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  • dreampage's Avatar
    Today, 3:15 PM · 13 replies and 117 views.
    dreampage replied to a thread 89%... in Xbox One
    Thanks. That route with the valuable systems? Honestly, I think tourist missions boost the rank faster. If you can get a mission that pays 10-12 million you can increase your rank by 2-3% in half an hour. And it's much less tedious than scanning planets, in my opinion.
  • John Streutker's Avatar
    Today, 3:15 PM · 0 replies and 0 views.
    I'm getting really tired of passengers that cancel their mission, but then I still end up delivering them to the destination because I have other passengers going to the same place. If a passenger decides to cancel because I saved their life but took a few shots to the hull, that's fine. They can do whatever they want. But I'll space them before I get to the destination. This also applies to criminals. If I'm about to get scanned and just don't want to bother with the criminal, I should be able to jettison his/her cabin into space. Then buy a new cabin when I get to dock. The ships are modular and can be totally reworked in a matter of seconds, there's no way removing a cabin can be more complicated than pushing a button.
  • sfox3's Avatar
    Today, 3:15 PM · 12 replies and 334 views.
    А секрета нет. Нужно лишь в одиночку в течении пяти месяцев лететь на другой конец галактики. И где то после 8000-го прыжка и в 60-и тысячах световых лет от Земли Вам откроется тайна устройства этой Вселенной. Шутка. ;) К сожалению, конкретных секретов действительно нет. Элемент "удачи" присутствует. Самое сложное - как уменьшить влияние "удачи" к минимуму. Вот несколько позиций: 0 Заряжаемся терпением и упорством ;) 1 Пока забудем про "водяные гейзеры/магмы" и вообще ледяные планеты (это отдельная песня... все сложнее... потом.). 2 Выбираем планетоид с радиусом не более 400 км, для начала (на котором есть тектоническая активность конечно) и еще раз не "водяные...". 3 Устанавливаем масштаб сенсора - Линейный.
  • Curvemn17's Avatar
    Today, 3:13 PM · 23 replies and 210 views.
    I see what you mean now. I agree that generally we aren’t there yet. I would say it’s closer maybe then you think. Only because if you look at the othr PlayStation forms of communication, the reddit page and the discord channel, people seem to get on there and look for others or other things to do quite a lot. I think you are correct there are people who just want to see the stars and a sidewinder is all they need. For me, I’m not big on the exploration. I like the thought of being a criminal in this galaxy and I have no problem sticking to the bubble for that. I don’t have all the ships, but I’m tired of the constant chase. I have all I need to satisfy my current playstyle. PP is something that has really shifted my focus with this game. I hope more on PS4 give it a go and really dive in instead of module hunting.
  • dreampage's Avatar
    Today, 3:13 PM · 5 replies and 76 views.
    I don't really care about celebrity voices (even though they would be cool) as long as we get decent "no name" ones. What I would really like to know is whether "Victor" will be free or not. Currently I don't have Frontier Points and I haven't planned to buy any, either. But I wouldn't like to miss out on this great feature. I hope a developer can jump in and confirm the status of this.
  • Max Factor's Avatar
    Today, 3:13 PM · 4 replies and 14 views.
    And you can have one for each engineer as well.
  • Winterwalker's Avatar
    Today, 3:13 PM · 1 replies and 0 views.
    Winterwalker replied to a thread [Connection] Lost Connection To Server in Elite Support
    I've been struggling with this for a couple of days. Matchmaking Server, in any mode.
  • Mr Teatime's Avatar
    Today, 3:12 PM · 4597 replies and 277418 views.
    Do Idrises (Idrisi?) gyre and gymble in the wabe or is that just their cargo ramps?
  • Seonid's Avatar
    Today, 3:12 PM · 4 replies and 14 views.
    That makes the increased range FSD a solid pin then, saves some pain of trucking your new low jump range ships around a bit.
  • Han Tannhauser's Avatar
    Today, 3:12 PM · 13 replies and 325 views.
    Yo también soy de los que desactivan las líneas de órbita, porque me «molestan». Fíjate que lo del radio de aproximación máxima en supercrucero que te muestran (el círculo alrededor de planetas y estrellas) no lo sabía; yo siempre he recargado combustible «a lo bruto», fijándome en otros parámetros (el calor que genera la nave o la tasa de repostaje). Las cosas que aprende uno. La cuestión es que, a pesar de que las líneas orbitales no me gustan, últimamente les he pillado el gustillo porque dibujan un «mapa» del sistema solar. Normalmente, cuando entras en un sistema, entras en el mismo plano de la eclíptica y sólo ves una maraña de líneas rectas en el centro de la pantalla, pero en cuanto te alejas un poco, ves claramente las órbitas y sabes dónde estás con respecto a los planetas, y cómo se mueven estos; te ayuda a posicionarte y tener una visión de conjunto del sistema. Personalmente, nunca he tenido problemas con el calor de las binarias. Tal vez se deba a la gestión de calor de la DBX, pero...
  • Max Factor's Avatar
    Today, 3:12 PM · 50 replies and 753 views.
    I will add on to yours. Here are a few of: ON-BOARD: Change how repair limpets and the AFMU work and make them band aids instead so the repairs degrade over time. If you want permananet repairs you need to:- 1) in-ship system repairs (life support sounds like one of those supposedly accessible from the inside-only); 2) EVA repairs; Also these:- 1) transitioning to/from SRV/LSF;
  • dizzoballs's Avatar
    Today, 3:12 PM · 22 replies and 405 views.
    Please understand that I say this with the utmost respect. You obviously know what you are talking about and I thank you for opening my eyes to the reality of my suggestion. I also realize that it is a trait of the weak minded to lash out in a futile and infantile manor towards subjects that they do not understand or lack any control over. Screw you for peeing in my cornflakes
  • Viajero's Avatar
    Today, 3:09 PM · 445 replies and 19274 views.
    Cuando menciono ancho de banda no me estoy refiriendo exclusivamente a la limitación física de transmisión recepción y que en bastantes casos es muy real, sino también a la simulación en si, que requiere elementos adicionales a los que requiere por ejemplo EVE (6DoF, aceleración, trayectorias y balística, daños en módulos específicos con su localizacion especificaen 3D etc). Es una razón similar a la que hace que en juegos como War Thunder por ejemplo no se vean a menudo batallas con más de 32 jugadores, incluso en un sistema servidor v cliente los lagazos y rubberbanding etc son bastante serios con esas cifras.
  • Orvidius's Avatar
    Today, 3:09 PM · 16 replies and 356 views.
    Yeah, having the view follow the action around is kinda cool. A "floating" window could smooth it out a bit... that is, one that's not hard-locked to the player position, but rather chases it. It gives me some ideas for my video maker too. :) :D
  • Memnoch's Avatar
    Today, 3:09 PM · 4597 replies and 277418 views.
    Don't worry, they won't let that stop them from trying.
  • rOmiLaYu's Avatar
    Today, 3:09 PM · 1818 replies and 170608 views.
    I've found it four times already. Got me name on each one, I did. Weren't nothing but a cold sun and a bunch of icy worlds in the lot of them. Raxxla. Bah hummbug!
  • John Streutker's Avatar
    Today, 3:09 PM · 79 replies and 1665 views.
    I don't think bigger slots are the answer. However, the current system just isn't realistic (At least not at all stations)... One slot would not be used for entrance and exit unless the docking system controlled both of them. My thoughts are that either two slots are needed (a fly-through on spherical stations and side-by-side slots on those stations with only one available facing) or the docking computers should also queue and guide your ship out, so that the system gives a "time-slot" to your ship instead of continuous entering ships to avoid.
  • henry1491's Avatar
    Today, 3:09 PM · 4597 replies and 277418 views.
    Oh golly gosh dang - YOU'RE RIGHT!!! And when you think about it, it's also HG's fault too. Just look at what those half-a-dozen scallywags in Guildford have achieved with NMS, in a comparative blink-of-an-eye with a begging bowl for their budget... ...almost endless planets, all creepy-crawling with a near infinite variety of flora and fauna. Space legs, a borderline functioning flight model, base building, a variety of buggys for scampering over the terrain, multiple alien races to interact with, a far-reaching story-arc, resource mining, upgrades, crafting, loads of ships, seamless space to planet to space-station gameplay, NPCs, pirates..... all more or less delivered to plan... (let's politely ignore the MMO kerfuffle)... How DARE they release all this already, with less than 100 people, and continue to patch and upgrade it! It's just not fair on 'he' and his slaves minions team!!! At least HG's comic-graphical style allows CIG to focus on their big reveal (coming soon, anytime in the...
  • Curvemn17's Avatar
    Today, 3:08 PM · 23 replies and 210 views.
    I agree. It should be way more than just buying the modules. Personally, I’m not in it for the modules and I quite enjoy it. The key I think is finding where your power communicates it’s plans for that cycle. The first time I pledged for a week I hauled a litle to a system based on what was in the PowerPlay map. This is very misleading for 2 reasons, 1 is 5C people that are trying to sabotage that power. The other is you simply have no idea what the priorities are that cycle, are they trying to fortify, undermine, snipe, expand. It makes a huge difference to find how the group coordinates its efforts and then PowerPlay takes on way more meaning than just module shopping.
  • iggy097's Avatar
    Today, 3:08 PM · 1 replies and 0 views.
    iggy097 started a thread [Connection] Lost Connection To Server in Elite Support
    Lost connection probably 10 times this morning, gave up playing for now. Anyone else?
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