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  • Bobbydylan's Avatar
    Today, 1:45 PM · 401 replies and 17014 views.
    FTR, Mass Effect Andromeda never had any DLC planned. No seasons pass was sold with the game for this very reason.
  • Deadspin's Avatar
    Today, 1:45 PM · 28 replies and 771 views.
    I'd imagine that they've been in-game since FD decided to make that mechanic a thing. This goes all the way back to the DGs almost a year ago now. It's how I have GalCop logos on my ship. I think this is just them expanding on that functionality a bit because there are a plethora of Player Faction decals already in the game (in the files at least) that aren't yet accessible to the individual factions who sent them to FD.
  • Bobbydylan's Avatar
    Today, 1:44 PM · 401 replies and 17014 views.
    Staffing issues? Who said anything about staffing issues? Needing fresh heads at the top is about adding fresh idea to the game and not about staffing issues. The minds that brought us CQC, Powerplay, RNGineers (at launch) and Multi-crew (if you can call it that) IMHO, need a new project to work on and stretch themselves, while someone with more enthusiasm for the gameplay has a crack.
  • NeilF's Avatar
    Today, 1:44 PM · 495 replies and 21828 views.
    There was a livestream where Braben was asked a question along the lines of, "When is piracy going to be improved?" And his verbal and facial response actually broke my belief in where the game is headed to some degree. He basically implied - and I apologise if I'm doing him a disservice - What more could you want? Since then I've been getting more and more wary and worried about the nature of the content released; It's lack of "effort" to truly deepen the gameplay, and how it seems to be all too often fixated on adding on questionable new shiny bolt ons in preference to actually improving/deepening core gameplay and mechanics.
  • fennster's Avatar
    Today, 1:44 PM · 9 replies and 0 views.
    A reason could be, although a minor one, is to standardise it for players. It could be argued that an unfair advantage could be given to players either escaping or following hi-wakes. Or even competing in CGs or credits per hour from trading. I'm fairly sure a change was made to length in the animation in one of the updates. Let's suppose from their demographics a base time was established, and with that an additional second was needed to ensure all players were on equal playing fields. (I can recall a similar thing being applied to CS:GO. Where by players with higher spec GPU's could use volumetric smoke effects to 'see through' smoke grenades. Standardisation was needed.)
  • Marc_Hicks's Avatar
    Today, 1:44 PM · 106 replies and 3186 views.
    Yep, that was my suggestion.....& I stand by it. I'd couple it with making missions & trades to these low sec & war state systems even more lucrative than is currently the case.
  • Snarfbuckle's Avatar
    Today, 1:44 PM · 42989 replies and 2908224 views.
    Doubt it since ship equipment is supposed to be ingame cash. but, since we are supposed to be able to BUY ingame cash they could make certain items more expensive if they need to balance them and double the price exponentially per ship. - Additional bed for +1 crew logout (10$ / 20$ / 40$) - Additional lifesupport to support +1 crew (10$ / 20$ / 40$) Then you add additional rework of the hull to handle the oversized life support. But im pretty sure some WOULD get the deluxe double bed with tiger stripes as some kind of bragging right.
  • Obsidian Ant's Avatar
    Today, 1:43 PM · 495 replies and 21828 views.
    I might have missed any specific posts you are referring too, but if you are talking about the video in the first post of this thread, I specifically say the game has come a long way since v1.0 and that by comparison v2.3 is massively improved. Like you, I also love this game and will continue to play it. As for the "hindsight" comment, is it really "hindsight" when people have been saying these same things since before v1.0 of the game?
  • Theodrid's Avatar
    Today, 1:43 PM · 1762 replies and 45008 views.
    It's okay Deadspin, I can categorically guarantee you 100% that I wasn't calling you crazy, I have several more profanity laden, forum ban inducing and appropriate names for ya bud! :D
  • Alec Turner's Avatar
    Today, 1:43 PM · 10 replies and 472 views.
    Indeed ... this is exactly what used to happen with Jaques. By the way, I have to point out (since everyone keeps going on about the Gnosis as if it's special in this regard) - ALL megaships have the potential to be moved by Frontier.
  • Marc_Hicks's Avatar
    Today, 1:42 PM · 106 replies and 3186 views.
    As I said, if frequency & difficulty of interdictions were more directly tied to security level & system state, I don't think it would be nearly as big an issue if the overall level of interdiction competency got a buff-even for people who don't like them.
  • Robert Maynard's Avatar
    Today, 1:42 PM · 9 replies and 0 views.
    Jumping is a necessary part of travel which is a necessary part of the game due to the size of the galaxy - it takes time, just as Super-Cruise takes time when in-system. The representation of space travel that we have in this game is not instant and, I would expect, won't ever be.
  • Blackcompany's Avatar
    Today, 1:42 PM · 401 replies and 17014 views.
    Nice deflection. When you have to resort to "not as bad as EA" to defend something...that something has SERIOUS issues. I mean, face it: Not being as bad as far as getting over the bar is concerned...thats like winning the pole vault at a limbo competition. Far as I am concerned, at this point, FDEV is as bad as EA. At least Andromeda WORKS. It had wonky moments and dated animations, but it also had GAME MECHANICS. Elite doesnt even have those. Its just point, wait, watch, repeat, unless you're in combat. Then its spray ammo at ridiculous damage sponges for minutes on end in "exciting, dynamic" combat scenarios...that are really just endless horde modes with eternal, pointless spawns. You insult EA, and they are awful. But Andromeda was STILL a better game than Elite currently is. And the margin isnt even a close one.
  • Deadspin's Avatar
    Today, 1:41 PM · 9 replies and 0 views.
    I have a 200/75Mb connection. I know your pain. I also agree on the loading screens aspect of your thought. If there were more to do in any single system it would be forgivable from my perspective but as it sits, with the acute lack of things to do in any one system alone, it's pretty mind numbing.
  • Unbreakable's Avatar
    Today, 1:41 PM · 31880 replies and 3485879 views.
    i am interested to know who came to that conclusion and how, perhaps i will try this thread search option.
  • picommander's Avatar
    Today, 1:41 PM · 34 replies and 2844 views.
    Is it only me who seem to see a strange connection to "Winter is coming"? As a self-declared white knight I feel somehow entitled to say that both statements (and their non-delivery) isn't exactly confidence-building.
  • Actionman2222's Avatar
    Today, 1:40 PM · 1 replies and 0 views.
    I did this trip over last Christmas after playing for about the same amount of time you have. Amazing trip, you will truly appreciate the scale of Elite once you are out there! The last 1000ly home did see me itching with space madness to switch ship and do different things. Though it's quite an achievement, do it! :D Always keep an eye out for discovering your first undiscovered earth like world.
  • abish's Avatar
    Today, 1:40 PM
    abish started a thread [ED64 - 2.3.02] SRV Turret won't deploy in PC & Mac Bug Reports
    Severity Moderate Frequency Once (<1%) Time of occurrence 13:39 BST Date of occurrence
    0 replies and 0 views.
  • Deadspin's Avatar
    Today, 1:39 PM · 1762 replies and 45008 views.
    Hey now, watch who you call crazy. That's not nice. Ew :P
  • mtt9999's Avatar
    Today, 1:39 PM · 1577 replies and 272171 views.
    Agreed I think that is a great idea. Ok I will send something through over the next few days - along with the system below the plane... Best,
  • Blackcompany's Avatar
    Today, 1:38 PM · 9 replies and 0 views.
    Private group. Mobius PVE. But they are still 10 seconds long in solo, as well. You people keep telling players this. One day, we're going to listen to you. ALL of us. Pity you wont have a game left to play when that many wallets all get tired of having their time wasted...remember, this isnt your small, offline niche game any more. Braben chose (poorly) to make this a major online affair with a multi year dev plan because apparently Dreams > Common Sense. And that means you NEED players. Players you people keep actively TRYING to drive off. Have fun with this broken mess.
  • Dwarden's Avatar
    Today, 1:37 PM · 22 replies and 628 views.
    well and how the CG forum system prevents the same issues as from the Email system ? like being cluttered by someone asking too much (good or bad intention) fragmented (only for some (lucky or special-favor) black-hole delays (logistical hell) uncertain cases (what one can expected and reach) to resolve that nightmare, please consider introduction of player-driven minor-faction tasks-system which will be visible only within 'trade range' bubble around the minor-faction (not whole galaxy) why i ask ? well ...
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