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  • Max Factor's Avatar
    Today, 1:29 PM · 3575 replies and 191658 views.
    No you have the same and or more information that you had before when using the tools provided. Of course if you don't use the tools you will have no information, no different to the ADS now. If you don't use it, you are flying around blind like the current way. I am not talking about the information you get after. I am talking the five second honk which I thought was obvious. Does the charge up really give you a sense of anticipation. You are easily pleased it seems. Personally I hate it and have put up with it because there is nothing else in the game apart from paralax which I find even worse. What you just described is gameplay. How good that gameplay is, none of us know as we haven't seen it in action or used it yet.
  • Aashenfox's Avatar
    Today, 1:28 PM · 72 replies and 3249 views.
    The challenger is an excellent ship. It has a very nice combination (in minmaxed resistance hybrid build) of decent biweave (thermal, force block) shield values with 2 force block HD boosters (500ish mj) with exceptional recharge speed (about 50secs, providing a solid heal over time, due to the excellent armor, which can reach almost 44% to all resists, while still having 2 MRPs and leaving two slots for mission gear, or making it EVEN MORE tanky. Basically, a full resistance based hybrid build with an SRV and a disco scanner is a rare thing indeed, I think only the Challenger can pull it off and still do 490 boost and better pitch and roll performance than a Krait. It even has acceptable jump range, about 10% less than a Krait in similar spec. In fact, I'm gonna say it, dun dun DUN! For the way I play the game, the Challenger is a better standalone ship than the Krait on paper. I'll probably build a challenger then decide if I really need both, and sell the one I liek the least. I have feeling IF that turns...
  • cpbtrading's Avatar
    Today, 1:27 PM · 6979 replies and 576664 views.
    Really good NMS youtuber:
  • Hydrino's Avatar
    Today, 1:26 PM · 77 replies and 1336 views.
    This goes back to me stating multiple times FD really should reconsider the DDF. I think they did that to some extent with the Focused Feedback Forums. aka= new expanded DDF. But have they done it for Exploration mechanics enough? Will they do it for the new paid expansion mechanics they are working on? Will they keep hammering away at the old DDF items that are still extant? Etc. Etc. I think FD have course-corrected vs. Seasons 1&2, which they probably had roadmapped out for Console deployment and considerations for which we are not privy. But I hope that is correct and FD aren't falling back into old ways of implementing major headline features like Power Play with zero customer input. For a live game with a much smaller base than the billion-dollar-a-year World of Warcraft machine, this would seem to be more in the lifeblood and DNA of FD and ED.
  • Cmdr Eagleboy's Avatar
    Today, 1:25 PM · 38 replies and 802 views.
    Sure, blame game for chickening out. Sounds very solid argument to me.
  • SubitusNex's Avatar
    Today, 1:25 PM · 24 replies and 668 views.
    Since you're stepping outside of in-character bounds, I'll go ahead and welcome you to Elite Dangerous where factions take systems by players playing the game. Welcome to the fun.
  • Ceekay's Avatar
    Today, 1:23 PM · 6 replies and 127 views.
    Try the "pirate activity detected" ones they have loads of engineered ships all wanted and high payouts, threat level 6 is doable singly at 7 it's probably time to wing up.
  • sleutelbos's Avatar
    Today, 1:23 PM · 6 replies and 127 views.
    Did you use a KWS?
  • Jmanis's Avatar
    Today, 1:22 PM · 6 replies and 127 views.
    Last time I saw it happening was Wing Assassination missions, but yeah, thought it got quashed. If you see it again, probably worth another bug report.
  • Funderbunk's Avatar
    Today, 1:22 PM · 1 replies and 0 views.
    Sell the buildings you start with.
  • Ziljan's Avatar
    Today, 1:21 PM · 3575 replies and 191658 views.
    I agree the new scan mechanic is the first half of discovery, and as such it is equally as important as interactions with the planets themselves. There are so few parts to Exploration. I see no reason have half of it automated. It's not like we're too busy doing something else out there is it?
  • operant's Avatar
    Today, 1:20 PM · 3575 replies and 191658 views.
    Pretty please. I genuinely have missed the answer. But admit to not being predisposed to read 239 pages. Pretty, pretty please
  • Hydrino's Avatar
    Today, 1:20 PM · 3 replies and 53 views.
    Good point. The game is complex. Adding more entities in a certain mode could affect performance. Improvements in persistence driven from individual selection of any given ship or scenario into an individual instance is needed. Meaning that Super-cruise is not that detailed an activity and say we can have 50 ships and USS total at any given time. 50 is a high number but it needs minimal detail. When I interdict or dive into one of those 50 USS then the sim can generate all the detail, the NPC names involved, ships, etc. and those stored to the individual's pilot log that joins that instance (for wings this means multiple commanders would store the encounter data on their local machine). Unfortunately there is simply too much data for FD to store and parse all of it on their servers, at least as I view it. So if a player were to lose their commander's log for any reason it could drastically reset their narrative (in coming updates, if FD hints are to be extrapolated and imagined regarding individual...
  • sleutelbos's Avatar
    Today, 1:19 PM · 22 replies and 764 views.
    Cant say I have noticed the USS and AI to change to be honest, but the darker sides of planets are nice. Still wonky, but better. :P
  • RAIDN's Avatar
    Today, 1:19 PM · 3 replies and 95 views.
    I'd definitely like variety in nebula, On my trip to colonia I thought I'd use nebulas as 'checkpoints' where I'd stop for the day and take in the view but noticed there was nothing special about alot of them since most where those orange looking nebulas or the dark purple ones with there only being a few small system size nebulas that are actually unique looking on the way there.
  • DinoWhisperer's Avatar
    Today, 1:19 PM · 16 replies and 363 views.
    nah... it would ruin the immersion of the game
  • AndrewA's Avatar
    Today, 1:19 PM · 1 replies and 0 views.
    I has question. I had open third island and stuck on start. Negative balance, unable build anything etc. And I not found any tools to transfer money from other island. Can somebody advise how start island. English is not my native language
  • operant's Avatar
    Today, 1:19 PM · 3575 replies and 191658 views.
    Enjoying playing and finding aspects of the game grindy are not mutually exclusive. Whether specific repetitive gameplay is grindy is a personal matter of course. But when you have 'new content' locked behind enforced, and seemingly senseless, repetitive gameplay then I think the grind label is more generally appropriate. Senseless from a fun and game context perspective - perhaps not business metric perspective.
  • Spaceman Si's Avatar
    Today, 1:16 PM · 2 replies and 13 views.
    Makes sense - thanks! Bit of a shame though, I thought it might be the start of a deep-space colonisation ;)
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