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  • Caramel Clown's Avatar
    Today, 4:20 AM · 4 replies and 116 views.
    That would be quite a spectacle.
  • zn˘rt's Avatar
    Today, 4:19 AM · 87 replies and 2153 views.
    done, bro but what about pushing the tempo? op, your request seems totally reasonable. as a workaround, i can hear the scanner just fine (and i'm a bit old!), maybe because i never touched that slider and have no issue with the engine being noisy. have you tried the default setting?
  • Flint2025's Avatar
    Today, 4:19 AM · 36 replies and 2173 views.
    Well im glad hunting will be based on hunger. Thanks frontier for that. It sounds like since they said future content in regards to map size, sleeping, and hunting animations.... That they are planning to do some work in those areas. I can see them just creating a brand new island for sandbox that you can name Nublar or whatever you want. That could solve the save issues... Just make a 6th island.
  • Krash's Avatar
    Today, 4:15 AM · 149 replies and 3024 views.
    Touche! And excellent book, however I will point out these guys were in the Mobile Infantry and not the Navy. ;)
  • rlsg's Avatar
    Today, 4:14 AM · 6 replies and 129 views.
    I see no good reason for there to be an absolute cap on the carriers - but it depends on how FD implement them. They could limit it to one per squadron regardless of size or mode choice and just limit the carriers in a given system and mode/instance on a first come first served basis - if players really need access to their carrier then they can always switch to PG or solo and get guaranteed access there.
  • kofeyh's Avatar
    Today, 4:12 AM · 78 replies and 2594 views.
    Wait; you can't claim "NPC targets exist to be targets" and then pivot to state your own NPC target (which it is when it engages on your behalf) is somehow immune to the same supposed "they exist to be destroyed". Neither are normal AI; they are the remainder of humanity mate. They are an analog for the rest of humanity. Not just an exploitable resource. This is the double standard. The NPC crew is an analog for another human being. Just how many positions on NPCs do you want to take? Important. Not important. Just a bit of kit on a ship that doesn't matter. NPC CREW LIVES MATTER. Meanwhile, the rest of the NPCs an irrelevant bullet magnet.
  • Kikke's Avatar
    Today, 4:11 AM · 3 replies and 38 views.
    the truth is that yes, it is very disappointing that a game of a famous company "Frontier", you have to be honest, do not want to do it because it would be very difficult and tedious to solve the sizes of the dinosaurs, but it is not impossible, they do not want take their responsibility for their mistake, and leave with the excuse that we would have problems with the models of the dinos, there are problems in the end, they saw the allosaurus when it finishes off a giganotosaurus? when he gives the coup de grace (when he bites his neck when he is already stretched) it is clear that he bites in the air not in the neck, there are problems in this game and even so they take the nerve (sorry for the word) to tell us can not fix or the size of the dinos, I repeat is difficult but not impossible, should assume the sizes of each dino "fictitious" that is in the saga, and their mistakes should correct it is not possible to have indie games of dinosaurs like "the isle or primal carnage" (I know the the isle, and the...
  • GJ51's Avatar
    Today, 4:09 AM · 87 replies and 2153 views.
    Meh Seems obvious that FD realized that it was too easy to find higher quality targets with the sounds and decided to nerf it to add "content/better game-play" Can't have anything that works too well Used to be pretty east to skip the "crickets" and head for the "bandsaws" I've gotten pretty good at differentiating, but it's definitely more subtle than it used to be
  • commanda2212's Avatar
    Today, 4:04 AM · 12 replies and 1752 views.
    Apparently, Imperial ships speak for themselves, and don't need no advertising. Congratulations to all the winners. I am merely jealous of your skills.
  • Bashy81's Avatar
    Today, 4:03 AM · 2 replies and 84 views.
    It warms the cockles of my gnarly space-dog avatar's imaginary heart .. to see the apology, well done sir. However.. you could have gone into reverse, or turned flight assist off, or disabled the docking computer in the right-hand modules panel. Soo many ways to avoid murdering someone in that situation. Most 'getting jammed in the mailslot' incidents are fixable by going fa-off for a few moments.
  • kofeyh's Avatar
    Today, 4:02 AM · 78 replies and 2594 views.
    So you lose your ship in a CZ just all the time? Also my dude is probably a better pilot than I am. He's an utter demon on those dual beams and just carves ships to pieces. He's not even Deadly.
  • CrazyDiamond's Avatar
    Today, 4:00 AM · 9582 replies and 1093831 views.
    Hi mate, If I had an Expansion go 'planned' 2 days ago (countdown 5 days as I understand it), and a War go pending today (countdown 3 days) - what happens in 3 days? War, Expansion or both? I'm interested if I can block the Expansion (which was by accident though not disastrous) by triggering the war. Thanks in advance. CD
  • kofeyh's Avatar
    Today, 3:59 AM · 7 replies and 196 views.
    Oh how exciting; a deadlock in balance in a player led initiative! How far we've come.
  • Dino droppings? Droppings?'s Avatar
    Today, 3:57 AM · 3 replies and 38 views.
    Eughhh.....It's all getting so messy. EDIT: why you are required to unlock features to play on Nublar is beyond me. It is the antithesis of what a sandbox is supposed to be. Also, this is yet another reason why setting the story missions over 5 islands was a bad idea.
  • kofeyh's Avatar
    Today, 3:54 AM · 87 replies and 2153 views.
    .. thanks for clearing that up. You are most welcome to hold an opinion. However, the game originally shipped with an electable volume control, that included a toggle to disable the audio cue; solving both the desire to elect a volume (including audible) or not have any ay all. Arguing that it doesn't matter is somewhat irrelevant. If it did not matter, Frontier would not have bothered to record foley, mix and incorporate in the game in the first place. This is like the folks who argued the game remembering if FA was on or off didn't matter because they didn't use that feature; meanwhile the game kept forgetting the state and making the experience very pants for anyone relying on that very feature. Frontier went on to finally fix that. Why? It was broken and needed fixing. The end.
  • Bashy81's Avatar
    Today, 3:52 AM · 6 replies and 129 views.
    If there is a cap on the number of carriers available, It is surely better for as many people as possible to have access to them, than for just a privileged few to lock away that content in solo. Conversely this thread should be in focussed feedback, but for the same reasons of balance and fairness of access.
  • straha20's Avatar
    Today, 3:51 AM · 376 replies and 8368 views.
    Lots of people have lots of ideas for things to do with elite feet, but they don't approach it from how things actually currently work in Elite Dangerous. FDev had been very careful and deliberate in not changing how things are done in the game with the expansions and added features, because that would change the game into a different game. Adding Elite Feet as the basis for a new mission type without changing how things are currently done is something that could be easily successful. There will certainly be interest in more cosmetic things like commanders quarters, and the ability to go EVA for screenshots, but if you run ideas for things to do through the filter of not adding time to things that are currently instantaneous, the options for added elite feet mechanics become rather thin because the game had been built from the beginning from the ground up around a pilot flying their ship from A to B.
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