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  • Murrdox's Avatar
    Today, 4:33 PM · 24 replies and 1017 views.
    Combat Zones can be lots of fun with Multi-crew. I've taken my Anaconda into Combat Zones multiple times. I setup some turrets on my ship and a SLF bay with a Taipan and a Federal Fighter loadout. It's really cool when you can get 3 people to jump in, two people flying fighters and one person manning the turrets. The fighters have a tendency to get blown up quickly sometimes, especially when missile-happy ships spawn. Now, if your Multi-crew mates could benefit from your Massacre missions, that would be stupendous. Lots more money, and mission rank for everyone!
  • bculver's Avatar
    Today, 4:32 PM
    Severity Severe Frequency 100% Time of occurrence 09:00 Date of occurrence
    0 replies and 0 views.
  • crushdepth's Avatar
    Today, 4:32 PM · 237 replies and 6255 views.
    You've completely misrepresented the "we want a story" angle. We do not want to be "led by the hand", we want a backstory to place the never ending RNG in context and to give it some meaning. What's more fun, shooting random pirates in a random system for no reason or fighting thargoids in a desperate bid to try and stave off invasion of a system or sector of human space? Think of a story as a chain of community goals that aren't excruciatingly boring, like "delivering tea". It's not the players that lack imagination, it's FDs obsession with "moar RNG" and procedural this and that in place of actual content that is the problem. Mile wide and inch deep is an extremely accurate description of the game. The only reason I haven't deleted it off my computer is that I live in hope that when the thargoids turn up things will get better.
  • CMDR Zadian Lichtfrost's Avatar
    Today, 4:32 PM · 1624 replies and 41865 views.
    The other reason would be wanting FD to start banning…
  • vindelanos's Avatar
    Today, 4:32 PM · 11 replies and 0 views.
    No, you totally can. It would be more realistic and would add flavor to the game, IMO.
  • Arry's Avatar
    Today, 4:32 PM · 24 replies and 828 views.
    I have had the same problem myself. I take on a a small ship that is wanted and have no idea of what kind of reward I'll be getting for my troubles; it dies and that reward is ok and then along comes its big brother. Licking my lips and giving it my best to beat the odds, to take it down and then Boom! My eyes look up to the right panel and 'Meh!'. Chicken feed for a reward.
  • Andrew_Sonar's Avatar
    Today, 4:32 PM · 8638 replies and 570444 views.
    Для инженерного апгрейда кораблей. Что и для чего нужно, смотреть здесь:
  • STRONTIUM DOG's Avatar
    Today, 4:32 PM · 12 replies and 457 views.
    strange I can hear the comb flick chirping in the video but I don't get this noise when I sc myself..................... has any one tried changing the numworker threads value 0 through to 6 or windows sample rate to see if it gets rid of it?
  • FuzzySpider's Avatar
    Today, 4:31 PM · 5080 replies and 121670 views.
    Mass Effect 2 was a really good game.
  • CMDR PlungedSphere34's Avatar
    Today, 4:31 PM · 1 replies and 43 views.
    I like this.
  • Heavenly-Hammer's Avatar
    Today, 4:31 PM · 394 replies and 17384 views.
    If FDev would just commit to finishing crime & punishment and to truly polishing a feature or class (with a full compliment of options and depth), people would be more optimistic about everything. They'd know sooner or later their preferred career path would get the same treatment. Instead, we have everyone feeling that their career paths have been utterly neglected (because all of them are) and being asked to keep on hoping. How many years should people hope before becoming disenchanted? yep...
  • Thetele's Avatar
    Today, 4:31 PM · 10 replies and 19 views.
    The "space dust" look just awful. It was bad but now days when i have gtx 1080 and run game at high frame rate (before i barely got 60 fps) the effect is even worse (2 or 3 times worse). I would have stopped to play the game simply because of the star dust if the mod didn't exist. The star dust is weird because other vice the game visuals are good looking but then they covered it with the ugly dust. The no dust mod is essential for me.
  • GJ51's Avatar
    Today, 4:30 PM · 2 replies and 0 views.
    Simple answer is that IIRC max players in anyone instance is 32 and the instance will be limited by the player with the worst connection. If 2 players are in an instance and they both have low latency high speed connections you will get a smooth running instance. Add a 3rd player on a poor dsl connection and the whole instance turns lousy. HTH
  • vindelanos's Avatar
    Today, 4:30 PM · 11 replies and 0 views.
    The reliability of civilian passenger vehicles gave me a scewed view of how "reliable" military and (I assume) industrial vehicles are. When I joined the Army as a cavalryman, I suddenly got to experience how prone military vehicles are to failure. Even in a fully supplied, well-equipped military, it is a constant struggle to keep your combat vehicles above 85-90% readiness rate. There is always something that goes wrong. Here are a handful of the shortcomings and deadlines that I can recall having to put up with in my tank(s)... Multiple optics failures... Fire Control System not boresighting properly... Multiple final drive breakdowns... Bent mount preventing mounting of the coaxial machinegun... Batteries, batteries, batteries... Hydraulics failures...
  • Macklin_Fox's Avatar
    Today, 4:30 PM · 663 replies and 75831 views.
    I just finished the audio book version of “Reclamation.” It helped get me through two long flights. I’ve been playing Elite Dangerous (ED) for around year. After listening to “Reclamation,” the game feels more alive. For example, I found a combat zone with two capital ships and remembered the explanation why the Imperials required a rotating section for artificial gravity for their capital ship and why the Feds did not. Little details like this also make the story accessible to non-ED players. I wish I read the book before the Salomé event. Now I understand why people had an emotional reaction to her death. Look forward to “Premonition.”
  • Nutter's Avatar
    Today, 4:30 PM · 2 replies and 0 views.
    LAG comes from ping time to your peer, if you are in the USA and the peer is in the UK then you will have LAG - Best way to see this is to join a Multicrew session on a distant peer. Doinnngggg (Rubber Band) :) You will see the difference if you do the same with the next door neighbor (As long as they are not on a UK VPN) :D *Edit - Bandwidth while important does not affect Ping - as long as you can send the packets of data then thats fine. Satellite broadband can have great bandwidth but horrid ping times
  • Robert Maynard's Avatar
    Today, 4:29 PM · 1624 replies and 41865 views.
    What happened to "It's called Elite: Dangerous"?
  • IndigoWyrd's Avatar
    Today, 4:28 PM · 1624 replies and 41865 views.
    109 pages later, and no one's come forward to admit "I don't want this because it will affect me." But ultimately we all know that's really the only reason to oppose it.
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