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  • Carthbet's Avatar
    Today, 8:27 AM · 5 replies and 321 views.
    Dad of two Girls Here. But Already Part of the group myself. Maybe Alliance?
  • Van R Flyheight's Avatar
    Today, 8:27 AM · 5 replies and 62 views.
    Also, I forgot to mention. We also run the same group of players on an XBox club if that's easier for you to find. It's also got the same name. Federal Democratic Naval Arm. Don't be put off by the name, it's not like turbo role playing, it's a powerplay thing we are trying to do.
  • ebbrell's Avatar
    Today, 8:27 AM · 12 replies and 104 views.
    Nice..... different SRV for special tasks would be cool.
  • Zebaoth's Avatar
    Today, 8:25 AM · 12 replies and 104 views.
    Maybe you're not aware of it (most people aren't): the SRV has a max displayed speed of 45m/s that's 162km/h or 100mph. Some folks claim to get it up to 90m/s while staying on ground (324km/h - 201mph). Doing this on low g planets will most likely result in uncontrollable high speeds. Take nowadays speed limits as a comparison, most of the world use 130km/h on the highways (besides germany, hee hee) or 85mph in the US. That's roughly 37m/s. On a paved road. Go take your daily driver and dash across some meadows or some farmland going 160km/h or 100mph and see how that goes.
  • BigBANGtheory's Avatar
    Today, 8:24 AM · 8 replies and 88 views.
    tbh your greatest asset in Elite is the knowledge and experience from doing as much as possible and then using it to your advantage or goals. The ranks in themselves are useful to unlock more missions and opportunities but in terms of achievement they are completely hollow. As an example you can achieve an Elite exploration rank in a few days if you are determined to do so, but the method you have to employ in this case is skill-less i.e. you won't have actually accomplished much other than gaining the badge. You need to be mindful of these gameplay traps and behaviours in Elite, I'm not saying it is wrong for you to do it just that from a gameplay perspective you won't be doing yourself any favours in the long run.
  • Weylandt's Avatar
    Today, 8:24 AM · 114 replies and 1358 views.
    I guess the real question is what do we (and FD) want to "open play" to be: a big free-for-all where all non-PVP players are basically free lunch for anybody inclined to attack them. Or the main game mode where the majority of players of all trades (exploration, trading, bounty hunting, piracy and PvP, ...) play and where of course, pvp is one component. In the end, this is always about risk. A guy (or gal) in a pvp-optimised ship risks almost nothing when he or she attacks a non-pvp ship. Either he can destroy the target very quickly, or he can dis-engage if he bit off more than he can chew. Even in the worst case, the attacker's rebuy cost will probably be significantly less than that of a bigger trading vessel. I'd say that this disparity in risks is what allows many ganker/griefer type pvp-players to do what they do. This is why I have big hopes for a good crime & punishment system: we need to make it riskier for the pvp crowd to attack others players who do not specialize in pvp. So if an unprovoked...
  • Lngjohnsilver1's Avatar
    Today, 8:23 AM
    So, aside from the big shizzizzle regarding ammonia / polymer based Alien lifeforms, after 2.4 there is much rumour that Frontier will be looking at improving or repairing the Core Gameplay items that need fixed. So it got me finking as they say - and obviously you need to hear more from me, and I'm at a loose end mining right now - I thought I would jot down my Top ten of things I would like to see improved once Fdev get onto this project. Note that I am addressing extant gameplay mechanics that require improvement rather than bringing in wholly new mechanics as I do not believe that is on the table yet. In reverse Order 10 - Minor fixes and bugs. . Can we please get all the ly annoying little minor bugs fixed like User interfaces not displaying correct data, and weird graphics glitches. It isn't game destroying but it sure is annoying - there are many more commented on repeatedly in the forums - time to trawl through the minor bugs and rid us of the headaches. 9 - CQC.. CQC needs a rethink on...
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  • MAIN SEQUENCE's Avatar
    Today, 8:22 AM · 108 replies and 14826 views.
    According to the website it's Rift only. By the way, this "tap the headset twice" thing, is that just a gimmick or is it genuine?
    Today, 8:22 AM · 489 replies and 34530 views.
    Ticket sent and every thing is OK now. Crew member back to life :) thank support :)
  • DNA-Decay's Avatar
    Today, 8:20 AM · 18 replies and 320 views.
    Count me in. Not unpledging. Am enemy to some. Highly polished lore and RP reasons for my personal KOS list that is worth any karma Frontier throw at me for pulling the trigger. Weapons deployed - I am your legitimate 'consensual' target.
  • optimal_909's Avatar
    Today, 8:20 AM · 4 replies and 60 views.
    If you fly through a solar (stellar) flare, that already results in excess heat.
  • Cmdr-Wotherspoon's Avatar
    Today, 8:19 AM · 32 replies and 955 views.
    FDev has said that these CGs are to determine the availability of the modules, not whether they will be available. So if no-one supported the goals, they would only be available in one or two locations. As I understand it, both modules will become available shortly after 2.4 is released. And there will be more to follow. These CGs allow non-Horizons players to participate by including some ordinary commodities. Folk who simply want to grind their way to the top (and if that floats your boat, why not?) will presumably be concentrating on those commodities, as they're much easier to source. These weapons, and working in wings, will be vital to counter the threat of peaceful Thargoid ships going about their business that unaccountably get angry and fight back when attacked.
  • Vardaugas's Avatar
    Today, 8:18 AM · 7774 replies and 767521 views.
    As I said in my last post, I went to the Cat's Eye. Here are some more pictures from the trip. Wrapping them in spoilers, lest they clutter the page. Got some scientists loaded up, first class, in the Dolphin I bought for the trip. Off into the Black we go. Took a break on planets just to remind us what gravity feels like.
  • Aashenfox's Avatar
    Today, 8:17 AM · 114 replies and 1358 views.
    On the contrary, YOU are the selfish one saying don't change my game for everyone's good, 'I' like it how it is. You also haven't understood the proposal, it's ok, it does requre a deep understanding of the variables of outfitting, and how engineering and resistances work, it's pretty dry stuff, but if you're intereted, you only have to read the posts in this thread with your brain turned on instead of your "nobody could possibly ever have a better idea than me!" cap on. This is not about me OR you. Thanks for the help mate, I really appreciate it. The concept is too much for many people, they can't visualise it and just cry nerf liek I said on the first page. What can you do, take a horse to water and all that. <sigh>
  • Cosmo's Avatar
    Today, 8:16 AM · 25 replies and 702 views.
    Damage modeling is a cool idea. Maybe it's coming during season 3.
  • ajg74's Avatar
    Today, 8:16 AM · 18 replies and 320 views.
    It could be seen as griefing by a lot of people, maybe you are going about it the wrong way? I have a cmdr on my friends list who hates griefers and he is also very good at PVP. His way of dealing with them is to bait them so they attack him. He does such things as always carries a DC in his Conda (as using such a device is apparently forbidden in many a griefers eyes!) and states such things over local comms in a station as "Oh I do love my DC" etc. Thus when he leaves, they follow him and attack and then regret their actions. So maybe a change of tactics is needed, if they attack you first then you're just defending yourself! :cool:
  • Susanna's Avatar
    Today, 8:14 AM · 83 replies and 1662 views.
    No... Just.... No.
  • DNA-Decay's Avatar
    Today, 8:14 AM · 17 replies and 418 views.
    Works on mine:
  • Aashenfox's Avatar
    Today, 8:14 AM · 114 replies and 1358 views.
    THat's not what's being suggested, please feel free to read the thread properly and contribute a considered opinion. THat's not what's being suggested, please feel free to read the thread properly and contribute a considered opinion.
  • Droidling's Avatar
    Today, 8:13 AM · 8 replies and 88 views.
    You're probably right. I guess I just have this need to feel like I'm accomplishing something.
  • CMDR Swift Arrow's Avatar
    Today, 8:13 AM · 6 replies and 109 views.
    You don't. It's hard coded to a specific faction, and will never change. Ever. Just visit my thread to find out which faction you need to suck up to to get it. ;)
  • DocLooshkin's Avatar
    Today, 8:10 AM · 5 replies and 53 views.
    Hello and very good idea, Dizzoballs. :) SLFs have particular characteristics that aren't quite so desirable here. I'd class these SuperCruise-capable ships as SLSVs - Ship-Launched Support Vehicles. As others suggest, if they're SC-capable, I'd like to see some limited support for sharing exploration activity between myself and co-pilot NPCs. I also envisage trader versions that could ship small amounts of cargo and fuel between large ships and outposts (or starports on high-G planets), although I assume it wouldn't be possible to hand in missions with them, unless we're flying them personally. I doubt FD would want to recode missions to be able to hand in goods a few cannisters at a time, so presumably we'd be limited to the maximum an SLSV can carry. If FD can have our ships mysteriously sprout an inflatable autopilot and fly away while we play in our SRVs, they can certainly cope with this. I can see potential issues with our unsimulated, invisible, AI-piloted ships magically carrying...
  • ShadowWolf Kell's Avatar
    Today, 8:10 AM · 12 replies and 104 views.
    I kinda think the real thing looks so much better. ;)
  • Cosmo's Avatar
    Today, 8:10 AM · 503 replies and 73120 views.
    If it's not available when 2.4 comes out then maybe we can datamine the new ship.
  • CMDR S. Russell's Avatar
    Today, 8:10 AM · 108 replies and 8464 views.
    When a CG's payout is tiny and it would be faster just to run missions. ... Anyone remember that crazy high CG payout a while back? I think the Top CMDR's got something like 50 million? The lowest contributor got like 3 million? That was fun. :D
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