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  • Kazahnn's Avatar
    Today, 1:12 PM · 19 replies and 491 views.
    C'est un débat très intéressant. Et il est vrai que si cette feature est trop restrictive elle va être pénalisante pour les groupes "ouverts" et je vais prendre pour cela l'exemple que je connais le mieux qui est celui du DSN. En effet, et l'exemple de AymeriX est juste, lors de DW2 si les participants ne peuvent pas apponter sur le carrier du DSN ou sur celui de MediCorp (imaginons qu'il y ait ces 2 là et probablement d'autres), car ils appartiennent déjà à un autre groupe et que de ce fait ils sont limités à 1 seul carrier ça va limiter gravement le gameplay. Ils ne pourront, lors du trajet, bénéficier d'aucun carrier car ils appartiendront déjà à un groupe qui ne prendra peut-être pas part à l'expédition ou qui choisira de ne pas faire bouger son carrier avec le reste de la flotte pour X raisons. Je suis pour le multi-squadrons ! :)
  • shadowwar's Avatar
    Today, 1:11 PM · 147 replies and 20983 views.
    The latest message about incentives mentions the Engineers have a solution to the need for extra jump range! Are the Guardian FSD Boosters at last going to be released and working as intended?
  • DrewCarnegie's Avatar
    Today, 1:11 PM · 6 replies and 82 views.
    "Loitering is a crime punishable by having your docking computer turned on" just doesn't have the same ring to it.
  • Rob At Work's Avatar
    Today, 1:11 PM · 56 replies and 635 views.
    Is that still a thing?
  • OhPif's Avatar
    Today, 1:11 PM · 19 replies and 491 views.
    Clairement la possibilité d'ouvrir ou non son Squadron semble une bonne proposition à faire. Comme tu l'as très bien soulevé, pour les groupes de joueurs collaboratifs qui n'imposent pas de jouer exclusivement pour leurs guildes cela peut être un problème... Post approuvé et relayé.
  • Riverside's Avatar
    Today, 1:10 PM · 56 replies and 635 views.
    There already is one - Solo mode.
  • Alec Turner's Avatar
    Today, 1:10 PM · 286 replies and 14067 views.
    Superb!
  • Genus's Avatar
    Today, 1:10 PM · 137 replies and 4679 views.
    Ditto
  • Rubbernuke's Avatar
    Today, 1:09 PM · 685 replies and 10509 views.
    What? This isn't even true. A 'bubble' encompasses systems and its CC value is based on whats inside- this does not change. Contested systems might make that CC value lower, but that has nothing to do with the BGS...even the new changes won't do that. And if those contested systems go...then you get the full value. BGS work on this bubble only makes the fortification value go up or down- from unfavourable, to neutral or favourable. So at its lowest a system could take 2500 merits to fortify, while if the bubble is unfavourable it could go up to 7500. 5C expand bubbles where the CC value is profoundly negative. Your only choice is to either self turmoil, fortify more systems to generate CC, or expand into a high CC system.
  • Rob At Work's Avatar
    Today, 1:09 PM · 56 replies and 635 views.
    FDev - Please consider a "block all" button. Blocking people individually is such a grind.
  • Andrew2018's Avatar
    Today, 1:09 PM · 66 replies and 941 views.
    I did read it and have read every reply. It sounds like every post on Reddit complaining about every little detail in the game not in it. Frontier made this game the way THEY wanted and they have a reason behind every choice. If you don't want to play it because there is no rocks/trees/day/night cycles/ the color purple is in it that is your choice, just don't get upset to be called out on how silly that is.
  • Alec Turner's Avatar
    Today, 1:09 PM · 170 replies and 24786 views.
    Trending: in a rare break from showcasing the positives - it seems rootstrat's love affair with ED is drawing to a close.
  • Ziggy Stardust's Avatar
    Today, 1:09 PM · 69 replies and 1454 views.
    A stopped clock has given up. I'm always 5 minutes behind. I'm never right, but by golly I'm trying.
  • verminstar's Avatar
    Today, 1:09 PM · 13 replies and 123 views.
    Amazingly, crime and punishment was the one thing cool enough to entice me into more serious role play...Ive had a notoriety of between 8 and 10 fer the past fortnight, so safe to assume Im a fan perhaps? I like the system although its a bit buggy and shaky in places, but overall it has added an extra topping on a pizza with just cheese and ham so far. Hoping they develop it further, but we shall see. I have me own thoughts on these mechanics...if I thought fer one minute frontier would listen, I might take the time to write them down...but I dont think that sadly which is why Im just gonna sit here and invite them to just do what they think is the best way forward. One the few fans here...criminality roleplay is what I particularly enjoy in games because I tend to be particularly good at it. Wanna know how to make criminality fun? Ask a criminal cos anyone else will immediately think of ways to thwart them, not help them ^
  • Frenotx's Avatar
    Today, 1:09 PM · 11 replies and 177 views.
    I'm expecting something in that line. That, or basically a gunship ripoff (see: chieftain vs. FAS) I'm HOPING it will be a medium combat ship (competitive with the FDL and co) that has viper-esque characteristics (High speed, good cruise speed to boost speed ration, explosive boost, fantastic acceleration, so-so pitch), but I'm not holding my breath.
  • Chrystoph's Avatar
    Today, 1:08 PM · 33 replies and 568 views.
    I figured it out, he's trying to increase his post count, but he wants something other than, Me, too, threads.
  • Speedcuffs's Avatar
    Today, 1:08 PM · 33 replies and 568 views.
    So... What was the purpose of your original post? Bit lost here.:S
  • Riverside's Avatar
    Today, 1:08 PM · 56 replies and 635 views.
    I'm not referring to ganking Frenotx, I'm not referring to anything. If ganking is the only thing you can think of then any solution you suggest will be of limited use to the specific issue you are trying to address. Rather than thinking of all the things that could happen & finding solutions for each in turn, all that's needed is a simple catch-all solution like a black/white list. Then you don't need to know the reason, the players can just decide for themselves. I really hope this makes sense to you this time, the black/white list is a simple and effective tool that the friend list interferes with. I am not complaining about the friend list interfering, I accept it's pros and cons.
  • Frenotx's Avatar
    Today, 1:07 PM · 13 replies and 123 views.
    Murderhobo crime sprees are still extremely possible in non-anarchy security states. I'm all for that being a thing you can do, but it really should come with some rapidly increasing opposition. Murdering for than a few folks should start to get extremely difficult, and staying in the system after doing so should be downright impractical.
  • Truesilver's Avatar
    Today, 1:07 PM · 112 replies and 2745 views.
    Fair point. This ^^ is indeed the crux of the matter. Some interesting ideas above, TY.
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