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  • SinowBlue's Avatar
    Today, 2:30 PM · 59 replies and 1361 views.
    In development it was known as the Imperial Trader, and it's a great multipurpose ship for 20-60MC. There's no better way of transporting 200T in style and safety without spending at least double the credits. It has speed to outrun all NPCs and most players, respectable jump range, and the hardpoints of a Federal Assault Ship for when you want to fight. ...With gimbals. It also has, and this is a verified science fact, the best cockpit in the game. I just wish there was a reason to go back to it after moving on. The Cutter and other large ships move cargo better, and the Clipper's bad hardpoint placement makes it poor to learn fixed weapons with. My Clipper is relegated to engineer busywork mostly.
  • Arioch's Avatar
    Today, 2:30 PM · 1 replies and 54 views.
    I thought the procedural levels were quite well done in From Other Suns though the basic off-ship gameplay wasn't much more than the coloured keycard/shoot everything stuff from original Doom. I played a fair bit on the free weekend, but not being one for multiplayer with strangers I don't think it was for me. I've had much more fun in the Doom3 mod for my first-person VR. One thing I hope FDev do (should we ever be unstuck from the seats), besides slavishly copying Lone Echo for zero-G stuff, is to take into account differing gravity levels. There was a brief flash of this in CoD:Infinite Warfare where the player got to bound across the Moon's surface for a few seconds before entering an airlock and getting 1G switched back on :/ "Walk Assist Off"
  • Dagwit's Avatar
    Today, 2:29 PM · 35 replies and 892 views.
    I've done this. I've also managed to accidentally delete my commander in the middle of a long session updating my bindings - you kind of get into a rhythm of pressing confirm. Yes, I'm an idiot. And thanks, incidentally, to FDev for restoring my save on that occasion. But it doesn't alter the fact that their interface design is a tad suboptimal. I sometimes wonder how much money they'd save in not having to handle so many tickets if they'd just spend a little on polishing the interface so these things don't happen. Delete Commander in particular really ought to have its own corner of the interface screen far away from anything else.
  • straha20's Avatar
    Today, 2:29 PM · 7 replies and 139 views.
    straha20 replied to a thread System Map Distances in Exploration
    Depends on how much data I am carrying... If I'm sitting on 5,000 systems worth, I'm going to be turning slowly and carefully...what's five minutes to dock, when I'm going to be spending the next five hours selling? :D
  • Cmdr Nemo LXXI's Avatar
    Today, 2:29 PM · 4 replies and 53 views.
    Cmdr Nemo LXXI replied to a thread Interdictions in PlayStation 4
    Tis ironic but in the past couple of weeks since I've quit playing in solo, though I've not seen any humans (empty squere vs solid) on my radar. The comms menu shows I've had access to numerious. Perhaps they were all at the stations services when I was there, and thus didn't show up on my radar while in flight. I wasn't aware of the difference was when I made a post about being interdicted by a human, using hind sight, my radar didn't show an empty square prior to my being interdicted. I went only by the name which I rememer now, not haveing the cmdr in front of it. And I was not aware because I've just recently learned how to defend myself, in which case since launch, I've never lost a mini game but deliberatly do now. That NPC's can interdict you using wings. Happened yesterday, I allowed myself to be interdicted by a NPC with a human name and when I targeted him, two others showed up. Cops took care of the other two and I took out the original. But still, NPC wings interdicting, what's up with that.
  • Memnoch's Avatar
    Today, 2:28 PM · 183 replies and 3724 views.
    One thing I don't like about the archery is the arbitrary Cylon sweep from left to right. No up and down movement at all. Presumably as your archery improves this sweep becomes less and less but it wasn't something I noticed until ran the console command to add an aim point. Other games have done this better, where your aim point has some jiggle to it which increases as you continue to hold the bow string back.
  • pzykozomatik's Avatar
    Today, 2:28 PM · 9 replies and 66 views.
    I insist on playing Elite with the HOTAS. I bought ED solely for the opportunity of playing a current-gen space sim with stick again without having to invest in a new PC and I'm satisfied with what I got. Having played multiple titles on PC over the decades I think the joystick implementation on ED PS4 isn't bad. The main problem is that we're stuck with only one, low-quality piece of hardware at the moment, so we have to live with the limitations of a cheap device (I never ever owned a high-end stick, mind, used a Microsoft Sidewinder for the last 15 years). Frontier could add settings for deadzone or adjustable sliders for non-linear axes input into the game menu to give a bit more control over how the ships react to input.
  • Lucavex's Avatar
    Today, 2:27 PM · 7 replies and 108 views.
    Lucavex replied to a thread So I did some CQC. in CQC
    Eh, 10-20% more effective loadouts make a huge difference when you're rank 50 going up against a lobby of rank 10 players. Not only do you have the experience to know how to come out on top, you're given the edge in loadout to achieve that even easier. Last night I played games where Musketeer won with zero deaths. Zero. And other players with his ranking frequently did the same. It may not seem like much, but more boosts and tankier shields, even if marginal, give the experienced player a much better chance. Take Overwatch for instance. (Another game I frequently play). When they make changes to a hero, the change is SO slight 90% of the time. One specific instance, Blizzard slightly increased the distance that a hero's damage falloff starts. I think it was just a few more meters of distance before damage started to fall off. The result? The character was completely broken. People were picking this hero over snipers because the mid-range damage potential was off the charts. Experienced players began to...
  • aguettinger's Avatar
    Today, 2:27 PM · 7 replies and 133 views.
    A lot of them are probably in route between two star systems, a state that isn't really covered by the game very well. For the game engine you are either in system Alpha or in system Omega, anything between doesn't exist. So theoretically a generation ship could pop out at any time as it approaches a inhabited system and makes contact.
  • Sentenza's Avatar
    Today, 2:27 PM · 7 replies and 133 views.
    They founded the currently inhabited systems, of course :)
  • DARGAN's Avatar
    Today, 2:27 PM · 7 replies and 57 views.
    yet every time you disconnect you leave your seat. but the idea is not bad though, it exists in some survival game, and actually it makes you think about satiety, water and food management.. although I do not think it's necessary to get to that point. in fact Elite Dangerous is not a survival game, only the cost of rebay and other things we can lose give the impression of being one.
  • Elwe's Avatar
    Today, 2:27 PM · 302 replies and 16646 views.
    En los 3 meses que he estado en Abierto he interactuado con el único que me interdictó, y he leido por las comunicaciones a 4-5 quejandose de no tener espacio para atracar y pidiendo que los que estaban atracados salieran rápido. Nada más. Por eso digo que hoy por hoy no noto mucha diferencia por jugar en Solo o Abierto. Será que por la zona por donde estoy no hay mucha gente porque no son "sistemas calientes" donde operan facciones humanas. A lo mejor es por eso, pero hoy por hoy no tengo necesidad de ir a esos sistemas. El juego me da suficiente diversión por la zona donde estoy. No hago misiones para obtener pasta. Las hago siguiendo un rol. Rechazo misiones que dan más pasta que otras que acepto simplemente porque las ofrece gente/facción a la que no quiero ayudar. Juego a eso, y a explorar. Y exploro por lo que explora cualquier explorados desde que el mundo es mundo, por conocer sitios y descubrir sitios que quizá no hayan sido visitados por nadie, no para encontrarme a alguien allí aparcado. ...
  • Kurama 1100's Avatar
    Today, 2:27 PM · 59 replies and 1361 views.
    All those jobs you mentioned don't have a very tangible improvement by normal speed or turning rates.
  • Ian Doncaster's Avatar
    Today, 2:27 PM · 3 replies and 51 views.
    I've seen screenshots from other players of 1-way passenger missions from the bubble to Colonia or nearby systems (both bulk and VIP) ... they might be restricted to Tourist economies like the courier missions? Or possibly even more restricted than that? Ratraii, Ogmar and Tenjin are also likely regional destinations.
  • oscarmr's Avatar
    Today, 2:26 PM · 302 replies and 16646 views.
    Si hubieras continuado en solo, no hubieras tenido esas experiencias. Eso es un punto negativo en la experiencia de juego. Cuando te pregunten por tu experiencia de juego, ten eso en cuenta también.
  • straha20's Avatar
    Today, 2:26 PM · 122 replies and 23259 views.
    First rule of the internet... If your post starts with "Am I the only one..." or "Does anyone else...", no matter how normal, or how bizarre whatever it is in the question, the answer is always going to be "No" and "Yes" respectively.
  • Ashnak's Avatar
    Today, 2:26 PM · 146 replies and 16258 views.
    You break into my house (= enter a trespass zone), copy the contents of my computer (= scan the private beacon) and expect to get away with nothing but a fine?
  • Max Factor's Avatar
    Today, 2:26 PM · 532 replies and 21585 views.
    Max Factor replied to a thread [PROPOSAL DISCUSSION] Kill Warrant Scanner Feedback in Dangerous Discussion
  • aybkamen's Avatar
    Today, 2:25 PM · 0 replies and 0 views.
    Estoy atento a la discusion de los cambios al escaner de recompensas para la 3.0 en el foro ingles y me he encontrado esta respuesta de Sandro Sammarco: Supongo que la idea es que le sueltes un drone rastreador (tracker limpet) a otro jugador y asi puedas seguirlo en el mapa de galaxia para ver donde se esconde. Creo qu e si se puede hacer sin que el enemigo se de cuenta que ha sido marcado, puede dar mucho juego al PvP en general y a los caza recompensas en particular El No ETA, no guarantees lo deja en el terreno de la especulacion, pero creo que es una muy buena idea. Que opinais?
  • d8veh's Avatar
    Today, 2:25 PM · 14 replies and 423 views.
    Incoming missiles with ultranerf special effect. Never give away your secrets until you're done with them.
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