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  1. This is the last staff post in this thread. #1

    Default Elite: Dangerous- Multiple Ship Ownership

    Multiple Ship Ownership

    In Elite: Dangerous players can purchase and own multiple ships. The player can only pilot a single ship at a time, so other ships they own must be stored somewhere, and made accessible to the player in a believable, fun way.

    • The player acquires ships from various traders and vendors around the Galaxy.
      • Players will primarily purchase ships for credits from ship yards
      • Ships may also be won through bets and competitions
      • Ships may be given as rewards for events or missions the player completes
      • When the player has acquired a new ship they will receive the choice to switch to the new ship or continue flying their current ship
        • A choice like this is only offered in places where a ship can be stored otherwise the newly acquired ship will be somewhere else waiting for the player to go pick it up


    • Players can trade in the ship that they are currently flying when purchasing a new ship
      • Players will receive a percentage of the value of their ship if they decide to trade in their ship
        • This percentage is based on wear and tear a ship can sustain over its career and its current state of maintenance so well maintained ships will have a higher percentage than beaten up ones

      • Players will lose any cargo they have in the ship if they choose to trade in their ship to buy a new one
        • Players will receive a warning allowing them to back out of a purchase and go sell their cargo
        • Many shipyards have trading points where players can sell their cargo, although rates may be less competitive than at other markets

      • Alternatively any cargo can be transferred to the new ship if able prior to being sold/disposed of
      • Fitted equipment will need to be stripped out and stored as cargo for it to be transferred from the old ship to a new one
      • Any transfers of cargo and/or equipment can be transferred for a fee.
        If the trade in value of the player’s current ship is higher than the value of the ship they wish to buy, they will receive the surplus in credits
        • The player will receive a warning when they choose to trade in to ensure they don’t trade in a ship by accident


    • Players can store ships they are not currently piloting
      • Initially the player will have nowhere to store a ship
      • The player will be able to rent (or buy) hangar space – for an initial fee, and then a rental. Not all stations will have storage space, and some will be cheaper than others. Storage spaces will come in a range of sizes (s,m,l). There isn’t a cap to the number of ships a player can store this way, other than the drain on their cash
      • A number of different facilities can offer ship storage, with a range of different prices
        • E.g. functional - shipyard storage, luxury – High end Storage attached to high end residencies in central locations, cheap – warehouses in remote locations

      • Storage fees are deducted daily from their account, and there is an additional fee in some locations (generally the cheap ones) to retrieve the ship from storage, when the player wishes to pilot the ship again
        • The fee increases over in-game time only (i.e. if you’re logged off it won’t increase)

      • Players can store their ships at multiple locations
        • Registering a new location for ship storage costs a fixed one-time fee
        • Once registered a player can visit that location or any other registered storage location they have to arrange ship transfers between them which costs a fee to transport them, based on distance and law level of the intervening route (though the transfer happens magically – perhaps on a giant freighter).

      • Players can only swap their current ship whilst in a registered storage location
        • If the desired ship isn’t present then the player must arrange a transfer which costs a fee and takes time based on the distance the transferred ship needs to travel to get to the current storage location
          • The same restrictions and pricing as above are applied here too

        • Once the transfer is complete the player is notified and is able to dock and swap their ships putting their old ship in storage at that location providing they can also pay the storage fee accumulated for the transferred ship since it went into storage (including all previous storage locations it’s been at and transferred from since last flown)
        • Cargo and equipment can be transferred for a fee, as with ship purchase.


    • Players can buy a new ship without trading in their current one but must choose which of the two ships they would like to pilot afterwards
      • The ship the player chooses not to pilot will have to be sent to any of the player’s registered storage location (possibly including the same station they’re at)
        • If no storage location is registered then the player is forced to register one
        • If a storage location is available (or has just been made available as above) it can be selected for the ship to be sent to without needing to pay a transfer fee as this is included in the price of the new ship (i.e. ensures that the player can transfer their ship despite having no money left after the purchase)




    Note: It was discussed with the DDF that we would consider giving those who have named a station a voucher for free large ship storage on ‘their’ station. This could be a nice way to reward our backers in game.
    Last edited by Ashley Barley; 18/07/2013 at 2:31 PM.

  2. #2
    Hi,

    I think this is the right place for my question .

    What about abandoned ships, for example these were life support has failed and the pilot has been ejected? One could be allowed to dock at these ships and transfer cargo and strip systems out or to take them over entirely and repair them.

    If taking them over the question arises what shall happen with the ship used before. Some possibilities:
    • Allow large freighters to store small ships as a whole.
    • Allow large ships to go into hyperspace at low speed with a small ship docked.
    • Force the player to undock and abandon the ship used before.

    Thanks in advance for the answers and kind regards,

    Valerius

  3. #3
    Quote Originally Posted by Valerius View Post
    What about abandoned ships,
    A good caption goes "Down" with his ship - so there might be a few haunted ships floating in space.

    Every time I press one of these black controls, labelled in black on a black background, a little black light lights up black to let me know I've done it.

  4. #4
    large ships may have room for smaller ships in the hold but they would need specific equipment to safely stow them that would preclude storing normal containers, I think you should be forced to buy the equipment before you can carry other ships.

    Remember a ship will be a pretty toxic item after being out in space for a long time as well as containing dangerous items like power plants, fuel and engines.

    Ship transport could be a specific role there must be a way of delevering ships around the galaxy.


    I don't like the idea of going in to hyperspace with another ship docked, that just seems crazy the stresses involved should tear them apart.

    I don't want it impossible to collect, deliver or retrieve ships but i want it to require special care and the right equipment, much like moving boats or cars does in real life today.

  5. #5
    'Bets'?

    So players will be able to transfer large amounts of credits and ships between each other then?


  6. #6
    Would like to have the ability to salvage and repair abandoned vessels and also carry a smaller ship in the cargo hold of a larger one which would open up many game-play possibilities.
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  7. #7

    Default hire a crew to fly them

    What about allowing the ability to hire a crew to fly your "spare" ships so you can use them all to attack large targets. Would be useful for players who want to play alone. Some ranking system could restrict the number of ships you can have in a fleet. You will also have to pay the crew so couldn't keep it going for extended periods. Extra money may be needed to pay for a crew during battles.

    You could also use this to transport resources. Of course this could generate a trigger to have pirates attack. Pirates are always better than these transport crews so you have to be careful when using them.
    Last edited by dippysea; 10/01/2014 at 4:28 PM.

  8. #8
    Maybe have tractor beams available, or pay for it to retrieved from the nearest station, price depending on size of ship and distance to hanger.
    http://i.imgur.com/pdjmUQy.png
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  9. #9
    Quote Originally Posted by nosscar View Post
    Maybe have tractor beams available, or pay for it to retrieved from the nearest station, price depending on size of ship and distance to hanger.
    Has this idea been discussed? It has merit, maybe not with tractor beams but some kinda low-tech equivalent. Like a rope.

  10. #10
    Quote Originally Posted by Tom Kewell View Post
    [*]If no storage location is registered then the player is forced to register one

    [*]If a storage location is available (or has just been made available as above) it can be selected for the ship to be sent to without needing to pay a transfer fee as this is included in the price of the new ship (i.e. ensures that the player can transfer their ship despite having no money left after the purchase)
    ouch they realy gonna sting you on that one , your a captive audiance with no choise but to pay whatever they are asking.

    let me put this into perspective , you drive to a London show room in your 1970's mini , buy a brand new BMW and expect the sales staff to drive your mini to liverpool as part of the standar cost ?? not happening , they might scrap it for free tho . realistic thought ... free delivery LOCALY , yes but fee's need to mount up for distance

    edit , competition wins would most likely include delivery within whichever faction , as part of the prize
    Last edited by Greeboski; 12/01/2014 at 11:18 PM.
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  11. #11
    I'm not sure how it could be done in game, but how cool would it be to park a cobra in a field somewhere and cover it with a tarp then uncover your eagle for your bounty hunting mission?

  12. #12
    Quote Originally Posted by Greeboski View Post
    ouch they realy gonna sting you on that one , your a captive audiance with no choise but to pay whatever they are asking.

    let me put this into perspective , you drive to a London show room in your 1970's mini , buy a brand new BMW and expect the sales staff to drive your mini to liverpool as part of the standar cost ?? not happening , they might scrap it for free tho . realistic thought ... free delivery LOCALY , yes but fee's need to mount up for distance

    edit , competition wins would most likely include delivery within whichever faction , as part of the prize
    couldnt describe it better , this is how i feel about it too

  13. #13
    Quote Originally Posted by Lugalbandak View Post
    couldnt describe it better , this is how i feel about it too
    It depends how much you're paying. If a dealers willing to drive you're new car somewhere, chances are they'd happily take your old one instead. This all hinges on hit not having received a ****ty deal though.

  14. #14
    Dont run fees on hangars ??
    Give people the simple concept of a hanger to store anything they like ( in any size) and be able to switch out ships.
    That just works and keeps the concept of steadyness in your universe.

    For transport you can have a concept of "repackaging" ships in order to shrink their size and beeing able to be transportet by the big babys.

    In Eve you have a private hangar where every you where able to dock and left something. That then inforces a concept of "inventory" to look n search for.

  15. #15
    Quote Originally Posted by popuptoaster View Post
    I don't like the idea of going in to hyperspace with another ship docked, that just seems crazy the stresses involved should tear them apart.

    I don't want it impossible to collect, deliver or retrieve ships but i want it to require special care and the right equipment, much like moving boats or cars does in real life today.
    This is very interesting stuff. I imagine the warp bubble might not be big enough to "bring along" a docked ships. Carrying small ships inside bigger ones should still be possible, however, but whether this should be by docking them in the cargo bay or by converting them to a quantity of cargo space is another matter.

    I would very much like to see a service where we can have ships delivered to stations by another player! Like ferry pilots today, who fly airplanes from the US to Europe (and other places) for a living, we could take on missions to deliver, say, a brand new Cobra to another system where the buyer has requested it, get paid and potentially have to pay a large-ish fine if the ship is destroyed (with smaller fines for paint scratches, of course!).

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