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  • Max Factor's Avatar
    Today, 4:31 PM · 317 replies and 7166 views.
    Nah, I think some things may change, but I don't think much will do as long as they keep it narrow and well featured instead of wide open and few features. Things like multicrew could actually be a good update when/if space legs get implemented as there could be actual reasons to do it. They said they are working on it. I have to assume things will get refactored when/if it arrives, but I see no need to completely change the fundamentals of the game. Some minor changes, yes. No need for major ones though apart from what they add.
  • DD_Crash's Avatar
    Today, 4:31 PM · 27 replies and 405 views.
    Anyone who had a key problem look here https://forum.il2sturmovik.com/topic/38073-update-and-resolution-to-deactivated-steam-key-issue/
  • Derin Halil's Avatar
    Today, 4:30 PM · 3 replies and 4 views.
    Greetings Commanders, This week the Federation and Empire are working together to take on the League of Reparation. The CGs aren't competing and so both will award decals and be able to be taken to their final tier. The Decal being awarded will be the Combat Zone Decal. https://community-cdn.frontier.co.uk/elite-dangerous/holoadcontest/Holo-Ad%20Entries%20Ed/8d01f12b-cc4c-447c-b65d-fb6282513186.jpg Different Grades (Gold, Silver, Bronze, Standard) will be awarded with each tier as with all Decal CGs as with all CGs.
  • Derin Halil's Avatar
    Today, 4:30 PM · 2 replies and 5 views.
    Greetings Commanders, This week the Federation and Empire are working together to take on the League of Reparation. The CGs aren't competing and so both will award decals and be able to be taken to their final tier. The Decal being awarded will be the Combat Zone Decal. https://community-cdn.frontier.co.uk/elite-dangerous/holoadcontest/Holo-Ad%20Entries%20Ed/8d01f12b-cc4c-447c-b65d-fb6282513186.jpg Different Grades (Gold, Silver, Bronze, Standard) will be awarded with each tier as with all Decal CGs as with all CGs.
  • cmdr kruzer70's Avatar
    Today, 4:29 PM · 12 replies and 270 views.
    Literally, about the only thing that works like this in the real world is taking a dumb..... unless I suspect, you're Dav. I'm calling on that. If the timing of the tick was changing in 4 hour increments I'd buy this excuse. More and more it's becoming obvious that the fatal flaw with ED is FD.
  • Oaktree's Avatar
    Today, 4:29 PM · 117 replies and 4791 views.
    I guess the Americans won the 3rd world war then or at least they weren't nuked! Rest of the world wasnt so lucky...
  • aRJay's Avatar
    Today, 4:29 PM · 82 replies and 5916 views.
    It usually takes the clerk with an abacus 30-60 minutes to check the figures before the collection desk opens.
  • SonOfTheSun's Avatar
    Today, 4:28 PM · 4 replies and 5 views.
    Yes that is the last sentence I was referring to in the OP. I will gladly pay for bigger maps. But my autism kills me if I don't get a bigger version of the beloved Nublar. :(
  • Freygea's Avatar
    Today, 4:28 PM · 13 replies and 4125 views.
    Thank you very much for the info. Really love the game and am excited to see where it leads to next.
  • Raiko's Avatar
    Today, 4:28 PM · 45 replies and 1275 views.
    Added the Cobra Challenge Cup leaderboard to the original post: COBRA CHALLENGE CUP STANDINGS - 21:00 UTC 18-JUL-3304
  • Flash525's Avatar
    Today, 4:27 PM · 204 replies and 10670 views.
    FX2K, how'd you get those two I-Rex to not kill each other? Whenever I place two Rex (be them T or I) in the same paddock, one of them almost immediately ends up dead.
  • straha20's Avatar
    Today, 4:27 PM · 317 replies and 7166 views.
    This is starting to get to the heart of why I disagree with those who hold to the idea of there being some long term vision right from the start of there being space legs in the game. Sure, it was something that sounded like a cool idea to some people, including some of the devs, but absolutely nothing thus far in the development has been with space legs in mind, nor will allow them to be inserted in any way without it being simply a bolt on such as the introduction of multi-crew and passenger missions, without completely changing the fundamentals of the past six years of development and play. That is why I keep saying that for this to be implemented in a way that is not just a bolt on, it will have to fundamentally change the basic premise and current working of the game itself.
  • Cmdr ST4R F0X's Avatar
    Today, 4:27 PM · 44 replies and 5007 views.
    Cmdr ST4R F0X replied to a thread Update 3.1.3 in Patch Notes
    I don't even play on console but the fact you still havent fixed the SRV thing bugs me, seriously guys pull it out and fix that ASAP it should be top priority, a critical function of your game does not work. Let's see the same quick response we saw with the guardian boosters recently. o7
  • PhilBFC's Avatar
    Today, 4:27 PM · 82 replies and 5916 views.
    Maybe I'm being impatient but is there any reason I can't complete and claim prize for the CG despite it having finished?
  • QA-Mitch's Avatar
    Today, 4:27 PM · 1 replies and 24 views.
    Hey Pigger, Thanks for the report. If this continues after the next major update can you please let me know.
  • Riverside's Avatar
    Today, 4:26 PM · 9 replies and 185 views.
    Unless you faceplant into the surface the occasional accidental drop out of supercruise shouldn't give you much trouble. Yes it's a bit annoying that not everything is 100% any more but each one only adds around half a percent on each thing. Once modules go below 85% (not the hull of course) you'll start to see random failures. If you're neutron boosting remember to repair your FSD before it goes that low or you might start getting random drops, which of course will (slightly) damage more stuff. You don't need 2x afmus any more, if your single one fails switch it off & on again, or reboot the ship (this consumes a few seconds of emergency life support - which can be topped off with synthesis). Exploring is safer & easier than it used to be thanks to all these toys & synthesis. I explore in Open & carry a fuel limpet module as well as a hull one in my 64ly conda.
  • Hinoarashi's Avatar
    Today, 4:26 PM · 6 replies and 378 views.
    You don't have fuel...
  • Yushiro's Avatar
    Today, 4:25 PM · 70 replies and 4731 views.
    Yushiro replied to a thread COMPLETED CG Ebor Research Outpost (Trade) in Community Goals
    I couldn't break out of the top 25%...I was having far too much fun bounty hunting in my Krait. Oh well, a payday is a payday!
  • MightyRincewind's Avatar
    Today, 4:25 PM · 109 replies and 2066 views.
    As I said earlier, it's all fine by me that people do PvP in this game, and I always play in open... But if Frontier do something about combat log and the biggest gaming group in Elite Dangerous either go in solo or leave the game, then Frontier have lost, game over. They want more people to play in open, that's not gonna happen. If the players leave the game Elite Dangerous Wil be closed down and we all lose... They can try to remove the rebuy, but for me it will make this game to easy. The last thing that may happen is that you guys (pirate/grifers) will not find any cmdr's in open because people have blocked you in Xbox Live. So if people combat log, let them do it, and use your energy on those who don't o7
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