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  • comdr0303's Avatar
    Today, 7:26 PM · 7 replies and 94 views.
    Thanks everybody for responding ! I sometimes forget that there are people that have to do without fiber, as i always had it...
  • bitstorm's Avatar
    Today, 7:25 PM · 212 replies and 5211 views.
    Wow I didn't realise, I take all my criticism back! You mean instead of delivering the item, I can actually go off and have an adventure using my imagination! And because of this the sky's the limit as regards fun with this awesome game design. What I gather from that is that no game designer ever implemented a boring game mechanic in the history of games. Because let's be honest your argument applies to every single game mechanic created in every game ever made.
  • Siobhan's Avatar
    Today, 7:25 PM · 1778 replies and 29647 views.
    Here's a thought... Increase the timer, maybe even to 60-100s, but not front the last time the ship took damage, but from the last time they fired. Keeping it at 15s or even lower if they never returned fire at all. That way, people with zero interest in PvP get out quicker, while people who try to log when they find they are losing will have to tough it out.
  • CaptainCaboose's Avatar
    Today, 7:25 PM · 11 replies and 97 views.
    I get why Synthesis needed to happen, kind of, specifically for explorers/miners and as a QoL thing, and why they made it so anybody can magically synthesize anything, sure. But 99% of combat operations take place within jump-range of stations, I think they could take away ammo synth for kinetics and just utilize my idea instead. Less lore-breaking.
  • Caldric's Avatar
    Today, 7:24 PM · 11 replies and 97 views.
    Ammo has to be in some kind of magazine so you eject the empty one into space and the module rams the new one home and reloads.
  • Agony_Aunt's Avatar
    Today, 7:24 PM · 79 replies and 1260 views.
    Can you go into details how you think this would work? Or if you have covered it already in a previous post, can you point me to it? For PP at least, it would add to the area you need to control, and presumably in a direction away from existing colonized areas, meaning further from your capital, meaning harder to maintain, and PP is already a game where you have to run harder to stay in the same place the more you expand. For the BGS... well, if you are set up out on the edge, perhaps, but then, i don't think there is much competition for systems out on the edge anyway. How could it be blocked? And why would anyone want to block it. So, you're looking to colonize a system out on the edge of a bubble. Why would anyone care? Go right ahead, be my guest.
  • Nirok's Avatar
    Today, 7:23 PM · 1800 replies and 102917 views.
    Nirok replied to a thread Star Citizen in Otros Temas
    Yo me pregunto lo mismo, que malabares marketineros van a hacer en la Citizencon para no decepcionar a medio mundo, supongo que esta vez pasaran a contenido 100% pregrabado y nada en vivo, más que nada por lo de Hurston, no tanto por el OCS que creo que era algo que no se iba a destacar visualmente en la feria.
  • Blik's Avatar
    Today, 7:23 PM · 2364 replies and 94413 views.
    Вы ведь понимаете, что я как раз на это и рассчитывал?) Огромное спасибо за столь конкретный и обстоятельный гайд. Уже не первый, который я аккуратно сохраняю в текстовом файле, дабы не разыскивать, в случае чего)
  • Jacques d'Orleans's Avatar
    Today, 7:23 PM · 4968 replies and 266868 views.
    Guess what? I know that, but still I have that strange gut feeling that this might be the last Citcon.
  • Commander Danicus's Avatar
    Today, 7:23 PM · 212 replies and 5211 views.
    Nailed it.^
  • Bob Lighthouse's Avatar
    Today, 7:22 PM · 1778 replies and 29647 views.
    Let me get this straight. You clearly know nothing about the topic, and you are arguing with people who do? That is pretty funny!
  • Caldric's Avatar
    Today, 7:21 PM · 11 replies and 97 views.
    Yet we can magically pull out our wizard wand and create ammo from nothing? But having a module that reloads the ammo is a no go?
  • Ceekay's Avatar
    Today, 7:21 PM · 1 replies and 12 views.
    Ceekay replied to a thread Viper Mk III Need Help fixing build in Ships of Elite
    Try this build although you'll have to choose between SCBs or boosters, also heat will be a problem I suspect even with engineering http://www.edshipyard.com/new/#/L=CM0H4C0S1,KKUG3G4AxhXCthXIxCpMypDKKUG3G4AxhXCthXIxCpMypDKYiG7G40upD8qpDT000r900KYiG7G40upD8qpDT000r900,CzY0Cjw0,9p3G5H44v7iAkPcEkPcIkPcA5UG3H40sPc50pD8phXEphXAL6G5H56qpD8phXEq00GwPcKypDAakG5Ha0upD6qpD8qpDGyPcApG0B3_G3IcIkPcKxCpQkPcSxCpYkPcaxCpBK40BX_0,13q0,7PyG9H34wPcasPcgy007fOG50b6sPc8u00Ev7iOoPcUthXmpT0nE1
  • WR3ND's Avatar
    Today, 7:20 PM · 3362 replies and 183646 views.
    As you see it. Obviously a not insignificant number of other people commenting here from veterans and newbies alike don't have quite the same perspective. I don't see it as a binary issue the way some here seem to.
  • stolemyname's Avatar
    Today, 7:20 PM · 1 replies and 50 views.
    stolemyname replied to a thread Dinosaurs Hunting fixes in Ideas & Feature Requests
    5 star idea/feedback.
  • Max Factor's Avatar
    Today, 7:20 PM · 3362 replies and 183646 views.
    So gameplay is just wasting time now. Maybe we should just teleport to stations instead of fly there as that is just wasting time. Ere no I'm not as there is no gameplay to the 5 second honk. No because it adds gameplay which maybe rewarding to use and could be fun to play. So no it does not stink of busywork unless you call all.gameplay busywork, then we might as well uninstall all games as all games are just pointless busywork.
  • Misty_Dark's Avatar
    Today, 7:20 PM · 4 replies and 72 views.
    I am so curious how to see the choice how it will look with these controllers gamepad mouse+keyboard
  • Caldric's Avatar
    Today, 7:19 PM · 1778 replies and 29647 views.
    Combat logging. Of course it is ok that is why there is a countdown duh. Just wanted to make sure we kept this dead horse alive.
  • Avago Earo's Avatar
    Today, 7:19 PM · 17 replies and 189 views.
    Will this comment make it onto page 3? No.
  • Autoculto's Avatar
    Today, 7:18 PM · 11 replies and 97 views.
    Some of these weapons are twice the size of a family car. How small do you think the rounds are ? Modern day battle tanks only carry around 40 rounds of main ammo. I don't feel the problem is related to cargo capacity though. Unless a major overhaul and conversion was done to the internals there would be no way to feed the ammo from the cargo hold to the weapons. From an engineering perspective I feel that a lot of the weapon placements would not benefit from such a large alteration without drastically reducing the structural integrity of the vessel and vessel wide decompression if the hull was breached.
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