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  • Henkka77's Avatar
    Today, 6:49 AM · 3 replies and 39 views.
    And theres of course this..
  • relayer's Avatar
    Today, 6:48 AM · 71 replies and 1811 views.
    Well, you could always give it to me :)
  • Agony_Aunt's Avatar
    Today, 6:47 AM · 49 replies and 1278 views.
    As usual, OA makes a lot of good points. ED is a funny game in many ways. Even us big fans sometimes look at design decisions and ask what the hell Frontier? But basically it boils down to deciding whether you enjoy it or not. I do, so its great for me, despite any issues i have with the game. Some don't, and that's fine as well, lesson learned and all that, time to move on. On the Steam forums, at least once a week, we get a thread asking "Should i buy this game?", which is a terrible question to ask on any forum. All you're going to get is personal opinions, arguments, and trolling, and you have no idea who is giving good info or bad. My response is always the same. Don't listen to people here, educate yourself. Look at gameplay videos. Read both positive and negative reviews (the well written ones, not the "game sucks" style ones, as they are useless. Ask specific questions about the game that the forums can answer objectively.
  • Asp Explorer's Avatar
    Today, 6:45 AM · 9 replies and 17 views.
    You'll have to consult your own local codes, but I've seen enough outdoor power lays to know that isn't it.
  • kofeyh's Avatar
    Today, 6:44 AM · 149 replies and 2403 views.
    Honestly, if frontier reduced the extreme ends of each engineering tier, so much narrower results consistent with the tier (we've all see grade one output for a grade five roll), perhaps changed materials from being a 1 > 3 explosion in storage, to simply a much higher drop rate and perhaps ditched secondaries entirely (which let's be honest, most of the time destroy results, and rarely improve them) it'd probably be okay. The issues really stem from highly convoluted supply, extreme end-to-end values and secondaries and highly restrictive storage, that should be plenty but isn't, because of massive waste. Add a broker to make materials have better intrinsic value (that also reduces a lot of waste time); all of that is fairly simple to address it's really just making the results more consistent and a little more predictable, and less mystical magic and random. -- Bit let's be honest; the comment that lead to all of this, was a simple offhand comment from a single developer as a partial answer to...
  • That90skid's Avatar
    Today, 6:43 AM · 111 replies and 4529 views.
    Really good write up here my dude. Spot on. "There's nothing wrong with a developer who has a strong vision and will to enact; that's actually great. That they still keep suggesting there will be ways we can effect change, probably isn't really helping, even if well intentioned. Which I am actually pretty sure it is. They want to think the player base will be along for the ride and be super excited and invested. It's always going to be less invested, however, if it's really just along for the ride." You know, probably getting way ahead of myself here. But Frontier has made some pretty odd decisions over the years. This really is a different type of game. Sometimes I often wonder if the vision was for the community to build the game. I mean like these forums, is part of the game? Feedback and how the community reacts and wants is how the game is built. Well, to me it kind of feels like that. And even if its not true. Its really neat to be a part of something that feels like that. Even though a lot of...
  • Faded Glory's Avatar
    Today, 6:42 AM · 9 replies and 55 views.
    Most of those small POI's are not persistent, unlike actual planetary bases. Once you log out and back in they are gone. If they are part of a mission that you still need to complete, they will respawn, but not in exactly the same place.
  • Xae's Avatar
    Today, 6:41 AM · 149 replies and 2403 views.
    Ugh. This is literally the definition of shallow game play and false choice. You are given the opportunity to make two choices. Neither really has an impact because the net effect of the change is so small that if the game actually made the opposite choice under the covers you would never notice. It is Bad Game Design 101: "Give the player a ton of options that all seem different but in the end their choice doesn't matter"
  • That90skid's Avatar
    Today, 6:39 AM · 111 replies and 4529 views.
    I never thought id be able to use this in my life and have it make sense. Dont hate the playa. Hate the game.
  • space voyager's Avatar
    Today, 6:37 AM · 1 replies and 35 views.
    No developer will ever punish players with not being able to play the game unless banned for good. With reason.
  • Morbad's Avatar
    Today, 6:33 AM · 4 replies and 126 views.
    This isn't a bug. SRVs can't stop a ship from being dismissed, but they can pin and damage vessels that are taking off normally. Making it more time consuming/difficult to get SRVs (especially multiple SRVs) on top of landed vessels, or to sit under them and be able to fire at that vessel or other nearby targets from relative safety, were probably the motivations behind this. As for lack of yaw control, that's also quite deliberate. Frontier wants SRVs to be driven rather than flown, and on many worlds the Scarab can easily spend more time in the air than touching the surface.
  • Agony_Aunt's Avatar
    Today, 6:32 AM · 4776 replies and 235584 views.
    Amazing as that is, technically speaking, he is correct, at least on the first part. The privledge and blessing part is either sarcasm of the highest order or someone has drank too much kool aid. Ok, there is this little thing called The Pledge, but i think CIG abandoned that several years ago.
  • Tiwaz's Avatar
    Today, 6:32 AM · 363 replies and 7064 views.
    You still have this deluded fantasy that people are somehow required and MUST play ED even if it is not fun. That is not true. You try to force people to play football on your field where you can kick them in the nuts and so on... And in the end you STILL have empty field because everyone opts NOT TO COME TO DAMN FIELD AT ALL! Nothing, and I mean absolutely nothing, makes it so that people must come play ED if you try to force them into something they find unfun. Have fun in your empty field.
  • NW3's Avatar
    Today, 6:26 AM · 149 replies and 2403 views.
    It's intentional. The whole point of materials is that you cannot buy them. FD didn't want to give all the billionaires any more of an advantage. That's also why you can't drop some for another player to pick up. Personally, I'd leave the materials RNG, but improve the tools. When you find a signal source and scan it, you should see whatever materials are there. Then there's no need to drop out of supercruise unless there's "unobtainable magic crystals" or whatever. When you scan a planet/moon with a Detailed Surface Scanner, you should get detailed "heat maps", which indicate where Arsenic (or whatever) is most prevenient. This would leave the RNG in place, but allow you to be intelligent as to how you collect the materials.
  • vindelanos's Avatar
    Today, 6:22 AM · 9 replies and 17 views.
    Well, you have to explain it... I don't understand? The wires are shielded, the bundle has a plastic/rubber sheath. I mean it's standard 14/2 wire. It's connected inside the shielding boxes of the fixtures. What's wrong with it?
  • BongoBaggins's Avatar
    Today, 6:17 AM · 17 replies and 455 views.
    BongoBaggins replied to a thread Sensors... in Xbox One
    Yeah, the ADS and DSS are scanners, not sensors.
  • Asp Explorer's Avatar
    Today, 6:16 AM · 9 replies and 17 views.
    Nothing against you personally - but things like that get people fried when lightbulb housings break and make the popular aluminium cladding live at mains voltage :( Of course, I wish you all the best success with your refit :)
  • Butter of Sorrow's Avatar
    Today, 6:16 AM · 49 replies and 1278 views.
    well that would explain it. I've never done passenger missions since I've never bothered to fit passenger cabins in them and I never seem to have high enough reputation anyway. I never do board flipping either, assuming you mean changing game modes to reset the mission board.
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