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  • Nara's Avatar
    Today, 1:11 AM · 3 replies and 0 views.
    It's so hard to give my opinion on this without sounding like a troll... but it's a case of there being a lack of a good game designer. It feels like FDev have meetings where they throw around ideas between engineers until they come up with something that sounds half decent, and then go with it. I am a software engineer, and I know that the product I work on would be full of half useful and half used nonsense if it was purely up to me to drive design decisions. Engineers are great at coming up with solutions to problems, but the "artistic" side of things can be more of a challenge. Just my opinion, based on my personal experience.
  • TheSisko's Avatar
    Today, 1:10 AM · 3 replies and 0 views.
    I have no doubt players are using it, but I think more players would be using it if NPC Crew was part of it.
  • CMDR Dreamstate's Avatar
    Today, 1:08 AM · 72 replies and 4102 views.
    Oh, and dang, we have A LOT of leeway with Light Second distance... https://www.reddit.com/r/EliteDangerous/comments/6g0khb/lazy_mans_goldilocks_zone_chart_now_with_100_less/
  • rOmiLaYu's Avatar
    Today, 1:07 AM · 32 replies and 2550 views.
    I was there for an hour last night and only saw one Anaconda...made a measely 800k. Hope tonight's better. It's been fun stretching out and testing my layzoooaaar Cutter. I think I need a thermal vent on some of them.
  • 777Driver's Avatar
    Today, 1:07 AM · 6 replies and 50 views.
    777Driver replied to a thread ceos trade run in Newcomers Forum
    What Sothis mining run? I am out there quite a bit, never seen anything Lucrative, just average cargo runs, below average compared to other regions. What figures are you guy's talking?
  • lemon cup's Avatar
    Today, 1:07 AM · 15 replies and 265 views.
    For me advanced route plotting is a must for the next Elite game. I don’t mean more filter options or galaxy map revisions, I mean actual improvements to travel routes and reducing the “time tax” that the devs place on you for desiring to travel a reasonable distance. My suggestion is adding an option to the route tab for dividing a route into “legs.” Each leg would consist of the maximum number of jumps your ship could make before needing to refuel/fuel scoop. Because of this, fuel consumption per jump should also be reduced to allow 5-6 jumps per tank for most ships. Once you plotted a leg and activated your frameshift drive, your ship would automatically jump to each star within the leg in quick succession, until reaching the final star in the leg and requiring the player to manually refuel as necessary for the next leg, and repeating the process. This is similar to the “FSD autopilot” feature that many people have asked for already. This would essentially compress the “hyperspace” loading screen of...
  • Commander Danicus's Avatar
    Today, 1:06 AM · 15 replies and 265 views.
    Offline / lan moddable mode.
  • 777Driver's Avatar
    Today, 1:05 AM · 3 replies and 0 views.
    Don't really like getting involved in these discussions, however, go into Open play and select Bounty hunting or exploration during the weekends or after 18:00 GMT, you have a constant stream of cmdrs for multi crew. Never understood this talk about multicrew being dead, I can pick and choose my fighter pilots. Good luck finding crew members in mobius though.
  • GraphiteGB's Avatar
    Today, 1:04 AM · 4 replies and 77 views.
    Some ones been reading the PSN activity twitter feed images again For Elite Dangerous... Posted this for every one to see on Thurday as well... PS4 user don't need this forum to share info... just post a public image and it shows up on Live form Playstation... The ships been jumping around systems for a while now...
  • Warm Considering's Avatar
    Today, 1:02 AM · 508 replies and 5441 views.
    Or.... we really could just leave it as it is.
  • M. Volgrand's Avatar
    Today, 1:02 AM · 0 replies and 0 views.
    So summarizing: I have been playing as Cmdr M. Volgrand, a Canonn Scientist, explorer, bounty hunter and a semi-professional CQC player. As part of the role I decided to play, is a guy that REALLY despises pirates and the likes, and would not hesitate on killing any pirate that crosses his way in the universe. Now: Trying to improve my ships to better engage the Thargoid interceptors in a 1v1 basis, I decided to get the meta-alloys hull reinforcement. Thing is, I need configurable components. Thing is, it is very difficult to get them in random USS spawns (yes, I know, low security, ship wreckages, combat aftermath and high grade emissions, I do check Inara for that information :D). But after 2 days of travelling around and gathering, literally, 3 configurable components (+1 I got from a materials trader) I have decided to ignore the roleplay for a bit and go for the easy solution: Extraction anarchy system and destroy transport ships. Yeah, yeah, I know, "just a game, dude". However it does...
  • Nara's Avatar
    Today, 1:01 AM · 15 replies and 265 views.
    I would start by making the most important decision. Single player or multiplayer. The experiment of a single player game with severely handicapped multiplayer architecture bolted on has not worked. I think that FDev don't have the resources run and maintain a true multiple player persistent universe, so I would go with a single player game and put my resources into creating an experience with a decent narrative. As someone else already said above, I'd also forget trying to simulate the entire galaxy as it hasn't really added much good content. David Braben himself has talked about GTA games as the experience he'd like players to have in Elite, if I remember correctly, but that would mean drastically reducing the scale of everything and putting resources into a good story.
  • Ao Shun's Avatar
    Today, 12:59 AM · 8 replies and 135 views.
    Those would also be cool, yes. ...it would also be nice for the liners to be cheaper, given they are usually outperformed by cargo and multi-role craft. For example, the Dolphin, a small ship, is more expensive than a T-6, which is a medium ship with almost similar speed, agility and jump capabilities, and far greater armor and carrying capacity.
  • 777Driver's Avatar
    Today, 12:59 AM · 1 replies and 37 views.
    No issues using the CV1, running Nvidia 391.35 with a 1080TI
  • TheSisko's Avatar
    Today, 12:58 AM · 3 replies and 0 views.
    Powerplay, Multicrew, CQC. 3 big expansions which you'd think I'd be playing with, having fun with. Nope. None of them. Powerplay is just another grind, one we now know is populated with bots, and has been for some time now. Multicrew was dead at birth, lacking NPC crew and featuring potential troll exploits which surprise surprise, got exploited from day one. CQC had me waiting 10 minutes for a match. Sorry, I have better things to do.
  • relayer's Avatar
    Today, 12:58 AM · 97 replies and 1873 views.
    Stay frosty.
  • aRJay's Avatar
    Today, 12:58 AM · 24 replies and 1858 views.
    aRJay replied to a thread ACTIVE CG The Rekohu Project (Trade) in Community Goals
    Whilst I understand and feel the angst about the low supply levels hurting those of us flying large ships this is an advantage for those commanders who have only been flying for a few months and only have small to medium ships.
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