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  • Will Flanagan's Avatar
    11/07/2018, 2:53 PM · 333 replies and 39570 views.
    Will Flanagan started a thread Update 3.1.2 in Patch Notes
    Hello everyone, We have just taken the galaxy servers down to deploy the 3.1.2 update. Expected downtime will be roughly 30 minutes. We will let you know on the forums and social media when they are back online. ---------------------------- Fixes and Improvements Fixed a softlock that could occur when dropping in to a Military USS Fixed missing Search and Rescue contact text
  • Paul_Crowther's Avatar
    10/07/2018, 3:05 PM · 186 replies and 11652 views.
    Greetings Commanders, Following the 3.1 update, we have noticed that the credit rewards for Collect Wing Missions were higher than intended. This has had a negative impact on the balance of the in-game economy. As a result of this we will be adjusting the payouts for this mission type to reduce them and bring them in line with the intended rewards. Thanks for your continued feedback and for your understanding. We will continue to look at missions to ensure they are balanced and offer the best experience for the game.
  • WeavingBird1917's Avatar
    13/07/2018, 2:35 PM · 257 replies and 4281 views.
    I've noticed that when players talk about the game getting boring, they usually get accused for 'grinding' the game. I myself haven't made any threads or comments about Elite Dangerous getting boring, but I disagree that the player should be blamed for grinding the game. And to state my view clearly, I do agree that the game gets a little boring after 100 hours, which is about over half a week worth of time. I mean, I was checking out 'games to play while watching something' on Reddit, and one of the most recommended games is Elite Dangerous, and looking at the 'helpful' Steam reviews, a lot of people seem to be talking about the game getting boring. So I don't think that most people who find the game boring do so because they've simply tried grinding it. A lot of people do rightly state that it is a space sim, and there is 'a lot of space', however I also think that it would be more enjoyable if flying required more skills. For example, I play flight sim, truck sim, where you basically just drive or fly...
  • Stealthie's Avatar
    13/07/2018, 12:48 PM · 245 replies and 4117 views.
    Oh dear. So, with the 3.4 Mining Update, FDev have announced that they're committed to the idea of "Specialised ships" for specific roles. This is completely the wrong way to go, IMO, and the antithesis of ED's existing "blaize your own trail" philosophy. I guess any blaizing of trails will now only be done in the ships FDev thinks are appropriate for a given task. Want to go mining in a Beluga? Not any more. Want to go exploring in a Corvette? Sorry.
  • Aaron T's Avatar
    13/07/2018, 4:38 PM · 232 replies and 4853 views.
    Addendum: 1. I do not do 5 minute missions, I fly for 30-45 minutes at a time so I can keep up with my current netflix show, without netflix in my cockpit in VR there is just not enough reason to even keep ED on my PC. 2. Before the update for as long as I have played the game I became allied with a station and loaded a ship 90% of the time on one board. If FD intended the board to be opened one time, then you leave with whatever missions you have found on that one and only board, they would have never created the Beluga, period. Because unless you want to make 30 jumps to 30 different systems, you would never be able to fill it's cabins. So, many of you expect someone to take a mission going up a jump, then have to jump back down two jumps, then a jump to the left, and two jumps back to the right, then make 6 jumps, to a geyser, 3 jumps to a beacon, 4 jumps to a memorial, and then 20k+ jumps to Colonia and another 20k jumps back because that is what was available on the board?
  • Miko's Avatar
    10/07/2018, 6:56 PM · 143 replies and 3988 views.
    I've participated in doing this many many times across both the Xbox and PS4 as it has become a necessary part of engineering and sourcing the rare materials, but when I factor in that the game can be very random, sometimes never spawning the USS that you seek, or the specific materials you're after, you then ask yourself what alternative activities are available. Then it occurs to you that the mission board is equally tedious and random and the traders have a 6/1 ratio on G5's. So if I want to max G5 engineer something I could be looking at needing 10+ mats and data per grade 5 completion. Personally I just want to see FD either sort out the trader ratios or at least incorporate more enjoyable alternatives to obtaining the stuff you need in the game. More consistency with missions and a broader choice of rewards would also be appreciated because when I think about how devoted to this game I am and the sheer amount of time invested, it suddenly makes me wonder how on Earth the players who have much less...
  • Powderpanic's Avatar
    11/07/2018, 5:07 PM · 145 replies and 4033 views.
    In a very recent patch, you said the following Honestly, the in-game economy is so far broken now that it is a step beyond comical. Now, this is not me QQ'ing because I cannot make easy credits. I exploited the hell out of that with the bounty hunting exploit early days and then for lols and Netflix time, the skimmers at Draconis ( 400mil every 20mins, I thank you ). The only people now not flying around in gold-plated Cutters, are the noobs and hardcode RP immersionists.
  • Yamiks's Avatar
    10/07/2018, 3:06 PM · 109 replies and 4020 views.
    < Video removed due to Swearing > ...ok Here's a link if you wish to watch it then : LINK
  • Lucian667's Avatar
    09/07/2018, 10:47 PM · 134 replies and 3433 views.
    I visited a Haz res today and had a nice 1 on 1 with an elite Anaconda, no cops, no wingmen, just the two of us. Early on in the battle I popped his shields and proceeded to melt his power plant down to 0% and of course he just kept on merrily firing away at me like nothing had happened. Then his shields magically came back on-line with zero power and he got his second wind, popping SCB's like candy and proceeding to give me quite a challenge before I finally managed to put him down for good like a zombie in the walking dead. Dear FD, could you please, PRETTY PLEASE allocate one of your hundred staff to fix this obvious, annoying, immersion-breaking bug that everybody has been telling you about? It sucks!
  • Para Handy's Avatar
    12/07/2018, 12:46 PM · 95 replies and 3318 views.
    So they introduce the Krait MkII and everyone goes - Yippee a new ship: I finally get around to trying one out and I end up:
  • sage12's Avatar
    11/07/2018, 5:02 AM · 94 replies and 2473 views.
    Reward Balance is plaguing Elite: Dangerous the most INTRO AND THE TWO TYPES OF ELITE PLAYERS The time you put into Elite does not equal the rewards you receive. Players are only going to play games they feel are worth their time & effort and with a good chunk of the players being adults with jobs, this game can frustrate them the most because Elite can feel like a second job for the fact of the level of time it takes to do/get to do simple things in the game.
  • Erminaz's Avatar
    13/07/2018, 4:46 PM · 104 replies and 2553 views.
    Its what you're looking at for 99% of the game how hard is it to implement and why has it taken soo long? Do they just not care about money or is there some sort of rediculous reason why i have to stare at orange for hours on end? You can buy dlc to change weapon color, paint jobs, even your engine color, but not this?! Im sorry for being disgruntled but when something is soo close to being perfect and leaves such an annoying itch unscratched for soo long its just mean. Its like Rome 2 leaving out family trees for half a decade but this isnt even anywhere near as complicated. Its a color slider. Like WHY?
  • TrailBlazer 143's Avatar
    11/07/2018, 7:54 PM · 83 replies and 1629 views.
    For me, I was on Xbox looking at Games With Gold, and I saw a space game: Elite: Dangerous. I was into the idea of Space Games since No Man's Sky but it hadn't came out yet and it was a Playstation exclusive. I jumped onto the Elite: Dangerous's Hub then started looking at game clips posted by players....... The jumping from star to star, the witch space and the way the stars (especially the white ones) fills up the entire screen, UGH! I told myself, "I have to have this game!" Instant Love right there. Then No Man's Sky launched, and I saw the reviews and watched gameplay and said. "how much is Elite: Dangerous Horizons, again???" :D
  • brianjp's Avatar
    09/07/2018, 12:03 PM · 102 replies and 3141 views.
    What is needed to get from Deadly to Elite in combat? I am at 70% and it usually takes 2 - 2,5 million for 1% advance but the last one took 3.3 million. Is it independent of money and just on elite/deadly kills?
  • Red Fox Four's Avatar
    12/07/2018, 9:31 AM · 79 replies and 2976 views.
    I used these once... or twice... during Gamma or something back in 2014. Are they any use at all? I figured maybe I'll give them a chance... but they seem useless. Except on something like a Viper MK3 while shooting Asps and Clippers or some other huge target surface at point blank range. Does anyone even use them?
  • Hellfire85's Avatar
    Yesterday, 1:41 AM · 85 replies and 2663 views.
    Having recieved intel of some people out for random murder in our region of space, the 44th has decided to increase security in LHS 317 and specifically around Northrop Port. Any ship that does not comply to a random security check will be fired upon. First as a warning, if no response ensues, fire will continue. If fire is returned by the concerned ship or ships, we will proceed to its elimination on the spot! We suggest any ship who does not wish to be engaged to comply to random security checks and openly state their business when entering LHS 317. P.S. yes I know, it's much more RP than most people will agree upon, but well, that's the game :D
  • Shiro Akai's Avatar
    12/07/2018, 8:34 AM · 71 replies and 2196 views.
    Muscle atrophy. Plain and simple, our CMDRs will be physically unable to move in 1g gravity. Most of our time we spend in space, flying between places. Our ships aren't equipped with artificial gravity so all the time we are affected with 0g. Occasional force induced upon our bodies while maneuvering isn't enough to keep our muscle's strength. And I don't see our CMDRs take extra exercise to stay fit. The only source of gravity strong enough is within space stations - which we don't stay long inside. So when hypothetical space legs would arrive it would be doom for all of us. Weak, unable to maintain vertical posture we would break. And then we would die. Horribly.
  • Flash_Baggins's Avatar
    11/07/2018, 11:44 AM · 81 replies and 2500 views.
    After playing this game for over 1000 hours and 3 years I finally decided to buy myself one of the 'Big 3' Called her the 'Eclipse' due to the rather large size. Also Im pretty sure the Cutter doesnt turn, the universe moves around it :p
  • Kenneth Mcgrew's Avatar
    12/07/2018, 11:29 AM · 77 replies and 2097 views.
    Hi Frontier... Its me again I started the Lemon campaign of 3303 i remember it fondly, loud outcries from beta forum folk saying it was a stupid idea.... Campaign here Beta thread here
  • Craps's Avatar
    10/07/2018, 2:08 PM · 87 replies and 2261 views.
    Bought a Guardian FSD and was going to put it on my ship. Went to the Outfitters and nothing. Does this mean I have to go to another station to pick it up. I thought it would be at the outfitter where the Tech Broker is. Where did my FSD go????????????
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