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  • Lord of the Isles's Avatar
    Today, 2:14 AM · 22 replies and 384 views.
    Wanting all that stuff immediately is understandable but it isn't good for you. And that applies to life as well as Elite. When you collect sufficient credits to buy large ships and then materials to engineer them, the game won't suddenly become twice the fun. You may even realize that the months of work & progress to that point were one of the highlights of the game. Enjoy it OP; I'm jealous of where you are right now.
  • tazburg's Avatar
    Today, 2:14 AM · 1 replies and 3 views.
    Solved, Ya I missed something.
  • pilotincmd2's Avatar
    Today, 2:13 AM · 12 replies and 173 views.
    when i was on a planet and located a rock that was on my radar and fired at rock and it exploded. i then deployed my cargo scoop and drove over it. Am i suppose to get a response that i gathered the cargo? Also when i return to ship how do i transport the cargo to my ship.
  • pilotincmd2's Avatar
    Today, 2:06 AM · 12 replies and 173 views.
    found it, thanks
  • C64Fan's Avatar
    Today, 1:59 AM · 40 replies and 974 views.
    You are not going to need weapons at all when you go exploring, and there are no pads out there either - except some near popular routes and they have large pads. Remember we are talking about exploring. A bit less agile - but not by much, and the much faster yaw speed outways that completely IMO. And no less than two compartments extra. It’s a no-brainer for me, but each to his own. But no more about the T7 from me cause we are getting off topic.
  • Turkish's Avatar
    Today, 1:59 AM · 8 replies and 191 views.
    Add lvl 3 guardian shield booster and lvl 3 guardian frameshift drive booster to the optional slots and you will not be disappointed!!!
  • Ripster's Avatar
    Today, 1:57 AM · 34 replies and 558 views.
    Ripster replied to a thread How often do you scan? in Exploration
    Sounds like the dollar calling :)
  • Stealthie's Avatar
    Today, 1:57 AM · 130 replies and 2688 views.
    Nope. It's a "slider" with specialisation at one end and choice at the other. You increase one and you decrease the other. Course, that's not to say it wouldn't be a good idea to adjust things one way or the other. A little more specialisation might present people with interesting decisions to make. Conversely, a little more choice might do the same too.
  • RymdLazer's Avatar
    Today, 1:56 AM · 1 replies and 20 views.
    I was like: What's he on about?? Then I thought: Plenty nice ideas. o7
  • PanPiper.'s Avatar
    Today, 1:54 AM · 16 replies and 1291 views.
    I think it was one of the many winged instance bugs. as later my wing without me were collecting combat bonds while also getting mission progress. So to that effect, no drama really for most, unless possible problems if you do fighting in a wing. However once a local faction has reached hostile,, due to me abandoning those missions all at once, rather than slowly not below unfriendly,avoid hostile. ,, best bets if need to,, abandon a few, unfriendly at worst, turn in bounties or missions if glitched and no bonds. let the missions bring above unfriendly, before continuing this will bypass getting hostile.. if hostile,, may as well give up, no way i can now attempt to join this weeks CG.
  • tazburg's Avatar
    Today, 1:54 AM · 1 replies and 3 views.
    The Gyros trac is unable to pass over paths , or am I missing something ? Thanks.
  • Eidolon's Avatar
    Today, 1:54 AM · 162 replies and 6603 views.
    The Drenai series by David Gemmel. Just read Legend and now I'm pushing through the others. Excellent stuff.
  • rOmiLaYu's Avatar
    Today, 1:51 AM · 2647 replies and 325155 views.
    Project Dynasty Hawking's Gap Gamma Site
  • Ripster's Avatar
    Today, 1:51 AM · 64 replies and 1644 views.
    This is indeed inconsistent Hence why whilst this in-balance exists - why do fellow explorers tell each other to accept exploring mistakes and suck it up? Apologies to bang on - go equal across the board
  • rOmiLaYu's Avatar
    Today, 1:50 AM · 60 replies and 1609 views.
    Parked up for the night at Hawking's Gap Gamma Site.
  • Zoltar-Talion's Avatar
    Today, 1:49 AM · 9 replies and 1191 views.
    Some fantastic graphic design done here, congrats to all. Love the friendship drive one, but also really like the simplicity (and patriotism?) of "Do it for her."
  • V'larr's Avatar
    Today, 1:47 AM · 123 replies and 3137 views.
    I have heard about PDTs being effective against limpets before...only makes sense, I guess, given that limpets are bigger/move slower. It'd be nice to know roughly how effective 1 PDT matches up to 1 missile launcher or somesuch. Those are neat ideas, but I mean, I'd rather directly address hitpoint stacking first; I was being a bit tongue-in-cheek with the shield booster comment...in my eyes they've been pretty clearly too powerful since they were introduced, even before Engineering, and I rather question why Fdev still hasn't committed to doing something about it.
  • Stealthie's Avatar
    Today, 1:46 AM · 130 replies and 2688 views.
    Absolutely this. It's kind of like Ferrari building a minivan that does 200mph on any terrain and gets 60mpg and then forcing every other car manufacturer to build either a sportscar, a 4x4, a minivan or an economy vehicle. The other manufacturers would be forced to build insanely specialised vehicles in order to be sufficiently better than the Ferrari minivan in only one way to offset all the other advantages that the Ferrari van has. Lamborghini might build a sportscar that does 250mph and people will still say "Well, that's nice but I can get my whole family in the Ferrari, drive it off-road and still get great gas mileage". In ED terms, people can harp on about "specialisation" and "choice" all they want but as long as there's still a giant Anaconda-shaped fly in the ointment it's never going to happen sufficiently well to please the people who want those things. Consistency would mean that FDev could leave the Annie as some kind of "aberration" if they wanted to but they'd be forced to...
  • Vasious's Avatar
    Today, 1:46 AM · 9 replies and 1191 views.
    Well done to the winners, these are brilliant, look forward to seeing them in game
  • House0fDerp's Avatar
    Today, 1:44 AM · 40 replies and 974 views.
    2L, 4S
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