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  • Mordhar's Avatar
    Today, 9:55 AM · 14 replies and 412 views.
    По пунктам: Честно, без обид. Я не ставлю цели "повыделываться" или каким-либо образом дискредитировать Ваше мнение. НО.. Вы НЕ ДУМАЕТЕ, а я ТОЧНО ЗНАЮ. Гироскоп, не важно хороший или китайский ширпотреб (один, без дополнительных средств компенсации), полностью НЕПРИМЕНИМ в качестве хедтракера. Есть такая штука как zero-point drift (накопление ошибок позиционирования). И если гироскоп не дублируется хотя бы магнитометром (а лучше все таки инфракрасной системой позиционирования), то через 10-15 минут активного использования "нейтраль уплывает" и требует сброса. Это можно делать кнопкой. И вполне допустимо на мониторе. Но в случае с VR возникают проблемы (когда положение головы перестает соответствовать направлению взгляда в игре). Последствия (как минимум) боль в мышцах шеи и/или тошнота. У тех кто играет в "Элиту" компы разные. Конкретно эта игра ОЧЕНЬ нетребовательна к "железу" (у меня товарищ на древнем ноутбуке играет без проблем). Это как раз потому что игра изначально разрабатывалась под...
  • Surefoot's Avatar
    Today, 9:55 AM · 7965 replies and 562881 views.
    There's still the whole MMO aspect missing from the picture and i see no timeline for that. Proper networking, single shard system.. all that is nowhere on their timeline. Even if they add mining and economy to the high level gameplay loop, servers are still crawling when 24 people are connected.
  • Robert Maynard's Avatar
    Today, 9:54 AM · 1361 replies and 75405 views.
    Another issue that will doubtless be raised is the use of the delayed menu exit when "in danger" to avoid PowerPlay opposition. Have you considered the need to either increase the delay or disable the menu exit feature altogether when the "danger" is provided by a player pledged to an opposing Power?
  • Vasious's Avatar
    Today, 9:53 AM · 3553 replies and 310801 views.
    PLAA AESCS MQ-F c11-10 A 2 a -76.0426 -82.9920 Olive coloured Silicate Vapour Fumaroles
  • dayrth's Avatar
    Today, 9:53 AM · 31 replies and 922 views.
    Now we're talking :D
  • Kiithnaras's Avatar
    Today, 9:53 AM · 0 replies and 0 views.
    Have you wondered why cannons are seldom used in PvP? It's pretty much all PACs, MCs, Lasers, and the odd duck using railguns. Fragments are few and far between, and cannons are niche at best. The fact that larger cannons have such a drastic drop in velocity is one major factor - bigger ships can certainly use those big guns, but they're usually engaging from further distances where those slow rounds will seldom if ever hit. Let's make Cannons great again (assuming they were Great™ at some point in the past)! Proposed Stat Changes for Cannons: General Principles: Even out and increase velocities for cannons across the board. Fixed cannons can remain higher than non-fixed, but they shouldn't lose velocity as the guns increase in size. 1250-1333m/s is a decent speed for fixed and 1000-1100m/s is acceptable for aiming cannons. Increase ammunition stores for combat longevity. Multicannons have a maximum non-synthesis combat time of around 450s, including reloads and without any Autoloader engineering,...
  • Ian Doncaster's Avatar
    Today, 9:52 AM · 28 replies and 735 views.
    True, though a lot of prep sabotage was systems near HQs with big internal overlaps. Without overheads and costs solely based on distance, those systems still wouldn't be great picks, but they might even be marginally profitable. If the distance-based costs are set so that the largest powers don't end up with a severe deficit, more compact powers might find themselves getting a big surplus. Until and unless there's a beta with the changes, it's all speculative.
  • zaikoji's Avatar
    Today, 9:52 AM · 24 replies and 306 views.
    Doesn’t count. Technical reasons.
  • CMDR Zadian Lichtfrost's Avatar
    Today, 9:52 AM · 15 replies and 102 views.
    Considering that PP is designed in a way that doesn't include PvP making PP open only doesn't make the PvP that might happen meaningful for PP. PP is a layer on top of the standard Elite gameplay and PP is a layer on top of PP without any meaningful connection to PP. FDev could have simply added Team Blue, Team Green, Team Red to the game with "enemy" in the HUD shown for opposing teams and it would give PvP more meaning than PvP in PP. Sadly FDev thinks that letting players shoot other players while they are playing a completely different game feature is something that will result in a good PvP experience.
  • kofeyh's Avatar
    Today, 9:51 AM · 523 replies and 7695 views.
    Its not all negative, to be fair. It opens a lot of options for Frontier. All of which are shut if they fall back, because they will be stuck with that outcome, indefinitely. I think Frontier needs to make some solid calls, right or wrong, this time. It's worth the struggle for a better outcome.
  • TGAM's Avatar
    Today, 9:51 AM · 5 replies and 39 views.
    TGAM replied to a thread Wow that's pretty nasty. in Xbox One
    Unless you specifically want to deal with the chance that every encounter is going to be with a mentally challenged adolescent, I'd just fly in Solo. course, once you engineer a ship to smash the granny out of said adolescents, Open does start to look like a beehive to a bear.
  • orange_apecs's Avatar
    Today, 9:51 AM · 26 replies and 423 views.
    The update has been done for Open, the other modes aren't getting any more updates (probably) :D
  • Ant_Solo's Avatar
    Today, 9:50 AM · 13 replies and 385 views.
    Really, you find it odd that a community of people would develop standards and norms of behavior and castigate those they break those norms? I would find it odd if they didn't as this is what people have always done and will always continue to do IRL or for that matter in simulations.
  • Un1k0rn's Avatar
    Today, 9:50 AM · 3 replies and 42 views.
    Hawaii is basically IRL Morrowind.
  • Vorxian's Avatar
    Today, 9:50 AM · 13 replies and 385 views.
    But there is much pot calling kettle black here. When I lost my cutter in a letterbox due to a tsunami of munitions hitting me as I committed to my exit... They did not come from PvErs. So whilst there's some code of respect for some, there isn't for others. How do distinguish on the fly?
  • Kevinosaurus's Avatar
    Today, 9:49 AM · 10 replies and 263 views.
    They always say that so that none of the fanboys start crying. All 3 versions will probably be the same gameplay wise. Graphics and performance wise it would depend on how well it's optimized for each platform. This is especially critical for PC. In the end it will probably look best on PC (if you have a good one), followed by Xone X, followed by PS4 Pro, followed by PS4 and XOne, if you look at it just from a HW point of view.
  • kofeyh's Avatar
    Today, 9:49 AM · 523 replies and 7695 views.
    A vote means design by committee, not developer. In my opinion, this is Frontier's bed. They made it. They either remake, or don't. Like anything else, it would become a hill for people to fight and die on, creating far more drama and destruction than not. No, Frontier need to make this call. They designed it, they can correct the player agency concerns. It is important they get direction back on track. Either way, this is their problem to own, and solve.
  • sleutelbos's Avatar
    Today, 9:49 AM · 429 replies and 9257 views.
    The general idea is that you pay $50, have unlimited entertainment and can ask your money back whenever you dont like something. Sounds like a good deal! :P Seriously though, in the Netherlands there was a TV show called 'the moving judge', which featured an actual judge going around the country making legally binding verdicts. In one case, a violin player had a custom build violin for very cheap ($3000 or some such). After many years, she wanted a more expensive violin, and demanded the original luthier take back the first violin for the original purchasing price. He wasnt interested. The judge sided with the luthier. It was a fun case, because her partner was my piano teacher at the time. So on the air he had to defend his girl, while it was clear he wasn't really sure himself if she was on the right side of it. :P
  • Thatchinho's Avatar
    Today, 9:49 AM · 11 replies and 254 views.
    Thatchinho replied to a thread The "Doomsayer" Story... in Aliens
    Cheers bud, top info! I wasn't round for it, but understand from the Megathread that in the early days of the UAs there was speculation that some markings on them might have been a reference to the Pleiades. Any idea if that was ever confirmed or refuted? Anyway, I'll rephrase the question to what's the more pertinent point anyway - what has humanity been doing in the Pleiades, and what factors have driven the expansion of humanity's operations in the Pleiades. Edit - Out of rep, so have some virtual +rep!
  • Rubbernuke's Avatar
    Today, 9:48 AM · 4 replies and 39 views.
    I call my idea 'Spinning Plates' :D In gameplay terms it means a Power could totally ignore fortification for any length of time and do other things such as attack, but its a risk. Weighting between security and spy influence would be critical, and that it did not lead to everyone simply not undermining each other leading to a static gameboard due to inaction. If this idea was used, Powers would need to be fighting for it to work. Having it on top of undermining now would be great too, as it would allow non-combatant ships to directly affect powers. More ideas: Expansions could be augmented by hauling soldiers to stations in the disputed control system. So those Dolphins, Orcas and Belugas could be like troop transports of WW2.
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