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  • Yarlam's Avatar
    Today, 11:06 PM · 185 replies and 24786 views.
    Teraz tylko czekac az bedzie po polsku
  • Marc_Hicks's Avatar
    Today, 11:06 PM · 71 replies and 1224 views.
    Hmm, I have no strong feelings about the blue circle, either way. What would be your suggestion for a replacement-assuming that we don't get an "x marks the spot" approach to PoI's?
  • CMDR_Cosmicspacehead's Avatar
    Today, 11:05 PM · 162 replies and 2163 views.
    I got so fed up of hearing my old neighbour constantly talking on loudspeaker, on her front door, directly below our bedroom window, almost all night, that I started googling how to make a cell phone jammer. :D
  • Un1k0rn's Avatar
    Today, 11:05 PM · 3 replies and 27 views.
    Give me a few minutes. I'm going to look it up so I can compare to my vanilla Xbox. :)
  • jonesskill's Avatar
    Today, 11:05 PM · 1247 replies and 52307 views.
    Again, so what is the purpose of BELUGA or ORCA? If every passenger need to go to another destination, why people should use a ORCA?beluga with more space than a dolphin? I'ts not better just Pick one, delivery, pick another in the another station - and so on? They are limiting people, like if you have a BUS and are limited to make trips with the same ammount of passengers than a TAXI.
  • graeme.firth's Avatar
    Today, 11:04 PM · 0 replies and 0 views.
    I've engineered to death my Chieftain, according to the best advice I can find. On my third attempt at soloing a Cyclops, I got two hearts destroyed and the third down to 40%. Must be doing something right. I noticed the Thargoid and Thargons got entirely more aggressive at this point and spawned Thargons more often - is this usual behaviour?? I bugged out when I failed to avoid a Thargon suicide run and was knocked to 24% hull. I'm using 2x Large Guardian Plasma Chargers and 2 x Small Gauss Cannons plus the obligatory flak cannon.
  • CMDR_Cosmicspacehead's Avatar
    Today, 11:03 PM · 162 replies and 2163 views.
  • M00ka's Avatar
    Today, 11:03 PM · 4 replies and 50 views.
    I don't have that problem of knowing where the mission originated simply because i use a very old school system. I jot down the mission details on a notepad, yep how archaic of me but it works, and works every time. As I tend to stack missions, my trusty notepad is able to record as many missions as I take, even those that I see mid mission to take after I complete the current set of missions. Much easier to refer to than having to click back to the left hand panel, much easier to group the originator and destination locations.
  • Marc_Hicks's Avatar
    Today, 11:02 PM · 71 replies and 1224 views.
    Hang on, that was actually what I meant in the original post. I didn't mean a search radius where you didn't know where that radius ended. I meant that, after the probe scan, you will be shown various "search zones", of varying sizes, on both your HUD & the holographic image in your system map, within which the PoI is located. This mechanic, IMHO, should also be applied to larger, transient PoI's too (like shipwrecks & PG settlements). BTW, Zarking, sorry about my earlier post. I should have read your follow-up post before responding to Mengy. It does sound like we are on the same page. No more bouncy indicator :p.
  • Max Factor's Avatar
    Today, 11:02 PM · 462 replies and 6315 views.
    If I was you, I would go for something like this: While its raw shields are worse they will last longer due to better resistances and the will recover and recharge much much quicker. No point in putting bi-weave on your ship and then pepper them with more shield strength. It destroys the advantage they had in the first place which is quick re-charging, better off putting normal A rated shields on instead. Here it is with normal shields: I would go for a different weapons set up myself, but that is down to personal preference and what works for you. Always try to get your FSD engineered first. In my view it is the most important one as it gets you around faster, you can then engineer you ship faster as well with the boosted jump range.
  • NewBlacksmurf's Avatar
    Today, 11:02 PM · 0 replies and 0 views.
    While the team has decided to change the mission board and its server, perhaps theres an opportunity here. People like their pilots and also seem open to walking about their ship due to using cameras to see this and that. -Suggestion- Please unbind the pilots from their seats and when we land at a port, offer more meaningful interactions. 1. The fade in/out when we go to replace, equip modules could be at a kiosk with a computer screen (translucent) using the existing menu. 2. Mission board could also be a kiosk with the actual NPC beside it that we see. Use a translucent board showing us move around a bit and interaction with the NPC
  • john willi's Avatar
    Today, 11:01 PM · 25 replies and 268 views.
    Maybe the tea lady that secretly runs the mission system at FD is on extended leave...
  • Nadreck's Avatar
    Today, 11:01 PM · 25 replies and 268 views.
    I joined the 2.8% when I tried running data courier missions from Earth to Hutton Orbital. 1.5hrs in SC, but the missions pay around 4m each, and theoretically you could stack 20 for 80m. Theoretically. After taking the time to get allied with all factions, then more than an hour of searching all 3 stations in Earth orbit, plus Galileo in lunar orbit, and board-flipping in increasing desperation, I found TWO. They'd been pushed off the boards by the Invasion Of The Wing Missions. I haven't been back to Sol since.
  • Wyldwiisel's Avatar
    Today, 11:01 PM · 0 replies and 0 views.
    I'm shooting a clipper it it's shields have a blue ring that passes over length of shield is this SCB?if not what is it? As I was shooting a clipper for about 20 mins and it would not die Do NPC have unlimited SCB Mass lock by NPC fighters ? Is this right or some sort of bug I was in a low CZ and my shields dropped so I tucked away Hardpoints and tried to low wake out mean while a NPC fighter followed me and my jump indicator just stopped where it was and didn't move up even with me boosting away eventually my hull went to zero and pop My fighter pilot aggressive and defensive behaviour what does it actually mean because whatever I do my pilot rinses through fighters I'm not saying he is incompetent but if I actually knew what he is supposed to be doing I might have a better idea if he is incompetent
  • 777Driver's Avatar
    Today, 11:01 PM · 26 replies and 447 views.
    I had to force myself to stop flying the Python, that's how amazing it feels in VR. Can't go back, I'd never fly anything else.
  • aRJay's Avatar
    Today, 11:00 PM · 2917 replies and 168107 views.
    The problem as I see it of allowing the old mechanic to continue is that the advanced scanner was and is far too powerful, it instantly told you what and where everything in a system was no matter how large it was that leaves very little room to insert any new tools and mechanics if you want to increase the intricacy of the task of exploration which at the moment is probably the simplest activity in the game. Some new features can be added without removing the old ones, after all that is the plan for mining. The thing with the current ADS is that it is like the suggested instant transfer of stored ships which was rejected by the community at the time as being too much of an instant win.
  • john willi's Avatar
    Today, 10:59 PM · 15 replies and 279 views.
    Ugh you guys! Eggcellence.
  • Marc_Hicks's Avatar
    Today, 10:58 PM · 71 replies and 1224 views.
    Oh, I utterly despise that ludicrous, bouncy "search zone indicator". Not the least because it so loudly screams "procedural generation", but also because it is flat out lame. I just don't get why everyone wants everything handed to them on a plate. If its not the "insta-honk" scan showing us every planet in a system, then its probe mechanics that hand us the *precise* location of a PoI.
  • who?'s Avatar
    Today, 10:57 PM · 21 replies and 309 views.
    Yes please. I'd even be perfectly ok if the requirements for initially unlocking were higher. But then once it's unlocked, it's unlocked. Nothing worse than arriving at the Engineer with ingredients for upgrading my G4 to G5 rolls, and realising I have to grind 1-4 all over again so turning around to find the nearest materials trader. Yeeeesh.
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