Activity Stream

Sort By Time Show
Recent Recent Popular Popular Anytime Anytime Last 7 Days Last 7 Days Last 30 Days Last 30 Days All All Photos Photos Forum Forums
  • Leo Sagan's Avatar
    Today, 7:55 AM · 149 replies and 3951 views.
    Just in case ...
  • DukeIronHand's Avatar
    Today, 7:55 AM · 3 replies and 83 views.
    198,356 rescues as of now. HOT is really HOT apparently.
  • TargetLost's Avatar
    Today, 7:54 AM · 47 replies and 1484 views.
    I do my first steps in fighting Thargoids. So they nerfed the AX. That explains to me why I have Troubles. It is obvious that the ships were not mean tto be killed solo. But I guess thats what we all try to do. At least I. About the 4 AX Limit.. I am not that sure that it is that limiting. It seems the Limit is just for 4 of the same type. I carry 4 AX Multigun, 1 Ax Missile rack, 2 of that AX flak Things on my anaconda where I haven't figured out how you can use that flak efficient and consider to Change to 4 AX Multi and 3 AX rack. It's ok for me if I can't get them down solos. I would prefer open space or at least conflict zones with many many Players fighting them all together like forexample in those big RPG Events of RPG games. But that's not existing. The Point that bothers me most however is next to that all AX weapon are with limited ammo is that I had to criple my Warship completly to be able to fight the Thargoids. It is useless against anything else now. Basicly you Need all the Moduls...
  • kofeyh's Avatar
    Today, 7:51 AM · 84 replies and 3148 views.
    No, it's not very good (sorry Frontier, you worked super hard on MC, but it's just not very good). Space legs won't improve a lack of engaging reasons. So you can walk around a ship, cool. This is great. But that's not improving Multi-crew, which is plagued with instancing, matchmaking issues, and has very little beyond pew-pew going for it. You're literally aping that the solution to everything is space-legs, ignoring that this is literally just a mobile camera. Which is great, but it's just another way to interact with something. That's not improving the thing you're actually interacting with. Do you know why the rescue missions (and other associated missions) at the damaged stations have had such high traction? There are reasons now for doing something. This is the part of the dynamic that multi-crew is missing, and is also the part of the dynamic that space legs - today - would be missing. Again, people have convinced themselves that "space legs fixes everything" which is simply ignorant that it...
  • kilon's Avatar
    Today, 7:51 AM · 68 replies and 2240 views.
    Congrats for expecting to avoid griefing by exchanging one popular place with another and proving my point.
  • WordSmith's Avatar
    Today, 7:49 AM · 24 replies and 901 views.
    Might have been me. I was there last night in a type 6. Nearly lost the ship when an explosion blew me away from my landing pad and I had to swing around again. It's very intense.
  • kofeyh's Avatar
    Today, 7:48 AM · 84 replies and 3148 views.
    Which is fine; but if I have legs, but nothing to use them for, then at best it's met "minimum requirements" but I don't think that'll fly, do you? People want to believe legs will "save the game" and are so convinced of this, they haven't actually considered the consequences of mechanics going in, with suboptimal usage options. I think the feedback on Multi-crew, pretty much answers that, don't you? (this is rhetorical, it absolutely does).
  • Spike K's Avatar
    Today, 7:46 AM · 3 replies and 88 views.
    Spike K replied to a thread Lakon Type-9 Heavy Type-10-- Is it out yet? in Ships of Elite
    What is the evidence that it will be available there, other than the obvious? Leesti may be an alternative. Report! \\//// Oo>? O- Spike.K
  • Max Factor's Avatar
    Today, 7:46 AM · 19 replies and 212 views.
    I wouldn't mind a galnet message pop into my inbox with something to direct me to the main article. But it should only be "story" related articles. I would be surprised if they are only doing galnet audio without doing other stuff to galnet. Would be good to get a galaxy map Iink at the galnet articles.
  • kofeyh's Avatar
    Today, 7:43 AM · 2 replies and 29 views.
    You know? I'm loving that there is a thing to do, that hopefully a ton of people can do over the xmas break (rescuing from compromised stations, as well as other mission types) rather than CGs. I'm hoping Frontier throw a few more spanners over the xmas/ new-year period. Sounds like one of the eleventy millions player lead initiatives we've had since forever, and yeah, Frontier don't really need to run it. It shouldn't need to be a CG.
  • Vistitor010100's Avatar
    Today, 7:41 AM things its one day only U.S.
    0 replies and 10 views.
  • Valorin's Avatar
    Today, 7:41 AM · 64 replies and 938 views.
    I am doing rescuing missions as well and help out those in trouble. That's those caught up in the mess, and anyway: who's in real trouble will always get help from me. There are very, very few exceptions.
  • DukeIronHand's Avatar
    Today, 7:40 AM · 195 replies and 8326 views.
    Unfortunately you are probably correct but I am hoping against hope. Have a T9 now, with Engineered FSD, so things can always be fluffed up a bit if needed.
  • Dave c's Avatar
    Today, 7:39 AM · 527 replies and 21976 views.
    Dave c replied to a thread DECE EyeCandy in Exploration
    Jackie you really should take more care when docking that whale of a ship :)
  • 3navis's Avatar
    Today, 7:38 AM
    Hola a todos, uno de los ingenieros requiere ser peligroso en combate y le quiero dedicar un poco de tiempo. Mi experiencia en este terreno es muy escasa, alguna misión de piratas y poco mas, suelo evitar las interdicciones y lo habitual es que lleve las naves sin armas, únicamente tengo armada la Python, y suele ser para defenderme en cierto tipo de misiones. - ¿Que nave me recomendáis para empezar en este campo?, ¿una Vulture? - ¿Como debo equiparla?, ¿Que técnicas de combate existen? - ¿Que tipo de misiones debería hacer?, me gustaría mantener los estatus con la Federación e Imperio, y no convertirme en un prófugo en todos los sistemas. - ¿Que cosas debería evitar hacer? . etc. bueno, como parto prácticamente de cero, cualquier ayuda será bien recibida.
    0 replies and 11 views.
  • Limoncello Lizard's Avatar
    Today, 7:35 AM · 2 replies and 29 views.
    FD don't need to be involved for this to work
  • Quorthon's Avatar
    Today, 7:35 AM · 4 replies and 75 views.
    Hi there CMDR. You can't see the mission board once you have left the station. If you have six or so planetary scan missions, and the same in boom data deliveries, there's a GREAT need for this. Count the number of mouse clicks or stick actions when you go through six planetary scans, looking for one system that's near you, and for which you've also got the planetary details from a nav beacon. Then log off and come back a day later and try to remember :eek:
  • Cmdr Eagleboy's Avatar
    Today, 7:35 AM · 84 replies and 3148 views.
    Calling MC an abomination is a bit dramatic. It works, but works very little due of two factors - no one really will do crewing with total strangers (no theory supports that), AND it is a bit lackluster BECAUSE OF LACK of space legs. Having no space legs minimizes entertainment value of crewing at this point. It doesn't make damage survey, visiting parts of ship together, repealing boarding, etc. So there's potential gameplay for space is just massive amount of work to get it actually working (beyond SC tech demos level). Even if FD would work on space legs in background, I wouldn't expect them to be released any time soon just because of those reasons. Said that, ED as a game is well future proofed for space legs. Will they come reminds to be seen.
  • rlsg's Avatar
    Today, 7:34 AM · 149 replies and 3951 views.
    Let's not jump to any hasty conclusions is what I am saying. We are led to believe the Thargoids are more than a pew-pew target and FD apparently have a bible type book on the overall race. We should ALL be familiar by now with FD's pace of delivery of story content, and essentially there are 2 more chapters potentially in the works before the year's end. The most recent update introduced a new mechanic to the game - Thargoid station attacks, which is unlikely to be a one-off but I would not be surprised if those attacks are constrained to the Pleiades nebula. Personally, I have relocated my fleet to a planet based ship yard in the system I use as a base in the bubble as a precautionary measure so if the Thargoids do come knocking in the bubble I am not caught completely off guard. As for opportunities for things to happen in story terms, I have no illusions that the alternatives will be presented to us soon nor on a silver platter with neon lights shouting alternative to war here. :rolleyes:
  • 2Karl's Avatar
    Today, 7:34 AM · 2 replies and 79 views.
    2Karl replied to a thread I made it to the centre! in Exploration
    Yeah I did that but I think my entry slipped the net
More Activity