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  • dunno's Avatar
    Today, 4:18 AM · 18 replies and 262 views.
    Since switching from 2D to VR (CV1) I've only encountered motion induced nausea whist driving the SRV. This nausea is quickly induced by the unrealistic instant changes in motion, i.e. non fluid 'choppy' changes in direction, the primary culprits are; 1). The quick back-and-forward motion when the SRV Hand-Brake is applied or released. 2). The unrealistic instantaneous stop or acceleration from a low speed longitudinal motion. 3). The instantaneous changes in lateral direction at low speeds. 4). The twitching of the wheels when a lateral direction change is initiated at very low speeds or when at rest. 1). The strange "elastic band" movement which occurs every time the Hand-brake is activated is easily evident in 2D, it might look cool in 2D but in VR it is a nausea inducing motion. All of the above is interpreted by the brain similarly to low frame rate or a jittery display which in VR is known to induce nausea.
  • Lightspeed's Avatar
    Today, 4:18 AM · 4 replies and 85 views.
    I saw a 61% increase in jump range using top level 5 and mass manager experimental effect.
  • jasonbarron's Avatar
    Today, 4:17 AM · 224 replies and 3373 views.
    I meant that in the sense that everybody gets to participate and nobody has to be unhappy, like elementary school contests. Fair in terms of participation isn't the same as fair in terms of implementation. The BGS being able to be influenced by separate modes where by definition the players cannot themselves be reached by their adversaries is so stupidly unfair that I can only imagine it turns away a huge demographic of possible players from ED. That demographic being players who appreciate fairness.
  • ick's Avatar
    Today, 4:16 AM · 8 replies and 188 views.
    I might live in the wilderness where the government has no power but if you put your feet on my coffee table expect a $400 fine and suspended docking privileges. My house, my rues: Even if there is no .gov.
  • Sylveria's Avatar
    Today, 4:15 AM · 224 replies and 3373 views.
    The Elite Dangerous Lawn Association. You know, the busybodies who want to get into everyone else's business, tell you how you should be playing, etc. Kinda like the creepy people who stare into other people's windows pretending they're concerned citizens.
  • Lngjohnsilver1's Avatar
    Today, 4:14 AM · 2 replies and 27 views.
    Lngjohnsilver1 replied to a thread Pulsar boost in PlayStation 4
    Actually it was this:
  • Lightspeed's Avatar
    Today, 4:12 AM · 9403 replies and 1038415 views.
    Can't rep you, but glad you enjoyed that one. :)
  • Mouse's Avatar
    Today, 4:12 AM · 224 replies and 3373 views.
    Well said, but I have to ask.. what is the EDLA? There is no trophy.. though some in Open want on.
  • Lngjohnsilver1's Avatar
    Today, 4:12 AM · 9 replies and 206 views.
    Yeah - thanks for putting me on to the show - not bad - same it never got finalised - I hate that when they just can a show without wrapping it up. in any case - similarities to the chieftain aside (which in turn has similarities to the MV 22 Osprey in a way) - no. Nor real similarities to ED I see...
  • jasonbarron's Avatar
    Today, 4:11 AM · 224 replies and 3373 views.
    Fair in the sense that everyone who's interested gets a participation trophy.
  • Mouse's Avatar
    Today, 4:10 AM · 224 replies and 3373 views.
    The only "spade" are those who think it is unfair. As Mohrgan said, "Equal access is absolutely fair." I think it is funny that people whine about access to the BGS as being unfair from multiple modes, even when everyone has access to all the modes, yet apparently seem to think it is completely fair for unarmed traders to be blown to smithereens in open by overly engineered ships. That is "fair" and the response is " you chose Open", yet the BGS access is deemed "unfair"? Well my answer to that. You chose Elite Dangerous, which had the mode system with all access to the BGS since kickstart.
  • Sylveria's Avatar
    Today, 4:10 AM · 224 replies and 3373 views.
    Agreed. I've yet to see a compelling argument as to how anyone has an "unfair advantage" given that all are able to influence the BGS from any mode. On the flipside... if we'd like to talk about "unfairness" we can talk about MC, Squadrons, Wings and all sorts of other goodies available to those who multipew versus what Solo gets... Then we can also speak of how PvP players have "advantage" over PvE players in Open- simply because they can fire at will on anyone... Or, we can allow others to play their game as they see fit and stop whinging on the forums about how "unfair" everything is.
  • CMDR Wepx's Avatar
    Today, 4:09 AM · 844 replies and 70783 views.
    Just signed up, I put the approximate jump range of the DBX "Citlalcoyotl" after engineering, althought now is just 36.67 unladen and 39.87 max
  • Phazon Xenomorph's Avatar
    Today, 4:05 AM · 4 replies and 85 views.
    I'll do whatever yields the largest jump range per jump to speed up travel time and enable fringe outer edge jumps.
  • GraphicEqualizer's Avatar
    Today, 4:05 AM · 5 replies and 57 views.
    This is true, the chances are slim to tiny... however maybe also there would be a RNG npc element to it too. So when you have a triangulation scan up there is also a possibility of opening yourself up to interdictions and direct attack by NPCs. Things like this would help to make for more diversity of activities and possibilities for gameplay however remote. Besides I imagine there would be some locations that there are more likely include more player activity - e.g. the formadine rift, areas of guardians etc... and those are also likely areas that people would want to use the QED scanner. The point is, every bit of functionality like this helps
  • CMDR Endincite's Avatar
    Today, 4:04 AM · 1 replies and 0 views.
    Choosing Fastest Route in GalMap options (Navigation I believe) will generally try for the least number of jumps to your destination, and it will follow that that's close to your maximum range each time. The route finder actually finding a next system along the route exactly at your maximum though isn't terribly likely. It is more likely, however, the higher your range is.
  • nanite2000's Avatar
    Today, 4:04 AM · 22 replies and 629 views.
    The quickest way to find out if it's your monitor or not is to take a couple of in-game screenshots and view those screenshots on a different monitor - if they look just as bad, it's not your monitor that's the problem. Also, you can post up the screenshot here so we can look and compare it to our own experiences.
  • zukakog's Avatar
    Today, 4:04 AM · 5 replies and 119 views.
    This would make me want to take my Anaconda exploring much more. I hate trying to find a landing spot for 10 minutes. Let me hover ~15m and deploy the SRV.
  • Nova_irae's Avatar
    Today, 4:02 AM · 0 replies and 0 views.
    Severity Severe Frequency All of the time (100%) Time of occurrence 19:00 est Date of occurrence
  • Nero Tacitus's Avatar
    Today, 4:02 AM · 6 replies and 65 views. Refine your search to Pristine, Metallic (for Painite) and find the closest one to you. Load up 2/3 of your hold with limpets, a 1A Prospector Controller, the largest Refinering you can fit and 2 Collector Controllers for every medium laser. Medium Lasers are generally more efficient/effective than smalls. Head over to a RES, drop in and start prospecting asteroids. If you want credits in the process, only mine asteroids with Painite. If you want the task completed quickly, mine anything and jettison your hold after it's been refined (you don't need to sell any of it to meet the requirements, only refine it). Note Selene will ask for 10 units of Painite after you meet her 500t requirement. So make sure you mine 10t worth and hold onto it, you can't purchase it from stations (found that out the hard way after I sold all mine and had to go back to mining). Jettison method should allow you to knock out 500t in ~2 hours. Credits method (filling hold, returning to station,...
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