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  • ShadowWolf Kell's Avatar
    Today, 10:10 AM · 1134 replies and 157760 views.
    Need to get more sign ups and double that number. :)
  • OtroLagia's Avatar
    Today, 10:09 AM · 34 replies and 574 views.
    De acuerdo con A, C y D. En B apostillaría que también podrían decir que están sacando un ¿alpha lo llaman? o creando mil naves nuevas o vete tu a saber... Aquí la gente de HelloGames les está metiendo un Zasca en toda regla a otros desarrolladores y sería injusto centrarse en aquellos que odiamos obviando aquellos que amamos. Y que por cierto que aquí, entre nosotros (los lovers, los haters y demás) me voy dando cuenta que NMS acaba incluyendo cosas que se piden a otros juegos y que no acaban de llegar: piernas, planetas atmosféricos, crear tus bases y o granjas, economía, un juego real... como en una de estas futuras actualizaciones hagan que el vuelo de la nave pueda ser más simulación... Que aquí, a la chita callando el Sr. Sam Murray y su equipo están pegando un golpe en la mesa que debería ser un toque de atención severo a vendedores de humos y pinturas...
  • Bob Lighthouse's Avatar
    Today, 10:09 AM · 20 replies and 226 views.
    What is it you do for a living again?
  • CMDR_Cosmicspacehead's Avatar
    Today, 10:08 AM · 2 replies and 5 views.
    I was going to suggest EDDB to help with the commodity search, but yeah, VR is awkward. But isn't there a way to get a picture in picture tab up on VR now, so you can browse the web? (Doesn't fix the typing issue though... Lol)
  • Factabulous's Avatar
    Today, 10:08 AM · 4 replies and 28 views.
    It's also about learned behaviour - if a new player gets their first big ship, jams it in the slot and is helped out then what is the impetus to learn how to do it right? Instead they think 'well, that's an easier way to get out of the starport'. And then the demands start to be allowed to buy the service to guide you out of starports - the undocking computer ;)
  • Cmdr Eagleboy's Avatar
    Today, 10:07 AM · 424 replies and 10838 views.
    What then they should be able to do? Form human pyramid? Space legs will extend on things already in game. But it will also add things that only accessible by legs. On space ships it might be repairing / surveying something / loot / visiting wrecks for specific things to find. On space stations - special missions you can only get if you are skipping official channels. On planets - similar to space stations, access to internals of structures, find something interesting. In a way it will be extension of current activities. But in a way it will be something new.
  • ShadowWolf Kell's Avatar
    Today, 10:07 AM · 190 replies and 7054 views.
    Waiting for that too. In the meantime, my ship's basically done and I've got some room to swap things around if/when something new is added. I do plan to change the DSS to Long Range, just haven't gotten around to it.
  • Ethaidan's Avatar
    Today, 10:04 AM · 240 replies and 12282 views.
    Everytime you write "pew pew", I read "poo poo"... That's all.
  • sollisb's Avatar
    Today, 10:04 AM · 19 replies and 537 views.
    Actually! It's an abysmal system created by clowns. It only shows when you're wanted by the system, which may or may not be the faction that handed you the bounty. Further, it does not always show up as 'wanted' when you j ump into the system. Additionally, prior to jump, it sometimes comes up as 'wanted' in system, but when you jump in, the 'wanted' dissappears. It's buggy, longwinded, and unfit for purpose. It was meant to combat the griefing and give murder hobos a pita. What has it actually done? None of the above, but made it a pita for the average player going about their normal business. But as usual FDev design Mountains when a hill will suffice. And per norm, always make a mess of it. Here's an example; A beluga flies through the grill and hits you a stationary player, and you the stationary player, get a fine!! Seriously? Some FDev designer at FDev thought that made sense? Then to add insult to injury, you are now Anonymous!! at the station you are allied with for all factions,...
  • M00ka's Avatar
    Today, 10:02 AM · 4 replies and 28 views.
    It may just be due to the mentality (or lack of it) from some of our players. If they knew they could wedge themselves into the slot to deny (read mine salt) to any other player, they would do it without hesitation. No fine, no slap on the wrist will worry them, credits are easy to come by, but mining salt, now that would be worth it so some. Damn, ninja'd already, I thought I was quick off the mark lol
  • Para Handy's Avatar
    Today, 10:02 AM · 10 replies and 140 views.
    Para Handy replied to a thread [Gameplay] Ship destroyed on pad in Elite Support
    Look pal - if you have an issue (one which I have never experienced) then you should go to the support site which Brett has linked for you and create a "lost my stuff" support ticket. You give them information on the reporting page which allows support to look at your account and examine what has gone wrong. Support are exceptionally good and very accommodating and if there is an issue they will refund you - they will also let you know what part of your equipment is causing the issue if that is the case. Make sure you create a ticket as you get email relies to that - filing a bug report brings you no feedback. Please stop with the "aggrieved teenager hissy-fit" - people will help you if you seek help. P.S. Support website staff seem far more capable / knowledgeable than some of the newer staff on this forum appear to be. (Sorry, but it is true.)
  • QA-Mitch's Avatar
    Today, 10:02 AM · 1 replies and 28 views.
    QA-Mitch replied to a thread [PC - 1.3.3] No new Isla Sorna unlocks in PC Bug Reports
    Hey Very sorry for the frustration caused by this. We're aware of this issue and currently looking into it. If you could please have a read of this post and send me over the details requested that would be very helpful to this investigation:
  • Max Factor's Avatar
    Today, 10:01 AM · 424 replies and 10838 views.
    Of course it was. The post deserved everything it got. Why would negotiation over mission rewards be a time sink? It only becomes a time sink if you find it tedious. As to allowing FDev to fix stuff that is in game, I don't see anyone asking them not to. As I don't think we will see space legs for another 3 years of so, I am hoping normal missions from the mission board will be fixed in that time. As to the level of complexity, I fail to see why it cannot be added when space legs eventually gets released. Just because it isn't in now, doesn't mean it won't be in the future. Some are, yes, some are not. Depends which ones you read and the ones that you ignore to further your mind set.
  • V'larr's Avatar
    Today, 10:01 AM · 21 replies and 611 views.
    Well, there's a few other useful ones...packhound missiles come to mind. But yeah, powerplay module balance is all over the place. It was pretty whack before Engineers, and then that came along and obfuscated everything for all time, so it's never been addressed.
  • Ethaidan's Avatar
    Today, 10:00 AM · 4 replies and 28 views.
    You've answered your question already - Because People. That long drawn out alternative... how many times in a row, daisy-chained together for lulz by a squad of 'People', on a busy Saturday night at a CG would it take before you jumped onto the forums to demand a return to the current (seemingly harsh, but perfectly functional) system?
  • Tippis's Avatar
    Today, 10:00 AM · 1428 replies and 72756 views.
    Well, let's see… They're optimising first, before having the base level engine stuff finished — in other words, they're wasting time and effort on something that will then be removed and not offer any actual optimisation. They're refactoring the rendering pipeline, twice, which will not offer any optimisation — just interoperability and cleaner code. Their constant refactoring means that they don't have the time left over to refactor anything. They're apparently doing some “work”, which also gets in the way of refactoring and doing the actually needed work. This means: they're working so hard that they can't do the engine plumbing or make any of the optimisations needed to get VR working. But on the bright side, the hard work they put in is useless and must be reworked if/when it is ever finished to the point where they can rework the engine. It means anyone and everyone directing work at CIG is incompetent, and development is moving backwards — until all managers (and probably a fair swath of...
  • Iskariot's Avatar
    Today, 9:59 AM · 4 replies and 28 views.
    I really like that idea. Would be hilarious to have that in the game.
  • CMDR_Cosmicspacehead's Avatar
    Today, 9:59 AM · 341 replies and 5818 views.
    I'd love the ability to reload ammo weapons magazines on the fly. Heck, I'd settle for wasting the remaining clip, assuming we can reload weapons individually. It can be done easily enough from the modules tab, select weapon and have a reload option. Heck, again, that'd open up being able to switch between ammo types, which would be handy realism and fun feature. CMDR Cosmic Spacehead
  • Simon Templar's Avatar
    Today, 9:59 AM · 132 replies and 3606 views.
    Sadly, sometimes a fair question can be seen as an inconvenience by those who want to stir the pot!
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