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  • john willi's Avatar
    Today, 10:15 PM · 21 replies and 319 views.
    I've been chased for 5 of 6km on a number of occasions.
  • Robert Maynard's Avatar
    Today, 10:15 PM · 314 replies and 6216 views.
    A hypothetical change, indeed - and a contentious one.
  • TrustNo1's Avatar
    Today, 10:15 PM · 1 replies and 23 views.
    TrustNo1 replied to a thread [ED64 - 2.4.03] flying rocks in PC & Mac Bug Reports
    Hi Commander DARGAN, Thank you for reporting this. Are you only seeing these rocks at Broo's Legacy? To troubleshoot this could you record what you're seeing, on your computer, and attach the video to this post?
  • Baton's Avatar
    Today, 10:14 PM · 2404 replies and 188804 views.
    You are welcome, but bear in mind nobody really knows what it means :)
  • Robert Maynard's Avatar
    Today, 10:14 PM · 314 replies and 6216 views.
    Since they are apparently already aware that the majority of players don't get involved in PvP, it will indeed be interesting to see what they offer next in that regard.
  • WingNuts's Avatar
    Today, 10:14 PM · 5 replies and 128 views.
    Factabulous; the arrow did it! thanks and rep to you. Wingy
  • sandkid's Avatar
    Today, 10:14 PM · 15 replies and 232 views.
    Nah...I'm sure FD will draw out emaciated, decompressed, and chemically/radioactively/temperature burned corpses you just...uh...scoop. Instead of the typical clang you get from loading a cargo container, you get a soft thud. Maybe even a mildly squishy thud. We're going for immersion, right? Right!?
  • dtdionne's Avatar
    Today, 10:14 PM · 107 replies and 1627 views.
    As I said before, all my pre elite, elite friends have quit playing because the mentioned. This is as much for them as myself.
  • Stealthie's Avatar
    Today, 10:14 PM · 22 replies and 503 views.
    Often thought the same thing myself. Whenever you've got a system in conflict, spawn an "extra" outpost (similar to the ones created for surface scan missions) about, say, 20km from a persistent outpost. Offer missions at orbital stations to ferry equipment down to the outpost. Once you arrive at the surface outpost there could be missions to take out convoys of SRVs, destroy enemy fighters and/or supply ships setting off from the newly-spawned outpost.
  • sovapid's Avatar
    Today, 10:13 PM · 314 replies and 6216 views.
    Or maybe it didnt turn out they way they thought it would. Should correct the mistake. And make it Open only. Sandro did just say last week that PowerPlay is a "consentual pvp system". And it is an utter failure. It is one of the bigger jokes in PVP circles.
  • ALGOMATIC's Avatar
    Today, 10:13 PM · 314 replies and 6216 views.
    FDEV know what to do, they just cant because the backers will whail until they are blue in the face "MUH SOLO GAMEPLAY", when in reality they never touched PP to begin with.
  • Pville_Piper's Avatar
    Today, 10:13 PM · 10 replies and 259 views.
    Actually, I didn't have an issue with either of the headsets as far as visuals. The Samsung was better. I can see no issues that you are talking about but then my IPD is 65 so then that might make the difference.
  • picommander's Avatar
    Today, 10:13 PM · 21 replies and 319 views.
    That's the sort of test that you only do once I guess, preferably by others... :P
  • Mad Mike's Avatar
    Today, 10:13 PM · 4548 replies and 227111 views.
    Sure I don't see a problem there . Wait for it to be delivered or take a ship and go get it yourself thus speeding up the process. @red Anders fair enough we disagree and that is cool. So long as I am not losing ships let right and centre I have no issue having to stop doing exactly what I want for an hr in game due to me losing a ship for the sake of "immersion" To each their own. Of course I am theory crafting myself it will be less cool imo if it's just a timer for the sake of a timer and the way to speed up the process is not gameplay but a lootbox (for instance)
  • acidburn2k20's Avatar
    Today, 10:12 PM · 588 replies and 20763 views.
    don't worry its an election not a war, so you can just take election missions and influence missions until we win it. until the election starts we need you and any others who are supporting us to help factions below 3%, we need to make sure no rogue factions get in by the back door. better the devil you know, than the devil you don't
  • AkenBosch's Avatar
    Today, 10:12 PM · 124 replies and 3730 views.
    Guys and gals, you can stop holding your breath, here's the video each and everyone of you was craving all day long. Or maybe not. Edited out the gazilion jumps, and also the galmap shenanigans.
  • Sagita's Avatar
    Today, 10:12 PM · 2 replies and 60 views.
    Muchas gracias por tu respuesta, en vista de ello, me temo que no hay solución.
  • bagofholding's Avatar
    Today, 10:11 PM · 24 replies and 1341 views.
    Here is the link to the FDS build that I'm using to Solo the Cyclops for anyone interested in a fairly inexpensive ship to use: https://goo.gl/FypLuK I enter a NHSS, scan the Thargoid, let it fly away and remove the scanner from a fire group (no sense having to scroll past it when switching groups.) Then I switch to the multi to aggro the Thargoid by just hitting it with a bullet or 2. Then turn away and boost and ready the flak for the swarm. FA-Off turn to face the swarm and try to take it down to as few as possible. (Thargon missiles can really hurt the ship if your shields are down at the time.) Then missile and take out the heart as usual. Once the heart is down I boost away from the Thargoid and AFMU repair the damaged MRP and canopy as well if needed. Once it deploys the swarm, target it FA-Off turn around and get ready to flak it. I like the fa-off turns because it tends to keep the swarm flying in a straight line making lining up the shots pretty easy. By the time the swarm is dealt...
  • ALGOMATIC's Avatar
    Today, 10:11 PM · 314 replies and 6216 views.
    Indeed, and it failed miserably, I am talking about a hypothetical change.
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