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  • BL1P's Avatar
    Today, 10:06 PM · 268 replies and 4713 views.
    The game doesn't need a button for reload. It could restock magazines when weapons have been stowed for "a set amount" of seconds or longer. This could even be an option that is enabled or disabled in the functions tab. I feel that what the Original poster wanted was a way to stop wasting ammo between engagements, magazines being restocked when stowed after a time would do this.
  • Zieman's Avatar
    Today, 10:06 PM · 2 replies and 31 views.
    Check you have bound the button as TOGGLE, not as HOLD.
  • mp4x's Avatar
    Today, 10:05 PM · 268 replies and 4713 views.
    Sucks to be you.
  • Painbeaver's Avatar
    Today, 10:04 PM · 210 replies and 9489 views.
    Когда ты не можешь ни в ПВП, ни в ПВЕ (это я про FDEV), то надо, хотя-бы, выбрать что-то одно и постараться не лажать так сильно. Сейчас будет обнова с майнингом, которая выглядит интересно, но это, блин, майнинг. Если он не будет приносить серьёзную прибыль, то все на него очень быстро забьют. Потом исследования, с которыми ничего не ясно и система гильдий в игре с неработающим сетевым кодом и отсутствием группового\рейдового контента. Дело может спасти только очередной платный сезон и только при одном условии - они забудут нахрен про атмосферки\ноги и будут этот год заниматься работой над уже имеющимися зачатками геймплея, без внедрения очередных бесполезных "фич". Иметь корабль больше, чем у большинства. Иметь корабль навороченней, чем у большинства. Иметь больше бабла. Валить крутых Таргоидов\одному разматывать крылья крутых NPC.
  • Freelancer Knux's Avatar
    Today, 10:04 PM · 8 replies and 123 views.
    Freelancer Knux replied to a thread Feds over Empire in Xbox One
    Hmm well except for turkish, you all made good points. I planned on doing both (in my cutter) but Im really enjoying winging with strangers so i might just stay at the fed one.
  • Speedcuffs's Avatar
    Today, 10:04 PM · 7 replies and 22 views.
    Filters need to be set each time because it doesn't remember...? Mine have been set to ignore all canisters for weeks.:S
  • Cmdr Ultra's Avatar
    Today, 10:04 PM · 2 replies and 76 views.
    Thanks. Still going to chuck them on, their all G5 Overcharged Corrosive Legacy mods. I can't be bothered making any new ones. The Scouts have no defenses against Turrets. The AX Multi turrets have been shredding them without any help up to now.
  • DrewCarnegie's Avatar
    Today, 10:04 PM · 21 replies and 376 views.
    If FDev were planning to make a fundamental change to the mission generation system I think it would be reasonable to assume that there would have been a scheduled Focused Feedback discussion of the planned changes. Since that isn't the case, we're evidently going to continue with the BGS-driven RNG system we have now. That's not to say that there won't be changes to missions themselves - potentially adding some logic and progression to the chained missions. That said, 3.2 (like 3.1) is slated to be a minor upgrade, so it's unlikely to happen before the last quarter.
  • chay'yim ben david's Avatar
    Today, 10:02 PM · 0 replies and 0 views.
    chay'yim ben david started a thread [INDEPENDENT] Israeli Space Agency in Dangerous Groups
    HOW TO JOIN/FOLLOW US: Join publicly by sending a request on INARA at: Join privately by sending to a message through Chay'yim Ben David at: Frontier Forums: INARA: Chay'yim Ben David's Facebook: Israeli Space Agency Facebook: Twitter:
  • CMDR Maymo's Avatar
    Today, 10:01 PM · 17 replies and 109 views.
    All the starter ships are pretty good for various tasks (even the Hauler) so it would be unfair to call any of them poor... As you’re a totally fresh CMDR I would simply avoid combat for now and just do a few simple cargo/data deliveries in the Sidey until you can afford a better ship, keep it local and don’t take missions that are going to involve lots of jumps. Credit should roll in pretty quick... Try all the starter ships out, you’ll lose very few credits from switching ships around when experimenting with boats like the Eagle/Hauler/Viper3/Adder so you should have a bit of fun with it...
  • Sebastian Rooks's Avatar
    Today, 10:01 PM · 17 replies and 109 views.
    Since you're on a budget, a cobra III will set you back 300 K for the ship at Li-Yong yards. About 2 M-ish more for basic combat rating. Your total cost will be somewhere in between, depending on the rig you use. Regardless of the ship, get familiar with That will show you where to get your ships and modules at 15% discount prices. That will translate to a 15% discount on your re-buy if you lose your ship. It doesn't sound like much, but when you eventually have ships with re-buys in the 10's of millions, it adds up fast. Rooks o7
  • Speedcuffs's Avatar
    Today, 10:00 PM · 7 replies and 22 views.
    Got to add them to the ignore list individually. Doesn't take that long, ships do tend to drop the same few things. Hoping this gets some love in the coming updates.
  • Stigbob's Avatar
    Today, 9:59 PM · 268 replies and 4713 views.
    You need to read whole sentences all in one go to understand them. Watch for one of these little thingies. . It shows you that the sentence has finished. They are, this is self evident from the limited number of games that even support joysticks at all. It's a niche controller.
  • Ethaidan's Avatar
    Today, 9:58 PM · 1 replies and 20 views.
    Are you planning on fighting in that build, or is that for travel out to a Pleaides base to swap modules? If it's the former, you're braver than I am... Why do you have a cargo rack, vehicle hanger, fuel scoop, and FSD booster fitted for combat? For quick comparison, my combat Krait (as currently fitted and engineered, but I think I can do better) vs yours... Boost 535 vs 515 Shield 1680mj, 65/53/58 resistances, 1:47/3:48 recovery/recharge vs 728mj, 65/58/16 resistances, 15:03/14:47 Hull 2200, 30/35/27,5 resistances vs 1240, - 34/-15/6 resistances
  • MickyG1982's Avatar
    Today, 9:57 PM · 1 replies and 7 views.
    Graphics drivers from 2017 probably aren't helping your cause much. You really should upgrade them first and see if that helps.
  • rlsg's Avatar
    Today, 9:57 PM · 193 replies and 3666 views.
    Ok, so I did not mention Wing Missions explicitly here but my reasoning would apply to Wing Missions too... reward level should be based on level of contribution. The lack of ability to use Wings is moot in general and does not change the simple fact that "money for nothing" should not be a "thing" in ED. What I am proposing is a perfectly coherent approach to gameplay balance. As for mode switching - no I do not mode switch except when I need to instance with someone in another private group. Mode switching is not actually necessary to refresh the mission boards either, there are other ways of doing that without resorting to mode switching.
  • Ozram's Avatar
    Today, 9:57 PM · 265 replies and 25426 views.
    Ozram replied to a thread Krait The Krait MKII Owners Club. in Ships of Elite
    Here you go:
  • BL1P's Avatar
    Today, 9:56 PM · 7 replies and 22 views.
    No you cant do that. Also you cannot tell them to only collect Legal only collect Illegal. Or to only collect mats and ignore all canisters and the opposite :)
  • Devari's Avatar
    Today, 9:55 PM · 268 replies and 4713 views.
    Yes, that is exactly what Mike Evans said. He made that exact comparison when trying to justify the clumsy control setups that are required when we only have access to 2 fire buttons. Here's the relevant quote: The reference is located here: The issues of a mouse having fewer fire buttons is also nonsense because gaming mice designed for MMOs have existed for quite some time. I would hope the devs know that a gaming mouse exists when designing a PC game.
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