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  • sleutelbos's Avatar
    Today, 12:03 PM · 21 replies and 649 views.
    I think it has a small thin atmo layer, or at least that is how it looks to me. :)
  • VidarSnipes's Avatar
    Today, 12:02 PM · 5231 replies and 259326 views.
    I'd change that to "what the game could be if they clean up the house". While it looks good visually, I don't think it's going to be any better than ED with walking around attached. The custom missions might be more involved, but right now it seems to be the same game loop of "fly down to a planet, pick up a box with an SRV/by hand, get in the ship, take off, get paid". The trading is non-existent right now, as the prices are the same everywhere. The plans are greater than that, but I'm sceptical that they can pull it off, their current output just doesn't support the notion that they can make any complex mechanics work. In short, it's not really a good show for a game five years in the making.
  • CMDR labrunning's Avatar
    Today, 12:02 PM · 31 replies and 799 views.
    CMDR labrunning replied to a thread Black Friday in PlayStation 4
    I considered that but it will probably not be before next Black Friday that I finally get the cutter. Having not had a crash for a while now I did buy 5 paintjobs.
  • Zak Gordon's Avatar
    Today, 12:01 PM · 947 replies and 68123 views.
    I'm back in Oblivion, heavily modded Oblivion (that works and does not crash often, that bit is important!). I ran this thread about it on RPS, and might look to do a thread here with the updated info and build details, time depending. Here is the RPS forum link for those interested in modding Oblivion:
  • Jaiotu's Avatar
    Today, 12:01 PM · 107 replies and 3352 views.
    Yep. I'm always in Open and never see pirates. I avoid community goals though so that might be a factor.
  • Siranui's Avatar
    Today, 12:01 PM · 188 replies and 3127 views.
    People like to whinge. Especially now when they think they live in an era where multimillion pound companies care what they think, or that their individual input is priceless in value. Marketing teaches us that people are more than five times likely to get on the Net and whinge about a product than to flatter it.
  • Roninpaul's Avatar
    Today, 12:00 PM · 22 replies and 786 views.
    I am there right now buying the ax fighter
  • Dooguk's Avatar
    Today, 11:59 AM · 5231 replies and 259326 views.
    It is basically a tech demo as it is not representative of actual gameplay.
  • Henkka77's Avatar
    Today, 11:58 AM · 5231 replies and 259326 views.
    Well, my first planetary landing wasnt what you call a success..:D
  • Jaiotu's Avatar
    Today, 11:58 AM · 1143 replies and 109390 views.
    You forgot one thing: No Cobra Mk III wireframe paint job means no Raxxla for you. If you didn't buy that ultra-limited edition skin before it was taken off the market prior to the official launch date of the game then you are out of luck. Oh ... and calling yourself "Jameson" was a $2,000 kickstarter reward so ... good luck! ;)
  • Alodia's Avatar
    Today, 11:55 AM · 152 replies and 3459 views.
    I mean, maybe they should just make a thargoid bubble away from the main bubble and populate it with actual thargoid stuff / outposts under threat. That's what I expected tbh, that way anyone who wants the content can have it, those who don't are safe in the bubble, we get persistent and permanent content that isn't tied to temporary cgs. The cgs are a decent enough thing to dabble in but they're definitely not how the 2.4 content should be rolled out.
  • Darkjayson's Avatar
    Today, 11:55 AM
    So with some of the recent INRA base discoveries I believe we now have a few clues to one of the mysteries from the recent 2.4 trailer that was shown at the Frontier Expo and that is of the unknown crashed cobra with the designation JJ-386 Here is the trailer its at 5 seconds in: In this we see a crashed cobra ship which seems to be confirmed in a Reddit post that it is a Mark 2 the older version of the Mark 3 current cobra also take note behind the ship of a flashing red beacon on red ground.
    0 replies and 2 views.
  • Herbrand's Avatar
    Today, 11:54 AM · 5231 replies and 259326 views.
    Oh yes, I'm aware of it - I fully expected such a lengthy video to have been recorded offline, I know the current blockers as I follow their subreddit quite often, etc. Still, it's an amazing preview of what the game will be once they clean up the house. This resumes my feelings as well. The attitude you describe makes this thread really difficult to take seriously, of which we have a perfect example below: Lol.
  • Mano d'Oro's Avatar
    Today, 11:53 AM · 31 replies and 799 views.
    Mano d'Oro replied to a thread Black Friday in PlayStation 4
    Likewise, 8 for my small fleet and 8 for ships on my 'wanted' list (mostly the Feds!) They're a thing of beauty, aren't they? Check out the PS4 screenshots thread and show us yours (oo-er missus!)
  • Oss133's Avatar
    Today, 11:53 AM · 57 replies and 1560 views.
    I would have liked to have played the game DBobe described years ago where you start on a planet with nothing and have to work to get your first ship
  • Zak Gordon's Avatar
    Today, 11:53 AM · 5116 replies and 381337 views.
    VR is going to be like 3DTV, it's basically a gimmick, a cool gimmick at that, and one that can provide an interesting diversion, but ultimately it is too expensive (to buy and make games for) for the average gamer and will fade into obscurity over the next 5 years or so, as a mainstream gaming thing. NMS has lots of issues (less than when it started overall, but a few new ones have arrived since then), but lack of VR is not one of them, imho. There got the VR bug-bear of my back ;) Here are the biggest issues NMS has, off the top of my head (speaking as a fan of the game): 1. Communication from the Devs. Just missed the target and was responsible for most of the backlash against the game. 'Radio Silence' has not helped since those days of media interest. Are they still enthused by the game, are they still working on it? It is nearly impossible to say without a reasonable level of communication from the Devs themselves. IF they are not still enthused by the game, why should i be? IF they are...
  • FalconFly's Avatar
    Today, 11:52 AM · 30 replies and 645 views.
    That's exactly what I wrote ;) Glide entry height is one thing, but the varying "handover point" which is required for any POIs to come up on the scanner varies all the time. The shape of the body (especially on small moons) will additionally vary that key Altitude.
  • GaryII's Avatar
    Today, 11:52 AM · 5231 replies and 259326 views.
    Perfect comment from Failure about CIG: CIG = EA P.S. I recommend to watch whole video from start its a good one.
  • lexe_'s Avatar
    Today, 11:51 AM · 3 replies and 125 views.
    Se puede luchar con dos cazas a la vez si: - Llevas a dos amigos en multicrew y el tamaño del hangar es 6. - Levas un piloto NPC contratado y un amigo en multicrew y el tamaño del hangar es 6.
  • ForeverN00b's Avatar
    Today, 11:51 AM · 1 replies and 61 views.
    Haha very nice. I'm surprised you didn't scan his build (other than cargo), that's second nature to me for a pvp encounter. I remember one CG where a pirate interdicted my battleconda. I didn't fight him because pvp piracy is so uncommon that I didn't want to discourage him. We both had a laugh about it and went on our ways.
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