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  • Stealthie's Avatar
    Today, 9:06 PM · 35 replies and 625 views.
    If you can do it in a Cobra, do it in a Cobra.
  • cookiemonster52's Avatar
    Today, 9:05 PM · 40 replies and 545 views.
    Release a map builder that only allows maps up to an allowable size on console, but is much larger on PC. Done.
  • Spaceman Si's Avatar
    Today, 9:04 PM · 0 replies and 0 views.
    Further to my observation that the notorious criminal Michael Gove was still on the loose in the galaxy, my recent travels have netted a number of other people that I was slightly surprised to see. To start with, I believe Dr. Who is alive and well and flying around in the Elite Dangerous universe for recreation: Secondly, it seems that after running the Ankh-Morpork postal service and the mint, this character has also decided that it is more profitable and entertaining to circle around Dav's Hope
  • JimboFlames's Avatar
    Today, 9:03 PM · 40 replies and 545 views.
    It wonít be dictated by PC, unless they release PC only maps. The map sizes -and actually other mechanics too- have clearly been limited with the intention of keeping players to a number of dinos which consoles will be able to handle without struggling. It may be possible to force enough dinos to make a console struggle already, but only by playing in a way which clearly isnít intended. Itís not a valid option for them to just make maps bigger if the result is consoles canít handle it even when playing normally. Imo the only chance of significantly bigger maps is if they release PC only maps or find significant performance savings somewhere.
  • Eiasegb's Avatar
    Today, 9:03 PM · 0 replies and 0 views.
    Ther any plan to add whater dinosaur & faying dinosaur
  • FX2K's Avatar
    Today, 9:03 PM · 19 replies and 395 views.
    Good for you...I guess... but so does everybody else and it gets old, tedious and boring real fast. Is that because you don't have to do it every 30 seconds?
  • Gondrasia's Avatar
    Today, 9:03 PM · 40 replies and 545 views.
    I don’t mind if it’s not possible to play on the whole island; after all in the movie, Isla Nublar had restricted areas that had little to no construction and unaccessible to visitors. But considering how Frontier and Universal Studios will be looking to extend the game's lifespan with potential new animals and buildings through free updates and DLC, such as the upcoming Fallen Kingdom pack; adding a couple more buildable areas to the islands would be very beneficial to both the developers and the players. e.g. Adding a couple more valleys to Isla Nublar, would give players the opportunity to build a more authentic recreation of Jurassic World from the movie.
  • Ishidreishon's Avatar
    Today, 9:02 PM · 6 replies and 216 views.
    I'm sorry buddy, I do not know much English and Google Translator does not help much in this case, now reading carefully what you put is right, when I was on this island I expected something bigger, and some areas connected as only access by monorail. I do not know what happened here. I hope that Frontier adds an expansion of each island as DLC, I would not care if it was the typical "select and load the screen" and we appear in another place on the island, but we really need these larger islands and connected in difficult access to other areas for the monorail, have to make more sense to the transports on this islands!
  • Jane Turner's Avatar
    Today, 9:02 PM · 12 replies and 203 views.
    that is worth getting a fix on then.
  • Heater's Avatar
    Today, 9:01 PM · 35 replies and 625 views.
    Do Not believe everything FD has said as they will change it. Do Not fly with out a re-buy Do Not combat log. Do try every thing in the game at least once.
  • SonOfTheSun's Avatar
    Today, 9:01 PM · 40 replies and 545 views.
    No you're just defending things again where the majority agrees about are flaws in the game. Just accept it that people have this opinion. Strategy games are generating areas which are way bigger than Nublar since always.
  • Stigbob's Avatar
    Today, 9:00 PM · 51 replies and 2342 views.
    Yes and no, or it depends. Plasma chargers are devastating against NPC's but at dangerous and beyond not so much, you still have to grind the shields down. Gauss cannons are the same. There is one exception which is the shock cannons, not really very good against shields anyway but they have stacking damage where the more you hit the higher the damage gets and they fire as fast as you pull the trigger. So once the shields are down you can close in and stonk targets with horrific amounts of hull damage, they are my current wing assassination hull killers in an FDL with a couple of beams to take out the shields. The gimbaled ones get more drift the faster you fire so they are good at accurate plinking as long range snipers and short range rapid fire. Elite engineered NPC corvette's in three or four high speed passes (once the shields are gone). Ammo's not terribly plentiful, but you've more than enough to solo a wing assassination plus escorts and interceptors. You also don't need to leave the...
  • phong's Avatar
    Today, 9:00 PM · 2700 replies and 239792 views.
    Chuck manoevered his bulk carrier into postion before dropping onto the landing pad and disengaging engines.He had made it through the blockade relatively unscathed,thanks to some violent course changes and fancy flying.The scorched and battered hull showed only too clearly how lucky he had been to survive.But when he went to unload his precious cargo,instead of the streams of pure white wholesomeness he expected to gush forth,he was rewarded only with a thin trickle of an oily yellowish substance,and he blenched as he realised he'd suffered his very own buttergeddon.And cheeses wept.--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------I may have misunderstood the theme
  • Limoncello Lizard's Avatar
    Today, 9:00 PM · 80 replies and 2115 views.
    I'm hoping that the reason for the delay to the mining focused feedback, is that FD want to give us a demo of the new mechanics first, but this is taking a little longer than expected. Hopefully this demo will be impressive. Personally, I'll be happy as long as they have fixed the "Refinery Full" bug.
  • Howqualepis's Avatar
    Today, 8:59 PM · 3 replies and 258 views.
    Nice that Jurassic World Alive features feathered theropods... yeah, it was reasonably fun to begin with but found the DNA collection mechanic to be increasingly tedious. Dislike how you have stand still to maximise accuracy instead of being able to farm on the go (ie. annoying to farm while jogging).
  • Darty's Avatar
    Today, 8:59 PM · 4 replies and 42 views.
    Darty replied to a thread Thermal Vent in 3.0 in Engineers
    Thermal vent beams cool at 3x their thermal load when wep capacitor is at 100%. The rate of cooling seems to drop off spectacularly as your capacitor gets lower, I don't know the exact level they cool at at 0% cap, but its probably around only 1x their thermal load. Silent running prevents the thermal vent effect from working at all. Efficient thermal vent beams are the worst in terms of cooling per second due to having low thermal load, although when they are large or huge they can still cool your ship quite well. Short range is the best.
  • Robin of Spiritwood's Avatar
    Today, 8:58 PM · 1 replies and 54 views.
    Halfway through day 2. Bad headache at 30 hour mark. Better after sleeping. Have some brain fog this morning. Makes the TV news more tolerable, as my intellectual capacity is decreased. One of my med school classmates has died, heart attack, attending his son's graduation abroad. That's motivation to keep pressing on, though it's unfortunate.
  • rickreptile's Avatar
    Today, 8:57 PM · 6 replies and 216 views.
    sounds like you haven't read at all with what i said, i don't need tips, i play the game(all my islands are 5 stars) i know how the map currently is,i'm simply wondering what happend to the mentioned area's that can only be reached by monorail (as i also mentioned being in the description of Isla Muerta on the JWE website). And yes i know you cannot build on the beach but since it's rather flat it could easily be used to expand the map.
  • Borko's Avatar
    Today, 8:57 PM · 35 replies and 625 views.
    Do: try everything before declaring thereís no content. Do: Die. Seriously. Once you see itís no big deal, youíll be a lot more comfortable in your own skin, so to speak. Donít: Bother with the rank grinds. Both top tier ships are fun, but neither is worth the effort. Donít: fly without rebuy. Canít be said enough. Donít do it.
  • CMDR Maxwell Goldman's Avatar
    Today, 8:57 PM · 55 replies and 1536 views.
    I really don't understand why people demand restitution from PvP players, or complain about griefing like its a problem. It's not. This is not a griefer's game in any way shape or fashion. 99% of CMDR's i meet are friendly or simply uninterested in me, even when I'm flying a fully loaded, untanked Type-9, and anyone I know with experience in this game will tell a similar story. Now on the other hand, the AI is downright trolly. Any mission worth taking comes with an almost guarantee of AI Anaconda attempting interdiction at every point along the journey. Then when they pull you over they demand a ridiculous ransom of 20k worth of cargo. Really?I have been griefed by AI far more than CMDR's in this game. Of the roughly 100mil worth of wrecks I've dealt with, I'd be surprised if more than 5 mil was due to other players. Advancing the C&P system to make the game more engaging is one thing, but trying to convince the devs C&P is a needed cure for an alarming griefing issue is misguided at best and...
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