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  • VariXx's Avatar
    Today, 3:49 AM · 13 replies and 902 views.
    VariXx replied to a thread ACTIVE CG The Rekohu Project (Trade) in Community Goals
    Here's a video guide for this week's CG. Fly safe!
  • StarfireIX's Avatar
    Today, 3:47 AM · 140 replies and 2635 views.
    The PvP Community has tried that before and nothing happened. The only way Engineers is a massive improvement, was that someone who does PvP spoke with Sandro directly during a stream when numbers were going to be unbalanced. When PvP is properly fleshed out, so will combat for PvE.
  • Brett C's Avatar
    Today, 3:45 AM · 4 replies and 0 views.
    Brett C replied to a thread Testing 1 2 3 in Dangerous Discussion
    This update also tweaked some WYSIWYG editor box icons and drop down menus. Do let me know if things went sideways (need to know the forum theme used) on that.
  • Hooplah's Avatar
    Today, 3:43 AM · 13 replies and 103 views.
    I'm so used to UI Focus, hat for left panel, scroll contacts, station, fire to engage request docking a keybind might actually be slower for me. I'm already there waiting for the distance to drop below 7.5. :)
  • CMDR Maylor Rom's Avatar
    Today, 3:42 AM · 0 replies and 0 views.
    I understand that anyone trying to reach the center star of orion's belt cannot get there. One story I read related that they tried in an AspX with a +30ly range, and could not plot a route as it was 700lys distant. Be this as it may, I have an AspX with a +45ly range and was wondering if I got close enough, if this would give a plot? Has anyone tried this with an Anaconda with a jump range of +51lys (max range I have heard of so far in one)? Anyone with idea's on my getting to this star, please share your thoughts. For those who don't know, the center star in orion's belt is known as "Alnilam", but you won't find it in the GM calling it this name. In E.D.H.B., it is called "Epsilon Orionis" and can be found in GM with this name.
  • Alex Brentnall's Avatar
    Today, 3:40 AM · 4 replies and 0 views.
    Confirmed, window has been maintained. Its status is currently open since the weather is warm in here! :)
  • Maka Gucci's Avatar
    Today, 3:37 AM · 2 replies and 7 views.
    They should be under experimental I think. I don't know if you can only get them from stations with tech brokers. Did you look in outfitting as soon as you unlocked them? Try logging out and back in? I have em, so they are in game ;)
  • StarfireIX's Avatar
    Today, 3:37 AM · 4 replies and 0 views.
    We can see the thread. Looks normal on this side.
  • Maka Gucci's Avatar
    Today, 3:33 AM · 2376 replies and 391097 views.
    Appreciate the update.
  • Brett C's Avatar
    Today, 3:33 AM · 2376 replies and 391097 views.
    Without giving the exact date for 3.1, it's sooner than what most expect - or so i believe. :)
  • Brett C's Avatar
    Today, 3:28 AM · 2376 replies and 391097 views.
    Hi folks, still awaiting some news on my end. Had a minor update on the spreadsheet today, however the lot of it was a bunch of developer dark magic tagging that I don't know goes to or does what. :x At this point in time, I won't know the status of your minor factions status until later tomorrow or next week. I know, i keep saying next week, we're working on it. As a note, there was a few minor factions that were lost in the ether from a previous batch, I found them, re-added them to the batch to be processed. Your respect and patience is greatly appreciated at this point.
  • Troz's Avatar
    Today, 3:28 AM · 7 replies and 123 views.
    It has been broken since 3.0.2. Feel free to add a "me too" to this thread to keep it on FD's radar:
  • Schmack's Avatar
    Today, 3:25 AM · 4 replies and 0 views.
    Schmack replied to a thread Testing 1 2 3 in Dangerous Discussion
    Yep it do
  • Riverside's Avatar
    Today, 3:24 AM · 13 replies and 103 views.
    I can understand the 'docking request is a process', we can't talk to the flight controller so that real life system of handshaking & negotiation can't be used, but it can still be a process that needs to be learned. Rule of cool applies to that one I think. The crotch panel used to make reasonable sense when it was just for the SRV, but imo in that case I think it's poor UI design and could be streamlined. For example for the SLF request docking should sit with all the other SLF commands and not on a separate part of the hierarchy. If I'm in the SLF one of the commands I want to give the mothership is to dock with it. The one thing I would like to be able to map a key or button to is rejoining the ship from the SRV. I'm not dead set against any of them having a mappable key though, I imagine the menu navigation (as we have now) would remain anyway.
  • Kurama 1100's Avatar
    Today, 3:23 AM · 19 replies and 288 views.
    Fun fact, before beyond was released ED was rated at 80 in Metacritic. Now its at 77.
  • Brett C's Avatar
    Today, 3:20 AM · 4 replies and 0 views.
    Just making sure things work after the maintenance window. :)
  • Nero Tacitus's Avatar
    Today, 3:00 AM · 13 replies and 103 views.
    I'd love a button for deploy fighter, it's currently one of the most cumbersome/awkward things to try and do in the middle of a fire-fight (before you ask, C6 fighter bay, just lost a fighter, need to redeploy), especially when you accidentally man it yourself.
  • Maka Gucci's Avatar
    Today, 3:00 AM · 656 replies and 23380 views.
    VJ gets in on the topic.. I always feel for the guys that review weapons/modules, when it comes to these things.
  • Zynniah's Avatar
    Today, 2:59 AM · 61 replies and 9709 views.
    What about a Canadian game con?
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