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  • Faybs's Avatar
    Today, 1:00 AM · 14 replies and 440 views.
    If you have an NVidia card (although ATI probably supports this too), enable temporal antialiasing for the ED executable in the nvidia control panel. it makes a very noticeable difference, and it's got no perf impact - it antialiases every other frame slightly differently, so because of human perception the perceived resolution is noticeably higher, even though the actual resolution stays the same.
  • Gdain's Avatar
    Today, 1:00 AM · 40 replies and 1132 views.
    I really like your island setup
  • ilo's Avatar
    Today, 12:59 AM · 30 replies and 570 views.
    They populated the last E3 with it (IP, I mean), so they did with experience.. "we want to give players a unique experience", "we want players to experience", "we created these experiences".. and I'm was just watching the videos thinking.. well, you haven't experienced the ED community!!!! (where everybody except the developers are experienced in everything!)
  • aRJay's Avatar
    Today, 12:59 AM · 5017 replies and 559849 views.
    No it isn't particularly friendly, then again some of the training is set up properly so that when you can carry it out you will be more than good enough for the real galaxy. If you go to the Challenge Scenarios there is one for Docking Practice which just requires you to; 1 Request Docking 2 Fly through the slot at no more than 99. 3 Using your compass and the HUD fly towards your designated pad, without turning round. 4 Deploy landing gear. 5 Fly over your pad keeping the number on the far side of it. 6 Using your thrusters line up so the circle on your radar display of the pad turns blue 7 Descend reasonably firmly until docked, not so fast you bounce.
  • Asp Explorer's Avatar
    Today, 12:58 AM · 72 replies and 3284 views.
    It urm, doesn't quite work like that my dear Faybs. Some of the incoming probes come from different sources - as part of the AWS package. It's a bit like a link length check. Of course it can be mitigated and routed against - but most scrubs don't know what a router is :D
  • Tromador's Avatar
    Today, 12:58 AM · 37 replies and 1108 views.
    You missed my point. I currently play PP in open, but don't get constantly ganked. That's why I'm confused. Just because PP gets forced into Open, how will my situation change? The implication is that lots of PvP players will suddenly drop whatever they currently do and go find PP players to attack. Is this prediction a serious possible reality, or will it essentially be business as usual, with very few player encounters even though I'm flagging a particular faction?
  • Bummer's Avatar
    Today, 12:58 AM · 38 replies and 409 views.
    Bummer replied to a thread Docking Computers.... in PlayStation 4
    Allow me to add my suggestions to what Bob Lighthouse has posted, which is, by the way, the single most useful post I've ever seen on here. I found where he had posted a version of that in another thread and link to it often when discussing getting out of the station in Anacondas and other large ships. But mostly Anacondas. While on the pad use the camera mode to see how many landing pads are lit up. That will tell you when it's clear to go without being rushed, run over, or running over someone else. Once it's clear launch and simply go up until the mailslot looks relatively evenly aligned. As you move forward keep an eye on that station pip on the radar. The stick should go away as you get closer. If it does not, adjust up and down until there is no stick as Bob has illustrated. Go through the slot at reasonable speed - 80 or so, maybe even in the 90s. Slower and the tail end of the ship will get hung up as the slot rotates. On the larger ships I also rotate a bit of clockwise as I'm about halfway out...
  • h347h's Avatar
    Today, 12:57 AM · 116 replies and 4057 views.
    Nope not kidding, isn't my view, but people feel that way now.
  • Old Duck's Avatar
    Today, 12:57 AM · 33 replies and 387 views.
    I would just like to point out that most GOTY nominations on consoles in recent years are either single-player or have a very strong single-player campaign / story mode, where other studios have or are getting serious heat for omitting a single-player campaign. The obvious exception is Fortnite, which has been flipping the gaming world upside-down lately, but even with Fortnite's success, games like the most recent GoW continue to do exceptionally well. BTW, one of my favorite multiplayer games of all time was MAG, back in the days of PS3. Anyone remember that game? It was never as popular as Battlefield or COD, but man it was epic fun IMO.
  • Finius's Avatar
    Today, 12:56 AM · 9 replies and 209 views.
    Does anyone know if dinosaurs age whilst theyíre in the Hammond lab? I tend to breed up my social group, then Iíll breed one of each type of dinosaur thatís in a paddock and leave it in the creation lab so as soon as one does die I can release another within a minute or so. So far I havenít noticed those that I leave waiting aging, but I canít say as Iíve checked!
  • Faybs's Avatar
    Today, 12:55 AM · 116 replies and 4057 views.
  • Avi0013's Avatar
    Today, 12:54 AM · 2630 replies and 433026 views.
    F:\Elite\TD>trade import -P eddblink -O clean NOTE: Rebuilding cache file: this may take a few moments. NOTE: Missing "F:\Elite\TD\data\TradeDangerous.prices" file - no price data. NOTE: Processing Upgrades: Start time = 2018-06-17 19:18:43.823913 NOTE: Finished processing Upgrades. End time = 2018-06-17 19:18:43.831891 NOTE: Downloading file: 'index.json'. NOTE: Requesting https://raw.githubusercontent.com/EDCD/coriolis-data/master/dist/index.json NOTE: Downloaded 0.7MB of gziped data 10.7MB/s NOTE: Processing Ships: Start time = 2018-06-17 19:18:44.102674 NOTE: Finished processing Ships. End time = 2018-06-17 19:18:44.109655
  • L M P's Avatar
    Today, 12:52 AM · 5 replies and 141 views.
    I tried incendiary rounds in overcharged, long range, large magazine and rapid fire and the only thing that keeps them cool enough is efficient weapon. Power draw with multi-cannons is pretty low anyway so that's not really the issue.
  • Harlon Nayl 101's Avatar
    Today, 12:52 AM · 0 replies and 4 views.
    Hi! Any ideas on when or if at all the xbox one version of the game eill be able to contribute to the galactic mapping project? 8 feel as though we are a large community with little or no input to the grand scale of the game and it's disappointing to say the least....the GMP (galactic mapping project) is endorsed by frontier developments and as of yet the whole xbox one community can not seem to contribute... This applies to a number of really useful sites online... We have basically been left out of the equation completely. Many many players traverse the system and find new and interesting objects all the time, none of which are recorded due to lack of support in that area. Oh I know the systems get "found" and logged however for those trying to assist with community programs like the GMP we have nothing..
  • Limoncello Lizard's Avatar
    Today, 12:51 AM · 16 replies and 351 views.
    You can get around some of the maneuverability issues with a Type-7 by fitting a class-5 prospector. One thing in the Type-7's favour is it has the best yaw of any ship in the game. And when you are firing prospectors while waiting for your limpets to return, yaw is good, as the limpets don't have to change their return path.
  • LemonyNebula's Avatar
    Today, 12:51 AM · 33 replies and 1407 views.
    If you have issues with Grand Theft Auto V I am sure Rockstar would be happy to help if you go to their Forums. These are the forums for the game Jurassic World: Evolution
  • RymdLazer's Avatar
    Today, 12:49 AM · 27 replies and 805 views.
    Really enjoyed the report while hauling passengers. Good stuff!
  • M00ka's Avatar
    Today, 12:49 AM · 9 replies and 224 views.
    Interesting idea from the OP but the logistics and methodology would be umm 'interesting'. The result couldn't be just a snapshot of users at a specific time, i.e. London time simply because the players in the rest of the world could be offline due to time zone differences. Same as which day, usage on a London Saturday night could be different for those that Sunday morning (Australia time for instance). Maybe if FD took the usage over a one week period. Now to the second part of the OP's request, which mode is more populated. Do FD just report on each time someone logs in as Solo, PG or Open? How does mode switching skew those numbers? Would there have to be a qualifier that the usage wouldn't count unless the player remained in that mode for 'x' amount of minutes before being counted? In the end though, this is all a pointless exercise. Even if FD published figures, there are those here who would immediately call the figures bogus, or use the information in a way that a creative accountant...
  • Kurama 1100's Avatar
    Today, 12:48 AM · 48 replies and 1699 views.
    In vanilla KSP you probably would need 3 probes at most if you want to make them specialized and all of them can be in the same polar orbit but at different heights which is very easy to do with a Hoffman Transfer.
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