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  • Bob Lighthouse's Avatar
    Today, 7:31 PM · 63 replies and 922 views.
    Many stations have two factions/economies that determine which trader you will see, depending on their respective influence. If you want to be sure, check who is the controlling faction currently, or use a station with a single type.
  • Synoxys's Avatar
    Today, 7:31 PM · 19 replies and 509 views.
    EDShipyard claims that the damage of the guardian weapons is split 50/50: 50% Absolute and 50% Anti-Xeno for the Plasma Charger and 50% Thermal and 50% Anti-Xeno for the Gauss Cannon. Through testing, I and several others have determined the Plasma Charger and the Gauss Cannon to be severely underperforming with the expectations of damage provided by the in-game stats. The damage numbers produced by tests are seeming to be about half of what they should be doing. This leads me to believe that the Anti-Xeno damage type does no or very little damage to human shields and hull. This table compares the effective damages of the guardian weapons and their human analogues without engineering. The numbers do not account for damage falloff or other damage type resistances.
  • Pepejander's Avatar
    Today, 7:30 PM · 110 replies and 40753 views.
    Hola, pero, vamos a ver, ahora ¿quién aporta toxicidad? El compañero pregunta con ilusión y desconcierto al ver un juego gigantesco y tú le remites a los foros en inglés. Muy grande tu aporte, si señor.
  • ViperSixAlpha's Avatar
    Today, 7:29 PM · 35 replies and 218 views.
    No, thank you! Couldn't remember the correct term, but had to run...
  • Ralph Vargr's Avatar
    Today, 7:29 PM · 0 replies and 0 views.
    I've noticed a connection between the latest update, and all the complaints about botting. I have a speculation: I don't want to be a bore on the subject, but the team at Frontier takes a long time to get things in it's sights. Knowing that an infamous video was available last year demonstrating botting, Frontier probably decided to take the shot, right then. Considering the caliber of the opposition, it was going to be hard to target the bad guys. So, they followed the old military maxim: If you can't hit the offenders, spray down the entire unit. Or, when in doubt, empty the magazine. Group punishment. Because they can't get a tight enough grouping.
  • philngraves's Avatar
    Today, 7:29 PM · 200 replies and 5419 views.
    Only a power balance won't solve the issue of over taxing smaller ships to keep them relevant. Hard capping total shield strength % would trim it up nicely for all ships. Current maximum +% to shield Mj is just under 600% from boosters alone. Cap the entirely at 350% or so and they can open a beta to test from there. Solving the shield issue would allow testing on weapons to progress. HP inflation needs to be resolved first, then weapons. Once you balance the damage reduction vs damage output, you can rein in the power output to promote versatility and customization. Balance isn't about standing on a giant ball... more like balanceing a dozen plates on a stick on your forehead while dancing on a giant ball that is balanced on a fulcrum. If you did get Fdev to drop power concerns first, you would only have to re-balance them later once the outcry about smaller ships being crippled start pouring in. As it stands now, smaller ships, especially with enhanced thrusters, are so power starved that...
  • Cmdr Tel's Avatar
    Today, 7:29 PM · 3 replies and 105 views.
    Cmdr Tel replied to a thread Dolphin The Killer Whale in Ships of Elite
    Any combination of Chaff, drop a heat sink, silent running and boost through them or away, with good shields. ECM works as well, I'm just not a big fan and not fond of giving up that slot. They are a nuisance though. DD5 on the thrusters for sure, heavy duty on the standard armor for no weight penalty to maximize the Dolphins speed and agility , FSD will get you up to 40+Ly. The rest is really up to what you are using it for. Oh and you can engineer light weight for those rails and get a big reduction in heat and power as well as experimental's. I would keep some heatsinks and mats for synth on board as due to bug it will overheat on planet surfaces in tight turns, not to mention their many other uses such as smuggling etc.
  • Falcon_D's Avatar
    Today, 7:28 PM · 178 replies and 3384 views.
    As long as I get to fly my Python or Cobra MkIII Hell yes.
  • conceit's Avatar
    Today, 7:28 PM · 35 replies and 218 views.
    I totally agree here. As said before, crime is a playstyle and needs sort of punishment to become interesting. Bounties and IF add activities to role-playing a pirate. Limiting options as well. But real-time punishments are a serious thing for a game and need careful deployment to not punish a player for playing the game. The concept here: We want to punish a player-character for pirating, not a player for playing.
  • The Latman's Avatar
    Today, 7:27 PM · 4 replies and 56 views.
    The Latman replied to a thread Guardian Sites in Xbox One
    I almost brought my Anaconda but then went with the asp due to her superior jump range (in my case at least!). Parking is a bit awkward on these sites!!
  • CMDR Minion Blob's Avatar
    Today, 7:27 PM · 8 replies and 187 views.
    It took me a while to figure this out and since then I rarely take more than 2 VIP passenger missions at the same time. 1. There is the order in which you take the missions. 2. But then even more important is the order of destinations must be taken within each mission. For example, Passenger 1 wants to go to Systems A->B->C, but Passenger 2 wants to go to B-A-C, you will not be satisfying both Passengers at the same time by scanning Beacon A (if you go there first). In this scenario, Passenger 1 would tell you to go to System B next and that would work for both Passengers, but P2 will still want you to go back to Beacon A again and won't progress the mission any further because it will be out of sequence for him/her/it. This is why I ended up using the Orca--which I like far more than Fat *ss Beluga--because of the ridiculous logistics of compiling the most efficient route plan when ferrying a bunch of VIPs. For the most part, I did not complete the missions any quicker and risked multiple...
  • SergMx's Avatar
    Today, 7:27 PM · 668 replies and 20075 views.
    Он вроде упомянул слова .... таргоиды ... а ВЫ ему двухпоточник суете :(
  • WR3ND's Avatar
    Today, 7:27 PM · 92 replies and 3540 views.
    Ah, very cool. Thanks for sharing. :) Classic. :)
  • R34per's Avatar
    Today, 7:27 PM · 6 replies and 113 views.
    R34per replied to a thread Cutter predator skins. in Xbox One
    What happened to the kit
  • Falcon_D's Avatar
    Today, 7:26 PM · 61 replies and 1461 views.
    And I thought FDev were finally selling new HUD skins. Think I’ll just stick with my chrome cutter.
  • Sweet&Dandy's Avatar
    Today, 7:26 PM · 33 replies and 2017 views.
    just got mine and it seems solid so far. Got through 3 blue ones, so here's hoping the grey doesn't let me down!
  • wakko151's Avatar
    Today, 7:26 PM · 363 replies and 39486 views.
    I am in an anarchy system at a station controlled by an anarchy faction with full services. I have 4 noteriety. I can not use any services except refuel.
  • R34per's Avatar
    Today, 7:26 PM · 4 replies and 56 views.
    R34per replied to a thread Guardian Sites in Xbox One
    The sites are awesome...!! Until you have to land on them, seriously they really wanted to make it bumpy didn't they. Can't bring anything bigger than an Asp
  • fsdraconis's Avatar
    Today, 7:25 PM · 6 replies and 86 views.
    This has in my opinion a greater importance for " Leaving the station. " How many times have you left and been told the way is clear, follow the greens just to have some ship lift up in front of you and try to go through the slot first. This would let you know, no npc will do that again. You will also know if something is coming in.
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