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  • JudeSaint's Avatar
    Today, 2:31 PM · 22 replies and 652 views.
    What is this? An addon of sorts?
  • RichTF's Avatar
    Today, 2:31 PM · 86 replies and 1337 views.
    I remember back in the early days, there was much discussion about players being able to mask their hollow rectangle (at the cost of this setting masking the other players’ hollow rectangles too). I still think it’s a shame this was never implemented as an option — I think a lot of PV/Solo players would be more tempted into Open, if we felt that we weren’t being targeted purely to be someone else’s content. As with other posters on here, I don’t mind being targeted for in-game reasons (e.g.: I have loads of valuable cargo), but refuse to make someone’s day who just wants to nullify my in-game time for lolz. Of course, lots of people fought against the masking feature, because this sort of victim-based gameplay is exactly what they’re looking for.
  • Scytale's Avatar
    Today, 2:30 PM · 879 replies and 91846 views.
    I can neither confirm nor deny the amount of tinfoil required to wonder why FDevs have canceled the mysterious Elite/Founders Dark Wheel missions :p
  • stupesX's Avatar
    Today, 2:30 PM · 91 replies and 6069 views.
    Has this been withdrawn now?
  • Lightspeed's Avatar
    Today, 2:30 PM · 52 replies and 1314 views.
    Purple thrusters on a purple Clipper ...... I still wish for better paint jobs for the Clipper
  • Komemiute's Avatar
    Today, 2:30 PM · 3112 replies and 246905 views.
    Hoy guys, I nearly forgot about that guy... You remember? Was this "scary" guy who announced that the time of his arrival was near. How he would have been some sort of dark power that would have destroyed all the "unbelievers"... Awww, I can't remember his name--- but was surely an Odd guy... :D EH...
  • syngyne's Avatar
    Today, 2:30 PM · 35 replies and 691 views.
    According to some users on r/hotas, the Logitech X56 throttles have longer wiring that’s routed differently from the old X55s.
  • oscarmr's Avatar
    Today, 2:29 PM · 68 replies and 870 views.
    A parte de sagitario A, tienes el sistema MAIA que posee un agujero negro en su sistema. Pero sí, hay otros agujeros negros. Para poder encontrarlos, en el mapa, filtra las estrellas por tipo de espectro y marca "estrellas sin frecuencia". Sin embargo, como MAIA, hay sistemas que poseen agujeros negros pero no como estrellas principales. En el camino hacia colonia, he encontrado uno. Hay una misión de pasajeros el cual hace referencia a el como "ojo de gato". Ya sabes, si te encuentras esa misión, lo que vas a ir a ver es un agujero negro. Luego, mirando hacia Sagitario A desde la burbuja, suponiendo que sagitario A fuera el norte (para tener una referencia) creo que cerca de la burbuja y la nebulosa Eagle más o menos hacia el este hay otro.
  • Oggy85's Avatar
    Today, 2:29 PM · 5 replies and 115 views.
    Cannot tell from experience of PvP, but on NPC they still do blow up from time to time (2.4), not always, but they do. So maybe it is either bad luck or different rule for PVP engagements
  • QA-Mitch's Avatar
    Today, 2:28 PM · 2 replies and 34 views.
    QA-Mitch replied to a thread [ED64 - 2.4.03] Missing nav beacon in PC & Mac Bug Reports
    Hey Kelorin187, As MickyG has linked to, this nav beacon / tourist beacon does exist, its only Vy cannis majoris is the largest star in the milky way, so its rather difficult to find the nav beacon orbiting it.
  • MBaldelli's Avatar
    Today, 2:28 PM · 1 replies and 40 views.
    Uh, I don't know if you went (or watched) the Expo, but the devs have been questioned on discovering stuff, and they have said repeatedly there are things in the game that have yet to be discovered by the player base. Until the player base can find all of these undiscovered things in the game, I can't see them wanting to add more to the pile. The fact is that the universe is a pretty damned boring and unoriginal place. The game mechanics coupled with time being controlled in real time is going to make the universe seem extremely stable given that most stellar events can take tens of, hundreds of and millions of years to come to fruition. Unless you're an astrophysicist or mathematical astronomer, from the visual eye things are going to be pretty damned plain-Jane all around. One of the other discussions I had been part of recently from another person trying to suggest the betterment of Deep Space Exploration was to add cataclysmic events to the game. While that discussion was interesting, the...
  • babelfisch's Avatar
    Today, 2:28 PM · 80 replies and 1809 views.
    - get destroyed by some idiots for no good reason - be angry because you can't find a target in a RES during a CG - enjoy all the lags and network errors - wait 10 minutes for a landing pad before you realise they are all AFK No thanks. I would probably play in a pure RP mode though.
  • EvE4evah's Avatar
    Today, 2:28 PM · 37 replies and 1060 views.
    I'm anxiously about this one too…
  • Misteraa's Avatar
    Today, 2:28 PM · 1 replies and 0 views.
    The guy was a doucheweasel, you did all you could to not get destroyed unfairly. The station should have blown him up.
  • Dogeh's Avatar
    Today, 2:27 PM · 905 replies and 43229 views.
    Regardless whether you agree with Dr Smart or Crobbers, we discuss the game or lack thereof, or we discuss the business tactics of CIG in this thread. Anything else should be kept on the SA forums.
  • Cmdr Nemo LXXI's Avatar
    Today, 2:27 PM · 3 replies and 72 views.
    It make sense, well at least to me, that the process for ranking up in combat faster requires on to take on better rated piolots then themselves. Ranking up in the other catorgories works the same to a certain degree. All missions offered have a suggested rank they would prefer one to be. It's located about half way down the description. It shows an image of the preferred or suggests one be of a certain rank to do the mission. IF one is rated as harmless and fullfills a mission where as it was suggested one be an elite. More points go toward the rating, thus one can rise quicker. Pilot ratings go up based on the difficulty of the mission and are not dependent of Naval rank or association. One can accept a mission rom any or all of the different factions at a station. Naval ranking is dependent on doing missions only with related afilliations to the particular Navy. Doing any missons for independents or the opposite Navy will hinder ones ability to earn points for the Navy their attempting to increase. Pilot...
  • Stealthie's Avatar
    Today, 2:26 PM · 21 replies and 199 views.
    Uhuh, The whole thing is a can of worms TBH. I'm sure we're all aware that the SRV handles like it's auditioning for a role in a "Fast & Furious" film whenever you try to make a turn on level ground. That would seem to suggest a fundamental lack of mechanical grip, possibly magnified as a result of low gravity (although it happens on high g worlds too). And yet, on side-slopes, it sticks to the surface like it was bitten by a radioactive spider. And then there's the issue of CoG. That pic' I posted was taken on something like a 70° side-slope.
  • Ian Doncaster's Avatar
    Today, 2:26 PM · 95 replies and 5595 views.
    The first CG of any type in Colonia tends to have largely unachievable tier levels. Very hard for them to balance - they presumably know roughly how many people are out here compared to in the Sol bubble, but not necessarily how many of them will take part in a CG, or how much - but it's better for them to guess too high rather than have one which completes within a few hours. But yes, the other CG is on Tier 3 with ten times the contributions, and that should tell Frontier something: specifically, that if they want to introduce a conflict to the region they need to provide: - a reason for at least some people to want Colonia Council's influence over the region decreased. - a reason for the other faction to look like a better alternative in terms of its agenda for the region. At the moment the worst you can say about Colonia Council is that they have made less-than-ideal decisions about the placements of certain settlements , and that their overall development agenda for the region is unclear....
  • RidingTheFlow's Avatar
    Today, 2:25 PM · 246 replies and 9908 views.
    Nah, no need to seek clever hidden conspiracy where in fact is just a standard shoddy craftsmanship. Again, you can remove Colonia missions - this will not give you rare materials. Rare materials were not removed when Colonia missions were introduced. There was time recently when you had *both*. Then FD realized they made standard missions too easy - and in knee-jerk reaction over-nerfed them. All this time Colonia missions were not changed or touched at all.
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