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  • JonathanBurnage's Avatar
    Today, 11:38 PM · 53 replies and 2550 views.
    JonathanBurnage replied to a thread DW2 XBOX edition in Xbox One
    o7 everyone! I’m coordinating the rares trading on XB1. Currently we are aiming to have a complete set of rares on all three platforms; I am told there are about 130. Please drop me a line if you are interested in carrying cargo on DW2, and particularly if you are willing to help gather the rares prior to the start of the expedition. We want to have three of each item in case some are lost, so we will need quite a bit of space between us. Post/PM here - or you can also find me on the FleetComm Discord (jonburnage ).
  • jpjeffrey's Avatar
    Today, 11:37 PM · 4 replies and 153 views.
    4. Presumably, DEFENCE TURRETS fall into the same category. 5. What about those 'Wetwork' -type missions (ie the ones where you need to assassinate a target, but the mission blurb warns you that doing so '... may be illegal..' I seem to remember reading some thread where it was stated that killing the Target in these missions was not murder, but for the life of me I can't find it. If this is the case it seems logical - otherwise, no-one will take these missions and they will tend to wither on the vine. (by this I mean 'no notoriety' - of course, you'll still get bounties, fines etc, but these can be paid off right away if your notoriety is zero) 6. Again, for the 'Wetwork' -type missions - what happens if the target is in a wing..?
  • Numenor1379's Avatar
    Today, 11:36 PM · 1 replies and 0 views.
    I did it from zero to Baron in about 8h at Ngalinn and Mainani. I am not sure if they are currently in Boom however
  • Ulaidian's Avatar
    Today, 11:36 PM · 53 replies and 2550 views.
    Ulaidian replied to a thread DW2 XBOX edition in Xbox One
    It is still a ways off, so plenty of time.
  • Winterwalker's Avatar
    Today, 11:36 PM · 20 replies and 91 views.
    Stop playing games and get a proper job? Saving the world or something. It's a game, not a real life. Do I win £5?
  • Gizoux's Avatar
    Today, 11:35 PM · 34 replies and 629 views.
    Gizoux replied to a thread A minor moan in Newcomers Forum
    I remember my first assassination. 300+kCr for a "mostly harmelss" pilot. I zip into Potriti, scan the beacon and patrol the moon he's supposed to be at. "There he is!" I blow him to smithereens and get slapped with a fine and a "wanted" status. I quickly zip off to some other system, dock and do some research. Find out that after a time, my crime becomes a fine and I can return to that system to do business. So now I "k-scan" my quarry unless I don't have time. So what's my point? I can complain that the game isn't easy enough on me for an "honest mistake," or I can be aware of the damage I've done and avoid that for the future because it wasn't like I was wanted in ten systems for a misunderstanding of the rules. I find this game's treatment of its players is only cruel to the impatient.
  • Ulaidian's Avatar
    Today, 11:35 PM · 43 replies and 1324 views.
    Might fly into London and get the train out..or go old skool and get the Belfast to London to Reading red eye bus. Now who do I know in that area with a floor...
  • MillennialDawn's Avatar
    Today, 11:34 PM · 3 replies and 75 views.
    I agree - I'd prefer it was made available to all (but also improved a little).
  • ThudPucker's Avatar
    Today, 11:34 PM · 2 replies and 28 views.
    This is a copy of what I had posted in another thread with the same idea. If I ran the world, the way I would set it up is... #1 Unique to Hutton Orbital. Open to all players with in game currency. #2 If ship with mug is destroyed, mug is gone. Must return to Hutton to replace. #3 Ground crew can not be trusted. After a round of outfitting or ship transfer there is a fair chance of the mug being stolen.
  • Ebel's Avatar
    Today, 11:34 PM · 50 replies and 1669 views.
    Yep, that. The build I have setup in Coriolis spec's out at about 116m. Your discount not included. I would not trade in a 'vette on this as much as I like it and am looking forward to it. It did perform very well with my style in beta and as I stole whatever modules I needed from other ships I was able to fly it pretty much engineered the way I wanted...mostly. I found it to not have any heat problems even when popping SCB's together careful trigger use while doing so. I tested without HS and it was very manageable. I ran a 5 Prismatic and together with all res mod SB it hung nicely. All said, I would not let any of my ships go to own it unless I really just either didn't like or care about that ship. It's roles are somewhat limited. Still, the weapon loadout is good and I am looking forward to 3 LR rails in the smalls. Good sniper. Should make a good wing mate or deadly pack hunter.
  • jasonbirder's Avatar
    Today, 11:34 PM · 79 replies and 2082 views.
    In any rational player...the amount of time you spend playing is linearly related to the amount of time you spend playing... If you're not having fun...why spend time playing?
  • MillennialDawn's Avatar
    Today, 11:33 PM · 7 replies and 0 views.
    Thanks for the reasoned reply - appreciated and points taken. I'd have to argue that there are plenty of systems that are accessible to the new player that should already provide less risk - HIGH SECURITY and MEDIUM SECURITY (perhaps even LOW SECURITY). Players are given ample warning that a system is ANARCHY or HOSTILE, and so should be able to avoid these systems (I'm uncertain as to whether the map allows a player to filter out such systems - choosing only safer routes). Therefore, in light of these facts, it should not be necessary to ensure that other systems - ANARCHY or HOSTILE - play the same as the other systems. Likewise, with the Thargoids, if a player goes looking for them, they must feel somewhat prepared to engage in a fight. Why, then, hide them in signal sources only?
  • Cavindar's Avatar
    Today, 11:33 PM · 1 replies and 0 views.
    Cavindar replied to a thread Controler possesed? in Xbox One
    Have you tried updating your controler?
  • ElronSteele's Avatar
    Today, 11:32 PM · 6 replies and 349 views.
    There was a palpable change in the feel of space when I crossed the boundary marking 10,000ly from Sol system. Of course, an explorer starts to see far fewer unexplored systems as they approach the original bubble of humanity, but even the "pollution" of space travel ... FSD wakes, unidentified comms signals, etc ... becomes more common. You can almost smell the sweat of the previous explorers as you jump through systems closer to the bubble, and it's a markedly different feel to unexplored space in the depths of the Perseus Arm. The facilities in Rohini are first rate, at least at Eudaemon Anchorage. There's a second orbital outpost in the system for explorers looking for a quick touchdown, but I made a bee-line for the full service hub as soon as I jumped into the system because I knew YellowJacket needed some serious TLC this time around. One of my jumps in this leg took me straight into a black hole system. My throttle stuck on jump-in, and the next thing I knew, the warning buzzers were going...
  • ChiefRedCloud's Avatar
    Today, 11:32 PM · 20 replies and 91 views.
    And your point is what? Reviewing your past posts it seems well over 50% are negative towards ED even though your profess to like it. So the age old question is .... why do you play it? You must suspect by now that Frontier is not going to change the game JUST for you. So why bother? Your certainly entitled to your view and as long as long as the forum are open to you. But ... Chief
  • rootsrat's Avatar
    Today, 11:32 PM · 3627 replies and 280028 views.
    Do eksploracji spokojnie wystarczy odpowiednio wyekwipowany statek. Route planner wytycza teraz trasy do 20k LY bodajże, więc można wyznaczyć i zapomnieć. Kiedyś wyznaczał tylko do 1000 LY i trzeba było bardziej planować podróż, bo nigdy nie było wiadomo, co nas czeka za kolejne 5000 LY, np. czy nie wbijemy się przypadkiem w pole brązowych karłów, gdzie nie będzie możliwości zatankować ;) Dodatkowo nie można było wytyczać trasy przez neutronówki automatycznie, więc trzeba było szukać ich po mapie. Jak tak o tym myślę, to chyba trochę zepsuli zabawę tym zwiększeniem zasięgu plottera :( :P Zajrzyj tutaj po listę przydatnych linków o eksploracji.
  • Schmack's Avatar
    Today, 11:32 PM · 42 replies and 1916 views.
    If there's been a thread about it for a couple hours at least, everyone who ever purchased the game should be aware of it. Excuse me while I go read everything on the site a few times over.
  • Iori's Avatar
    Today, 11:32 PM · 20 replies and 91 views.
    The idea of pilots being traveling merchants is absurd anyway. If it took weeks for space travel it would make sense, but since no system is farther than 10 minutes away from any market that sells common goods, the idea falls flat. Realistically, the arrangements would happen between stations and companies and the guys who transport those goods would be paid a salary for doing their job, but not treated as merchants themselves, just as delivery boys. The work of a traveling merchant would only makes sense for rare items over long distances, or for selling to black markets in outlaw space.
  • Troy_McClure's Avatar
    Today, 11:31 PM · 20 replies and 91 views.
    What's your problem OP? We've got just what the game desperately needed coming in 3.0 - some more weapons! Woo effin hoo!
  • Sadistic Savior's Avatar
    Today, 11:30 PM · 8 replies and 149 views.
    The main reason to do powerplay at all is to get access to faction-specific weapons. I am currently pledged in Powerplay simply to get Prismatic shields, for example. As soon as I have what I want, I will be going back to the Federation. As has been said above, the implementation of powerplay is really haphazard and does not make a lot of sense. But a lot of the gear makes it worthwhile anyway.
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