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  • Will Flanagan's Avatar
    12/09/2018, 7:00 PM · 2939 replies and 169079 views.
    Hello Commanders! We're going to be shaking the format up slightly for the final main topic of discussion surrounding some of the major features of Chapter Four of Beyond. We're soon going to be revealing more details about the next update, so for this post, we'd like you to share all of your questions and comments in reply to this thread, and we'll try to respond to as many as we can! In this post we’ll be presenting just some of the improvements coming to exploration in the next update. There's a number of benefits that we are aiming to bring in with this exploration overhaul which we've listed out below, with more detailed explanation underneath. Benefits of Exploration Improvements Make exploration more involved: By introducing a process we aim to make exploration feel more meaningful, making the results more satisfying and rewarding. Replace flying time with gameplay: We want to reduce the amount of time you have to spend flying to a planet just to discover it. The only time we want you...
  • Will Flanagan's Avatar
    12/09/2018, 12:33 PM · 378 replies and 24633 views.
    Hello Commanders, We wanted to give you an update regarding the numerous Focused Feedback forums. We recognise that it has been some time since we’ve spoken about the topics covered but rest assured, the team have been hard at work in shaping the final chapter of the Beyond series of updates. If you’re unfamiliar how the Focused Feedback forums function, allow us to explain in detail. The Focused Feedback forum section is a platform which allows us to present you with proposals on upcoming game features. With your feedback, this allows us to potentially tackle any problem areas we might have missed, or areas in which a feature can be improved upon. We realise that it’s been some time since you’ve heard about those features, but we want to assure you that the team appreciates the time taken to discuss, scrutinise, and critique Focused Feedback topics. While the team have not been able to address each and every piece of feedback we received, we can confirm that the vast majority of discussions have...
  • TrailBlazer 143's Avatar
    16/09/2018, 6:54 PM · 467 replies and 6496 views.
    I know the community has voted but I wanted to know how players feel about the transfer system now. Also, why did you vote for which system? Of course, I feel the system is a waste of the players time as it has players either log off, switch to a website or just not play the game the way they initially wanted. I feel a ship now means more gameplay and a ship later means a time sync/waste of the players time (which Time is something we can't get back). I know people's fear was players instantly transporting their fleet or it not making sense with the lore, but the fleet of ships are going to get there anyway and lore should not be more important than accessability/playability of a game, but that's just me.
  • Touch of Grey's Avatar
    15/09/2018, 5:50 PM · 400 replies and 9011 views.
    I was reading this thread: https://forums.frontier.co.uk/showthread.php/442697-Opinions-on-combat-logging and decided to try out the timer at the CG when sure enough, immediately griefed non-stop by wanted players who want me to be their content. Not wanting to spend 12M a pop on rebuys, I used the timer. It worked as advertised, normally followed up by "friend" requests that turned out to be anything but, and threats to send the video to something called "elite combat loggers" (that's like a shaming site i guess). Why am I only finding out about this wonderful piece of kit now?
  • Aaron T's Avatar
    15/09/2018, 2:33 PM · 278 replies and 4862 views.
    In ED they hang around noob game starting points, and CG's, etc, in SC they basically ram folks ships on the landing pads in the armistice zone, and they exist in every online game. Do they shoot folks up out in the open, no, folks who engage you in the open whether you are expecting it or not are fine, they are playing as intended, a loss to them might cause a momentary bit of salt, but as far as actual griefers and gankers, I despise them as much as anyone can be despised. And one thing I have noticed, during times where most youth are in school in the US region, and you are on a US server, same for EU, AUS, etc, you see very little ganking at all, if any. I shall preface the rest with not all kids are gankers, many kids are excellent kids and will be great future leaders, and most are average and will provide great homes for their families later on, then there are those destined for prison. There is a small window on a week day where on a USS server it is likely that most kids are in school,...
  • Speccy's Avatar
    12/09/2018, 7:16 PM · 210 replies and 6320 views.
    Details of the Chapter 4 Exploration updates! https://forums.frontier.co.uk/showthread.php/447043-Chapter-Four-Exploration-Reveal Livestream from 13th September:
  • psefergr's Avatar
    14/09/2018, 8:25 AM · 198 replies and 4911 views.
    Despite he's recent comment about VR , he couldn't be more wrong.I can't disagree that the VR technology could use/require some improvements but after all ED is space sim and nothing i repeat NOTHING makes you feel that you are out there (in space) like VR does.So i think that a seperate department in FD should work to improve the VR experience.If you haven't tried VR with a good PC then you don't know what you are missing.
  • Crusina Luachra's Avatar
    13/09/2018, 5:12 AM · 204 replies and 5403 views.
    NO NO NO NO FD YOU DO NOT UNDERSTAND. A VALUABLE PLANET IS NOT THE SAME AS A INTERESTING PLANET. This negates a lot of possible montage creation (Due to the drastic time increase) and makes it incredibly difficult to find unique or interesting planets by the details given so far. And as such I hope we either get more clarification soon or changes. Don't get me wrong, everything sounds good so far except for the having to scan every planet's signal. How does frontier expect this to work for systems with 50+ planets? Am I expected to scan every single one, fighting with the signal? For instance I found a system with a gas giant that has an atmospheric ice world so close to the asteroid belt that you could literally fly from normal space from the asteroid belt into the atmosphere of the planet. It also has an incredibly quick orbiting speed. That system also had 76 objects that were not asteroid belts. From what I can tell from this new system, I'd have had to scan every single object in the...
  • M00ka's Avatar
    13/09/2018, 12:10 AM · 185 replies and 5658 views.
    So this morning on logged on here to find that details of the explorer enhancements have been released. What the hell are you thinking FD, way to ruin everything, the forums will never be the same. How dare FD have the audacity to implement features the Community have been requesting, add content to a game that improves the Explorers Guild. And what is worse is FD now expect players, yes us, to think a little bit and not mindlessly jump, honk and scoop then call ourselves explorers. And this new USS feature, you seriously think players will appreciate all the work you have done that now we can get the locations of all USS on the initial scan. Oh lordy, how misguided you are. FD, I ask you this - did you once think of that small band of botherhood (yes spelling is correct :D) that find fault with everything you do. You have now ruined their enjoyment, they will have to resort to mindless nitpicking of the most obscure details of this farcial improvement to truly enjoy their experience. There...
  • StuartGT's Avatar
    15/09/2018, 5:00 AM · 198 replies and 4395 views.
    There are a fair few long-time explorers vocally expressing their disappointment of the planned removal of the Advanced Discovery Scanner's blanket instascan, thereby removing their ability to immediately determine whether a system held any personally-interesting formations/sights. Currently they would use this to either further investigate and explore closer, or skip on to the next star system. After arrival in a new star system, what many of those explorers seek is quick high-level information on the planetary bodies: The number and layout of planetary bodies Distances between them Their types, i.e. rare (ELW, WW, HMC) or common (ice, rocky) Whether ringed or not
  • Stealthie's Avatar
    13/09/2018, 9:58 PM · 169 replies and 5086 views.
    I'm really sorry but it just didn't inspire a lot of confidence. Hearing that Adam just took on this stuff "a few weeks ago" kind of makes me wonder what's been going on behind the scenes, makes me wonder what effect that'll have on the update and I wonder why something that's been in development for a year needed somebody to "take it on a few weeks ago" at all. It also looked like quite a lot of stuff was uncertain and a lot of the features just seemed a bit disjointed with no real cohesion. Lastly, it was kind of creepy the way Ed kept on saying how wonderful it was that people were still interested in the game. More worried now than I was after reading the written details.
  • Paul_Crowther's Avatar
    13/09/2018, 12:00 PM · 29 replies and 23754 views.
    Paul_Crowther started a thread RELEASE NOTES 1.4 Update in News & Announcements
    Hello everyone, Our free 1.4 update is available now for PC, PS4 and Xbox One! The update is coming to all players who own the game and should be rolling out automatically on the platform of your choice. The update is full of exciting new features such as a Challenge Mode, which allows you to play through the story with limited money and additional difficulties, as well as new and highly requested Sandbox features such as lifespan and feeder resupply toggles. We've also added new lighting options (which unlock when you've achieved 5 stars in Career Mode), Korean and Italian language support, and new Contracts for more variety. The entire list of new features is detailed in the release notes below, so please take a few moments to read through them and see what's in store for you! We can't thank you enough for your support in the lead up to this update; our passionate and dedicated team have worked incredibly hard to address as many issues as possible, and we look forward to continue that journey...
  • Valorin's Avatar
    12/09/2018, 11:49 AM · 170 replies and 2917 views.
    Looking at the recent forum explosions, I wondered, if the Q4 update isn't kinda doomed right from the start, to be whined and raged and complained about anyway. Sure, there are always people who will complain, but recently I am under the impression, a part of the community has gone into some kind of negativity mode and doesn't even try to be positive about anything, and always expects more no matter what comes. You know, sitting there, eyes fixed on the Horizon, ready to jump at whatever emerges and point out what's wrong with as many ugly words as possible. Because... well, actually, why? Question is, can it be good enough for you? Won't you be disappointed anyway, also because you already know that features that you have been looking forward to won't be coming with Q4? Don't you want to stay mad about it, no matter what? You know, a few things are bound to go wrong and there will be bugs. Some features might not turn out the way you want them. Will you point your finger and fall back into...
  • Cmdr Eagleboy's Avatar
    13/09/2018, 11:41 AM · 161 replies and 3650 views.
    Disclaimer: this is an opinion. Apparently my thoughts quite regularly are treated as something iron clad or representative. They're not. I am just enjoying discussion about new exploration update. We all know honk as we know it has been...not good. It sounds good (omg dat sound), we have even trained to feel good to get system bodies revealed after honk, but deep down we always knew that it is one thing we can all agree was placeholder in ED. Yes, ADS have been given some additional functionalities with time, but overall...discoveries of bodies was just a press of button. That's really not exploration in it's thorough form. So yes, people are used to do those very long exploration drives just to sate their needs for discovery and engagement, and also get their exploration rank up. But now, that will be - *hopefully* - replaced with *less* rush, *less* systems pushed down our own throats as some form of fast food, and *more* detailed exploration of them. In fact, it will pay you more for doing...
  • M00ka's Avatar
    16/09/2018, 8:59 AM · 176 replies and 2879 views.
    We all know that Dangerous Discussions is the home of the rant, that wonderful piece of perfect prose created specifically to tell the community that your opinion is the only one that matters. But lately, the quality of these rants have slipped, no longer are they entertaining or every able to be fully understood so I thought it was time that a quick guide on how to rant is provided. The Original Post and Thread Title: Now this part is vital, you must get this right or the entire value of your rant is destroyed. The title needs to be the ultimate Click Bait, short, concise, can even be a little ambiguous but it needs to be right to get the community to click onto it to read your masterpiece. The opening post needs to really grab the reader's attention, wild accusations, unfounded facts, mis-interpretations, mis-quotes - all these are vital to reinforce just how right you are. To really cement just how correct you are, the use of bold text is encouraged, but the true rant professional will go...
  • john willi's Avatar
    12/09/2018, 9:15 PM · 138 replies and 3811 views.
    Originally Posted by mcdonnelldean (Source), 'Are we going to see combined scanner racks?' 'Unfortunately this is not planned at the current time.', Adam Waite. --------------------------> To take part in this exciting new Q4 gameplay a Cmdr will require two existing Class 1 modules, an ADS and a DSS, this will severely effect the sometimes finely balanced loadouts of our ships as there are no plans to add extra space or the ability to combine the two modules in one slot. The modules will become a requirement, as they offer access to the new update and all the features around mining, USS discovery as well as system discovery.
  • TheSynopticVision's Avatar
    15/09/2018, 8:08 AM · 172 replies and 2693 views.
    If there's one thing everyone seems to agree on, is that with the increased "difficulty" of the process of exploration/discovery, payouts handed out by Universal Cartographics should be significantly increased. That's uncontroversial. However, I would like this new exploration update to also consider changing how and when UC pays you credits for discoveries, trying to make the process more "realistic" and fair. In short: there is no reason why an organization like UC should pay the full discovery fare for the "discovery" of planets that were already known. Why would they pay me for data about an ELW some 100ly away, which has been already discovered or that -- worse -- being in the Bubble has been known for hundred of years? It's like a British explorer going to the Royal Society and asking for money for having "discovered" the Isle of Man. UC should pay, and pay more than it does now, for actual discoveries, not just scans of the same planet that dozens of other CMDRs have already scanned. There is no...
  • Caramel Clown's Avatar
    14/09/2018, 6:05 AM · 166 replies and 2219 views.
    Just venting some of my frustrations. Feel free to join. Or not. People that: -use internet/text message lingo in actual conversation. Namely, somebody who actually says LOL -spell "boi" or "thicc" -wear baseball cap backwards, and they are not 12 or younger -blast anything off their phone speakers in public -do not accept no as an answer -invite themselves into conversations they were clearly not invited to -drive and text, or use their time on a road to refresh the make-up
  • Andovar's Avatar
    13/09/2018, 3:26 PM · 141 replies and 2628 views.
    Reading through the exploration mega-thread (not all of it of course), the concerns over the increased exploration time (some say grind) with regards to the proposed new ADS functionality seem to fall into two main camps: 1) Exploration credits impact. Mainly people jump-honking and peeking at the map looking for high value targets like earth-like and water worlds. 2) Those looking for interesting space 'anomalies'. People looking for rare system occurrences. Like tight binaries, high-G worlds, gas giants with a dozen+ moons, etc. I think solving #1 is relatively simple. If the creds while jump honking is your thing, then they could simply buff the amount given from the initial star scan.
  • CMDR_Cosmicspacehead's Avatar
    17/09/2018, 3:11 PM · 163 replies and 1812 views.
    Lol before you react based entirely on the title alone, please read! (It's probably already too late...) By "Open only for PvP criminals", I basically mean, if your crimes are from PvP related behaviour (basically, murder... Lol), you can not join Solo or PG until it's cleared. Just been to the dentist, so probably not quite with it from the drugs. Lol But what do you think?
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