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  • Jane Turner's Avatar
    Today, 4:51 PM · 17 replies and 181 views.
    Jane Turner replied to a thread Murder in The BGS
    Agreed as a rule conflict states override active states, suspend pending states and delay the onset of pending states. There have been odd effect where an expansion goes active and shortly after in the same tick is replaced by a war - that's the only way you can apparently "lose" a pending state. Others have reported such expansions as permanently lost and for a while it was a way of generating double expansions.
  • Bunkerkind Anni's Avatar
    Today, 4:49 PM · 325 replies and 7248 views.
    there is that group of player, who care not in the slightest how much work someone has put into the game, when they attack them for "pvp". on the contrary, some of them love to hit those careless players who fly big ships without insurance. i hope none of those against the "adjustment" of legacy mods, because they have put so much effort into getting them, belongs to said group of individuals.
  • TGC Brony TO's Avatar
    Today, 4:48 PM · 24 replies and 696 views.
    I wish I could rep people more often. :( I need to rep this post, dang it. Truth and gospel here.
  • Coragaon's Avatar
    Today, 4:48 PM · 17 replies and 181 views.
    Coragaon replied to a thread Murder in The BGS
    Colonia is it's own special beast in means of the BGS, so whatever happens there is something you can't compare to the bubble. That said, we've yet to have a planned Expansion in 2.4. The last unplanned one was killed on the day the latest Election went live. If a Expansion is put on hold if it's pending and not going live on the same day as any type of conflict is something we'd have to verify at some point, but I doubt we'll do that. Efficieny is what is best, so unless things go sideways we will always initiate a pending conflict on the 4th day of a pending Expansion.
  • bicarbon8's Avatar
    Today, 4:48 PM · 18 replies and 331 views.
    had something similar happen to me the other night... was destroying some Wanted skimmers when a Clean Eagle (NPC) lifted off and began shooting my SRV. I managed to make it back to my ship (just barely) and the Eagle continued firing on me, managing to take down one ring of shields. The entire time he was shooting me I had him targeted and he never displayed as Wanted. I didn't risk firing back at him because I was afraid I would get a Wanted status for firing on a Clean ship, so instead I just ran away (which felt really lame). How is it possible for a Clean NPC to fire on a Clean commander (me) and not become Wanted??? and yes, I have Report Crimes on (never turn it off) and was not in an Anarchy system
  • Sir.Tj's Avatar
    Today, 4:48 PM · 4 replies and 147 views.
    Heh heh heh Well played. :D
  • Lenin's Avatar
    Today, 4:47 PM · 2765 replies and 157002 views.
    Congrats to Gary Oldman, just heard he has got an Oscar nomination for his rousing war leader speech in Star Citizen. If only Churchill had as good script writers.
  • Muetdhiver's Avatar
    Today, 4:47 PM
    It is well known that piracy is the worse paying activity. Both in PvP and PvE. The only known exception I know off is cold diamond T9’s with return about 8-10M for an hour of play. IMO the PvE part is easy to fix, and it’s the right time to fix it : PvE piracy needs targets. Juicy ones if possible. So, where are the rare traders NPC’s doing the rare routes ? Thargoid tech smugglers ? Shady Imperial/Alliance/Fed convoys carrying hafmium, AI relics and other very illegal items ? Gold rush “treasure” fleets returning from deep space pristine rings ? PvE piracy need well paying missions, in the same range of “normal” cargo missions, mining missions or passenger missions. In fact, the poster child of PvE piracy wing missions should be well protected Imperial/Fed/Alliance convoys and Megaship piracy. Fun and challenging piracy content providing good rewards. Sounds crazy right ? Add low price drugs and illegal weapons in anarchies and high prices where there are forbidden, and of course NPC smugglers to...
    0 replies and 0 views.
  • PingiXer's Avatar
    Today, 4:47 PM · 2 replies and 34 views.
    Ok. I aggree it would be a huge job to do it, but maybe they could mix couple of hundreds of characters' in parts of their faces. They don't look pretty good. My friends also a don't think so. They are so ugly, bloodless nobodies, no faction leaders. The ratios of genders, and races also repelling. Almost everybody is a woman, whites are brown too. Everybody has dark circles under eyes, etc. Sloppy. As I said upper. Not a good artwork. Need to be improved in my opinion to catch up to the game's overall standard. Thanks for your comment.
  • Winter Jasra's Avatar
    Today, 4:47 PM · 28 replies and 312 views.
    You don't know you need something......until you need it ;)
  • Lightspeed's Avatar
    Today, 4:47 PM · 73 replies and 1588 views.
    I hope it's a long Beta period, then we can test the new features properly, and there's a lot to test already.
  • Mokel DeLorean's Avatar
    Today, 4:47 PM · 3872 replies and 227619 views.
    My plan would be to take a Chieftain there. Afaik 34ly jump range is required for Beagle Point, which might be just reachable for a modded Chieftain. In the livestream they had 20ly unengineered A-fitted. So with some D components and a 50% jump range mod 34ly should be reachable. I guess Semotus Beacon is further out and needs more jump range?
  • wrmiller's Avatar
    Today, 4:46 PM · 44 replies and 3376 views.
    wrmiller replied to a thread Federal Corvette 2.4 Corvette Build advice/doubts in Ships of Elite
    Had a high resistance setup with regular shields, about 2200 or so rated and they worked fine. Then I got an itch and went the other way with overcharged shields and SBs just to try them out. Over 4000 now, but resistances are only in the 40s and 50s. Seems to work great though as I barely take any damage to the shields now. I don't even bother looking at them anymore. Way OP'd for PvE, but I will admit it's fun. :D
  • Baton's Avatar
    Today, 4:45 PM · 2581 replies and 498037 views.
    WHAT?!!!!!!!!!!! You telling me now after I am finally coming back to the bubble after three months that all I had to do was ask??????? OK, how about another minor improvement, every time I click on nebula name, £1 gets transfered to my paypal account? Seriously, awesome job guys, thank you! I love the EDSM even more :) (one last thing, on the list of top 100 first discovered systems can you please put me back on 20th place? I was there for just couple of hours and it felt good ;) )
  • Kazahnn's Avatar
    Today, 4:45 PM · 2 replies and 42 views.
    Je peux te proposer de rejoindre, si cela t'intéresse, le Deep Space Network qui est le réseau des explorateurs francophone. Il y a toujours quelques membres présents en vocal pour te venir en aide si tu as besoin. Même si on fait surtout de l'exploration tu peux y retrouver des personnes de toute la communauté et de tout horizons qui pourront te conseiller.
  • Snarfbuckle's Avatar
    Today, 4:45 PM · 2765 replies and 157002 views.
    Plenty of sea creatures in Elite for that. http://elite-dangerous.wikia.com/wiki/Live_Hecate_Sea_Worms http://elite-dangerous.wikia.com/wiki/HIP_Proto-Squid https://eddb.io/commodity/16 Im pretty sure exporting fish from an earthlike world 5000 LY from any civilized collection of planets is a rare fish.
  • Margul's Avatar
    Today, 4:45 PM · 9754 replies and 965372 views.
    Непись и дамаг - тоже от англ. NPC, damage
  • keith_p's Avatar
    Today, 4:44 PM
    OK so if the leveliing up process of the new engineering levels are tied to a specific module, and the new non engineer "tuners" based in stations won't give the extra bonuses that the engineers will give, what isthe point of having the new Tuners based in the stations?. As you can only modify the module you've already engineered and will get a worse result, than what you got from the engineer to get the module to that level in the first place. And you won't be able to use them to engineer a brand new module, as that hasn't been modded by an engineer yet to get it on the ladder What am I missing here.
    0 replies and 0 views.
  • Cmdrcraft's Avatar
    Today, 4:44 PM · 2 replies and 0 views.
    Cmdrcraft replied to a thread Open play? in Introductions
    Thanks for reply, I am just going to dive in head first I think and take the plunge lol, do you find it more immersive in open? Seeing how you get to communicate with other cmdrs, Cheers chief o7
  • Stigbob's Avatar
    Today, 4:44 PM · 149 replies and 3048 views.
    Context is all in a lot of cases, you can say very rude things to people and not cause any offence at all as long as everyone knows it's a friendly joke, but the opposite also holds true. Even then there could be someone waiting in the wings to pretend to be offended. I've had most infractions for naming and shaming cheats, I'm going to guess that you got yours in PVP/PVE arguments because that's what we both give a monkeys about and is therefore the sort of thread we post in. Someone reading this conversation could report us both for "querying moderator actions" because we've mentioned infractions even though neither of us are actually questioning the mods. I don't think there is a mod bias in favour of protecting cheats, I think we only see what we see of what they do in our own interactions with them and as a result of that can perceive a bias. It's like clogging, seal clubbers only see the defenseless clogg, PVP'ers only see bad PVP'ers clogg, I only see surprised gankers clogg. This is...
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