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  • Watcher's Avatar
    Today, 9:54 AM · 24 replies and 386 views.
    No, as fun as it would be to go and try to find the most optimal everything in time for 3.0 I think I'll just stick with what I've got and make use of the new system when it rolls around. Then again I'm not in to PvP and try not to stress too much about maximum ship optimality :) Once the new system does come on stream though I'll be curious to see what I can do with, I messed about a bit in the beta and it would be fun to continue with that.
  • OtroLagia's Avatar
    Today, 9:53 AM · 416 replies and 18533 views.
    Hay 5 tipos de escudo: - El mierdi-E que todo el mundo quita - El D que es el amor de los exploradores - El C que ni fú ni fá y que imagino que es tan usado como el E - El B que da una defensa decente y el mayor valor de integridad - El A, el megaguay Luego tenemos los tamaños de 3 a lo que dé Luego tenemos la lógica: Yo cojo una T9 que no maniobra, que como no maniobra si le meto armamento tiene que ser de torreta que no hace un peo de daño, que es una nave tremendamente pesada y lenta y claro le meto el escudo más grande y caro para que si un pvpero ingenierizado me ataca se aburra pegándome tiros antes de matarme (porque me matará si yo no llevo la T9 super preparada para combate).
  • WR3ND's Avatar
    Today, 9:53 AM · 806 replies and 109911 views.
    The Statue of Liberty Nebula, 40th real-world Nabula I've visited in the game so far in my combat loaded Vulture explorer ship, The Ronin. And quite a beauty too. :)
  • Lily from anim.o.v.e's Avatar
    Today, 9:52 AM · 108 replies and 4780 views.
    bass mass class ambassador. well obviously the word without a lette rinf rotn just "vanished" sot ehr eis surely either a whitelist for some words, or its not realy just checkign substrings. But it is fishy
  • CMDR_Cosmicspacehead's Avatar
    Today, 9:51 AM · 0 replies and 0 views.
    I know, I know... Science doesn't allow for fun. :P But imagine how fun it could be? You select a distant object, a planet, moon, or station, over a certain distance in Ls away, and then ask your ships computer for a "slingshot vector" or some other fancy terminology. After a brief calculation, your computer generates a dynamic "pipe" on your HUD (a series of rings to fly through basically), leading you to a large enough object to slingshot from, then around said object, then off to your destination. Once you're in, you basically just need to follow it.
  • Watcher's Avatar
    Today, 9:51 AM · 35 replies and 685 views.
    I haven't! I'm eager for 3.0 but that isn't stopping me playing now :)
  • DNA-Decay's Avatar
    Today, 9:51 AM · 35 replies and 685 views.
    Four.
  • Watcher's Avatar
    Today, 9:49 AM · 53 replies and 758 views.
    Really difficult to quantify how small a small change is but... All missions and CGs should have the option from the mission screen to bring up the destination station, systems and route find as far as your available information allows. So if you know the target station you can click a button and it will bring up the system (and possibly planet!) view with the station targeted. Have a separate button for GalMap system selection (this should always be available right?). You can then force a path once you have these selections made. In exploration always show the type of body in the navigation pane, you know this from the system view don't obscure it here. I'd also like to see a show on system view options from the navigation options and/or an in navigation planetary info button. I know exploration updates are coming so maybe some things like this eventually? Back to the 'not sure how small' but I'd like to see some fuel management options.
  • Evoflash's Avatar
    Today, 9:49 AM · 124 replies and 10673 views.
    Evoflash replied to a thread ACTIVE CG The Bulwark Project (Trade) in Community Goals
    Anyone else just meandering about with this CG waiting for 3.0 to drop? Nice relaxing times. I've been using this loop for kicks and giggles. Jahn Dock (buy Tantalum) Shinny Dez - Jameson - (buy performance enhancers) + Fill up missions Nuenets - Shriver - (buy computer components)
  • stormyuk's Avatar
    Today, 9:49 AM · 25 replies and 484 views.
    stormyuk replied to a thread Keyboards supported in PlayStation 4
    I doubt we will get keyboard support, I seriously doubt we will be getting voice control.
  • UnhappyDev's Avatar
    Today, 9:49 AM · 16 replies and 308 views.
    Looking at your build, you can free up some power by: - Removing a shield booster and replacing with a chaff launcher - Replacing the C3 FSD interdictor with a C2 - Downgrading your FSD - Setting priorities of cargo hatch and interdictor - With current version of engineers you could also look for good secondaries on power draw....don't bother though as 3.0 is nearly here. EDIT: Get rid of the cargo rack and replace with a MRP!
  • stormyuk's Avatar
    Today, 9:48 AM · 21 replies and 393 views.
    stormyuk replied to a thread How big is beyond in PlayStation 4
    As I said the download isn't my issue usually as I also have fibre to the home here. The issue is usually the PS4 "Copying Files" after the download which seems to take ages for big patches. It never used to do this on the old system software, it seems a fairly recent thing.
  • optimal_909's Avatar
    Today, 9:46 AM · 4533 replies and 272944 views.
    I still can't get over the fact that CR uses his own name in-game, as a manufacturer.
  • Ceekay's Avatar
    Today, 9:46 AM · 3 replies and 47 views.
    The RH panel will display your distance from start location, I headed off towards Colonia also the scan data will get you to grade 3 if sold to Palin, take an SRV so you can take a break from jump/scoop/scan.
  • stormyuk's Avatar
    Today, 9:46 AM · 4 replies and 135 views.
    Insider knowledge or are we just going to be disappointed? :)
  • rrobes's Avatar
    Today, 9:45 AM · 5 replies and 0 views.
    Well, a few of us in our wing have been actively hunting Thargoids near Maia and refining our tactics. We've killed over 30 class 5's in wings of two to three and started to consistently kill them solo as well and closing in on nearly 50 kills total. This is being done in heavy hulled and shielded ships, Corvettes seem to work best. If you don't have heavies, running may be your option. There will be plenty of places to go for now. Eventually, we will need to take a stand, I predict the Battle for Sol will be the big encounter.
  • Andrew_Sonar's Avatar
    Today, 9:45 AM · 479 replies and 22888 views.
    Будет работать, если накопленный заряд сопли будет очень дамажным. Кнопку зажали - летаем с зажатой кнопкой, подловили - отпустили. Тем более, они в ролике турельные и, судя по всему, 1-го класса. И для этого 1-го класса пуляют довольно внушительной (визуально) соплёй.
  • Requiem Mortis's Avatar
    Today, 9:44 AM · 35 replies and 685 views.
    For those awaiting 3.0 to drop who either own or want to own an Imperial Cutter, have you considered Engineering a Class 5 Shield with >8% Optimised Mass Secondary effect so that it can be Grandfathered. At time of writing my undrstanding is this 'edge case' engineered module will not be possible to create with the new engineering blueprints. Details available in this thread https://forums.frontier.co.uk/showthread.php/309359-Imperial-Cutter-and-Class-5-Shields-is-it-possible?p=4798395&viewfull=1#post4798395
  • Gédéon_Lecanard's Avatar
    Today, 9:44 AM · 94 replies and 3757 views.
    New type confirmed
  • Lily from anim.o.v.e's Avatar
    Today, 9:43 AM · 53 replies and 758 views.
    docking keybind. more than 2 fire buttons saving like 2 or 3 pip configs a key for fixing turrets immediately without having to go to menu. entering numbers instead of +ing and -ing in the byu menu (seriously this si so oldschool console, we have a PC client and it should properly be implemented as such) generally many more text filters, in a station market, in the ship outfitter. Scrolling all these lists is so outdated controls. sell/buy all button.
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