Dear Developers,
I am writing to you as a dedicated player who has been with your game since its very beginning. I have lovingly watched it grow and evolve, but unfortunately, in recent times, I've found myself increasingly disappointed by several outdated and unbalanced mechanics. I would like to share my thoughts and suggestions, hoping that they will be taken into consideration.
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Overall Experience and Key Issues
I love this game deeply, but certain aspects of the gameplay feel unnecessarily time-consuming and cumbersome, negatively impacting the overall experience. Specifically, I’d like to highlight the following points:
1. Docking with stations and launching from the hangar.
In today’s world, where most players use SSDs, having to watch physical processes that could easily be skipped feels outdated. Perhaps speeding up these processes or adding an option to skip them entirely would improve the game's pacing significantly.
2. System loading during hyperspace jumps.
The wait time for system loading during hyperspace jumps feels too long and monotonous. While I understand that this time is necessary for data loading, modern server technologies might allow for faster loading or the inclusion of interactive elements during the wait to make it more engaging.
3. Flora scanning system.
The idea of collecting flora is interesting, but the current implementation, which requires repeatedly scanning the same type of plants—especially during long expeditions—can become tedious. It would be great if one scan could provide all the necessary information, reducing the time investment.
4. Carrier ships.
The concept of carrier ships is fantastic, but the maintenance costs (high monetary expenses) deter many players from purchasing them. Perhaps reconsidering this system by making maintenance less burdensome or giving players more control over expenses would encourage more adoption. Additionally, the long charging and jump times for carriers are frustrating. More efficient resource and time management for such important features would be a welcome improvement.
Content and Game Balance Issues
1. Removal of old content.
I understand the desire to add new content, but removing older elements, such as Thargoids, is disappointing. It would be great to find a way to preserve older content while integrating it with the new, allowing players to enjoy a variety of gameplay options.
2. Game balance
The game often seems disrespectful of players' time, requiring many tedious actions. For example, the new engine consumes more fuel, increasing the frequency of star recharges—a process that takes time without offering any engaging return.
3. Player vs. AI balance
Unfortunately, the AI often has an unfair advantage in combat, ignoring physics (e.g., mass factors) and exhibiting strange behavior (e.g., ignoring a player who helps them). Conflict zones sometimes feel like theatrical setups where laser beams just "dance" without causing significant damage. Often, only players fight in these zones, while AI merely simulates participation.
4. Resource gathering and reputation systems.
Collecting resources and increasing reputation with factions often feel repetitive and lack depth. Missions can suffer from localization issues (different languages in descriptions and on maps), and the weapon/ship modification system appears unbalanced.
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Suggestions for Improvement
I would love to see the game offer more opportunities for peaceful interactions rather than being solely focused on player-vs-player conflict. At this stage, the game often brings more frustration than enjoyment. It can feel oppressive, constantly placing the player at a disadvantage. I hope the game becomes more engaging, dynamic, and fair, so players feel truly involved in the gameplay.
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Conclusion
I understand that improving the game takes time and effort, and I am confident that you are doing your best to develop this project. My comments, based on years of experience, may prove valuable for future updates. I hope they help make the game even better.
Thank you for your attention and hard work!
Sincerely,
[CMDR Ikkert_Denis]
I am writing to you as a dedicated player who has been with your game since its very beginning. I have lovingly watched it grow and evolve, but unfortunately, in recent times, I've found myself increasingly disappointed by several outdated and unbalanced mechanics. I would like to share my thoughts and suggestions, hoping that they will be taken into consideration.
---
Overall Experience and Key Issues
I love this game deeply, but certain aspects of the gameplay feel unnecessarily time-consuming and cumbersome, negatively impacting the overall experience. Specifically, I’d like to highlight the following points:
1. Docking with stations and launching from the hangar.
In today’s world, where most players use SSDs, having to watch physical processes that could easily be skipped feels outdated. Perhaps speeding up these processes or adding an option to skip them entirely would improve the game's pacing significantly.
2. System loading during hyperspace jumps.
The wait time for system loading during hyperspace jumps feels too long and monotonous. While I understand that this time is necessary for data loading, modern server technologies might allow for faster loading or the inclusion of interactive elements during the wait to make it more engaging.
3. Flora scanning system.
The idea of collecting flora is interesting, but the current implementation, which requires repeatedly scanning the same type of plants—especially during long expeditions—can become tedious. It would be great if one scan could provide all the necessary information, reducing the time investment.
4. Carrier ships.
The concept of carrier ships is fantastic, but the maintenance costs (high monetary expenses) deter many players from purchasing them. Perhaps reconsidering this system by making maintenance less burdensome or giving players more control over expenses would encourage more adoption. Additionally, the long charging and jump times for carriers are frustrating. More efficient resource and time management for such important features would be a welcome improvement.
Content and Game Balance Issues
1. Removal of old content.
I understand the desire to add new content, but removing older elements, such as Thargoids, is disappointing. It would be great to find a way to preserve older content while integrating it with the new, allowing players to enjoy a variety of gameplay options.
2. Game balance
The game often seems disrespectful of players' time, requiring many tedious actions. For example, the new engine consumes more fuel, increasing the frequency of star recharges—a process that takes time without offering any engaging return.
3. Player vs. AI balance
Unfortunately, the AI often has an unfair advantage in combat, ignoring physics (e.g., mass factors) and exhibiting strange behavior (e.g., ignoring a player who helps them). Conflict zones sometimes feel like theatrical setups where laser beams just "dance" without causing significant damage. Often, only players fight in these zones, while AI merely simulates participation.
4. Resource gathering and reputation systems.
Collecting resources and increasing reputation with factions often feel repetitive and lack depth. Missions can suffer from localization issues (different languages in descriptions and on maps), and the weapon/ship modification system appears unbalanced.
---
Suggestions for Improvement
I would love to see the game offer more opportunities for peaceful interactions rather than being solely focused on player-vs-player conflict. At this stage, the game often brings more frustration than enjoyment. It can feel oppressive, constantly placing the player at a disadvantage. I hope the game becomes more engaging, dynamic, and fair, so players feel truly involved in the gameplay.
---
Conclusion
I understand that improving the game takes time and effort, and I am confident that you are doing your best to develop this project. My comments, based on years of experience, may prove valuable for future updates. I hope they help make the game even better.
Thank you for your attention and hard work!
Sincerely,
[CMDR Ikkert_Denis]
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