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  • TopCat160's Avatar
    Today, 11:29 PM · 161 replies and 4226 views.
    As one with a comparatively low skill level in combat, I very much agree with this.
  • EternalSorrow's Avatar
    Today, 11:29 PM · 880 replies and 17774 views.
    Для ухода лучше призма, для копки бивив. В копке ядер хватает возможностей получить урон, особенно на такой барже. Иногда, кстати, кучу фантомного урона получаешь и щит почти в ноль. P.S. Вытесняющие ракеты - мусор.
  • Deejayeff145's Avatar
    Today, 11:29 PM · 161 replies and 4226 views.
    I remember first looking at combat advice and this was that starting small was key. Nav beacons in High/ medium systems were the place to go and even then, only target Sidewinders, Eagles, Adders and Haulers. Once these become easy, start looking in High res and only engage if the system authorities are already firing. From there you can get more independent once you're comfortable. Once you're able to solo a Python, you know you've made it. I'd imagine that an Anaconda is a horrible ship to learn to play the game in.
  • Vardaugas's Avatar
    Today, 11:28 PM · 7 replies and 0 views.
    I only know of a stacking penalty leading to diminishing returns.
  • MK_Regular's Avatar
    Today, 11:27 PM · 1 replies and 52 views.
    MK_Regular replied to a thread Imperial Short Range Fighter [CQC] Do SLFs have official hull mass? in Ships
    As far as I know, there is no "official" mass for any of the SLFs or the SRV. That said, I suspect that the SRV is about 2-3 tons, while the SLFs have a mass of less than 2 tons (probably closer to 1 ton each).
  • Marklar4408's Avatar
    Today, 11:27 PM · 7 replies and 0 views.
    Isn't there a soft cap at 50%, or did I read something wrong a long time ago?
  • Vardaugas's Avatar
    Today, 11:26 PM · 7 replies and 0 views.
    I'd probably go with two thermal resist, one resistance amplified and three heavy duty. Add thermo block experimental to the shields and boosters after taste and the heavy duty get super capacitors. Someone else should be able to min-max it better, but from my experience what I proposed is at least solid.
  • Muskoka's Avatar
    Today, 11:26 PM · 82 replies and 3130 views.
    Ya, I thought that was the whole point of the hard mode? I may not want to stay with it, but would like to try it out. Just to see what it's like, sounds like fun.
  • M00ka's Avatar
    Today, 11:25 PM · 161 replies and 4226 views.
    The only thing missing from the OP where the immortal words: "And I didn't have enough credits for a rebuy" - that would have been the icing on the proverbial cake. So kudos to the OP for at least having the rebuys covered, most threads like this don't even have that covered :D
  • 60mm's Avatar
    Today, 11:24 PM · 7 replies and 0 views.
    Soft caps? I am unaware, do tell!
  • cmdrrdmc's Avatar
    Today, 11:23 PM · 82 replies and 3130 views.
    Wait you WANT to get rid of the targeting circle? Disabling 74a61bc54382d4d9 will do that. It also affects nebulae visibility unfortunately. Combined with disabling 4db942934cad0b29 it also makes the cockpit window completely clean so that's one upside.
  • kilvenny's Avatar
    Today, 11:22 PM · 22 replies and 235 views.
    None of the above. I dreamed of being a space pilot in my childhood. Elite Dangerous was what I imagined when I was playing Elite in the eighties what being space pilot might be.
  • D3rv1sh's Avatar
    Today, 11:20 PM · 22 replies and 235 views.
    7 Which I sincerely hope will be soon, since Frontier prefers to boast about their grown to a 100 man Elite Dangerous team instead of actually using that 100 man strong team and making this game great. Which it can be, since it has much potential.. but yeah... Despite my attitude towards Frontier I'm one of those (idiots) that supported them through and through. But seeing the rate at which this game 'improves' makes me think twice of supporting them any longer.
  • Branithar's Avatar
    Today, 11:19 PM · 13 replies and 1423 views.
    The chances of someone coming across you when you’re mining is virtually impossible, unless it’s a well trodden system, and you mine directly in the middle of the hotspot. If you submit to an interdiction, you’ll have a lot of trouble outrunning a commander with a PvP ship, regardless of what you’re flying. The real game is being smart in supercruise.
  • S~P's Avatar
    Today, 11:19 PM · 7 replies and 0 views.
    Anaconda with 6 boosters and reinforced shields (currently 3 upgrades).
  • Marklar4408's Avatar
    Today, 11:19 PM · 7 replies and 0 views.
    Mainly you want thermal resistant boosters in addition to the regular ones. You'll end up near the soft cap on the other resists with engineered shields.
  • AndrewCrisp's Avatar
    Today, 11:17 PM · 4 replies and 107 views.
    Thanks for the well-wishes! I hadn't included this in my last update, but I took the liberty of grabbing a screenshot of my planned route - once I managed to rotate the view to include all the waypoints: The long, curving road to Colonia, by way of Beagle Point. I spent the past two days mostly getting out of the Inner Orion Spur, with only the occasional look at the FSS; just jump, honk, and scoop. So nothing in the way of interesting discoveries, but I made good time. It took me close to 70 jumps, including 3 neutron-star boosts, to reach the region border, but finally I was greeted with the message I'd been waiting for: Beyond here lies dragons...
  • Vardaugas's Avatar
    Today, 11:15 PM · 7 replies and 0 views.
    That depends on how you engineered your shield, what shield you're using, what ship you're using and how many shield boosters you're fitting. It can get a bit complicated.
  • Nighteyes's Avatar
    Today, 11:15 PM · 90 replies and 2072 views.
    Nighteyes replied to a thread [Distant Worlds II Event] Let's see your DW2 photography! in Distant Worlds II
  • Muskoka's Avatar
    Today, 11:14 PM · 82 replies and 3130 views.
    After using this some more today I'm pretty sure it's working, but it's subtle. I notice some things missing in SC more than anything else. I still see the targeting circle though in SC with hard mode enabled, and out of all the different things/options, that's what I'm interested in the most. The rest I really don't care about, although having the option is nice.
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