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  • sovapid's Avatar
    Today, 5:36 PM · 9530 replies and 681194 views.
    You'll have a Prospector in PTU.
  • UseLessUK's Avatar
    Today, 5:36 PM · 14 replies and 320 views.
    I have the same problem... On the first try was doing well until the raptor escaped and killed a few people. Second try got both to be uncomfortable, down to zero, the problem then was being informed I then had to get the comfort level back up... even creating more raptors didn't help. But the uncomfortable one escaped and again killed a few people... Going to change the plan and alter the area where I am doing this and wrap the area in a couple of ring fences... and then do them one Dino at a time.
  • Wicked's Avatar
    Today, 5:35 PM · 7 replies and 0 views.
    Faulcon DeLacy is the result of a merge between Faulcon Manspace and DeLacy Shipworks. Regarding ties to any superpower, the Faulcon DeLacy Headquarters is based in the Reorte system; which is controlled by the Alliance. That's all I remember off the top of my head in terms of Faulcon DeLacy relations to any power.
  • FoxtrotF's Avatar
    Today, 5:35 PM · 50 replies and 4133 views.
    Great news, thanks! Just another "couple check boxes checked and button pressed" update.
  • AIKI_ZVEZDA's Avatar
    Today, 5:35 PM · 1 replies and 0 views.
    Here's the only one i have ever found, sadly had the dark side facing it.
  • Sylveria's Avatar
    Today, 5:35 PM · 145 replies and 6563 views.
    Whether it succeeds or fails, you accept responsibility for the outcome. Isn't that what "risk and reward" is all about, after all?
  • Fishy's Avatar
    Today, 5:34 PM · 72 replies and 1192 views.
    I, err... I know? Like, I pretty much discussed this above already? In a PnP session, is an assassination was to take place in 24h and the players opted to go on a 3-day uneventful journey, we'd move straight on to 3 days later, since the fine simulation of those 3 days isn't of any particular interest. But meanwhile, in the virtual universe, 3 days will have passed with their consequences, including that assassination as the players were travelling. Time is important in a simulated universe where players are not supposed to be the only inhabitants. Take Frontier First Encounters and its storyline. Newspapers alert you to events. Those events happen in various places of the "bubble". Going places takes time. Virtual in-universe time, because player-wise, a design around time compression takes care of shortening the uninteresting bits. If you don't bother moving in early or if you use a fuel-inefficient slow ship, you'll be too late. Because travelling the galaxy isn't instantaneous in-universe. This makes...
  • J_techno's Avatar
    Today, 5:34 PM · 0 replies and 0 views.
    Frequency of the Bug/Issue Rarely Describe the Issue The character voice volume is very low. i cannot make out there words, it's like a quiet muffled speech. I've tried adjusting and resetting the volume settings. the character voice volume is on maximum. Reproduction Steps The issue is all the time when a character speaks. On all the islands. Expected Result
  • Avi0013's Avatar
    Today, 5:33 PM · 2694 replies and 434219 views.
    No arguments, Tromador, and that is what general options 2, and even better 3, suggest in my longer post. I'm all for an approximate answer which requires no recursion, It can be as simple as I na´vely tried originally; forget the recursion, decrement the space/credits and just run the for loop. This is similar (and may exactly be, but I don't know yet) to the Linear Bounded Knapsack problem approximation (LBKP) where you just pack the hold with the most profitable elements until you exhaust space/credits. IF you could use fractional tons, it would be the optimal solution. The complexity comes in when are restricted to integers. But the sub-optimal solution is, in general, very close to the optimal, and is solvable in linear time. Based on the code, we can implement that as a "new" solver and make it default, but allow masochists to use the recursive version should they desire, the way that Oliver's "bruteforce" algorithm can still be called by adjusting line 483 in tradecalc.py or passing a fit variable...
  • ToyTen's Avatar
    Today, 5:33 PM · 523 replies and 30438 views.
  • rekurzion's Avatar
    Today, 5:33 PM · 0 replies and 0 views.
    typical run in my glorious asp scout mission runner. stacked missions. 32 tons of illicit black boxes. a criminal mastermind "looking to get away". a dozen elite something or rathers and their putrid desires and boasts ever following. i've started becoming creative when dealing with npc griefers. my recent favorite is to lure a handful of them into a federation convoy and watch the excitement of anaconda on anaconda violence. i stay silent the entire time taking pot shots at fdl's with drag munitions before going back under to the let the federation sharks take bites. i save my shots for the end. a cheap few laser blasts to get my reward. minimum effort, maximum reward. besides, i'm in an asp scout. 'the worst ship in the game'. gotta play smart. knowing if i'm scanned i'm out 5 million for the passenger alone i do the usual: heat sink, silent running, boost, low wake, fly a bit, full stop, make sure no contacts on scanner, drop. wait 2.5 minutes then power down systems and affect any repairs. ...
  • Bob McBobblehead's Avatar
    Today, 5:33 PM · 6 replies and 96 views.
    Guardian modules and weapons can't be engineered and the Guardian power plant is not immune to the Thargoid EMP blast.
  • IamFus's Avatar
    Today, 5:33 PM · 1 replies and 24 views.
    NICE!!!
  • Frank_G's Avatar
    Today, 5:31 PM · 2 replies and 2 views.
    A true explorer :). I meet fellow CMDRs in an asteroid belt now and then, to enjoy the view and a good Whisky. This game is truly beautiful and the Q4 update will enhance the experience. Really looking forward to that. Fly safe, CMDR!
  • mostly newish's Avatar
    Today, 5:31 PM · 3 replies and 24 views.
    mostly newish replied to a thread Just had a thought. in Xbox One
    i think since jameson was a pirate , you should paint it pink .
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