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  • dayrth's Avatar
    Today, 12:35 PM · 47 replies and 1964 views.
    dayrth replied to a thread Type 10 ETA ? in Dangerous Discussion
    You have to weld them front to back, not top to bottom.
  • Van R Flyheight's Avatar
    Today, 12:35 PM · 1447 replies and 304808 views.
    New week, fresh start. Today is the day of news. I have a good feeling.
  • Bortas's Avatar
    Today, 12:35 PM · 14 replies and 249 views.
    Sure thing... I was just guessing that most life time pass buyers expected them to release one season/piece of paid content per year. Looks like we are facing a three year period without getting anything for their money, though.... Horizon lasted 2 full years and Beyond will be free anyway... personally I would be slightly angered at this point, if I bought one.
  • Arnak's Avatar
    Today, 12:35 PM · 2 replies and 41 views.
    Arnak replied to a thread SRV Turret Behaviour. in Horizons
    Hi Chipstar65, Ah, it's not just me then.:eek: I'll raise a support ticket regarding the issue asit is a recent problem. Using the mouse is a good idea but inconvenient as I have my joystick on a board on my lap so having to reach over to get the mouse on my desk makes life difficult.:( Martin
  • QA-Mitch's Avatar
    Today, 12:34 PM · 1 replies and 31 views.
    Hey Chong-su, Thanks for the report. I've passed this on to get looked into.
  • killminster's Avatar
    Today, 12:33 PM · 14 replies and 249 views.
    When do we think Season 3 or whatever its will be called will be announced? Judging from the general levels of impatience around here these days waiting till Frontier Expo '18 to just announce anything seems like it would stretch people to breaking point, seems for some we're way past it already. I would hope we would know what is coming much sooner, perhaps in the next six months or so, with Frontier Expo '18 being the launch party for the for the new content.
  • Xender's Avatar
    Today, 12:33 PM
    I have one idea which will works much better in my opinion: 1) Engineers should craft certain modules without any random bonuses. If you have materials, you should be able to craft it. 2) Modules should be cheaper a little bit, it should be tweak to work properly with point 3 of this idea. 3) Modules shouldn't be covered by insurance. If you loose your ship, you will be rewarded with base version of modules - engineered one are not core products, they cannot be insured! 4) Increase module storage, allow players to create reserves of engineers modules. 5) Replace module transfer with ability to haul modules in cargo. 6) Add player module market. In that way, lose of a ship will be me much more meaningful. However in order to make it not so annoying, difficulty of assembling modules should be tweaked properly. Additionally thanks to existence of player modules aftermarket, there will be totally new profession in game: module creator. In my opinion it is the only proper way how should it evolve to...
    0 replies and 0 views.
  • Wasp0's Avatar
    Today, 12:33 PM · 499 replies and 72020 views.
    Can someone point me to the Latest Download (2.4.06) as the website and Elite Dangerous Codex are only able to give me 2.4.04? Thanks
  • Henkka77's Avatar
    Today, 12:32 PM · 12 replies and 135 views.
    Nothing new. Most T-9 haters dont. I dont waste my time any more explaining why T-9 is the absolute first choice for me for trading and mining. ;) I know im waiting for T-10, the flipside being im not back at the bubble until Oct 2018... :D
  • Lysander lysan's Avatar
    Today, 12:31 PM · 38 replies and 984 views.
    I'm not an astrophysicist or astronomer, however all the motions are based on gravity rules and those rules determine the motion and orbital mechanics of the galaxy. Please explain to me, what part of these equations are not correct modeled? make sense.
  • vermu's Avatar
    Today, 12:30 PM · 47 replies and 1964 views.
    vermu replied to a thread Type 10 ETA ? in Dangerous Discussion
    I just realized how horrible it must be for the SC 3.0 players. They have only a few docking ports for so long time. That must get boring. And to walk to make basic errands that are automated for us. SC is now facing the same cycle that ED has faced. You burn that little content through really quickly and then get new content piece by piece.
  • Enderby's Avatar
    Today, 12:30 PM · 715 replies and 16864 views.
    DOS2 is really quite an excellent game.
  • Yaffle's Avatar
    Today, 12:30 PM · 89 replies and 5137 views.
    Please keep posts in English in the English Forums. Thanks
  • Riverside's Avatar
    Today, 12:30 PM · 1 replies and 0 views.
    A simple set of rules leading to complex results. More ways to accomplish a task with the tools you have.
  • 777Driver's Avatar
    Today, 12:29 PM · 12 replies and 135 views.
    The devs will never change the Stats on the Annie, so unless they start turning other ships into cheat ships it is no point trying to compare the Annie to any other ship. The Anaconda is made from a magic substance, even Delacy have no idea how they made it, they can't seem to replicate that ultra light hull on any other ship they built. I do like my ultra light Explorer conda ;-)
  • Herbrand's Avatar
    Today, 12:29 PM · 81 replies and 1778 views.
    What's wrong with calling griefers morons? If you kill defenseless players for the lulz you are a moron and a coward, simple as that. The fact that even an Anarchy station should have better protocols to deal with station gankers is a separate story altogether.
  • starman's Avatar
    Today, 12:29 PM · 8 replies and 138 views.
    So Bootcamp running windows Will run ED:H It would be for the Garageband software. In anycase when I politely mentioned this issue ie opengl to the Apple rep in PCworld he threw up his hands and told me he didn't want to sell me one anyway.
  • GaryII's Avatar
    Today, 12:27 PM · 7221 replies and 368893 views.
    and send this info to other 50 players if their ship is about to explode :D and if other ship with 50 players are near by and looking at that ship.. and do not forget you need to maintain good fps and low latency at the same time so i doubt those big capital ships will ever work in game...
  • killminster's Avatar
    Today, 12:26 PM
    Perhaps the most common complaints about Elite: Dangerous are "mile wide, inch deep" and "needs more depth". It's much less common for people to explain exactly what would add "more depth" and how it would achieve this, or even what "more depth" actually means (I appreciate this will mean different things to lots of people) as it seems to be a catch all phrase to sum up general dissatisfaction with the game. Please explain to me what you think would would add "more depth" but more importantly the details about the why and how it would achieve this. For example: "This game need spacelegs" or "exploring needs a do over" says what you think would add "more depth" but doesn't really say anything much about what sort of gameplay it would entail and why it would necessarily lead to a deeper and more compelling experience.
    1 replies and 0 views.
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