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  • gooddoc's Avatar
    Today, 8:40 AM · 102 replies and 3703 views.
    Isn't that Ogame?
  • Max Factor's Avatar
    Today, 8:40 AM · 19 replies and 305 views.
    I would like that as well instead of a bunch of random materials.
  • Max Factor's Avatar
    Today, 8:39 AM · 19 replies and 305 views.
    That's not going to happen. My solution would be not to board switch or reroll. I have never needed to do it and don't see the need to either. Sorry.
  • Steve O B Have's Avatar
    Today, 8:37 AM · 11 replies and 280 views.
    I can't stand Yamiks, he can't get through a sentence without swearing or referring to the male appendage. The childishness is utterly grating. It's a shame because he has some good points that are largely lost in the chaff of crass scripting. In my opinion of course.
  • dognosh's Avatar
    Today, 8:36 AM · 102 replies and 3703 views.
    1.5 Billion from Ancient Guardians mission (guide in my sig ;) ) The rest from a mix of initial unbalanced stuff(like rares, 150M) , some exploit in Quince(not that much), lots of exploration and trading and buying credits online for real cash...
  • gooddoc's Avatar
    Today, 8:36 AM · 8 replies and 118 views.
    Bear in mind though that up until the recent hike in Exploration data, most planets - including HMC's - paid peanuts. Only Water Worlds & Earthlikes paid decent amounts. Gas Gaints paid more than HMC's, not any more. That's probably why these have been ignored in the past & worth finding now!
  • X-2's Avatar
    Today, 8:33 AM · 13 replies and 208 views.
    Wait, does that actually happen? In my experience NPCs always go into a spin when they hit 0% hull, the weapons only track you if they are gimballed and within their arc, or turreted. Correct me if I'm wrong. The way I always imagined it, the pilot's chair is the escape pod, so he can keep his finger on the trigger until it's disconnected. While he would have no thruster control, anything within the firing arc of non-fixed weapons would still be tracking until the big kaboom.
  • Armholeeio's Avatar
    Today, 8:31 AM · 12 replies and 263 views.
    I'm waiting for a up gunned type 7 as there is a couple of unused hard points on it
  • Harley Quinn's Avatar
    Today, 8:31 AM · 13250 replies and 1299448 views.
    I don't know. When travelling back somewhere I tend to pick a point a few degrees off the target to fly to, filter for my favourite star types only (usually adds 3-7 jumps per thousand) and carry on until I get to my target then plot to actual goal or if it gets to me replot the direct route when part way there. As many of the points either I or another have been before the more direct route is all discovered but a few degrees off is not so I get to break new ground as I go. For me doing that 20kly will make life a lot easier and free up bookmarks for what I actually want to use them for, being the places I want to go to repeatedly rather than 19 waypoints getting there. So I'm happy with the change and QOL impact
  • Winterwalker's Avatar
    Today, 8:31 AM · 20 replies and 313 views.
    I wonder if it's - at least a signal - of a different change? Right or wrong gameplay wise .. in 2.3 and before every star you arrive at is the same size, because you're dumped at a certain distance from each star centre. So a Red Giant looked the same as a regular M class, apart from it's colour. The only exceptions to this so far have been high density neutrons and white dwarfs. Is there any noticeable change (not playing this beta) between arrival at single stars of different densities then? Could it be the 'combined gravity wells' .. of binary or trinary stars is throwing you further out, or is this change restricted only to binaries? If it is a change to an automatic, gravity driven arrival point, for me it could have repurcusions for improving black holes .. and I still think can make life interesting when setting up for fuel scooping because the temperature of the scoop star can come into play more.
  • Rankaze's Avatar
    Today, 8:31 AM · 167 replies and 4373 views.
    Yep. Does the job beautifully. Plus, it can handle itself in a fight should you run into Thargoids or other hostiles. I recently bought a Clipper and have outfitted it for armed exploration, and I"m absolutely thrilled with how well it handles the role. Fully A-rated, fully armed and shielded, scanners (including extra-heavy G4 fast-scan DSS), 2-bay SRV hangar, 500 m/s+ speed, still jumps 32 ly, it offers a nicely panoramic view (I play in 5760x1080, so this is important to me!), and it's a pleasure to fly. It's pretty much perfect.
  • dognosh's Avatar
    Today, 8:30 AM · 269 replies and 51358 views.
    Glad you guys still doing this, I will be returning to do this again as I have missed all the wonderful sounds and sights of this fantastic mission :cool:
  • FrogsFriend's Avatar
    Today, 8:30 AM · 149 replies and 6625 views.
    FrogsFriend replied to a thread [PROPOSAL DISCUSSION] Ship Rebuy Penalty Cost Discussion in 2.4 Beta General Discussion
    A small number of customers have a play-style that upsets a much larger number of customers. The Devs have decided that this isn't good for their customers as a whole. This mechanism is presumably intended to discourage (or limit the ability of) that small group from continuing with their unwelcome activities. As NPCs are not customers and don't get upset they are irrelevant to the proposal. The response from the small number of people who will be penalised by this was initially to try and get the whole idea dropped, which didn't work. Then to try and get the penalties reduced to an inconsequential level that would have no effect on them. Finally, accepting that it's going to happen in one form or another, it appears to have settled on trying to spread their 'punishment' to as many other players as possible; a last defiant kick at their victims on the way out.
  • SuBSynk's Avatar
    Today, 8:29 AM · 149 replies and 6625 views.
    SuBSynk replied to a thread [PROPOSAL DISCUSSION] Ship Rebuy Penalty Cost Discussion in 2.4 Beta General Discussion
    I have seen no mention of this anywhere, source please! :) As far as i can tell this is the C&P/Karma system.
  • acg515's Avatar
    Today, 8:29 AM · 8 replies and 118 views.
    Went into a system like you said, found 3 terraformable high metal content, like another couple high metal, and another water world that had been missed. He got a water world that wasn't even terraformable. I skip the frozen bodies and the rocky because it just gets too monotonous for me. Anything with high metal content, metal rich, or gas giants that is undiscovered gets scanned. I move between nebulas and stars that I want to see, so at some point I get sick of it and want to get to the next landmark. I only have a jump range of about 30 right now so while it takes forever to travel around, I feel that I'm covering the area I'm travelling better anyhow. If I get into an interesting system with an earthlike, I scan all rocks and ice planets.
  • Jaiotu's Avatar
    Today, 8:26 AM · 20 replies and 313 views.
    I can confirm. I hit a few systems (in 2.3) where I came out of hyperspace at a relative distance away from the star and at an oblique angle to the star. I marked a couple of these instances on the galaxy map so I could go back later and see if the behavior repeats itself in those systems.
  • rmblstrp's Avatar
    Today, 8:25 AM · 1 replies and 67 views.
    I think that it would provide balance so that undermining isn't the only way to make participating in PowerPlay a profitable activity.
  • Factabulous's Avatar
    Today, 8:25 AM · 20 replies and 313 views.
    Thought I'd seen this also in systems with a single star... And nothing else. Will miss the multi star near misses :)
  • Marra's Avatar
    Today, 8:25 AM · 833 replies and 22691 views.
    Firstly, you don't get to call me "darlin". Please feel free to give Heddlu Gogledd Cymru, my local police force, a call to report that you suspect a space-outlaw is at large in their jurisdiction. While you're at it, please record the call and upload it somewhere so we can all have a good laugh. It will give you something to do now that you're taking some time out from the forums (unsurprising, really).
  • Escorpion's Avatar
    Today, 8:21 AM · 2 replies and 116 views.
    Mi primer aterrizaje fue en un planeta de 3.17 G. Hay que ir con cuidado y hacerlo muy despacio, preparado en todo momento para levantar el morro y darle al postquemador si ves que te acercas al suelo demasiado rápido. http://cmdrescorpion.blogspot.com.es/2015/12/26-tocando-tierra.html
  • taotoo's Avatar
    Today, 8:21 AM · 1 replies and 0 views.
    Beautiful looking. Wen the laser hits it makes little stars similar to Elite Frontier - love it.
  • Robert Maynard's Avatar
    Today, 8:19 AM · 4842 replies and 259336 views.
    No, no it wouldn't.
  • Stinja's Avatar
    Today, 8:18 AM · 20 replies and 313 views.
    I just keep it saved in Notepad, with link in case i'm not believed: https://www.reddit.com/r/EliteDangerous/comments/599rwj/ask_him_anything_david_braben_obe_fdev_ceo/d96sdor/?st=iuphpvjj&sh=2af8074a ^^^ Braben himself saying it's rank, not risk level. As for topic, kinda sad, I quite like the binary flaming death on exit, when it dumps you into "this is fine" mode.
  • Trinity Star's Avatar
    Today, 8:17 AM · 102 replies and 3703 views.
    Just under 40 weeks, 5.1 billion credits (9.4 billion Assets), a little mix of everything. Made 3 billion in bounty hunting/combat rest is trading/smuggling/CG/exploration.
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