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  • Majic-12's Avatar
    Today, 2:19 AM · 301 replies and 6837 views.
    Space ponies are best ponies.
  • Riverside's Avatar
    Today, 2:17 AM · 39 replies and 366 views.
    Yeah, it really needs more input from the players that will actually use it (like Truesilver). The ganker is going to carry on as before, the influencer isn't going to want to leave themselves vulnerable.
  • PCMR4Life's Avatar
    Today, 2:15 AM · 9 replies and 158 views.
    Tell you the truth I don't like the idea of having to grind and unlock things in games. IMO everything should be made available for us to use. Now that doesn't mean I don't like progression trees but having to unlock Nublar to get to play it is a bit of annoyance, which is why it should be worth the aggravation. I would also like a sand box mode, but more like the challenge mode in Planet Coaster where you still have to manage a budget. I like the micro managing in games like that.
  • UmbraRex's Avatar
    Today, 2:13 AM · 142 replies and 11141 views.
    I believe there is a bug with fines gained in an SRV not being payable...
  • Riverside's Avatar
    Today, 2:12 AM · 2515 replies and 99546 views.
    I'm happy you're happy ;-) I don't think we've ever really conversed. Nope. Maybe my post got deleted.
  • Ektope's Avatar
    Today, 2:12 AM · 407 replies and 20282 views.
    Saurian lets the player play as dinosaur. But in a park builder game, I doubt we would have the chance to play as one.
  • avow555's Avatar
    Today, 2:12 AM · 880 replies and 33589 views.
    Closing on 900 replies and little dev input. This is what the entire problem is these days on ED. There used to be some decent banter amongst the dev and players but those days are long gone which is a shame.
  • Riverside's Avatar
    Today, 2:10 AM · 2515 replies and 99546 views.
    And yet here you are, still reading & replying. But it's not sinking in is it? I'm interested in PvP, I want it to be better, more popular, more accessible. I will defend myself if I'm attacked (or run, depending on circumstance), I have played almost exclusively in Open for years, and post regularly in several sections of this forum, again for years. I don't just do one activity, I do a bit of everything, I even do mining occasionally. Before I left the bubble in Oct'16 I had never been away for more than a fortnight, although I was already Elite in Exploration (I got triple Elite in Jan'16, I'm somewhere around 20th on the hall of fame). I'm about 4,500hrs into the game & still going strong, finding stuff out as I go along & having a blast. None of this is important to you though, you are only interested in knowing that I have killed two Cmdrs (outside of betas) in both cases they specifically agreed to it, and coincidentally been killed twice, both a long time ago. Couldn't say how many scrapes...
  • Bob Lighthouse's Avatar
    Today, 2:06 AM · 2515 replies and 99546 views.
    Lol, no... My concern is generally for the "gentle reader" not armed with the discernment I have. Your honesty in this regard is commendable. Consider a disclaimer as a sig perhaps? "I don't know anything about PVP so please ignore my comments on same." That people feel compelled to blather on about at topic they have no experience in is VERY funny to me. Please carry on!
  • Sebastian Rooks's Avatar
    Today, 2:03 AM · 72 replies and 3938 views.
    I'd think there would have to be more latitude allowed than just 1 shield ring's worth of damage. It really wouldn't work out for those of us using multiple engineered RGs, in a single fire group. Rooks o7
  • Ayerc's Avatar
    Today, 2:03 AM · 56 replies and 1220 views.
    Of course 160M isn't a lot, I didn't say it was, nor was that the point of including the figures. The numbers are to show that the explorer missions allowed me to boost my journey's payout by about 33%, just for having a couple passenger cabins fitted. The missions supplemented the the real payout, which was the data (regardless of your standards of the value). The point I'm making is that the explorer play style is not concerned with the time the journey takes, it's going to be awhile. Therefore, a metric such as credits/hour really doesn't make sense to apply when considering the payouts on explorer-style missions. It's your prerogative to do, but there's a reason it's not making sense to you.
  • Roybe's Avatar
    Today, 2:02 AM · 39 replies and 366 views.
    Parity is the problem for PVP in this game. If the idea is to keep ships for different purposes near enough to be interesting would seem to hurt one side or the other...and really, both. What you are describing amounts to a diminished capacity for the influence player to satisfy the optimised ganker...or the ganker has to bring down their standard to meet the influence player, neither being a thing a maximizing PVP player would desire. Not seeing this being a viable way forward for the PVP player, who desire to maximize their ship to the desired role they want to play. On the face of it, you would be watering down the game for both players...not something I hear discussed with a lot of happiness by players.
  • Ektope's Avatar
    Today, 1:59 AM · 407 replies and 20282 views.
    It could correlate with park $ income, like if we set the prices higher, less will be bought, lower tourist satisfactory. Or if set prices low, then more might be bought, higher satisfactory among tourist. Otherwise, it's too complex to add pricing for everything in shops.
  • Hooplah's Avatar
    Today, 1:59 AM · 7 replies and 69 views.
    Reply: Having to wait for a pad? Switch modes to solo and you will get a pad straight away. Bad response: "Just switch game modes" is not a valid response. No in-game stuff should force people to log out just to play the game. Or to not sit there staring at a station, bored. Good Response: While switching modes is a solution it would be better if there was a queue system so a player doesn't have to log out. It's all about respecting each pther. Lose that and there is no conversation.
  • zzUrbanSpaceman's Avatar
    Today, 1:58 AM · 231 replies and 52714 views.
    CNBs are dynamic. If you find one that's wrong, let us know so we can update the list. Furthermore 3.0 changed many how CNBs generated so it's likely many in the list are wrong, and I've not had the time to personally go through and re-check all 300+.
  • Numenor1379's Avatar
    Today, 1:58 AM · 72 replies and 2190 views.
    Saud Krugers and Core Dynamics... though my 419m/s, 30.05ly Corvette is a LOT of fun.
  • jasonbarron's Avatar
    Today, 1:58 AM · 2515 replies and 99546 views.
    I guess I missed that. Can you link me to it, please? From the way you said that it sounds not very flattering. I thought that besides differences of opinion on PvP matters we were mostly all right with one another.
  • Phisto Sobanii's Avatar
    Today, 1:55 AM · 2515 replies and 99546 views.
    Riverside. You really, really don't understand what's happened here, do you? You're like the politician that opines about global warming by starting with, 'Now, I'm not not a scientist but...'
  • CMDR Zadian Lichtfrost's Avatar
    Today, 1:55 AM · 251 replies and 7299 views.
    No, the exact opposite would be required - a strict and logical system primarily driven by the BGS without any RNG* and player interaction. The effect of player actions in a large system would simply have not significant impact on the BGS. The smaller the population of a system gets and the larger the player group affecting the BGS in a system becomes the more noticeable the effect of player actions in the system would become. Maybe I should have added "uncontrollable for player groups" to make it more clear what I meant. *) Some random events could be incorporated to simulate unexpected global/galactic events, but the main BGS would be without RNG.
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