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  • Frankymole's Avatar
    Today, 10:38 AM · 38 replies and 1579 views.
    Getting to Star One was ten times harder (required 100 x tier-3 jumponium boosts, almost 3000ly of continuous boosting) whereas Ishum's reach only required a handful.
  • kofeyh's Avatar
    Today, 10:38 AM · 20 replies and 129 views.
    Frontier tried baby steps. A tiny reduction in stacking effect. Notice how we don't have that now? We don't, because people screamed murder. No, I actually believe we absolutely need the developer to sort this out, once and for all. Because the endless re-engineering of crap because some recipie changes or values shift is just wasteful and tends to create a negative experience. Do it once, right. And build the thing to be modular. So it can be adapted and built on. Not endless series of different colour bandages. Sometimes? You just have to pull that bandaid off.
  • Lobstris's Avatar
    Today, 10:37 AM · 87 replies and 829 views.
    Exactly. If you want to exploit, exploit. If you want to grind, grind. Personally, I think that misses the point of the actual game - the long progression through the ships, whist doing a wide variety of stuff. If people want to get a Cutter or Corvette ASAP, fair enough, but I can't help but feel they're cheating themselves somehow. <shrug> That said - in a shared universe, every action should affect the game. e.g. trade CGs would need rebalancing if everyone rocks up in a Cutter. But then, as others will no doubt point out, in the grand scheme of things, does anything done in the BGS or for CGs matter? The universe has to 'continue on as normal' to allow everyone to keep playing the game of Elite 'as normal'.
  • Heavy Johnson's Avatar
    Today, 10:37 AM · 75 replies and 3827 views.
    This has been added to the Hyponia restricted sector entry on Galactic Mapping Project. Well done!
  • Armholeeio's Avatar
    Today, 10:37 AM · 12 replies and 146 views.
    Experience tells me if it's a near by system and a very high paying mission (not all the time granted if your low rep with the faction issuing the mission ) that it's going to be a trek to the station
  • Cdr Voorheez's Avatar
    Today, 10:35 AM · 54 replies and 6027 views.
    Cdr Voorheez replied to a thread Orca Orca owners club in Ships of Elite
    My Orca is great. Now with engineered FSD and other bits and bobs she exceeds 50ly. Tsunami Surfer is currently on Silly Ships 2 exped and is doing well. I'll post pics later. Proof that Orcas are excellent Explorer ships.
  • DeviantWebb's Avatar
    Today, 10:35 AM · 6 replies and 22 views.
    Cheers mate. Will take a look into the vipers :)
  • INaeem's Avatar
    Today, 10:35 AM · 11 replies and 204 views.
    INaeem replied to a thread Mayday Mayday Mayday in Introductions
    Please login to the launcher and select 'options' to find 'log out machine'.
  • CMDR_Cosmicspacehead's Avatar
    Today, 10:34 AM · 3 replies and 42 views.
    I'd like the ability to use a 'favour' to lock a single slider in position, and reroll the rest. You only get 1 try. So it's a risk/reward thing. After your reroll, if you don't accept it, the favour (and thus reputation) is deducted, meaning you lose access to that grade until you rank up again. So if you got a 55% god roll on FSD range, but completely failed on everything else in the upgrade, you can lock it at 55% once, and reroll the rest, hoping for a better result. Yes/no? It's still random, but more interactive. CMDR Cosmic Spacehead
  • Genar-Hofoen's Avatar
    Today, 10:34 AM · 1205 replies and 94350 views.
    Hmm well that's odd! Do you have a different DPI setting from 96? CL2 (and CL1) use Qt4, which isn't fantastic when it comes to handling DPI. It's been an annoyance for me for a long time. Qt is a fantastic GUI toolkit and I love it to bits, but boy it's annoying when it comes to different screen resolutions and/or DPI!
  • rlsg's Avatar
    Today, 10:33 AM · 20 replies and 129 views.
    No need for that IMO, there are plenty of ways the existing balance could be tweaked. Shield regeneration being too high at higher levels of shields would make certain ships practically invulnerable to smaller ships. Arguably, that is a reasonable balance approach but FD may have skewered themselves with certain historic balancing decisions. Overall, having shields in excess of 1500MJ is absurd given the current weapon and shield balance. It is largely unnecessary in the PvE setting, unless you plan on trying to solo fleets of ships in a fur-ball type combat environment. We could perhaps go down the route of rebalancing everything but I would much rather see FD take the baby steps route and give people a sequence of gradual changes in order to give players a chance to adjust and adapt.
  • Lestat's Avatar
    Today, 10:33 AM · 12 replies and 146 views.
    I think I rather have Frontier work on the bugs to help with the lag then have it displayed for us.. Here why. A lot of time we don't know how far it is when we view the map. We have to pay for the system info. That part of the game. Some people they might just have Lag.
  • Newsh7725's Avatar
    Today, 10:33 AM · 21 replies and 366 views.
    Newsh7725 replied to a thread Murder spree in Xbox One
    You can get your first taste of Cmdr blood without killing new pilots. Just head to a CG system, Maia or one of the engineers systems and you'll find plenty of people to shoot at
  • KillWhitey's Avatar
    Today, 10:32 AM · 6 replies and 22 views.
    Viper mkIII does look like a nice inexpensive ship with decent range (whoops, maybe not. Was looking at the upgraded jump range. Base jump range looks to not even be 8ly) and good speed. I usually couldnt care less about cosmetic dlc/micro transactions, but I can see myself throwing spare change at ship kits.
  • kofeyh's Avatar
    Today, 10:32 AM · 62 replies and 1255 views.
    this person gets it.
  • Cdr Voorheez's Avatar
    Today, 10:32 AM · 169 replies and 14735 views.
    Cdr Voorheez replied to a thread Diamondback Explorer Diamondback Explorer Owners Club in Ships of Elite
    They are great ships. Made even greater now with engineering. Mine has a 57(59) Ly range which is just insane.
  • kofeyh's Avatar
    Today, 10:31 AM · 62 replies and 1255 views.
    I'm still waiting for the imperial Explorer with its (go live) jump range of 20 feet because it's twice the weight of Cutter. Also it would be nice to see the Panther Clipper be added that will have a miraculous hull mass like Anaconda and have the best jump range in the game. I'm happy for them to add more, but if we need a lot more ships, does that not suggest there are problems with the existing? And before they do, it would be nice to see ships that have dedicated roles, be actually the best at them, not overshadowed by multirole ships that are now essentially relabelled bestrole.
  • Cori's Avatar
    Today, 10:31 AM · 4 replies and 160 views.
    Post removed according to rule #5:5) Avoid Spamming, or off-topic replies. (please repost in its own thread if you want)
  • Ashnak's Avatar
    Today, 10:31 AM · 18 replies and 306 views.
    I have no personal experience with flying a FdL (but it was always nice to see a wanted NPC FdL in a RES :p ), but if you could post your FdL loadout, e.g. in the form of a coriolis link, people might be able to give you some hints.
  • joshman72nd's Avatar
    Today, 10:29 AM · 505 replies and 29101 views.
    im fine with exploit credits so long as they are hot deal likes..... any one remember the wondering trader. so called bug? i could understand and support those types of exploits because they are not permanent you got a week then have to search for another. and they were pretty much a mini cg in itself. let the stacking of war missions commence just think your going to different bars and hitting up a different commander in the military every time and your using the same gun cam footage as proof for every single person you took a contract with. for those that dont know about wondering trader it was when credits were still hard to come by and these traders in t9 wonder the galaxy under certain conditions and blessed by lady RNG they would appear 15 ly or closer to a star port that was selling what they were looking for. every player who was on reddit and this forum would flock to them..... remember this was when 100,000 credits per hall was richy rich territory and thats what you made per 100 units.
  • Phazon Xenomorph's Avatar
    Today, 10:29 AM · 20 replies and 129 views.
    Not really. Even before Engineers finding combat Anacondas in PvP was rare, and it was easily cannon and railgun fodder (granted that was also before Engineers, so railgun FDL's dominated). Big ships need big shields or the modules are sniper heaven, even without Engineers to make super shields.
  • mung0's Avatar
    Today, 10:29 AM · 32 replies and 561 views.
    ^ Orca does actually win out a little on speed, not sure if that's due to the recent weight reduction. It is a tradeoff each way, clipper has superior flexibility & capacity in its internals, also far greater manauverability.
  • kofeyh's Avatar
    Today, 10:28 AM · 87 replies and 829 views.
    Yes because nothing is more helpful than fueling crackpot theories. It's not fixed because frontier have a history of being inconsistent with changes.
  • EddyRockSteady's Avatar
    Today, 10:28 AM · 87 replies and 829 views.
    Aye, people are stating that the unintended consequence of the bug (exploit) here is that people are making credits too fast. In other words, they admit that the intended gameplay as intended by FD is to gain credits. That however does not fit their argument and will preclude a definition of exploit. They accordingly break it down even further (grasping at straws here) and submit that the unintended part is that making said credits is happening too fast. This is asinine. This micro-distinction of a specific part of gameplay intent that people keep on harping about is even more silly if one sits back and takes into account that this is a SANDBOX. Think about it, please.
  • Cpt Spaulding's Avatar
    Today, 10:27 AM · 2 replies and 0 views.
    Right on! I thought it might have been my speed or something.
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