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  • VonBlade's Avatar
    Today, 2:04 PM · 14 replies and 182 views.
    Curiously, although not a bluetooth device, in the last week or so the analogue stick on the throttle of my TM16000ACS, mapped to docking thrusters, sometimes doesn't work as intended. Up equals left, but left equals left and right equals down. Not suggesting these two phenomena are linked, merely that it is odd someone controls stopped working when mine did (although all the other controls are fine and dandy)
  • Gromit240's Avatar
    Today, 2:03 PM · 11 replies and 288 views.
    Gromit240 replied to a thread Ships Clock in Horizons Discussions
    Lunch time doubly so.
  • DukeIronHand's Avatar
    Today, 2:03 PM · 20 replies and 384 views.
    I think this thread has become "all over the place" and is confusing to me. 1) There are no PvE vs PvP ship builds. If you meant a PvE combat build vs NPC's and a PvP combat build then yes. Straight up there is a difference between the two and the design philosophy to make them successful. This was spelled out nicely earlier. 2) A PvE ship build to me is, basically, a no-combat build. A ship made for mining, exploring, trading, etc not combat. This is where the different player types come in or "min/maxer's." If I want to trade then I make an trade ship: I make my Python haul 272t of cargo. Great trader. Now if I want to trade in Open I cut my cargo and/or performance in half as I load up with all sorts of defensive and offensive stuff. So now I have an "okay trader and an okay combat ship." Now the key point to me: *Is my "combat trader" as good as a dedicated PvP ship?*
  • SeeZaa's Avatar
    Today, 2:02 PM · 135 replies and 2983 views.
    so are you are saying, a person cannot dislike something, without fearing it? or that a person cannot consider something to be ok in some situations, but wrong in others? are you also suggesting that words can have no power, or influence, are always benign, and would never evoke fear?
  • BluWolve's Avatar
    Today, 2:01 PM · 23 replies and 1149 views.
    I would like CQC to have bots added so people could play it without having to organize a group everytime. Also a co-op wave mode would be cool. They already have the incursion missions in the training menu, something like that but 4 players in fighters. Could even have a boss wave where you have to work together to take down a capital ship. Would be awesome but I sadly I dont see much being done with CQC anymore, it just isn't popular enough.
  • sorcer3r's Avatar
    Today, 2:01 PM · 20 replies and 846 views.
    sorcer3r replied to a thread Meta Discussion Cheap as chips fun in Ships of Elite
    I have always a cheap fighter in my cutter. And yes, its fun. :D
  • verminstar's Avatar
    Today, 2:01 PM · 47 replies and 857 views.
    Elite has less consequences fer crime than GTA5 if truth be told with the same mechanics...just die and yer all clear, no wanted status, no bounties nothing. Its quite a comical situation when ye think about it considering GTA was designed and built specifically to be a trollish sorta game full of pointless and meaningless killing...and yet their consequences are worse than in elite... Funny stuff...more like mad max in space...theres even talk of outlandish spikes on cobras now... I see lists of fumeroles, never ever found one. Ever...seriously never seen any outside screenshots. Ruins...too close to the bubble. Barnacles...too close to the bubble. Alien hyperdictions...too close to the bubble. Colonia...this is part of FD plan to expand the bgs, create another bubble, more in common with the canon and lore than exploration. Neutron highway...makes the trip from bubble to bubble mk2 easier on those who find exploration too boring...does nothing fer exploration.
  • Starbreaker's Avatar
    Today, 1:59 PM
    Starbreaker started a thread [Ships] T-9 Heavy buffs in 2.3 Beta Discussions
    Some suggestions that I think can be applied to the T-9 without changing too much of the ship but provide noticable QoL improvements. 1. Improve heat dissipation (include T-7). The ship runs hot and overheats alot during scooping. Small powerplant compunds the problem if you want to add high grade engineered internals since you will need to overcharge it. 2. Improve supercruise agility, roll in particular. As mentioned, the ship runs hot during scooping, and having very poor supercruise agility makes it worse. Bring it closer to Cutter & Conda. 3. Increase MLF. This I believe is being looked at, but I'll mention it anyway.
    0 replies and 0 views.
  • Spacebaboy's Avatar
    Today, 1:59 PM · 1 replies and 0 views.
    Disagree. Make em bigger.
  • Saool's Avatar
    Today, 1:59 PM · 4114 replies and 362398 views.
    Given CMDR Baton has been heavily involved with the searches, and indeed uncovered on of the Dynasty outposts himself, I do rather think his comments are being taken out of context.
  • Spacebaboy's Avatar
    Today, 1:57 PM · 1 replies and 2 views.
    1. yep 2. yep 3. yep
  • bitstorm's Avatar
    Today, 1:57 PM · 59 replies and 1187 views.
    It seems to be fractions vs decimal, say a third : 0.33333333333333333 vs 3/12. Engineering vs say trade using discrete amount. The "measuring" system (and so the monetary system) is just a tool intended to serve whatever it is folk (perhaps humanity) is doing at that time. As I say it wouldn't surprise me if, as a civilisation, we switch to something else down the line.
  • A D's Avatar
    Today, 1:56 PM
    Title says it all. Let's be honest, they could do with a trim.
    1 replies and 0 views.
  • Shadowdancer's Avatar
    Today, 1:55 PM · 26 replies and 1264 views.
    Oh, actually re the OP: for me, Vodafone's DSLite works pretty well, it appears to result in fairly "punchable" NAT that cooperates with ED and other games quite well without manual trickery, and the v6 implementation in the 2.3 beta is coming along nicely after some initial issues. If you really, really, can't live with DSlite, You can contact their customer service and ask to have your connection set back to medieval IPv4 only, they will usually do that without any further hassle. They do not offer full-blown dual-stack though, since they are not sitting on a truckload of v4 address space. The only issues I've had so far were several times when Vodafone screwed up their provisioning, breaking v4 entirely for some hours.
  • Spacebaboy's Avatar
    Today, 1:55 PM · 20 replies and 384 views.
    Nah. Nope.
  • FixMeNow's Avatar
    Today, 1:54 PM · 16 replies and 380 views.
    I have just brought the Courier paint job, no difference at all i dont think, when i applied the paint in outfitting its named "Black Friday"
  • mostly newish's Avatar
    Today, 1:54 PM
    1 . is there a lot more hidden stuff in the galaxy , like other alien factions still not discovered yet ? or are the thargoids the only ones in the universe ? i saw a few times mr braden saying there's a lot of things no one has discovered yet ... was he referring to a united federation of planets thing ? ie more than just human factions ? perhaps even alien species yet to trade etc with ? 2. if i get the top rank with the federation , can i then do the same with another ? ie empire - if so will i still have good paying missions with the feds , and when i get top rank with say , the empire will i also have good paying missions , or is it a case of only getting good mission with the allegiance i choose ? thanks ...
    1 replies and 2 views.
  • Spacebaboy's Avatar
    Today, 1:53 PM · 3 replies and 26 views.
    I thought they were a 70s prog rock band from Bolivia. They toured with Inspiral Carpets.
  • Spacebaboy's Avatar
    Today, 1:51 PM · 83 replies and 1853 views.
    Paintpacks? Hell yeah, I'll take three! *chortles* People pondering if it's satirical or not? *chortles more*
  • Commander Debic's Avatar
    Today, 1:50 PM · 48 replies and 1573 views.
    And what would be wrong with having to work the area you have been rezzed in until you have enough credits to get you where you wish you were instead of where you deliberately gamed the system to return to the bubble.
  • TwistedHelix's Avatar
    Today, 1:50 PM · 233 replies and 14355 views.
    He is referring I think to the moving patterned glyphs on the obelisks. I have recorded video of about 46 of them now (all from different artifact combo/data types). I think that there are differences in the patterns, but I have yet to start analyzing them yet.
  • SeeZaa's Avatar
    Today, 1:49 PM · 135 replies and 2983 views.
    aye, it seems asking for a 'filter' is now a thought crime, or a form of censorship, which is kinda sad. its was a question about a function that is basic, and exists in pretty much every online game in 1 format or another. and it ends up in a philosophical discussion about morals, principles and rights. on hindsight, maybe i should have just sent in an email.
  • Noctover's Avatar
    Today, 1:49 PM · 24 replies and 771 views.
    Really liked this video, music wasn't distracting, good flying, interesting build on your mkIII. Were they mil grade hulls? Subbed, liked, look forward to seeing more. Would love to MC with you for piracy sometime :).
  • artigan99's Avatar
    Today, 1:49 PM · 3 replies and 26 views.
    Pastel Earwig is a good ship name.
  • gooddoc's Avatar
    Today, 1:47 PM · 3 replies and 87 views.
    & it helps if the system is in a 'boom state' - preferably two boom systems one jump from each other. That way, assuming you're allied to these stations, there should be plenty of missions to take. I found that I'd get ascension missions within 4-6 jumps between boom systems. I did my Empire ranking at Aditi Added:- & I was only accepting Data & Cargo delivery missions, no pewpew!
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