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  • Stealthie's Avatar
    Today, 6:31 PM · 41 replies and 1278 views.
    A fair point. Thing is, they're fairly straightforward so they don't cause much confusion. They require power, they take up a slot and they increase your shield power by a set amount. Only "iffy" thing about them is that, apparently, they prevent your shield from coming back on line when you do a re-boot. Not sure if that's correct or not and I wonder if disabling the GSB before doing a re-boot prevents that happening. Might actually test that out in a minute....
  • bitstorm's Avatar
    Today, 6:31 PM · 8 replies and 142 views.
    I don't think there's much in the way of looking. It's all just hypotheticals, theorycrafting and tinfoil hatting driven based on DB saying "what a silly question, of course" when asked "Does Raxxla exists".
  • SWAT Strachan's Avatar
    Today, 6:30 PM · 818 replies and 49141 views.
    It's more a matter of patience and just following the 'goid around with the external camera until it stops moving, then (really) quickly lining up the shot.
  • cpbtrading's Avatar
    Today, 6:30 PM · 5604 replies and 513224 views.
    The universe will be reset as before, but your save games carry on. They have said 4 players at release, which I feel is quite sensible, I would imagine they need to run that for a while just to see how the game copes. Later they may change that, mainly because they do listen to the community, they may not say much, but a lot of what 'Next' is, is what we the community have asked for. Some people asked for a sort of MMO type MP, that isn't going to happen, the vast majority of the community just want a small MP, but more than 4 really. But lets wait and see. From the leaked footage I've seen, the game is very different indeed, so HG are to be applauded for the work they've done on the game. When you think of other games two years back and how they have progressed.. Few compare to NMS, its come on leaps and bounds and is going even further, which is great.
  • Orvidius's Avatar
    Today, 6:29 PM · 8 replies and 142 views.
    I probably would only be mildly embarrassed, and then shrug it off with a laugh. Like, "Who has time to actually look at their discoveries! Seriously." ;) :D
  • Cheese Helmet's Avatar
    Today, 6:29 PM · 2 replies and 9 views.
    Nothing wrong with overkill. Besides theres limiting factors like power draw, heat, etc
  • Scoob's Avatar
    Today, 6:27 PM · 41 replies and 1278 views.
    Not quite sure what you're getting at but I do play the game. I largely ignored Engineering when it was introduced, and had a little dabble but that was it. I got back into the game early last year, so did a little mild (G3 or 4) engineering on a couple of modules on a couple of my ships, nothing extreme. I spent most of my time in an Imperial Eagle, an Asp Explorer or a Type 7 back then, progressing on to a Python eventually. I was pretty content getting the gains a single G3 roll gave me on items like Power Plant, Distributor, etc. I went a little further with a couple a G5 FSD's, but no god rolls by any means. I was happy doing this. Fast forward to the Engineering changes...well, I wasn't really playing much at the time so it's only the past couple of weeks I've been tinkering with the new system. I had lots of legacy modules (I still do) that were mediocre rolls and thought it was time to try to get some more out of my ships...by playing the game. So, I started doing missions for the Material...
  • shadowhand's Avatar
    Today, 6:26 PM · 3 replies and 58 views.
    shadowhand replied to a thread Type-10 Defender Good PvE Weapon loadout? in Ships of Elite
    I'm using 4 Large gimbaled Cannons with Grade 5 Long Range mods and High Yield shells. Coupled with 3 gimbaled Efficient grade 5 Medium Beam lasers, and 2 small pulse turrets. It won't always have a firing solution for all 4 cannons at the same time, but it hits like a tons of bricks anyway. Takes out NPC Anacondas, other Type-10's, Federal Corvettes (Npcs, typically assassination targets.), and all the assorted small ships. I presume it'd do well against Cutters too, but I've never taken it into a CZ yet.
  • Lightspeed's Avatar
    Today, 6:26 PM · 12 replies and 131 views.
    On the other hand, you could look at it and say that the game provided you with a solution to your problem. You stripped your Python and equipped a Krait. What would you prefer? Find Krait, equip with all modules easily, fly off ....... and then complain how shallow the game is? The game made you use your brain ... to outsmart the problem and find a way around it. I'd say that's pretty good and a couple of hours well spent.
  • Lestat's Avatar
    Today, 6:25 PM · 2 replies and 9 views.
    I think it fine the way it is. I think some of those weapons could be overkill.
  • Ziggy Stardust's Avatar
    Today, 6:25 PM · 4 replies and 214 views.
    Hi! :)
  • Urbanski101's Avatar
    Today, 6:24 PM · 44 replies and 1000 views.
    Can anyone provide a link to a post/page where FDev explain in detail the'new' C&P system please, including how faction jurisdictions work seeing as that seems to be new information to many on here. Thanks
  • Chancer's Avatar
    Today, 6:24 PM · 7 replies and 136 views.
    Chancer replied to a thread Lakon Type-9 Heavy This flying coffin needs an overhaul and boost in Ships of Elite
    Oh boy this is getting off topic but I agree. Ships should be functional without engineering. They literally just tossed engineers into the game and the game balanced was utterly destroyed, and still is. PVE is still the same joke it was in 2.0 and prior because we've come full circle. The enemies are complete to fly against unengineered because they ignore any and all incoming damage in favor of damaging you, even if it means death. Until you get full engineering, then you can just ignore them and laugh and just sit still and hold down the trigger because of the terrible scaling of engineering. The T9 is a terrible ship for anything but hauling and maybe mining. I've used one before I engineered it, and for a ship designed for a "dangerous" world, there's no reason this thing should exist. FDev literally designed trade ships to be useless when logically, every ship should be at least heavily armed and armored to deter any would be pirates. FDev's hilariously bad design comes into play because...
  • Ziggy Stardust's Avatar
    Today, 6:23 PM · 139 replies and 3761 views.
    Awww. You think you're doing terrorism. That's so cute So, which in game political cause are you going to make up on the spot when I ask you which political cause you're dealing that terror out for? And be careful now, salt mining is out of game. So that's not RPing.
  • Ozric's Avatar
    Today, 6:23 PM · 117 replies and 2644 views.
    For my route I basically took the easier option each time and so went for an Outpost if it was available, as the first one had to be a planetary landing I went for Kayan as although it was a longer distance in Ly the SC distance was considerably shorter. But man was that planet a to land on, I messed up quite a few runs there from trying to come in too fast. So the actual route was: Kayan HR286 Daga Tri Tiriku Polaris Australis RBS 1843 Katuci
  • Alec Turner's Avatar
    Today, 6:23 PM · 19 replies and 308 views.
    In my defence none of the gameplay guides are my own (If I did maintain a beginners mining or trading guide then I'd certainly add a quick note about cargo dumping). Sorry about your loss ... don't feel too bad, we've all learned lessons the hard way! :) Oh I love a good manual ... only wish the game came with a nice printed copy (although mine would be 3yrs out of date by now).
  • Direwolf193's Avatar
    Today, 6:23 PM · 2249 replies and 147722 views.
    we Recently learned some Dino’s like Rex lived in family groups that should be incorporated in the game
  • henry1491's Avatar
    Today, 6:23 PM · 5604 replies and 513224 views.
    I picked up FC5 just now in the Ubisoft sale - overall I'm impressed, except for the cut scenes that seem very weak in comparison to FC4, and the on-rails missions that I've never been fond of. Otherwise, everything is pretty good, the environment is stunning to inhabit, even the flight model whilst simplistic is good enough. I really wish NMS's flight model felt more visceral, involving and much less arcadey. Along with the sound this is one area that FDev have absolutely nailed.
  • WR3ND's Avatar
    Today, 6:23 PM · 15 replies and 264 views.
    WR3ND replied to a thread A nice surprise ... in Exploration
    Always nice to see interesting systems like this. Finding these occasional diamonds in the rough are one of the more compelling aspects of exploration such as it is in the game. Cheers.
  • fitzsteve's Avatar
    Today, 6:22 PM · 1 replies and 0 views.
    It's probably just really easy to influence the background sim now you have inf++++++++++++++++ missions just like it's really easy to rep up.
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