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  • CMDR-ss47ply's Avatar
    Today, 3:18 AM · 0 replies and 0 views.
    Hello I was wondering if some one could tell me what the default resolution and aspect ratio is for elite as it pertains to object scaleing I would like to buy a proper size monitor so opjects are scaled properly thank you for any help o7
  • Scrooge McDbrn47's Avatar
    Today, 3:18 AM · 8 replies and 134 views.
    If only there were some way to provide feedback about balance in a respectful way that didn't perpetuate the idea that the developer was some boogey man out to rob you of fun and rewards... Oh wait... Thanks for the info, some good observations there.
  • biohazard15's Avatar
    Today, 3:15 AM · 5 replies and 109 views.
    They mentioned some extra bonus for a full system FSS scan in Beta 1 notes. But they also mentioned that it won't be carried to live.
  • disorganise's Avatar
    Today, 3:14 AM · 243 replies and 8563 views.
    disorganise replied to a thread Ta-ra in Exploration
    Glad you're back/didnt leave :) After travelling out a few Kylie's in beta 1 and having to reinstall windows due to weird lockup issues, I couldn't find the will to fire up the beta until today. So skipped beta 2 entirely. Aand....im worried. That I can't get excited by the FSS is one thing. I'm finding I'm more and more jonking which is a bit dire to be honest. But there's an element of "it's beta so don't really care too much about discovery" (already have geyser overload) But..... Aside from the obvious performance issues this morning, there were 2 or 3 systems I *tried* to play FSS and came across a body that would not zoom. In one case there was only one squiggly line so tuning was hardly the problem, but the circle would not change and zoom would not work. I *hope* this is a bug.
  • Deluvian's Avatar
    Today, 3:11 AM · 12 replies and 389 views.
    Day 32 - Never been here before - 65,739.54Ly from Sol Just realized.. after almost 410 hours in super cruise I pushed beyond the disaster of DEL-77 Rocinante... 92.2Ly away from Ishum's Reach.. Now it's just Cmdr Spallboy and me.. and I just hope to return this time...
  • Tyrelli's Avatar
    Today, 3:09 AM · 0 replies and 0 views.
    The cockpits of the “newer” ships (like the Krait MK2 / Phantom and Mamba) are amazing, loads of really nice little details and they have the feeling of being really immersive, Will the Dev team go back to re-skin / jazz up / re-detail some of the older blander cockpits to bring them up to Krait lvl standards ?
  • Scrooge McDbrn47's Avatar
    Today, 3:04 AM · 40 replies and 662 views.
    Those are all gimmicks that translate into advantages though. Having a higher straight line speed isn't going to give it much of an advantage save for running away from ships that can smash it, which it already can at the speed it gets currently. People just want to turn it into a racer.. a style of play that's only supported by the community in a limited capacity.. a style of play that typically involves ships that can actually turn at higher speeds.
  • Noogillim's Avatar
    Today, 3:03 AM · 30 replies and 430 views.
    My DBX has better jump range than this lard bucket kraitoom I'm playing with at the mo, had it out in the black over a year, no maint unit much better heat signature than the kraitoom as well. Given the costs think I'll be staying in my DBX a while longer just yet. I simply don't have the funds for all the fancy hgvs you all love. Feeling a bit of a traitor playing the beta in other ships, should get back in live game, before it sulks.
  • Cajun76's Avatar
    Today, 3:03 AM · 2 replies and 25 views.
    Can confirm. Landing gear animation not working, but the ship behaves properly when the HUD indicates the gear is deployed or not.
  • EDanaII's Avatar
    Today, 2:59 AM · 30 replies and 430 views.
    Hmmm... I don't neutron boost and never used an AFMU. In beta, I got a class 4 Guardian booster, 16 tons of cargo, an SRV and a C3 fuel scoop... (And I'm just fine with it.) Better lookin' than the AspX. Were I to replace it, it might be a Krait, but... I'm good with my DBX; it ain't goin' nowherez.
  • hutch45069's Avatar
    Today, 2:57 AM · 1054 replies and 274576 views.
    hutch45069 replied to a thread End of the Road in Exploration
    My hat is still off to you Sir, hope you at least get a cut of the 40 Million credits I am making on this journey!
  • Sylveria's Avatar
    Today, 2:57 AM · 1 replies and 10 views.
    While the "bubble" may seem small once you've spread your wings a bit... the galaxy itself in no way seems to have shrunk for me. I was actually pondering the whole galaxy size element the other day, in terms of what's "populated" and what isn't. It seems the vast majority of the game is pretty well devoid of anything besides planetary objects- in the "deep black". (pretty much everything outside the "bubble", or 97.2% of the galaxy...) Would be nice if we occasionally stumbled onto some sort "colonies" or established bases and stations elsewhere and that the "bubble" really didn't exist as a virtual fence line... as well as encountering other forms of life outside of just Human or Thargoid. ;)
  • aRJay's Avatar
    Today, 2:55 AM · 40 replies and 662 views.
    Took it out and did a little light pirate shooting, it was A rated but the engineering was patchy and I just swapped in guns I had lying around so it had a size 4 multi-cannon (efficient), a size 3 multi-cannon (efficient), a size 3 cannon (engineered but I forget how), and two long ranged pulse lasers. I stooged around boosting almost at will thanks to the oversized PD and never noticed any heat problems. I tried some scooping and the front hit box blocks things that are at the top of the scooping screen well before it reaches the noses of the ship. It wasn't the fastest thing I have flown but then again most of the time I was running with about half a pip in ENG, the way I read the description wasn't that this Mamba was a racing ship but that ZP had produced it based on the racing ship so I wouldn't expect the performance of something built to be as fast as possible this is a combat ship so mass has been added so that it can carry weapons etc not be just a lightly clad engine fuel tank and seat. ...
  • who?'s Avatar
    Today, 2:54 AM · 5 replies and 79 views.
    A-rating the Powerplant is actually a good idea for heat-management. A-rating everything else can be an issue mostly with running out of power. Being smart with your module priorities and even a basic Powerplant engineering mod and you'll have few issues there.
  • flyauburn41's Avatar
    Today, 2:53 AM · 8 replies and 178 views.
    Might be my favorite boost sound of any ship.
  • Kubicide's Avatar
    Today, 2:52 AM · 5 replies and 79 views.
    Nope.
  • Limoncello Lizard's Avatar
    Today, 2:52 AM · 25 replies and 591 views.
    I've been asking for improvements to rare goods spawns for years. But there are a vocal few in the community who always answer "rare goods are meant to be rare" (some examples here) - which is a pretty lame excuse for a lame excuse of a game mechanic. Getting aligned with the faction selling the goods should get you a greater spawn. There should be missions that offer these goods as a reward. Bribery should work. There should be NPCs trading these goods that we can pirate (actually these do exist, but are exceedingly few and far between - I've seen 4 in 3 years). Bu we just get stuck with piddling spawns every 15 minutes - because FD think waiting is actually gameplay.
  • Han Zulu's Avatar
    Today, 2:48 AM · 3 replies and 64 views.
    I think **** and ***** , but ***** ***** **** . And that's all I ******* to say.
  • M00ka's Avatar
    Today, 2:46 AM · 1 replies and 10 views.
    I remember when I first starting my career as a timid lone Commander, heading out of the station for his first time. I had checked GalMap and frankly it scared me, it was so big! Just having to travel over 20lys to sell any exploration data was a chore. Then I got a little more experienced and got some better ships. Now that 20ly limit wasn't that much of a concern but I still remember the planning I put into place for my first 100ly trip, agonising over refuelling stops (didn't have a scoop then, there were enough stations around for refuelling). Once engineering stuck it's ugly nose into the fray, things got better. Suddenly a 250ly trip wasn't so daunting, just lots of jumps and lots of honking along the way. Then that little piece of alien technology was found, the Guardian FSD Booster. I remember pouring over 'how to' guides, staring are the GalMap plot to see if I could make the nearly 1,000ly journey. Tweaking the DBX to get the longest range I could whilst still giving me some piece...
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