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  • frostypaw's Avatar
    Today, 12:42 PM · 4659 replies and 280698 views.
    How do you know everyone here is "white middle class people" exactly? Is it only an acceptable topic for you if someone here can prove their ethnicity? Don't you think that sounds a bit strange?
  • Jezzah's Avatar
    Today, 12:41 PM · 1142 replies and 86359 views.
    And to add to this. If you like BioShock series then you'll also really enjoy the recent release of PREY. Very similar sort of game that can be gotten cheap now.
  • Dutchman141's Avatar
    Today, 12:40 PM · 29 replies and 1076 views.
    Picture or it didn't happen. I'm flying around in that region a LOT, no realy, a lot and I haven't seen anything out of the ordinary. I do all my mission running in that region, been doing that for weeks on end, my home base is Sol, always has been. Maybe the Goids will come this close to Sol one day but I'm not convinced that they are already, so, picture or it didn't happen.
  • Van R Flyheight's Avatar
    Today, 12:39 PM · 420 replies and 11991 views.
    As a programmer I would imagine your knowledge in maritime security to be much lower than the inside information armholeeio spoke of. Out of curiosity, what do you define as a military grade close range weapon? T9s regularly appear in all CZs alongside all superpowers and please do tell me more about the advantages and disadvantages of SLF both NPC and PC controlled. I'd love to hear more about that from someone only ranked master in combat which is a progression not based on profit but time spent making things explode. I dare say we might have more experience in that area too.
  • Stealthie's Avatar
    Today, 12:39 PM · 220 replies and 4886 views.
    You know it's not a binary condition, right? It's entirely possible for something to be as fair as it can be without being perfect. In this case, I suspect it would be almost impossible to find a way to quantify every existing mod and attempt to figure out where it fits into the new hierarchy accurately. That being the case, taking each mod and making it the top of the previous tier seems pretty reasonable, while also encouraging players to make use of the new system. I find it bizarre that people who've willingly spend hundreds of hours obtaining mod's are suddenly getting so stroppy at the prospect of having to re-do half a dozen rolls - especially given how easy this will be with the mat-trader.
  • Dommarraa's Avatar
    Today, 12:38 PM · 220 replies and 4886 views.
    As a total aside, the weather forecast for Cambridge on Wednesday is snow. Just sayin
  • o'moylan's Avatar
    Today, 12:38 PM · 3 replies and 69 views.
    You can send me a friend request and ill help. Same as the name here. Not great but I can help you get started
  • d8veh's Avatar
    Today, 12:38 PM · 1 replies and 1 views.
    Explorer rank is based on money collected from exploration, not how far you've been. You need about 111 mil for pioneer and 310 mil for Elite. From the Wiki: Rank Profit Required Aimless 0 Mostly Aimless 40,000 Scout 270,000 Surveyor 1,140,000 Trailblazer <3,000,000 Pathfinder 10,000,000 Ranger 35,000,000 Pioneer 116,000,000
  • aRJay's Avatar
    Today, 12:38 PM · 16 replies and 195 views.
    aRJay replied to a thread Brain Freeze in VR in Newcomers Forum
    That I can't breathe thing is reinforced by the last gasps audio, which I found most disturbing when first encountered and I wasn't in VR or a particularly immersive setting.
  • Viajero's Avatar
    Today, 12:37 PM · 460 replies and 19614 views.
    Sigues cometiendo el error de pensar en la "victoria" de un conflicto en términos de eliminar naves enemigas en PvP. Y olvidas que el BGS o Powerplay no se ven afectados un ápice debido a un combate PvP y les importa un bledo ese combate. El tiempo que pierden ambos jugadores en un combate PvP es tiempo durante el cual el conflicto de BGS/PP no se ve afectado de ninguna manera. Poco importa que el combate no sea igualado. De hecho el coste de oprtunidad perdido en en el BGS/PP de la nave mas preparada quizás es mayor en terminos de victoria/derrota en ellos al tener mas recursos desviados a una actividad (PvP) que no genera absolutamente ningun rédito en BGS/PP. En cuanto a tu comentario de la caza de policías ya lo atajé mas arriba: Es decir, el diseño y mecánica intrínsecos del juego son tales que el PvP es absolutamente neutro con las victorias o derrotas en BGS/PP. Esto es especialmente cierto cuanto mayor sea el numero de jugadores involocrados en un conflicto, y aún más determinante cuando...
  • Jmanis's Avatar
    Today, 12:37 PM · 1 replies and 19 views.
    Conflicts won't go pending below 7%, but while pending or active they can definitely go below that level.
  • Avago Ero's Avatar
    Today, 12:37 PM · 4659 replies and 280698 views.
    Everything's racist now. I've got a white cup. I can't drink black coffee in it anymore, because it looks as if it's using it's privilege to enslave the beverage. This is called progression. A reminder of the bad old days, when people were ignorant and didn't know how to get along:
  • Winterwalker's Avatar
    Today, 12:37 PM · 13 replies and 19 views.
    I've come a long way for your tasty cargo. :rolleyes: Mines. If I'm only allowed one weapon .. I'm running! :D
  • YinYin's Avatar
    Today, 12:36 PM · 13 replies and 19 views.
    That doesn't help the crippled power distributor.
  • rlsg's Avatar
    Today, 12:36 PM · 420 replies and 11991 views.
    Believe it or not, *mock-shock-horror* ship balance does not revolve around the wants and desires of min-maxers in general, multi-billionaires, nor the generalists/freelancers (like myself). The balance is actually based on completely neutral factors such as ship cost and lore, that is regardless of your or my personal opinions on what given ships should or should not be able to do due to meta considerations.
  • Angus's Avatar
    Today, 12:35 PM · 7 replies and 6 views.
    A very entertaining video from a very talented guy - I see the game somewhat differently, but I think I'd like his work on any subject.
  • Achilles7's Avatar
    Today, 12:35 PM · 7 replies and 6 views.
    I don't know which will upset his middle class parents the most...his liberal use of the f word or the moment they realise grandchildren are off the agenda!
  • johnliem's Avatar
    Today, 12:34 PM · 0 replies and 0 views.
    Hello I play this game almost 3 years now, the only thing, I miss in this game is force feedback funtion, I hope one day will be added to this game and I am looking forward to have this function, thanks
  • Jynessa Loraeyn's Avatar
    Today, 12:34 PM · 179 replies and 10298 views.
    Oops, my bad on the Interstellar Bounties - well that's good! And even now, people like me are still misreading what Sandro actually stated clearly XD Brilliant, he must be overjoyed. And yeah, you're right, there's no way the NPC bounty hunters who come after you if you're wanted in a different system could be KWS scanning you in supercruise, since KWS doesn't work in supercruise - and I actually have no idea what the triggers are for those NPC bounty hunters and whether they scale up in difficulty, numbers and danger as your bounty rises. That would be nice to know, but again, probably somewhat off-topic in this thread. But they must have effectively 'taken an assassination mission' as you say - how else do they know about the bounty otherwise? And they're probably being paid a lot more on top. I imagine the idea is the same for those mission wrinkles where you get told a bunch of ships have been dispatched to take you down, and then those named ships actually come for you and interdict you - the idea...
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