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  • Commander Danicus's Avatar
    Today, 5:39 AM · 76 replies and 1468 views.
    Yes this.
  • Kaocraft's Avatar
    Today, 5:39 AM · 8 replies and 143 views.
    Kaocraft replied to a thread Engineers Naming Modules in Beyond Series: Focused Feedback
    This has been needed for a long time.
  • n4p0l3on's Avatar
    Today, 5:37 AM · 7321 replies and 373371 views.
    But then what, does your client then just suddenly spawn the EVA guy in such detail with all his lootable wearables (customized, meaning more than cloned objects like in mp shooter avatars) and nuke bazooka on his whim, in the middle of dynamic and detailed 3D movements in space for all the entities involved? What I'm emphasizing here is that your software and hardware would have to know precisely what kind of entities that could suddenly appeared into your environment on a whim and then make them appear in fidelity precision, and there I think that data culling to the point that your client and hardware were completely blind about the possible occurrence is impossible. I honestly doubt it's possible to code that much precision let alone run it on anything but local networked super computers.
  • zn˘rt's Avatar
    Today, 5:37 AM · 83 replies and 1858 views.
    the lord created the universe in this way so that all modes can be equal. praise the lord! in other words: nail, head, smack.
  • kofeyh's Avatar
    Today, 5:37 AM · 76 replies and 1468 views.
    So how do you offer an 'equal' of 3 players in solo? .. Cool I'm glad we had that conversation. Look I have no interest in the interminable solo vs no-solo garbage bin fire, and frankly if this is going to be the way the thread ends up, hijacked to try and claim schrodingers modes; that they are and aren't the same, when either is more convenient, it's any wonder if Frontier will ever get traction on anything. Given history on the AI and their repeated trashing? I'm going to go out on a limb and suggest AI that have similar capabilities to commanders, won't win you too many friends. :)
  • varonica's Avatar
    Today, 5:36 AM · 2470 replies and 200029 views.
    Very nice Maligno, just a comment here on distribution of major and minor volcanism and moons of moons. The reason for the difference between moons and moons of moons is relatively simple, it's a function of the gravitational gradient. A large body such as a not very dense gas giant with moons will have a much larger range in which major vulcanism is exhibited because the change in gravitational force over distance is much shallower than for small dense bodies. Moons of moons usually occur with rocky or metallic bodies, where there is a large disparity in size between the two bodies the small one may have major vulcanism, but the larger minor or ordinary vulcanism, the gravitational gradient drop off from the small moon may not have the force necessary to create major vulcanism on the larger moon, at least that's the way it should work, we would need to look through the figures of sizes and vulcanism to tell for sure. But anyway the gravitational gradient of a rocky or metallic body is much steeper than...
  • Ziljan's Avatar
    Today, 5:35 AM · 85 replies and 2568 views.
    This is what we can't have nice things. If you read what I actually wrote, I'm promoting overall balance between not only these three ships, but also smaller medium speed ships. I would love it if there were a good reason to fly every ship in the game with no clear winner in any or all categories. The problem is when people want to protect their pet ship like the Cutter etc so that it stays as the premier alpha ship.
  • Manticore's Avatar
    Today, 5:35 AM · 1 replies and 0 views.
    Manticore replied to a thread AFMU question in PlayStation 4
    What class of AFMU are you using and do you have enough ammunition for the repair? o7!
  • Mike Reacher's Avatar
    Today, 5:35 AM · 76 replies and 1468 views.
    30 mil crs is chicken feed. How long would this proposed mission take? Yesterday I flew solo. WTH? I always fly solo. Made ten milloin cr in about an hour. Killed five pirates didn't lose anything except the third anaconda in a chain interdiction blew out my canopy. Lucky I have 25 mins air supply. I blew him away, eventually, and docked. (Damn it! No repairs) Flew to a neighboring platform and 95,000 repair bill. Lotsa fun for ten mil credits and pirate killing with a tanked trader. Do that three times and you have the 30 mil credits without the hassle of half the bubble after you. Make it at least 100 mil. (Even though it will never happen)
  • Chrystoph's Avatar
    Today, 5:34 AM · 9 replies and 109 views.
    Balance is a fiction in any case because the way it plays out right now only serves to make everyone equally dis-satisfied with not being able to build to specification.
  • SocraticMammal's Avatar
    Today, 5:32 AM · 5 replies and 78 views.
    Thanks for that. What's the threshold for expansion? Is it 75?
  • DrewCarnegie's Avatar
    Today, 5:30 AM · 83 replies and 1858 views.
    It helps to know you care :D But don't worry too much - I have a lot of fun with the game as it is today, so if FDev give you all the depth you require (saucy), I'm sure I'll still be happy.
  • Craith's Avatar
    Today, 5:30 AM · 111 replies and 6362 views.
    Craith replied to a thread ACTIVE CG Diamond Frogs Campaign (Trade) in Community Goals
    Just trying to be good neighbours, although I'm not a big fan on pure hauling CG's. Would be more if there wasn't a certain get-rich-exploitscheme was totally messing with up our BGS.
  • Chrystoph's Avatar
    Today, 5:29 AM · 2 replies and 0 views.
    Yeah, it is on the Info flow, but that fades. +1 to the OP
  • mp4x's Avatar
    Today, 5:29 AM · 2 replies and 0 views.
    I disagree. Chrome and Wireframe paint jobs are pretty neat. I didn't know the Vette, Conda, AspX, Python and FDL are the 'unpopular' ships, either. Here's the full list from last year:
  • baqar79's Avatar
    Today, 5:27 AM · 115 replies and 1098 views.
    I'm assuming that the Module degradation the OP is talking about is something that causes modules to degrade in effectiveness rather than health (which an AFMU can fix), so for example your FSD that hasn't had maintenance in a while wouldn't be able to jump as far, but I'm not sure if this was the original intent of the poster; so I am going to assume this is what is meant by module degradation for the rest of this post. My first interpretation of this idea is that you couldn't repair those modules until going back to the bubble; so if this was the intent, it probably isn't worth reading further as I can't get on board with an idea that pretty much penalizes long distance explorers without offering something in return. If however, we could collect and synthesise the module maintenance out in the black then it isn't quite so bad. I already have to hunt down fairly rare materials for Premium Jumponium when I'm trying to get to a distant target. If we could even incentivize the process as well, it...
  • WR3ND's Avatar
    Today, 5:26 AM · 76 replies and 1468 views.
    It isn't the game that's unbalanced in this regard, not between modes at any rate, it's players that are imbalanced, and not necessarily through any fault of their own. I've been a long time proponent of "git good," and to an extent I still very much am. This is why I think the game needs to offer more in the way of meaningful challenge/reward regardless of and indifferent to its game modes.
  • Kaocraft's Avatar
    Today, 5:26 AM · 83 replies and 1858 views.
    Depth is when attentive, thoughtful, skillful play produces noticeably different outcomes from inattentive, thoughtless, unskillful play. The greater the range of *meaningful* outcomes within that range, the deeper the game. Any feature can be deep or shallow. Adding features won't add depth to the game unless those features are sufficiently complex, nuanced, and *consequential*. Most of elite's current features are shallow because you get basically the same outcomes whether you play skillfully-attentively-thoughtfully or not. Some (like navigation in Supercruise and hyperspace) are basically inert, thoughtless, skillless activities which is why they can be so easily automated.
  • Insomnia's Avatar
    Today, 5:26 AM
    Yup! It's free on Uplay. Once you download it, it's yours to keep so it's not something that's limited for a short period. :)
    0 replies and 0 views.
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