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  • Spacecat's Avatar
    Today, 7:59 AM · 2 replies and 14 views.
    Don't use the forum image attach thingy-it won't work. You have to use photobucket or imgur or something and link to it.
  • JimMaddog's Avatar
    Today, 7:58 AM · 12 replies and 143 views.
    Mission payout is entirely random but set within a range dictated by the relevant elite rank. Faction rep only allows access to the better paying missions having allied status does not increase the rewards.
  • babelfisch's Avatar
    Today, 7:58 AM · 109 replies and 3116 views.
    6 months? Clearly you meant 6 years! :D
  • smiths121's Avatar
    Today, 7:57 AM · 1 replies and 10 views.
    We will only know when we get space legs and can walk around stations and ships. As crew are humans, I expect it would be x-rated. Simon
  • Tryst's Avatar
    Today, 7:57 AM · 9 replies and 211 views.
    Until one day it shows a confidence level of 97% on most of your commands, then two days later it barely understands a word you say and you have to repeat yourself several times. Quite honestly, VA would do well to include a voice training system to learn how you say various commands from one day to the next. At least it only needs to understand a few commands instead of trying to detrmine what you said by using language and grammar rules.
  • Cheapchips's Avatar
    Today, 7:56 AM · 2 replies and 75 views.
    I absolutely love UI customisation in WoW. When I picked Legion after a several of year's break I spent ages reviving my old setup. (Resisting the temptation to post that old screenshot where someone's filled their whole screen with buttons) For ED, I'd certainly like to make some of the panel text and layouts denser.
  • biohazard15's Avatar
    Today, 7:56 AM · 6 replies and 91 views.
    Why not? By the way, the big three in CZs (especially in high intensity ones) are noticeably stronger than their counterparts from RES and missions.
  • Tryst's Avatar
    Today, 7:55 AM · 2 replies and 56 views.
    It's not the impossible task you appear to think it is. Other games have done it, Space Engineers and KSP to name but two. In many games you can build your own ships, either by module or voxel but they still manage to balance them for multiplayer.
  • amadeus1171's Avatar
    Today, 7:53 AM
    Some of my ideas include: Attend schools for extra training Buying their cmdr's gifts to show their appreciation Changing their hair and clothes once in a while Buying stuff to reflect their personality in the ship Bribing station officials to give you "the good stuff" or "the good missions"
    1 replies and 10 views.
  • Zeeman's Avatar
    Today, 7:53 AM · 1 replies and 36 views.
    It's an excellent addition to ED, and long needed, to be honest. I'm looking forward to seeing some truly amazing work - there already is some great stuff out there with the very limited camera we currently have - just imagine what is coming! Teh Awesome™ Z...
  • sewerratuk's Avatar
    Today, 7:52 AM · 7 replies and 252 views.
    First catch of the day
  • ThirdNostril's Avatar
    Today, 7:51 AM · 2 replies and 14 views.
    direct link to the image wrapped around in code like so but without the asterix
  • smiths121's Avatar
    Today, 7:50 AM · 8 replies and 321 views.
    If you can argue with your friends in a wing at a CZ site, the multi-crew is for you.
  • Spacecat's Avatar
    Today, 7:50 AM · 63 replies and 1289 views.
    I think that's probably all it's good for, but yeah, I can't get it either. - - - Updated - - - I actually thought it would be decent, but the AspX was cheaper. Let me know how it works out.
  • Tryst's Avatar
    Today, 7:50 AM · 5 replies and 55 views.
    NMS already done it. All their planets have procedurally generated life forms and procedurally generated plants etc. Maybe not as big a galaxy as FD but still it's done with PG so it doesn't really matter much how big it is.
  • Susimetsa's Avatar
    Today, 7:48 AM · 14 replies and 171 views.
    I responded left and anti-clock, but I beg to point out that I tend to switch the direction if there's something I really need to mix (like cocoa powder) into the fluid. And, yes, I want to see the results of this as well! As well as a summary of the argument that made this poll necessary! :)
  • smiths121's Avatar
    Today, 7:47 AM · 6 replies and 91 views.
    May be a joke, I quite like the idea though.
  • jonesskill's Avatar
    Today, 7:47 AM · 6 replies and 91 views.
    What a non-sense. Why people still trying to compare END-game player with newcomers? You guys are extremly selfish, why do you don't ask a especial instance with enguinered NPC's with more dificulty for you? ( You don't need to ask, they already are makin it, or you think that Shield booster will be OP against aliens wepons too?) Yeah, I Undestant that for some guys like you that probably already have made all that is possible in this game things get bored, but please, don't ruin someone else game just...
  • nash's Avatar
    Today, 7:47 AM · 63 replies and 5436 views.
    nash replied to a thread IPv6 Support in News and Updates
    As a software engineer who spent a non-trivial part of last year working to add support for IPv6 for a large cloud hosting provider, I'm very happy to see my work will not be in vain... - - - Updated - - - There are multiple ways to tunnel IPv6 over IPv4. Generally don't unless you need to. - - - Updated - - -
  • Jmanis's Avatar
    Today, 7:44 AM · 28725 replies and 2686962 views.
    Define "less effective". I personally stopped because the spawn rates of UAs in the UA shell dropped massively after an update. When I say massively I mean I went from getting 20-odd in a 2 hour timeframe to getting 4-6 in a 3 hour timeframe. I *could* go to a wreck site with UAs and relog for them, but I'd rather gouge my own eyes out with rusty wire...
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