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  • Hacker#451563's Avatar
    Today, 11:01 AM · 38 replies and 672 views.
    A point to make with Q. 1 is that I have got kicked from the server in a CZ and then re-entered the game and been back in the CZ with the 2 bars at about the same place as I left them when the server kicked me.
  • Shiro Akai's Avatar
    Today, 11:01 AM · 5 replies and 179 views.
    FoIP - face over IP. Similar to VoiP but uses cam to capture your face movement and emulates it in virtual setting. How exactly it was used - ask the maker. And yes, rule of six... Well played.
  • Whitehair's Avatar
    Today, 11:00 AM · 10 replies and 216 views.
    I've seen this argument in other threads. "I've found a hotspot, I want the first asteroid I target to give me the highest payout. Otherwise I'm not going to play your game." Prospecting doesn't work like that......
  • gcze's Avatar
    Today, 11:00 AM · 47 replies and 347 views.
    Co daje ponad 4k na oko, już przy 200% większość gier ostro tnie u mnie na GTX1070Ti, 400% to ustawienie pod sprzęt którego jeszcze nie ma na rynku.
  • Mugur's Avatar
    Today, 10:59 AM · 10 replies and 178 views.
    I noticed a decrease in performance on planets (Ryzen 1600 / Vega 56 / 16 GB RAM / NVME SSD). I played on Ultra + terrain generation to max right + 1.25 supersampling at 2560x1080@120Hz vsync off or enhanced sync. I got 60-70fps on Dav's Hope, now with the same settings I have 52-60fps. After I reset to Ultra and put just the 1.25 again, I managed to have around 70fps (so basically just resetting the terrain generation slider to the middle). But I also changed the video driver, so it's hard to do an apples to apples comparison. And since in stations looks like the same as before, maybe the slider with terrain generation was the only thing that mattered or changed.
  • Factabulous's Avatar
    Today, 10:58 AM · 4 replies and 27 views.
    But he does that too....
  • Wokawidget's Avatar
    Today, 10:58 AM · 21 replies and 412 views.
    I was on a planet like this yesterday. My ship hovered 50m above the ground. Drove the SRV under it and clicked "board ship"...my SRV was "tractor-beamed" up. So I did exactly what you said wasn't possible. Question is, is this a bug?!
  • Dooguk's Avatar
    Today, 10:58 AM · 12 replies and 124 views.
    Which is why the update is free. When things like atmospheric planet landings, space legs.....etc, come along, in other words gamechangers, FD will charge for them.
  • K M Butler's Avatar
    Today, 10:58 AM · 583 replies and 35540 views.
    I'm flying a sidey -- and I've been here since beta.
  • Sunyavadin's Avatar
    Today, 10:57 AM · 4 replies and 36 views.
    Not had it upon landing on stations, with or without DC. Only on planetary landings, which is (see the above post re: high-G worlds) the absolute worst time for it to happen.
  • Vicktore Beskor's Avatar
    Today, 10:57 AM · 31 replies and 751 views.
    Congratulations on hitting 500 members but I have to ask this question now that you have that many members what are your goals as a Squadron. Do you plan to participate in power play are you supporting a minor faction? I think everyone is missing the point of squadrons it is in my so humble opinion that squadrons is not about the numbers it is about the content. You can have 500 members in a Squadron but if no one is working together to reach a common goal and all they do is fly around in 500 different directions what do you need a Squadron for? I feel you don’t need to have more commanders in a Squadron what you need is meaningful content for that Squadron to do. Such as colonizing unpopulated systems. Building new locations of expansion would be one example of what a Squadron is capable of. So I feel that 500 members is a fine starting point now we need to meaningful gameplay for that 500 members to participate in as a group. Because is that not what Squadron is all about?
  • QA-Stuart's Avatar
    Today, 10:57 AM · 6 replies and 359 views.
    Hello Lemon Wolf, Sorry to hear you're still experiencing this issue, the investigation is continuing.
  • Dommarraa's Avatar
    Today, 10:55 AM · 257 replies and 8939 views.
    This myth that conflict locked factions cannot change inf at all must go. There is enough confusion without myths. Look at https://inara.cz/galaxy-starsystem/9126/ The 2 factions in Civil War have dropped a couple of points every day since they went pending because work for non-locked factions has continued. I am not claiming it has not changed at all, as I might have expected their drop to be more in 3.2, but they are NOT absolutely locked.
  • Vikinger's Avatar
    Today, 10:55 AM · 2 replies and 41 views.
    Could also have a filter to show X amount of members so we can not se those squads that is under the desired amount of members.
  • Genar-Hofoen's Avatar
    Today, 10:54 AM · 229 replies and 3743 views.
    Thing is, exploration in ED isn't just the FSS. Folks seem to be focusing only on the FSS. They are not taking into consideration the whole of what FDEV have done - it's not just the FSS, it's also the probe mapping, and the going down to a surface to investigate whatever probe mapping hints at being down there. And not only that, FDEV have combined the exploration mechanics with a lot of the other activities available in inhabited systems. Yet, some folks are just focusing on the FSS like it's the be all and end all of Exploration. It's not, and IMO only focusing on the FSS is taking a blinkered approach - I know because I used to be that guy.
  • ADAMtheWELSHMANz's Avatar
    Today, 10:54 AM · 3 replies and 30 views.
    Yeah. Unlike the XBox issue that seems to be centered around dropping into notable phenomenon the PS4 version seems to be more random. I agree there's probably something in common with the systems causing the crash as getting moved seems to have resolved the issue for some players. However, without knowing what caused it in the first place it's a bandaid fix that could easily happen again Been unable to get in game from our end means we're wholly at the mercy of FDev figuring it out while waiting for them to move us all individually in the meantime
  • Neo-ST's Avatar
    Today, 10:53 AM · 441 replies and 14577 views.
    OMG that's not alright. I guess they need to be forgiven, since they learned that from the best in business, and people forgave them...
  • Steed's Avatar
    Today, 10:52 AM · 10 replies and 178 views.
    This ^^ is my experience too.
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