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  • Robert Maynard's Avatar
    Today, 9:46 AM · 5 replies and 71 views.
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  • Dr. Nagi's Avatar
    Today, 9:46 AM · 710 replies and 21056 views.
    Dr. Nagi replied to a thread Q4 Exploration Reveal in Exploration
    There should have been a backup of our cmdr datas already, so you'll start wherever you were when that happened.
  • Darkfyre99's Avatar
    Today, 9:45 AM · 18 replies and 349 views.
    I was cool about not caring before it was cool. :cool:
  • Mad Mike's Avatar
    Today, 9:45 AM · 544 replies and 8430 views.
    Mad Mike replied to a thread ∞ probes? in Dangerous Discussion
    For some resoure management IS fun tho. If there was a universal truth of what is fun and what isn't it would be easy. This is not the case however so generally things are a case of compromise
  • Comandante's Avatar
    Today, 9:44 AM · 93 replies and 11780 views.
    Elite Dangerous EULA here: See specifically sections 3 & 4: None of what you are doing breaks any of these as far as I can tell, but I am no lawyer...
  • Ralph Vargr's Avatar
    Today, 9:43 AM · 54 replies and 806 views.
    I'm not. It's four years *too late*. :(
  • biohazard15's Avatar
    Today, 9:42 AM · 2789 replies and 108264 views.
    Насколько я понимаю, это сборка под тактику "реверски"? В ПВЕ такое в целом малополезно - боты от тебя не убегают и залпами блюрейной плазмы не плюются. Ракетные спецэффекты так и вовсе не работают. А вообще, надо заметить, что после 3.0 и значительного удешевления дальнобойки ее стали пихать везде, куда не лень. В том числе туда, где она нафиг не нужна и скорее ухудшает фит (мы говорим о ПВЕ). На КК дальнобойные бимы (да и вообще любые дальнобойные лазеры) выполняют целый комплекс задач - ослабление\снятие щита на дальней дистанции, воровство фрагов у неписи, агренье на себя, поддержка истребителя. Если суммировать - они компенсируют низкую скорость корабля. Платой за это является стоковая эффективность в ближнем бою, но для ближнего боя у КК имеются другие пушки. В идеале - оверчарж-мультики, для питания которых достаточно зарядки капаситора. Получается очень удобная в использовании система, которая никогда не оставит тебя безоружным. На Крайте нечто подобное можно собрать с двумя третьими мультиками...
  • Agony_Aunt's Avatar
    Today, 9:42 AM · 6898 replies and 364500 views.
    And of course, its getting downvoted.
  • Darkfyre99's Avatar
    Today, 9:41 AM · 23 replies and 438 views.
    Because all players are members of the Pilots' Federation, and a hollow icon represents a member of the Pilots' Federation. That's been established since the Kickstarter. As for why the Pilots' Federation doesn't police its own... it's a legal criminal organization whose membership includes Federation loyalists, Imperial agents, pirates, assassins, scoundrels, terrorists, businessmen, serial killers, and the occasional explorer. As long as the PF gets its cut, it clearly doesn't care what its membership does to whom.
  • Ralph Vargr's Avatar
    Today, 9:39 AM · 4 replies and 31 views.
    The present position marker is shown by the blue cone, as usual.
  • dognosh's Avatar
    Today, 9:39 AM · 54 replies and 806 views.
    On the SRV scanner I can tell what type of ore I am approaching, long before I see it. I guess this will be the same.
  • Jah'bastah II's Avatar
    Today, 9:39 AM · 4005 replies and 358251 views.
    That's very convincing!!! Also, here's a list of Diffuse/Dark Nebula (it's a class of nebula that ties to the "obfuscated" part). You can check for yourself what you consider "outer rim". THE LIST OF NEBULA (skip #1-#7 on the route and reverse it)
  • rlsg's Avatar
    Today, 9:39 AM · 520 replies and 10945 views.
    As will I from a personal standpoint BUT from the description to date it is clear that some will NOT like it. The mentality behind it seems to be comparable to that behind the design of the Ram Tah missions - which was not a good design philosophy IMO.
  • EdzUp's Avatar
    Today, 9:38 AM · 41 replies and 1035 views.
    It's amazing everyone and their auntie requests the Ornery map system, now it's being implemented "it's to drab". Maybe FDEV should just smack a slider in for planet size, and colour sliders and a psychedelic tick box? lol It doesn't inspire confidence from a developer perspective if they deliver then everyone moans about that :)
  • Rubbernuke's Avatar
    Today, 9:36 AM · 2 replies and 0 views.
    The bonus needs to be more visible and reward you directly and on the spot for being skilled with probe use, otherwise the bonus game is just that- a redundant vestige of limited probe munitions where every shot had practical value. So the data would give Explorer rank as normal, but you would get a bonus solely on how well you scanned a particular body- directly linking skill with reward. If its lumped together it hides the reason for its existence, and smacks of awkward retcon.
  • starman's Avatar
    Today, 9:35 AM · 5 replies and 71 views.
    any one tried this?
  • Kzak's Avatar
    Today, 9:35 AM · 54 replies and 806 views.
    With a little experience, you can tell by the scan lines if there's an earth-like world etc. in the system, and you will be able to make a judgement call whether or not you can start scanning the worlds individually. Not much different from today's honk.
  • Noogillim's Avatar
    Today, 9:34 AM · 21 replies and 624 views.
    Nothing stopping you not scanning at all and use flight and parallax drift to discover planets to fly to. Just not sure that you can select an unscanned object? We will have to wait and see
  • CaptainKremmen's Avatar
    Today, 9:32 AM · 54 replies and 806 views.
    Personally, I'm happy they are replacing a "nothing mechanic" that showed you everything... with something far less mickey mouse. I'm not surprised, however, that some players will miss the old system, precisely because it triggered a complete system reveal, with infinite range, in 4 seconds, with zero effort, in parallel to a drive charge. I may not be the average punter, though. I'd be happy to see FD tear down every single hyperspace "quick route plot" to systems no player has ever visited... and replace the jump preparation with a system that requires a detailed interstellar analysis action, eg. similar to the newly developed UI. Such a move would likely make many players' heads explode with uncontrolled rage. Given my insane preferences, a little thing like a frequency-style analysis for system review isn't going to bother me, lol.
  • Cosmo's Avatar
    Today, 9:31 AM · 41 replies and 1035 views.
    The Orrery should not be downsized. It should be true to scale. The old side-view system map already has a compressed view.
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