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  • STRONTIUM DOG's Avatar
    Today, 6:29 AM · 1 replies and 0 views.
    the mission system has never reflected an equally skilled target system its totally random what you may come up against in the deep black, its always a pilot decision to run or fight or choose an appropriate place like a nav beacon where other ships may do your work for you and when there weak stick the boot in so to speak, until you have the ship and weapons and get gud skill set to take them head on.................................... you have to play this game like a crafty no good son of a gun if combat is your thing till your better equipped have have the skill set to take em on
  • space voyager's Avatar
    Today, 6:28 AM · 9 replies and 126 views.
    It would be cool to be able to experience a new beginning. At least to remember how much grind is behind the main character and return there quickly.
  • kofeyh's Avatar
    Today, 6:25 AM · 7 replies and 105 views.
    That or simple because Consoles tend to operate on 'seasons', as far as a lot of game DLCs and such work. Season Pass being the most common notation. Given the type of game Elite is, rather than having the more typical "Major Release" where each is an entirely recreated version of the game, seasons made sense because the universe is pretty much a constant anchor and resetting it annually, makes very little sense. The confusion is that people equate seasons with massive refresh cycles, and that's not how Frontier really approached it; more as a series of DLC, over an annual period (that became unaligned with calendar annual). The idea made sense, actually. And it was a pretty reasonable approach. Just not overly well understood. And delays didn't help. I guess jettisoning it, is more about trying to make the update cycle more understandable. Or at least; it should be. But Frontier has this incredible knack, for snatching defeat from the jaws of victory, and rather than make the new approach rock...
  • Arthur Shappey's Avatar
    Today, 6:24 AM · 29 replies and 716 views.
    Even for a week though, steering clear of one faction in a galaxy of hundreds of millions of systems - is not a chore. And you can still suicide-winder, if you really care. All in all - if the payment was 2.3m cr, you will be at least 2.2m up and able to take tens of thousands of other missions.
  • space voyager's Avatar
    Today, 6:24 AM · 14 replies and 245 views.
    Are you sure it helps? I mean, it sounds logical but I don't know whether the game uses such a sophisticated energy consumption model. So far I always thought the fuel consumption of all vehicles to be constant (power plant dependant only probably though who knows) no matter what you plug in. Has anyone done any testing on this?
  • Flin's Avatar
    Today, 6:22 AM · 7 replies and 105 views.
    I think they are moving away from this term likely due to this association and expectation. You start to see TV shows that aren't on an strict annual basis, but have clear sense of seasonal arc.
  • Darth Llama's Avatar
    Today, 6:22 AM · 7 replies and 74 views.
    When you get Interdicted, you have two options.. submit or fight the interdiction. If you fight the interdiction and play the 'circle game' and lose then your frame shift drive goes on a cooldown and you take hull damage. If you just submit (Throttle to zero) you drop out of supercruise, but your frame shift drive doesn't go on cooldown. You can submit, and as soon as you drop, put all your pips to engines (rest to shields) boost straight forward and start spinning up your FSD to get away. I find the best method is a combination of both. Fight the interdiction and try and get away, but remember you can submit at any time during the game. Try to escape, and if it's not working and you think you're going to fail, then put your throttle to zero and use the boost away method. If you can, it's always preferable to win the game since that pulls your opponent out of super cruise and puts his FSD on a cool down so he can't try to interdict you again. If you submit and boost away, he will likely chase you and...
  • Lucifera Danzig's Avatar
    Today, 6:21 AM · 666 replies and 15732 views.
    Except Elite is NOT a triple-A game nor is it made by a triple-A company. And I'm glad it doesn't play like triple-A games, because triple-A games are stuffed to the gills with loot-boxes and pay-to-win, and EA (an actual triple-A company) admitted their first Star Wars Battlefront game was so bad it needed Battlefront 2 as "an apology to our customers." Then SW:B2 was also terrible...so yeah. Yay, Triple-A games.
  • Cknarf's Avatar
    Today, 6:19 AM · 29 replies and 748 views.
    Welcome to the real fun.
  • ChipStar65's Avatar
    Today, 6:19 AM · 1 replies and 26 views.
    ChipStar65 replied to a thread SRV Turret Behaviour. in Horizons
    I had exactly that issue. My son recommended binding the turret to my mouse, and I have full control with no dead zone now. The process was a little bizarre, in that I had to use the mouse wheel to assign pitch & yaw to mouse movement, but after a few fumbles I got it working. The drawback is I still have to fire the weps or scanner with my joystick as I cannot assign that a turret-only fire button, I have to use what is set globally for the SRV.
  • Arthur Shappey's Avatar
    Today, 6:17 AM · 7 replies and 105 views.
    I think the term "season" is taken from US TV, where a season of a show usually is an annual event.
  • Darth Llama's Avatar
    Today, 6:15 AM · 12 replies and 125 views.
    I started by doing Multi Crew with a friend. We took his Federal Corvette into a RES and I flew the fighter. It's a good intro for a new player because they don't risk anything and even if they get your fighter destroyed, they're cheap to replace. This has risks though, if your buddy is a new player and hits a non wanted target you could find yourself in trouble fast as the police jump on the entire wing, not just him. Given that those big ships have huge respawn costs, the risk can be fairy high for you. Easiest way is wing up and do some bounty hunting. You can bring a powerful ship with a low respawn cost (Like a Vulture) and if your buddy screws up, it doesn't hurt that much. Plus, as others said.. it teaches him how to bounty hunt so he can make money on his own.
  • Monk2476's Avatar
    Today, 6:15 AM · 8 replies and 143 views.
    I'm very curious as to when they plan on unlocking these sectors, or if there is already a way to obtain a permit, but we haven't found out how yet. I especially curious about Col 70. It seems to me that there are a lot of clues pointing in its direction concerning the Thargoids and Regor (possibly) concerning the Guardians. I don't like to complain at all about this game, and it's not so much a complaint, but more of an analogy. It feels like you're reading a book and it starts getting really good, but the next few chapters are missing. I can see how this would turn some players away. Well I'm glad that there is still plenty to accomplish without having to access those sectors.
  • LINKSTER1666's Avatar
    Today, 6:15 AM · 85 replies and 5184 views.
    True, but he's not talking socio economics between factions. He's talking Independents killing for killings sake.
  • CaliMeatWagon's Avatar
    Today, 6:14 AM · 2474 replies and 242318 views.
  • Captain Willard's Avatar
    Today, 6:13 AM · 228 replies and 5352 views.
    LMAO at the op. Why did people get upset on sat nights in GW2 after waiting hours for an event to have some noob cause a ddos and kill every ones content. Another troll thread.
  • ChipStar65's Avatar
    Today, 6:12 AM · 2 replies and 39 views.
    I know about Conflict Zones. They have shown up frequently in many of the systems I've visited. There were none in the target system when I went there. Not in open space, not on any planet, not in any rings, not in the Nav panel. None. The assignment was to take out 2 bounty hunters of a certain faction. The only one of this faction I found in the system after an extensive search came up "Clean" on my scan, which means not a legitimate target, and I would have been given a big bounty for taking him out. This is contrary to all other Fed Navy Strike Contracts I have already fulfilled (3), but those were jobs I took from Mission Boards and accepted formally. The questionable mission just popped up in my Transactions. I decided to skip it, collected my pay for the hits that I had already done before getting the questionable assignment, and lo and behold the questionable one went away. The mission language was clear as mud, but I think if I had met with the guy to get that pay, I would have had the new...
  • Flin's Avatar
    Today, 6:11 AM · 666 replies and 15732 views.
    FD mentioned development work on paid content, just that they haven't said what they are. The free stuff disclosed for 2018 is what the playerbase deserves (personally opinion) and will get for free (yay, good on FD)
  • Marcus Tullius's Avatar
    Today, 6:11 AM · 666 replies and 15732 views.
    The size of the team is not an excuse. You know, when I hire somebody to dig a hole for my villa basement, I pay him for the hole, not for the effort. He can dig the hole with shovel or with spoon, it’s up to him. If the game is priced as triple A it should provide gameplay as triple A.
  • kofeyh's Avatar
    Today, 6:11 AM · 228 replies and 5352 views.
    Such a thing has to be planned. It can't really be just "work it out on the day". Besides, every story needs good guys and bad guys. That's the oldest trope there is. That instancing doesn't work reliably, wasn't an unknown. The game just really isn't built to do some of the things, commanders really really want to do. Like big player-driven events. I'm not actually claiming anything, beyond what transpired. Players on a stage, doing their part. Issues aside, it's hard to argue that what happened, was somehow some sort of aberrant outcome. It could really have been any commander who got the kill; that doesn't really change the outcome, beyond who gets verballed for playing their part. I can't conclude, based on all we know, that there was a genuine expectation that Salomé would make it, and that was the plan (if, somehow, it was, boy do I have a bridge in Sydney I'd love to sell! It's a great deal!). I tend to think this is the natural desire to support the 'underdog', and wanting to paint it as...
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