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  • heretowatch's Avatar
    Today, 2:30 PM · 14 replies and 234 views.
    Yeah this is just how it is in VR right now. Mine looks roughly the same as OP's.
  • Cmdr Eagleboy's Avatar
    Today, 2:30 PM · 92 replies and 3356 views.
    Also sollisb, problem is not that your experience is soured somewhat, and you find NPCs acting way you thought they shouldn't - that's not a problem. Problem is that you accuse developer with full confidence although you have no evidence nor you have clearly given alternative explanation some thought.
  • Voz's Avatar
    Today, 2:29 PM · 2050 replies and 201655 views.
    I have shirts older than you. Damn I feel old.
  • QA-Mitch's Avatar
    Today, 2:29 PM · 1 replies and 36 views.
    Hey Jackie Silver, I've been unable to reproduce this issue on my end. Please check your control settings to see what you have set. If you continue to have this issue after the 2.4 update please let me know.
  • Sir T.j's Avatar
    Today, 2:27 PM · 33 replies and 1019 views.
    I suspect the thing under your bed might be Bongo looking for Elite Dangerous....
  • Nidhöggr's Avatar
    Today, 2:27 PM
    Severity Minor Frequency Always(100%) Time of occurrence - Date of occurrence
    0 replies and 0 views.
  • Cmdr Eagleboy's Avatar
    Today, 2:27 PM · 92 replies and 3356 views.
    That's why people mix up these two things or think NPC 'cheat'. NPC combat AI does not cheat. However, game does not track (yet) states of NPC shields, hull and ammo over multiple encounters. That's all there is.
  • StiTch's Avatar
    Today, 2:27 PM · 127 replies and 3790 views.
    ...said who?
  • Jack Schitt's Avatar
    Today, 2:27 PM · 11 replies and 0 views.
    Looks as thought it's the "poo" rather than the whole "spook" that's the issue here. The longer word doesn't carry as much of the historical racist baggage in the UK as it does in the US, and FD's censorship is understandably UK-biased. Does anyone want to try Deadpool or HMS Liverpool?
  • Bestestkitty's Avatar
    Today, 2:26 PM · 127 replies and 3790 views.
    HERESY Kill the traitor!
  • Baelydon's Avatar
    Today, 2:26 PM · 23 replies and 478 views.
    It makes sense to me that it could be very possible to earn ranks in each of the major factions, given the fact that space is so g huge! As in, the left hand doesn't know what the right hand is doing simply because of the distance in between them. Sure, there are supposedly communication relays scattered about that allows for whatever (information/comms) to be shot across the bubble, but it'd still take some serious amount of time regardless of how many relays were used. Realistically, and I use that term loosely being this is all about a game... even if there were a relay station in every single star system, it would take a heck of a long time to beam a signal from one to the next, and it would take considerably longer to go from one side of the bubble to the other. That being said, you could earn a rep & some rank within Hudson's Federation space, take leave (nobody would question a spacer that vanishes for a lengthy time if they prepared accordingly, dropping hints here and there that their ship...
  • Riverside's Avatar
    Today, 2:26 PM · 19 replies and 94 views.
    When you're coming down to land in a canyon in shadow & your lights illuminate the ground it's easy to imagine you're underwater, and functionally the gameplay would be identical - the ocean floor is mostly a desert. So while I'd love to be able to 'explore' the floor of a water world it's not a feature I'm clamouring for. Shallow oceans, reefs & hidden bases would be brilliant, but I don't need a vessel that can explore the entire ocean unless there is extra gameplay over & above what we currently have on airless worlds. Water & gasses are all just fluids, of different densities, temperatures & pressures. In-game, temperature isn't a big deal (the ship/srv barely notices whether the surface is 1,500kelvin or 15) so it's not that hard to handwavium pressure & buoyancy away too. Atmospheric bodies have the potential for spectacularly varied landscapes & colours, which will be well received by the community. I can imagine the current complaints about the blandness of airless worlds would rapidly...
  • heretowatch's Avatar
    Today, 2:25 PM · 1 replies and 0 views.
    This is a problem for me too, and I've heard it mentioned on the forums before. I'd be shocked if it hadn't been reported to FDev already.
  • Winterwalker's Avatar
    Today, 2:23 PM · 97 replies and 2129 views.
    If you were allowed to change one thing in Engineering .. to improve engineering for PvP .. what would that be? The only thing I'd change from the Engineer UI .. I think would be; To forget the idea of pinned blueprints, simple as that. If all blueprints provided by unlocked engineers (maybe after you reached tier 2 or have upgraded at least one module with each) showed in right panel, that would be a massive improvement imo. I've spent the last day or two doing some mods on a couple of ships and being honest - on the mechanics of it - I don't know how Engineers could be made a 'more fun' mini game' than it already is is. Blueprints aside, I find it quite an enjoyable process. Obviously you're not going to be getting a real spanner in the game (and a spanner skill game would imo be lame) but I find the general process to be a good emulation and pretty fun to muck about with. I considered suggesting; After buying special effects and artificially climb up the access tiers after spending, I find...
  • Tippis's Avatar
    Today, 2:23 PM · 8039 replies and 580719 views.
    That's just it: they're not profitable. They have zero profits. They have made no dollars. What they have done is collect $160M in deferred income in the form of pre-orders. They therefore have $160M worth of liabilities that have to be sorted out before any kind of profit can be counted. They also have an unknown amount of costs over the last six years. Before the game is out — if ever — they will incur further costs. Some, but far from all, of those costs will be covered by whatever deferred income they can scrape together in the meantime. A best-case guesstimate puts the daily cost at about $100k — any day where they earn less than that is a day they're in the red. Outside of the occasional special-sales spike, they haven't been anywhere near that in ages. So they're definitely not a profitable company at the moment. Even on the off chance that they manage to deliver something that frees them from the obligation to offer refunds, they still have to cover running costs and continued development and...
  • sensai25's Avatar
    Today, 2:23 PM · 54 replies and 6512 views.
    Wonderfull Job, FD team should be proud and promote this amazing stuff with article through the videogames websites. One more argument to enhance exploration career, activities and so on ! Hope for the best during FX2017 announcements and future content.
  • GreyAreaUK's Avatar
    Today, 2:23 PM · 4 replies and 153 views.
  • Whitehair's Avatar
    Today, 2:22 PM · 127 replies and 3790 views.
    LOL. Todays mission: Kill the closest Human. Uhhmmmm....
  • Bestestkitty's Avatar
    Today, 2:22 PM · 2050 replies and 201655 views.
    Well, I find that I'm generally playing with people around my own age- being a PC gamer after all. It's funny though that I'm half the age of the majority of people here :3
  • Robert Maynard's Avatar
    Today, 2:22 PM · 187 replies and 6750 views.
    Not at all. Apparently not. Gold sellers (and an unregulated auction house to an extent) lead to shortcuts - for players willing to part with real money (or with friends willing to subsidise another's gameplay). Agreeing with Frontier's apparent stance on particular is not the same as spouting rhethoric.
  • Kurama 1100's Avatar
    Today, 2:22 PM · 66 replies and 1607 views.
    Indeed but I have wrecked FDLs, FASs, Clippers, etc in mine so don't feel bad if you use one, just don't expect to be able to chase or escape from an adversary :)
  • emanuel2222's Avatar
    Today, 2:21 PM · 3 replies and 37 views.
    emanuel2222 replied to a thread Hi there in Introductions
    Hello to Everyone am new to this forums too :)
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