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  • the source 0179's Avatar
    Today, 3:49 AM · 31 replies and 381 views.
    Thats the thing. I like the thought of a second account and possibly being able to start from the beginning and have one account in the bubble and one out it the black but I cant bring myself to do it because 1. I dont have enough time to play 1 account enough specially 2. 2. I've been with my character and built him up for 3 or 4 years. Its his/my story. Having a second account to me seems like taking away that development and just makes it seem like any other game that you make multiple play throughs to play differently or change your decisions. Just not for me. I'd prefer that my pilot/character could pay for a passenger ticket to and from colonia similar to how some people live and have a house in one country or place for the summer and go to live and have a house in another country or place during the winter. Just like we hop in a plane to go there rather than taking your own car or boat.
  • Bob Lighthouse's Avatar
    Today, 3:48 AM · 1 replies and 6 views.
    I've been using http://www.edshipyard.com/new/ I noticed https://coriolis.edcd.io/ has been updated too, but haven't really looked to see how complete it is yet.
  • The only Ichi's Avatar
    Today, 3:48 AM · 118 replies and 3260 views.
    Nice I grew up in Detroit as well. Like the idea. Should have given them the number from the team but still nice idea.
  • Esso's Avatar
    Today, 3:47 AM · 99 replies and 3350 views.
    Your reading skills need work. You are obviously missing the point. Tried to be all snarky but landed flat on your proverbial face. Better luck next time. P.S. Good luck alt-tabbing on PS4 and Xbox One. Good luck alt-tabbing in VR.
  • DrNegative's Avatar
    Today, 3:46 AM · 430 replies and 22075 views.
    -Sandbox mode (Elephant in the room for a game of this nature} -Large island options to build a large scale park within the sandbox. -Options for a classic 1993 JP style park skins/vehicles/design -Weather issues/Power outages for challenge -I want to drive around my park during/after construction, ground level in a jeep for example to take in the scale
  • Mole HD's Avatar
    Today, 3:44 AM · 125 replies and 2357 views.
    Just a thought... if FDev had offered the choice of a paint creator studio for ships or the current pin the tail on the donkey Holo-Me... which one would you chose? As good as the avatar editor is, it's a use once and never again tool.. I know my choice Thinking further... I don't know how many flying phalluses I could actually stomach at a CG before killing something
  • DrDark's Avatar
    Today, 3:42 AM · 293 replies and 26021 views.
    DrDark replied to a thread ANNOUNCEMENT Design A Holo-Screen Advert in Dangerous Discussion
    @Will Flanagan I would like to know if the team thought about 'sell' those spaces, seriously, I always thought that some trademarks (maybe hardware trademarks) would be interested on such thing , just curiosity anyway.
  • ChongoBongoMongo's Avatar
    Today, 3:42 AM · 151 replies and 3128 views.
    Anyone who is used to competitive pvp knows that when they offer advice here they'll be met with a swell of misinformation. This forum model has no means of filtering subject matter expertise. Many give up. Every guy with a new python can get on here and excitedly give advice on his experiences, and you have no idea how to differentiate because there's no tangible measure other than forum rankings, which mean absolutely nothing in combat wherewithal. I was about to say it's not that complicated, but it is quite so - huh - influx of ignorance + excitement added to... ha... don't want to put the equation together. It's dead on arrival on these forums. It's entirely structure. This forum structure is so inefficient, with so much labor required to discern accuracy, that it almost seems a manner of gameplay. They should just randomize answers to a high grade USS equivalent and you can click refresh on your browser.
  • Ralron's Avatar
    Today, 3:33 AM · 32 replies and 345 views.
    Ralron replied to a thread That's Impossible! in PvP
    Have a friend.. join a crew .. make millions in a few hours = A rated Vulture... Spend rest of time on engineers = 100% possible. A rated vulture for pvp is 28-30Million... not that much .. i can make that in 1hour or less easy with no exploits. engineering shields , Shield booster and weapons and next thing you know hes killing CMDRS.. 60hours? 100% possible. . but as other said , probably a veteran player on a new account OR a naturally skilled pilot with friends helping him with everything from game mechanics to farming Materials for engineer unlocks.
  • Tigir's Avatar
    Today, 3:33 AM · 1173 replies and 65020 views.
    So true!
  • DrDark's Avatar
    Today, 3:28 AM · 1802 replies and 165300 views.
    Esos quizás, los tierra-like lo dudo bastane.
  • Leadfoot's Avatar
    Today, 3:24 AM · 125 replies and 2357 views.
    Beautiful. I'd actually buy ships I don't need or wouldn't use just to use with these paint jobs. BTW, I also like the placement of some of the wording / ID locations on them better than the current default locations. In case I missed it on one of the 9 pages in this thread, what do we need to do in order to get Frontier to buy these and get them in the store?
  • DrDark's Avatar
    Today, 3:23 AM · 32 replies and 345 views.
    DrDark replied to a thread That's Impossible! in PvP
    A random player maybe no, but if you have the goal of make credits over anything else, even if is the first time you play, you can just follow some tutorials from youtube & done :)
  • Warm Considering's Avatar
    Today, 3:23 AM · 592 replies and 6908 views.
    You know, people make these threads and they all end up rehashing the same crap. Here's the bottom line: If something must be incentivized, it's probably not very fun to begin with. People don't choose to fight. If given a choice, people choose conflict avoidance, and this game gives people that choice and the answer is clear. As much as it pains me to say this being the socialist that I am, this game makes a strong case for radical individual freedom and anarchy being forces for peace, because conflict is not rational. The argument then is players must be given something to fight for. Huh? All things being equal it's obvious most players would rather just carry on about their business. I would really like people to dig in and analyze that argument being made here, that there must be incentive for people to play in Open and engage in PvP. Why must it be necessary to incentivize something? Is that something not good enough to stand on its own merits? No? Then it's a bad idea. Why must boxers be paid so...
  • GJ51's Avatar
    Today, 3:21 AM · 6 replies and 118 views.
    GJ51 replied to a thread Power vs Distributor Draw in Engineers
    Should this thread be in Engineers or Power Play?
  • Numenor1379's Avatar
    Today, 3:20 AM · 52 replies and 1060 views.
    Numenor1379 replied to a thread Meta Discussion DBX vs Conda explorer in Ships of Elite
    Nope, the final jump is a neutron boost into the cluster of 219ly. Even 3.0 maxed FSDs, plus the Guardian FSD, with Lv3 jumponium will fall short (that should max at about 160ly). There is no neutron star in the cluster to use to get out. Agreed... except when you have a specific silly build that requires more power (G2 overcharged 4A to be exact). =D
  • BongoBaggins's Avatar
    Today, 3:18 AM · 32 replies and 345 views.
    BongoBaggins replied to a thread That's Impossible! in PvP
    A new player after 60 hours, no. An experienced player starting from scratch to 60 hours, yes.
  • Nero Tacitus's Avatar
    Today, 3:18 AM · 6 replies and 118 views.
    It's a reasonable point, it's logical to expect "mounting power" and "firing power" to be the same thing when they come from the same source. I can only offer two explanations: A) For high powered weapons (Railguns, PAs, Lasers etc), while the power source may be sufficient to prime the weapon, it's unlikely to continuously produce the necessary power to actually discharge the weapon. To counter this, you'd use capacitors to build up and store the necessary charge; this also ensures the power supplied to the platform is reliable, stable and isolated. This setup is pretty common today; lasers, radar, particle accelerators etc. If ED ships follow the same design, it would explain the different power metrics. Flow Control lowers the idle power needed to boot/maintain the basic system(s), but doesn't really alter the massive power needed from the capacitors to discharge the weapon. Tuning your engine may increase its fuel efficiency, but that doesn't mean you can put a smaller battery in to start it. B)...
  • Enexemander's Avatar
    Today, 3:15 AM · 77 replies and 1666 views.
    I have to agree with the OP. Payouts for combat just don't compare. Luckily I do enjoy the odd bit of exploring, trading, smuggling and mining, but if I didn't like any of that I'd probably be pretty broke (compared to where I am now). IMO, massacre missions felt about right when you could stack 3 or so. My advice to FDev would be to look at least multiplying massacre mission payouts x3 and just cut the 90+ ship kill requirements and make the bites much smaller.
  • Mr_Foxhound's Avatar
    Today, 3:14 AM · 124 replies and 3671 views.
    is it payed per comment or is it a monthly thing
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