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  • Karamon's Avatar
    Today, 10:03 PM · 30 replies and 662 views.
    Karamon replied to a thread Federal Corvette Build PvE: How do you see it in Ships of Elite
    Yeah , corvette even with very heavy armor still is awesome ship to fly , Cutter feels like it is flying on constant FAOFF
  • Stealthie's Avatar
    Today, 10:03 PM · 7 replies and 77 views.
    Buy a Chieftain. Shoot stuff with it. A lot.
  • Teh Smoo's Avatar
    Today, 10:03 PM · 12 replies and 268 views.
    Superpower expansion beyond bubbles. It would allow a superpower to have a static to-from link to remote locations, and to expand from that location, as well as just going back and forth inside the bubble.
  • Limoncello Lizard's Avatar
    Today, 10:01 PM · 4 replies and 95 views.
    Even the ones that arrived late would have arrived by now. You are probably a century or two too late with your suggestion.
  • Globusdiablo's Avatar
    Today, 10:01 PM · 2 replies and 30 views.
    Fisher robs goldfisch...
  • Jmanis's Avatar
    Today, 10:01 PM · 677 replies and 52242 views.
    Jmanis replied to a thread Thargoid Interactions in Aliens
    What do you mean "18 was the old maximum limit"?
  • Deep Thought 42's Avatar
    Today, 10:01 PM · 6 replies and 43 views.
    Are these material/data trades some kind of supper black market ? Cos If there legal business they would advertise just like the black markets & other station services do
  • WastedAlmond's Avatar
    Today, 10:01 PM · 153 replies and 3009 views.
    I'd suggest that these fights go on even without players, player participation would then be optional. So without players the war would still run its course, but the results of the war will then be solely determined by the BGS without any effect from player actions. The bigger war that I keep mentioning would at least in my head be a very limited (in number of included systems) high intensity conflict, that again, would be running on mostly npcs, it would just provide a semi-persistent conflict area for pvp/warhungry folk to go get their fix. It would essentially provide objective based combat with different fleet roles and most of the ship roster included, and its more persistent nature could allow for some potential semi-organized pvp play with clear in world objectives, something that CQC cannot provide. So at least in this form it would still be a pve scenario, it would just lend itself well to a new style of pvp as well. The war could be outside the bubble, something along the lines of "The meta-alloy...
  • Teh Smoo's Avatar
    Today, 10:01 PM · 0 replies and 0 views.
    Simple. When you open commodities, the stuff you actually HAVE IN CARGO is in a special section at the top, for you to sell. And 2 extra buttons are on this "In Cargo" category: "Sell All" and "Sell All Profit" Sell All- rather unsurprisingly, it sells all your cargo. Like if you found some random stuff on a planet, and want to dump it, and don't care about profit margin. Sell All Profit- sells everything that can sell for more than you paid for it. If you want to fine-tune this, you sell manually. And another pair of buttons, on each specific items. "Sell Max" and "Buy Max". They sell all of a specific cargo, or fill all available space with a specific cargo, supply permitting.
  • Crow Skyshrine's Avatar
    Today, 10:00 PM · 14 replies and 298 views.
    So if it says "sec+++" or "sec" whatever, the I should avoid them? Does that mean all others are landable without getting a kaibosh?
  • Mole HD's Avatar
    Today, 9:59 PM · 805 replies and 30602 views.
    No, Bob...the NMS brouhaha came about when Sean Murray started joining in the theory crafting himself and started telling a few porkies about the existing content of his game at the time of release. Don't start reinventing the wheel to support one of your arguments please, I like your posts in general as an alternative viewpoint...
  • Goldfisch's Avatar
    Today, 9:59 PM · 2 replies and 30 views.
    Great idea, maybe a new kickstarter campaign for vinyl ?
  • Jmanis's Avatar
    Today, 9:58 PM · 12 replies and 220 views.
    Jmanis replied to a thread Jasmina Halsey in Aliens
    Don't forget Jacques also had a very similar encounter owing to someone >.> .... <.< .... loading him up with Thargoid Sensors before his misjump to Colonia It's highly possible Halsey was hyperdicted and, since Thargoids scoop escape pods, was taken on board. Why they gave her back, who knows?
  • Turbosnowy's Avatar
    Today, 9:58 PM · 0 replies and 0 views.
    So I started writing this as a response to another thread but it turned into something else as I wrote it so I thought it might deserve it's own. --- I backed E : D back in beta because as Elite on the Spectrum 48k was my fav thing ever and having played it before school on my mates bbc it was quite literally like someone invented the future and you could play in it (vector graphics and everything whooooo). In short it was a cherished childhood memory and it was simply revolutionary in it's day. I drew pictures of my cobra and everything - it was called Fornax if you are interested, which is apparently a star but I still havn't bothered to check if it exists in this game and visit it - anyhoo the name was cool, and I even drew a squat dome under the cobra for the energy bomb housing according to the description in that most awesome novella 'The Dark Wheel' - holy did that set the scene for a young boy to play elite back in those days... So I digress - I backed E : D, and we come to beta - lovely gfx...
  • Krash's Avatar
    Today, 9:58 PM · 6 replies and 43 views.
    I didn't know we were supposed to use the galmap to find mat traders. I use the galmap to plot a course from A to B that's about it.
  • Qohen Leth's Avatar
    Today, 9:57 PM · 317 replies and 22265 views.
    You need 33.4 to reach Beagle Point, so 16.8 with synthesis level 3 is enough.
  • Havvk's Avatar
    Today, 9:57 PM · 99 replies and 2027 views.
    Havvk replied to a thread Grow up and stop gank attacks! in PvP
    Then step up the C&P murder mechanic to where meaningless in-game murder actually impacts the attacker
  • Il genovese's Avatar
    Today, 9:57 PM · 31 replies and 494 views.
    Да ладно. Прекрасная мухобойка для ониждетей таргоидских.
  • CMDR Zadian Lichtfrost's Avatar
    Today, 9:56 PM · 7 replies and 77 views.
    In my opinion the Viper isnít a good starter ship for combat. The not so good pitch rate makes it a ship that requires some skill to use, but in the hands of a skilled pilot it sings.
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