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  • Burke's Avatar
    Today, 2:59 AM · 9 replies and 163 views.
    I know its been said already but.. imperial explorer. Almost as far as an anaconda but with better views and much more style..
  • DrewCarnegie's Avatar
    Today, 2:54 AM · 9 replies and 163 views.
    Indeed. Give it 2 medium hardpoints and 6 utilities.
  • JRok's Avatar
    Today, 2:44 AM · 399 replies and 8974 views.
    JRok replied to a thread Game's future in Dangerous Discussion
    Have not been on here in a while... messed around with the new Krait when it came out... got bored... so is it over yet?... time to release it so it can be modded?.. lol. Still love the game... played the original as a teenager... I think I just burnt myself out on it... maybe I'll come back to it this winter, delete one of my saves, and start over as a pirate... something hard to make money at.
  • Lightspeed's Avatar
    Today, 2:43 AM · 9 replies and 163 views.
    Not an Imperial CobraIV then :D I don't understand why they don't adjust the external dimensions of the iClipper and call it a day .... medium pad landings ... performance as before ... done.
  • Jaylem's Avatar
    Today, 2:42 AM · 5 replies and 175 views.
    Jaylem replied to a thread Mega wreck and Thargs in Aliens
    carrying their toys also upsets them a little, but they will still warn you to drop them. I have NEVER been in an instance where it has attacked unprovoked. if you are in a threat 6+ where scouts and interceptors appear, ALL interceptors will become instantly hostile.
  • Luezer's Avatar
    Today, 2:41 AM · 20 replies and 312 views.
    Thank you. I never used to be a huge cat person until Ziva won me over big time. I never thought a cat could get close to me as much as all my previous dogs had but good lord I was totally wrong about that. I don't think I've ever been so attached to a animal in my life as much as I was with little Ziva... its gonna be a rough road ahead but i'm thankful I got the time I did with such a amazing kitten.
  • Luezer's Avatar
    Today, 2:38 AM · 20 replies and 312 views.
    I'll have to look into that. I'm not sure where to begin since im still really new to the forum side of the game but i'm sure I will figure it out. Thank you
  • Broon's Avatar
    Today, 2:36 AM · 27 replies and 272 views.
    Broon replied to a thread Skinny Jeans... in Off-Topic Discussion
    I used to be a Levi's 501 type but the older I get I find myself buying Faded Glory relaxed fit jeans. But if I want real comfort and durability I wear BDU pants (when naturist doesn't apply :D). Nothing beats them when I am outside working on the ranch. Maybe I really am a redneck. :cool:
  • Jaylem's Avatar
    Today, 2:35 AM · 3 replies and 115 views.
    Jaylem replied to a thread That Guardian Teaser Trailer in Aliens
    my bet is just large 'mega-ship-esque' structures where we will perhaps do a puzzle to get 'Guardian vessel bluprints'. where we will unlock some flying toasters (as it appears EVEYTHING Guardian boils when we use it). :D we may get a chance to so some scans, maybe blow something up here and there. not that I don't welcome some more content though, give me a few extra hours of thrilling play experience before I unlock every thing again... :D speaking of mega-ships, when are we going to get missions for them and Installations… that would be quite welcome too!
  • Morbad's Avatar
    Today, 2:29 AM · 15 replies and 322 views.
    Not limited to, or even easier with, FA Off. Nothing about FA On keeps one from moving their ship completely independently of the direction it's facing, even if there are more restrictive velocity caps to purely vertical, lateral, or reverse thrust. Deceleration is necessary to radically change movement vector and if you want to change movement vector faster, FA on for at least the deceleration portion can usually help. If you don't want to radically change movement vector, then you just keep applying thrust.
  • Speedcuffs's Avatar
    Today, 2:24 AM · 9 replies and 163 views.
    And make it paper thin but fast.
  • M00ka's Avatar
    Today, 2:22 AM · 435 replies and 20671 views.
    And yet for your little snide remarks you didn't answer my question so I guess you don't know either - congratulations! Thanks and repped. Okay, the gas mining does sound interesting, would mean new type of scoop or at minimum some type of refinery installed to convert the gas or ore or at least pump it into containers. And it would be fun following a stream of goodies, far more interesting that just blasting a rock lol Man made structure could be good, I would envisage scientific research stations, maybe even the odd pirate outpost/lair. Would be better if we could land on them for trade etc too. Scavenge would just be the same as in open space, but with the additional gravity could make it more skill based.
  • BluStar's Avatar
    Today, 2:20 AM · 399 replies and 8974 views.
    BluStar replied to a thread Game's future in Dangerous Discussion
    because thargoids got released, that everyone waited for, for many years, while fdev was spoonfeeding us about them, then we finally got them, found out they were boring, and numbers went down once more
  • Riverside's Avatar
    Today, 2:12 AM · 22 replies and 671 views.
    And the reasonable will ignore them as outliers (if indeed they are).
  • Sysmon's Avatar
    Today, 2:12 AM · 435 replies and 20671 views.
    Gas mining: Follow thermodynamic gradients and scoop up the goodies. Watch out for the wildlife. Look for man-made structures. Scavenge. Dive competitions. :D S
  • Broon's Avatar
    Today, 2:09 AM · 14 replies and 352 views.
    You might be a redneck if both your dog and your wallet are on a chain. That's the only one I can remember off the top of my head. Google would find lots more but that would be cheatin'.
  • Limoncello Lizard's Avatar
    Today, 2:08 AM · 31 replies and 951 views.
    What you are talking about isn't a delay built into the refinery. It's a bug. It has nothing to do with the number of bins or limpets. You will be more impacted by this bug with fewer limpets than you would be using more.
  • DrewCarnegie's Avatar
    Today, 2:06 AM · 11 replies and 218 views.
    Puzzles are a nice idea, but they don't work in practice. 1. The solutions get crowd-sourced and solved within hours (usually minutes) 2. If you're not in the appropriate timezone they're over before you even get a chance to log in CGs at least allow everybody to participate.
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