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  • Agony_Aunt's Avatar
    20/02/2018, 7:53 PM · 466 replies and 8778 views.
    The CM4 is one of the most versatile small ships in the game. It has its weaknesses, but also its strengths (mainly 8 slots on a small ship). So, there are been some discussion on the Cobra Mk4 thread about how many wouldn't mind it if the CM4 was opened up for all players. But there is a problem. It was promised as an exclusive. Its hard to go back on promises like that. Once done, that's it, nobody is going to believe FD again if they say something is exclusive, and there will be calls for other past exclusive items to be opened up again. I'm sure some remember the stink some people kicked up over the gold wireframe paintjob for the Cobra when the original white wireframe was an exclusive. But maybe there are some ways around this. One person suggested a Viper Mk 5 with the same characteristics as the CM4. But then it wouldn't be an iconic cobra. Another option would be a Cobra Mk5, similar to the Mk4 but with some tweaks. (but not any better - make a trade off somehow).
  • Will Flanagan's Avatar
    20/02/2018, 3:01 PM · 210 replies and 17281 views.
    Greetings Commanders, We’re very pleased to announce that Elite Dangerous: Beyond - Chapter One will be released on Tuesday 27 February. On launch day you’ll be able to jump into the cockpit of the new Chieftain, dabble with the Tech Broker and Material Trader, and discover all new improvements to Trade Data, Crime and Punishment and Megaship interactions. We will have a detailed rundown on all of the changes coming in the 3.0 Update on the forum in the near future. We can’t wait for you to discover all the changes in this first chapter of Beyond on Tuesday 27 February. You can see the release date reveal trailer on our YouTube channel:
  • Edward Lewis's Avatar
    16/02/2018, 5:26 PM · 177 replies and 18590 views.
    Greetings Commanders, With Elite Dangerous: Beyond – Chapter One approaching (keep an eye on our social media channels and the forums for a release date), we’d like to take a moment to remind everyone of how Crime and Punishment will work when 3.0 is released. There have been a few changes made during the beta, so we wanted to summarise it in one place to make it as clear as possible. Essentially, the new crime and punishment system will add appropriate consequences for criminal activity, make the crime system more legible and easier to understand, there will be new rules for bounties and fines, and new rules for respawning after ship destruction. Bounties and Fines • Bounties and fine are applied to the ship you're in. • Fines never mature into bounties. • Bounties never become dormant.
  • valbarr's Avatar
    17/02/2018, 4:25 PM · 279 replies and 7595 views.
    Is the pc version being lessened so that the game will run on consoles? Will it limit ejat tjey are able to do?
  • andrewg_oz's Avatar
    17/02/2018, 7:52 AM · 258 replies and 7026 views.
    I was recently watching last weeks livestream and there was mention of a buff to the Asp Explorer. While I personally don't think any buffs are necessary for that particular ship, I really hope to not see any further FSD range increases at the high end of the jump range. I'll double down on that by saying that if I could have a wish, it would be that engineered FSD range increase blueprints had never been added to the game. I hadn't realised this until a post from MadDogMurdock crystallised an unconscious thought of mine that increased FSD ranges had trivialised navigation in the galaxy. At the time I had just been out to Beagle Point. My exploration Anaconda is far from FSD-optimised - it has a 50.37Ly unladen range. This is not that much more than pre-engineers optimised ranges of about 42Ly and a long way from the mid-60s that optimised builds now get. Nevertheless, those extra 8Ly made all the difference when crossing The Abyss.
  • Vindris's Avatar
    21/02/2018, 1:48 AM · 165 replies and 3788 views.
    This feature isn't part of the main game. It is a rank that almost no one cares about. I have no interest in playing this external game mode. Please at least create an option to remove the display of my CQC rank. I have never once played CQC, and I have no interest whatsoever.
  • Miko's Avatar
    17/02/2018, 7:09 PM · 193 replies and 5632 views.
    I know there was mention of this in the stream for the upcoming update to the game but I would like to emphasise how impossible it is to fend off a wing of multiple foes using this in a fast agile ship such as the FAS or FDL. In my Corvette being hit by engine killing mods, target lock spamming etc this is the most frustrating part of being attacked by groups. You simply cannot fight back with any degree of efficiency unless it's 2vs1 at most. Again, this brings me back to why I argue that the core gamers should have access to engineering as how they manage to survive without the proper resistances etc I'll never know. Any word this will be adjusted? Even a giving the impacted ship an immunity to it for 10 seconds might help somewhat.
  • Sandro Sammarco's Avatar
    Yesterday, 1:29 PM · 151 replies and 8345 views.
    Hello Commanders! I've started a new thread and unstickied the previous for the sake of clarity. Looking into the how the Kill Warrant scanner worked and how we want it to work, we have to consider both new and old Interstellar bounties. Players using the Kill Warrant scanner will note that we have already been using a lightweight version of Interstellar bounties. These show up as “Federal”, “Empire” or "Alliance" bounties, and have no faction associated with them. The way the system worked is that a ship had the chance to spawn with a local bounty for the current jurisdiction, and a number of bounties for other factions present in the system, as well as the chance for a number of these lightweight Interstellar bounties, which would replace the faction bounties.
  • Gypsy12's Avatar
    21/02/2018, 1:35 AM · 147 replies and 4834 views.
    Firstly, the worst in game storyline I've ever come across. Its totally dead. There is as much personal engagement as a rock. It doesn't work for me. And then, I found a game that does. Have a think about this. I like my ship a LOT. Whichever one I am piloting. Here's where FD screwed up. In assassins creed Black Flag, The ship works as it should in the water. As I am familiar with the sea, I let it do my work for me. Its not just a rubbish simulation of how water works, it actually does it extremely well. I am way, way ahead of where I should be, because I understand this tactic, and the underlying physics of the game enable me to do so. Solid physics, solid gameplay. Surprise, surprise, you are ON a ship, travelling through a medium. Which ED pathetically fails at.
  • Commander Danicus's Avatar
    17/02/2018, 8:26 PM · 130 replies and 3240 views.
    Always found it curious that there is an artificial expectation that a tradeship should be able to independently endure an assault from a pirate or an assassin. Armored cars have guards, aircraft carriers have entire battle groups that protect them. Even stagecoaches had the guy with the shotgun. If you could hire a bunch of npc mercs to protect you while hauling 700 slaves, would you be more inclined to run in Open?
  • A D's Avatar
    19/02/2018, 6:02 AM · 128 replies and 5115 views.
    Was watching some ED videos on YouTube yesterday. Came across a raft of Cmdr Tony Curtis videos. Although he has clearly put a lot of effort into making them and they're amusing, I couldn't see the point. I mean, why deliberately cast yourself in such a bad light? Anyway, left me wondering what other players' thought of the videos? Bear in mind this is NOT a name and shame thread. You may like the videos, or the gameplay they portray, and that's fine. Perhaps he's a role model. Then again, you may not like them at all. Also valid. Whatever you opinion, just keep it nice and mature. I'm more interested how others interpret the motive for the videos, rather than the gameplay as I (and you) do want yet another emotional thread about griefing. :)
  • Stealthie's Avatar
    18/02/2018, 7:44 PM · 110 replies and 5019 views.
    Just happened to alt-tab out of the game while I was docked and noticed that EDMC says that the ship-ident on one of AspXs has been censored. :o I use a standardised Ident system (AV for combat ships, CV for cargo ships, EV for exploration ships, SV for scout ships etc, followed by the jump range and pad size) so the ident for this ship was "SV-41M" In-game it is, apparently, showing as "S****M" Anybody want to take a stab at what's offensive about "V-41"?
  • rOmiLaYu's Avatar
    19/02/2018, 8:54 PM · 105 replies and 3174 views.
    So, I've started the Imperial Rank grind after two years because I decided that I needed a Cutter. On my way up, at Baron, I bought a Clipper...and...scratched my head, I guess. It's a "large" ship? As an exploration vessel, eh, it's ok. Python has it beats hands down in multirole mission running. With potential class 7 sheilds and heavy hard points, is it a battleship? I have zero experience with imperial ships. All advice is welcome!
  • Bantha's Avatar
    Yesterday, 10:21 AM · 104 replies and 2737 views.
    Before Engineers you knew what you were up against. DPS, shields, speed, manoeuvrability... With engineered ships flying round in Open, you just don’t know what you’re facing any more. “Slow” ships boosting faster than Cobras, weapons that can strip a shield, special attacks etc... And with god-rolled ships out there, it seems to me that the balance of PvP has moved on from who’s the best pilot to who’s had the best RNG rolls. And in my opinion that is a shame. There was already enough variety of ships, weapons and load outs to make a difference. But at the end of the day you needed to to be a good pilot. With super-engineered ships, does Git Good simply mean get a good roll?
  • Cmdr Thrudd's Avatar
    21/02/2018, 4:20 AM · 101 replies and 1897 views.
    We know whats coming for 3.0 and some hints about the big Q4 patch but there are two other smaller patches in between. What small tweaks or additions would you like to see implemented in the two other patches this year? For me these would be fantastic: Map filter for reputation Allow multiple map filters (so I can choose faction, state and economy) Range in right hand display contacts tab Contacts tab filters so I can hide materials or cargo when fighting Stored modules grouped by station, with transfer all button
  • Sweet&Dandy's Avatar
    16/02/2018, 10:30 AM · 127 replies and 2472 views.
    Sweet&Dandy started a thread My issue with PVP... in PvP
    I am currently hauling cargo to the community goal system and have been interdicted twice by the same commander in a FDL. The first time I was flying a mostly A rated Cutter with reinforced shields, three or four shield boosters and two shields cell banks. The second time was in an A rated Python, fairly formidable , though obviously less capable than the Cutter. Both times I would've liked to have engaged, but the second they start firing, my shields start going down and the computer starts warning me about disruptions to targeting (I think), heat this and danger that! I know that my Cutter in particular can take a beating, even when functioning primarily as a cargo vessel, but I have simply no idea what kind of voodoo these PVPers are flying with, as engineered weapons aren't somethIng im overly familiar with as I mostly engineer core modules. The times when I get interdicted by another commander it seems you are almost always at a sIgnificant disadvantage, as you find yourself with a trading...
  • Nejamai's Avatar
    16/02/2018, 11:05 PM · 102 replies and 2885 views.
    Ok, I have a question to Frontier about Elite Dangerous slow development, and it’s the following, Why is it that in 2017 you have passed 2.75 million sales (source: and your Twitter (more even in 2018) x $29.99 which is a total of $ $82.472.500 that things still are being developed so super slow. I just have that question and I’m sure many other customers also would like to know, the money is there to expand your dev team to release content faster not to mention the promised content like space legs, planetary atmospheric landings and all the other things PROMISED (back in the beginning when you were still in the crowd funding stage) id really like an answer to this as it should not be possible at this stage of development and earnings by your...
  • NeilF's Avatar
    19/02/2018, 10:37 AM · 95 replies and 3997 views.
    Imagine after many more weeks/months Obsidian Orbital and/or The Oracle finally get repaired, and then, on the following Thursday tick, the invisible Thargoids turn up and "damages" them again :) So back to square one, with X trillion tons of Y required again. I think I might actually damage myself laughing TBH! But why wouldn't this happen? How do we know that won't happen? What can we do to prevent it? Or do we simply know as there's no real mechanics/gameplay involved behind this, that we can simply trust FD not to click on those locations again?
  • n13L5's Avatar
    17/02/2018, 4:55 PM · 89 replies and 3043 views.
    There's really only one thing that prevents me from being a major explorer around the stars in Elite.. - The hyper-jump animation is so disgusting and ugly. It looks like enveloping space and its stars is something monstrous, sticky and satanic. You are hurled forward into parts of intestines and green moldy slime. H.P. Lovecraft couldn't have thought up a more hideous version of "hyper space" - which I picture to be clean, transparent and filled with the light of the stars, rather than dark and patchy.
  • WR3ND's Avatar
    16/02/2018, 1:46 AM · 90 replies and 3015 views.
    I mean, seriously, the more I think about it the more baffled and disappointed I become. I wonder why a significant portion of the forum posters even bother with the game at all. I don't think this is due to any fault of the game in particular, just maybe player expectations about it. The negativity here hurts my soul, for goodness sake. Look, I have high hopes for the game as well and would certainly like to see more from it, but damn. Chill out for goodness sake. It's like a bunch of rabid flatulent ducks foaming at the beak around here. Quack! Sorry if I've compromised your missions in death thralling or something, but taking a step back and looking at the greater picture of things, this mess is the heart I'm left with.
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