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  • AlexLar's Avatar
    Today, 9:28 PM · 18 replies and 414 views.
    Brill.....on with no diffs....unlike EDSM which Im still having probs with...
  • GrillMonkey's Avatar
    Today, 9:28 PM · 24 replies and 363 views.
    GrillMonkey replied to a thread Leaving WP02 in Distant Worlds II
    If we're going to be flying into a station visibly under construction during the CG, that will be awesome.
  • Stinja's Avatar
    Today, 9:27 PM · 270 replies and 3557 views.
    Yikes, a second DC thread within days of each other, and 18 pages already: we sure like discussing the old DC don't we. Not reading it all, but i'll add to the below comment. It would seem that there is built-in auto-flight processes already in the ship: as per the dismissing into space, and auto-landing recall. I believe there's other auto-flight too around SLFs, where even if you don't have an active NPC crew, the ship will follow you. Whether or not the DC is built into one's ship, the killer feature i'd like is being able to toggle the Blue Danube off or on at will, say in the right panel. Not actual auto flight (unless a DC is fitted), just let the music play while I manually dock :S FDev plz?
  • Zaphod Hawke's Avatar
    Today, 9:26 PM · 8 replies and 99 views.
    Why stop there? You can create a database tracking IP addresses and harvest player data though 3rd party apps using official API's! They'll give you a special forum section with your own private mod team. And you can make your own rules there! It's awesome!
  • Lightspeed's Avatar
    Today, 9:26 PM · 1 replies and 52 views.
    Nice write-up.
  • EISENHORN01's Avatar
    Today, 9:25 PM · 2 replies and 0 views.
    8:reminds me of my childhood and playing ELITE
  • Monkey Pants's Avatar
    Today, 9:25 PM · 9 replies and 150 views.
    My favourite build: Put Overcharged gimballed MC with auto loaders the size 4s and a gimballed corrosive MC on one size 1. This will maximise damage for the MCs The other size 1 put a long range laser of your choice - this will drag NPCs from up to 6km to you, as the Vette is not very quick. Put fixed efficient beams with thermal vent on the rest to kill shields as Target approaches and to negate chaff. These can also be fired when using SCBs so you don't need heat sinks. The huge MCs with the overcharge, corrosive & autoloader will rip them a new one
  • MichifuII's Avatar
    Today, 9:25 PM · 62 replies and 1481 views.
    Esto que describes si era una promesa de la campaña de financiacion incumplida de forma flagrante, yo todavia lo estoy esperando, ni piernas, ni vuelo en gigantes gaseosos, ni ordigas en vinagra, quiero un servidor dedicado de ED, de las estaciones de trabajo que me tenga que montar en casa para mover todo eso que no se preocupen, de eso ya me encargo yo.
  • superflyguy's Avatar
    Today, 9:24 PM · 285 replies and 7334 views.
    seems like the context changes depending what is being spoken about. over here: our PvP game is broken and the 'lawful' / dishonourable PvPers do 'bad' things to other other PvPers. it's terrible whilst over there: PvPers can do bad things to non PvPers. it's fine
  • Guardian Kaiser's Avatar
    Today, 9:24 PM · 20 replies and 276 views.
    This is pretty much my mining krait build. Has worked great
  • disorganise's Avatar
    Today, 9:24 PM · 30 replies and 515 views.
    So I quickly tested putting the remaining hangar into my cobra, and sure enough it was empty. So it seems that transferring via the optional modules makes it hard choose between the two identical units and I fluked it via the stored module section. Also means that relocating a full hangar from elsewhere *does* retain the vehicles. Of course, I repopulated the empty hangar before storing it again :D
  • Eisen's Avatar
    Today, 9:24 PM · 24 replies and 363 views.
    Eisen replied to a thread Leaving WP02 in Distant Worlds II
    Well, in the case of Sag A* there are a few :D neighboring systems, but not so many that the station can go unnoticed. The elite community has so far proven to find hidden stuff within minutes before. ;) FD already knows where to place it. And Erimus and Dr. Kaii. But noone else.
  • EISENHORN01's Avatar
    Today, 9:23 PM · 5 replies and 136 views.
    Them pesky kids playing the game and ruining it for everyone........wait hang on that’s not right them pesky kids playing the game and ruining it for some others.
  • xxThe_Dice_manxx's Avatar
    Today, 9:23 PM · 2 replies and 0 views.
    1/3/4 Trying to catch the feeling in my childhood of playing the original on my Com 64.
  • Siobhan's Avatar
    Today, 9:22 PM · 1 replies and 0 views.
    Siobhan replied to a thread Sidewinder Mk. I Do you still use your Sidewinder for anything? in Ships
    Wake scanning, not because I need to, but because it's a change of pace.
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