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  • steve_muzz's Avatar
    Today, 7:48 AM · 1 replies and 10 views.
    Go for it! the Elite Frontier II intro remake in Elite Dangerous is a good little movie/remake check that out on Youtube. Love seeing fan movies and videos there was a good exploration series made wish I could remember who by, but the few episodes is saw clips from were really cool.
  • Tyres O'Flaherty's Avatar
    Today, 7:48 AM · 6 replies and 101 views.
    The thread is still here. My post isn't. Time for the tin foil helmet. Or perhaps its removal. Either way, not an issue; I was just curious.
  • Kaocraft's Avatar
    Today, 7:48 AM · 25 replies and 445 views.
    I don't really think you can blame this on the PowerPlay discussion itself. It's not progressing either, and it's not like Sandro has been active in it for a long while. If the PowerPlay discussion hadn't happened I seriously doubt it would have prevented these other delays. It's can't be taking away much dev time or attention because the entire focused feedback forum has had no dev posts in weeks, for PowerPlay, Squadrons, or anything else. Technically there's been more discussion on mining because at least the devs have talked about how they're not taking about it yet, whereas they ghosted on the PowerPlay and Squadrons discussion altogether.
  • Conch's Avatar
    Today, 7:44 AM · 10 replies and 144 views.
    I havent played around with drive distributor, but my builds go quite low on weight. My viper with dragdrives goes 875ms. And weights around 62t with 2D shields. My ieagle does 919ms with shields and 925ms without. And my courier does 885ms, is below minimal weight with 3A g5 FSD. Do you think i could get higher with drive distributor in these cases? Or is drive distributor for when you want to have some more uses out a ship than going fast?
  • Riverside's Avatar
    Today, 7:44 AM · 13 replies and 139 views.
    Pray to the goddess Fortuna, you are seeing patterns in the RNG ;)
  • Zetta's Avatar
    Today, 7:42 AM · 9578 replies and 683988 views.
    How will they make the mining a multicrew activity?
  • BL1P's Avatar
    Today, 7:41 AM · 38 replies and 1105 views.
    Do they not remove exploited items in those games either ? I could see it being a problem if the "sword" was gained by an exploit that has now been removed.
  • DaveC's Avatar
    Today, 7:40 AM · 3 replies and 125 views.
    We treasure all Alliance systems :-) Much to the annoyance of some.
  • Ian Doncaster's Avatar
    Today, 7:40 AM · 129 replies and 3202 views.
    Conversely I don't think that has much to do with the percentage in Open. 1) Combat CGs consistently get considerably more participants than others - the current bounty hunting CG has over twice the participants of the trade CG in the same system. There's clearly a lot of players who enjoy shooting NPCs, which can be done in any mode. 2) Multiplayer features are also useful in Private Group. The times I'd have found the features described in Squadrons most useful if they'd been implemented earlier were when on exploration expeditions in a PG, not any of the times I've been flying around shooting at stuff in Open where the existing Wings feature was fine. For that matter, at least some of the planned Squadrons features could be useful even in Solo - you don't need to instance with people to be able to cooperate with them. 3) A slight majority of the other players I see in Open are in unarmed ships, and the vast majority aren't using wings/multicrew at the time I see them. I fly in Open because that's...
  • DimanRu's Avatar
    Today, 7:40 AM · 1308 replies and 55406 views.
    Видимо, "с целью предупреждения торговли материалами за реальные деньги".
  • Nicholas Nack's Avatar
    Today, 7:39 AM · 13 replies and 139 views.
    I would be all the hell over this. Especially hauling missions to outposts. "Ship too large" should be a warning, not a blocker. Let's face it, who's flying a large ship that doesn't have a python stashed somewhere? Give me the cargo and let me worry about what ship I'll get it there in.
  • gooddoc's Avatar
    Today, 7:38 AM · 22 replies and 469 views.
    Create a couple of Struth's to get some people into your park. Look into sending out digs to get the Ceratosaurus & the triceratops. In the customer shops, don't do like I did & try setting a selling price for all 3 items in each shop. I realised that on day 7 of playing that the shops only sell 1 item. So chose the middle one & adjust the selling costs to get the maximum customers you can for a decent selling cost. That should get you going on the money front. Read each mission as they appear, if it looks simple & easy, take it. If it seems difficult or costly decline it, you can always get it again later. If missions aren't showing up then request one. It doesn't really matter if you restart the first island 100x, try to see what's stopping your progress & change it next time.
  • eyeonus's Avatar
    Today, 7:38 AM · 2732 replies and 434635 views.
    Which one? There's thousands.
  • Mugur's Avatar
    Today, 7:37 AM · 10 replies and 144 views.
    Just one observation: drive distributors are sometimes better than drag drives for enhanced thrusters. You just have to check on Coriolis or other sites like it. There was a thread on the forums about it some weeks ago.
  • kofeyh's Avatar
    Today, 7:36 AM · 363 replies and 15463 views.
    lol. wonderful attitude. I'm sure if PowerPlay goes into open (which it should) all the people who aren't involved in it now (but expressing endless opinion) won't be involved with it then, either. I do think it'll see an uptick in interest though; there really has been a pretty solid desire to see that entire model be fleshed out and to have some issues rebalanced. There are a number of other improvements associated and I am pretty interested to see how those will work out. But, just quietly? I remember some of that sort of my road or else mentality in the DDF too, seeping in toward the end; it didn't work out so good. I dare say anyone suggesting PP would even be considered as open-only say 7-8 months ago, would have been entirely scoffed at. Things change. If there is one thing to be mindful of, for Frontier, never be too sure of anything. Also, I personally have no interest in shoving BGS into open-only. Frontier might as well just shut down their software repo and move on at that point. But...
  • GunnerBill's Avatar
    Today, 7:36 AM · 13 replies and 139 views.
    Well clearly you cared about it at some point!
  • Nicholas Nack's Avatar
    Today, 7:36 AM · 38 replies and 1105 views.
    This. If you're mad that you went into a game and someone else has a shiny sword from a raid, go do the raid.
  • biohazard15's Avatar
    Today, 7:35 AM · 1308 replies and 55406 views.
    Материалы выкидывать и обмениваться ими с игроками, увы, нельзя.
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