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  • vindelanos's Avatar
    Today, 9:08 PM · 103 replies and 1181 views.
    There is more to difficulty than combat!!!
  • Leper Messiah's Avatar
    Today, 9:07 PM · 4 replies and 40 views.
    I always read the negative reviews of products I buy (not just games) and steam isn't going to remove them per se, just remove them from the "calculation" of the final score. The bad reviews are still there to read and make a personal judgement on if the concerns of the reviewer effect me or not. I don't really see what the problem is other than stopping groups of people having too much power with negative reviews.
  • iain666's Avatar
    Today, 9:06 PM · 229 replies and 13189 views.
    Welcome to the club.
  • HunterwithGreenScales's Avatar
    Today, 9:06 PM · 6822 replies and 598085 views.
    CMDR Brown Beard might be on to something in Canonn. His thoughts copy and pasted from Discord: "To the jewel that burns on the brow of the mother of galaxies Mu Andromeda]! To the whisperer in witch-space, the siren of the deepest void Achelous, one of the few Sirens]! The parent's grief, the lover's woe, and the yearning of our vagabond hearts Demeter]. To Raxxla!" As seen from shinrarta. "The centroid is around -77, -3, -13". Thoughts?
  • Deejayeff145's Avatar
    Today, 9:06 PM · 30 replies and 399 views.
    I think it's a nice idea and I can see where this us coming from, but it'll be next to impossible to implement and won't really reflect someone's experience in a given subject. There are certainly people with less hours than me that know a good deal more about combat, for example. It's one cat and zero chickens.
  • babelfisch's Avatar
    Today, 9:06 PM · 645 replies and 23406 views.
    Hahahahahahahahahahahahahahahaha. Hahahahahahaa.
  • picommander's Avatar
    Today, 9:05 PM · 103 replies and 1181 views.
    When it comes to per player difficulty I agree, that never would work in MMOs. But the argument that proper difficulty scaling can't be done in an MMO has be proven wrong for many a long day by a game that everyone knows but I'm not going to mention here as I hate this game and don't want to support it in any way. Though this is something it does really well. The problem for FD might be that they try really hard to distinguish themselves from this game (maybe they hate it too?). I see it in every nook and cranny: You just need to identify what ED is NOT and you get the game I'm not going to call by its name.
  • Old Duck's Avatar
    Today, 9:04 PM · 95 replies and 3811 views.
    Old Duck replied to a thread Update 3.3.1 in Dangerous Discussion
    Discovered Bla-bla-56-1 Belt Cluster 5,952..... Twenty hours later.... Discovered Raxxla!
  • Morbad's Avatar
    Today, 9:04 PM · 103 replies and 1181 views.
    Sports analogies are always poor when talking about something that's not intended to resemble a sport. What I want is what Braben is talking about in link in my signature. Dynamic difficulty levels, based around player skill rather than character action, are as gamist, and as contrary to that original vision, as it gets.
  • vindelanos's Avatar
    Today, 9:02 PM · 406 replies and 10444 views.
    vindelanos replied to a thread [Distant Worlds II Event] Let's see your DW2 photography! in Distant Worlds II
    lol - I thought you were someone else. Disregard.
  • jasonbarron's Avatar
    Today, 9:02 PM · 304 replies and 4260 views.
    As usual the truth is probably somewhere in the middle: Marvel is obviously a meh movie and probably generated meh sales. I really doubt that all of the the ticket sales were fraudulent, but on the other hand I just am not buying the "overwhelming success story" being generated about the movie--it flat out in NOT doing well where I live, a micro city of 30,000+ and a surrounding area of another 30,000 or so, enough of a population to warrant a pretty decent sized theater in a major remodeled arts district. It hasn't had more than 5-10 seats booked on any day for any showing since it debuted. This is an observation from lurking the cinema's website to keep track of seating assignments since it released. That doesn't translate to the producers faking a billion dollars globally or whatever the number is, but it seriously implies that all of the reports about this movie being a runaway success are being tarted up to distort the picture somewhat. It's funny to me seeing the people willing to believe the fraud...
  • NotBiffle's Avatar
    Today, 9:02 PM · 645 replies and 23406 views.
    Hahahahahahahahahahahahahahahaha. Hahahahahahaa.
  • Sysmon's Avatar
    Today, 9:02 PM · 304 replies and 4260 views.
    Issue with Rotten Tomatoes, which came to fore with Captain Marvel, was that people would leave (poor) reviews well before the movie even came out: Here according to the Atlantic. :D S
  • Jukelo's Avatar
    Today, 9:00 PM · 4 replies and 26 views.
    I already fly self-imposed Ironman mode. It's... not much different to regular ED since dying is usually optional.
  • thistle's Avatar
    Today, 8:59 PM · 175 replies and 7061 views.
    Insects are the future. I for one welcome ... etc.
  • Satsuma's Avatar
    Today, 8:58 PM · 406 replies and 10444 views.
    Satsuma replied to a thread [Distant Worlds II Event] Let's see your DW2 photography! in Distant Worlds II
    My first time breaking the 3000 LY line: Systae Free FG-y g12, 3013.81 LY "up". It was like flying over a saucer of milk. Even the Abyss didn't feel this isolated.
  • Brrokk's Avatar
    Today, 8:57 PM · 103 replies and 1181 views.
    The two near-death experiences I wrote about were after I downloaded and read the whole manual, did the training exercises and watched some videos on YouTube. They weren't the only two either. If you're saying this game isn't hard to start in, sorry but I just can't take that seriously. New players are literally the life of the game. You and I aren't valuable to FD because we've already bought the game. (OK, I'm one of those who try to make sure to buy something in the Store each month). New funding for the game mainly comes from more people buying it. If that dries up, our game will go into maintenance or worse. For this reason I wish FD would improve the documentation, put even more effort into training, try to make features of the early game make more sense and make starting areas safer even in Open.
  • Amasaur's Avatar
    Today, 8:56 PM · 3 replies and 86 views.
    Thank you for your suggestions, i would gladly implement subtitles instead of text to speech in my next videos.
  • Leper Messiah's Avatar
    Today, 8:56 PM · 103 replies and 1181 views.
    Indeed, in my system you can have 100%, and I can have 50% or 75% and I will get less rewards for having an easier game then you. That's fair, the fact you don't want the reward doesn't negate me having less reward for less effort. I disagree completely, and this thread proves that you cannot have a global difficulty because: player A...the game is too hard Player B...the game is too easy
  • Orvidius's Avatar
    Today, 8:55 PM · 26 replies and 1095 views.
    Yeah, we'd be looking at some large mass stars, orbited by brown dwarfs, etc. It's certainly possible, but in those cases, I just don't know whether StellarForge takes into account the mass ratios needed for stable lagrange points, and whether it restricts it to planets and not stars. If it does occur in-game, the cases should be fairly rare, just because it would need those kinds of mass ratios. I haven't looked to see what we have in the data for high-ratio systems like that. It might be an interesting thing to look into.
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