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  • kostyarico's Avatar
    Today, 6:31 AM · 76 replies and 4847 views.
    kostyarico replied to a thread [Distant Worlds II Event] Geology and Organics Department in Distant Worlds II
    I got to Blu Thua GI-B b55-2 (Cycladia). Data on geology are accumulating. Where to report on them, in which table / form to fill out? Well, there were a lot of questions about the mechanics of research. In short, I will tell my technology. It seems to be getting used slowly. But I would like to improve it or even change it. So. From the way point I try not to fly directly to the next point, but fly 500ly down or up. Then pave the route to the next point. Since I play in a vr-helmet, I do not change the route. This is not very convenient in VR. The EDMarketConnector, EDDiscovery and Captaine Log programs have been launched, in which I keep a manual record of all geological finds. I usually visit no more than two geological signals on the planet. I choose chaotically (the bright side of the planet is more convenient). Arriving at the geological point, scan the find. Without taking off the vr, I record it on a handheld voice recorder: 1) planet number 2) coordinates
  • IndigoWyrd's Avatar
    Today, 6:31 AM · 2 replies and 62 views.
    It's been a very long time since I've sat down to run a tabletop campaign of any sort. I generally try to stay away from running any of my own characters, as I have plenty of NPC's, both semi-permanent and transient to occupy my time. I also have a particular means of incorporating my players' characters, in the form of "kits", meaning I know that the story in question will ultimately require certain skills and abilities to progress through, and I offer these to my players, as an option. If a particular story requires the skills and abilities of an investigator, I will offer an "Investigator Kit" to whomever wants that particular role. These kits include a few "free" abilities, contacts, equipment, or the like suitable for that role. As for managing the nearly inevitable player power creep - this is where I tend to rely on plain old GM cunning. If the players are meeting the challenges before them too easily, it's a simple enough matter for me to shift those challenges towards their weaknesses instead. If...
  • Kaocraft's Avatar
    Today, 6:31 AM · 26 replies and 871 views.
    I didn't realize you didn't say "it's actually quite easy," In reply to a post about how difficult it is to acquire G5 data, or indeed any particular engineering materials, without endlessly derping around on the Internet looking up solutions.
  • Agony_Aunt's Avatar
    Today, 6:29 AM · 2047 replies and 95687 views.
    1) You see how dated that actually looks already? Actually, it looked dated back them. 2) We saw an awesome looking demo/trailer in 2012 as well, that was made by Crytek. It didn't mean CIG had some sort of amazing build already in the pipeline. 3) Someone at CIG even went on record saying how much time and effort went into preparing those demos for major events. The Morrow Tour video was specially development for marketing purposes and in no way can anyone be certain how much that really reflected what they had working or how much effort was required to set everything up to make this video just for that single run through of "gameplay".
  • Kaocraft's Avatar
    Today, 6:27 AM · 12 replies and 175 views.
    No I haven't played it. Isn't that essentially just tile sets though? Having a creative tool and letting a human guide that tool to create a result is the opposite of procedural generation. I guess if they developed a system to use/modify those tools to create realistic and varied landscapes automatically, that would be something, but at that point the tech to apply the tools would be more impressive, and a bigger project, than the tools themselves.
  • Agony_Aunt's Avatar
    Today, 6:24 AM · 2047 replies and 95687 views.
    You seem to be avoiding the point. Let's try again. For years CIG was saying SQ42 is just around the corner. For years they were saying it just needs some polish, just a little bit more, its almost ready, but don't worry, its looking great. By the way, here is another concept sale. Oh, sorry, its going to be just a little bit longer. Then they give us a 1 hour long video of SQ42 "gameplay" (after years of saying there would be no such videos because "spoilers"), which in my opinion was pretty bland and could have simply been pushed together from the materials they had and not even really show off the real state of the game. But that's by the by. It was used to hype the game and they probably made more money off that, giving players hope that developing is going somewhere, despite being years late. Then almost a years worth of silence on the topic, until finally the "roadmap" is released, which, if to be believed, shows that either they scrapped almost everything or never had it in the first place.
  • flamenkosh's Avatar
    Today, 6:21 AM · 0 replies and 0 views.
    I just spent 3 HOURS in multicrew exploration trying to get my friend some beginning credits. I turn them in and he gets nothing, zilch, nada. Is there something that I did wrong? why didn't he get any of my profit (39 million)? Thank you for any kind of help.
  • Plankton1975's Avatar
    Today, 6:21 AM · 72 replies and 6226 views.
    Still Tier 9, almost at 10, 1,334,371t contributed when I made my last delivery about 15 mins ago.
  • mossfoot's Avatar
    Today, 6:20 AM · 281 replies and 4356 views.
    Now you're just jibbering. The difference between the dedicated combat ships and anything else is so great that it is for all practical purposes insurmountable. And you're saying that's the way it should be? You've reduced the nature of Elite too "if you're not loaded 100% for combat, run." Do you just want targets that can't fight back? My position has always been about balance and that the imbalance is weight so much in favor of the dedicated ships that it makes no sense to get in a fight with one unless you are also in one. It goes far beyond pilot skill for all but the 1%ers out there who live and breath PvP. But for the vast majority, that imbalance stands out so much that it sucks out the fun out any possible confrontation. Unless, of course, you're on the delivering end of it. Everyone else is left with the options of run or die. Ideally, the balance should be that a dedicated multipurpose ship stands a chance. Not even odds, of course. Nothing like that. (though a dedicated cargo, mining,...
  • jpjeffrey's Avatar
    Today, 6:19 AM · 0 replies and 0 views.
    (NB I posted this in the Newcomers Forum; hoping someone here can provide a few answers) Exploring for Codex Geological Discoveries - Gas, Liquid and Freezing points 1. When searching for 'water-based' discoveries - it is relatively easy to identify target planets; the Freezing, liquid and Gas points of water are commonly known Freezinig = less than 0 degrees C Liquid = between 0 degrees and 100 degrees C Gas = more than 100 degrees C In the System screen, the surface temperature is given in Kelvin, so just subtracting 273 from the surface temperature does a rough and ready conversion to Celsius.
  • DrewCarnegie's Avatar
    Today, 6:13 AM · 2413 replies and 43270 views.
    Aye, they did. I'm just asking them to reconsider, and to come up with something that works (reasonably well) for everyone.
  • Spike K's Avatar
    Today, 6:13 AM · 3 replies and 17 views.
    Spike K replied to a thread game 2 broken plz fix in Modes
    o Yor sitch seems quite significant my friend! Please make more words for me. \\/// Oo > "what is ganker ship?" or : "hardpoint deploy not work"
  • Agony_Aunt's Avatar
    Today, 6:12 AM · 172 replies and 2744 views.
    So, are you saying all those MMOs that have PvE servers are erm... oxymorons?
  • n4p0l3on's Avatar
    Today, 6:12 AM · 2047 replies and 95687 views.
    audio tech has always been deemed unimportant in the gaming industry because ultimately visual is much more selling and somewhat easier to achieve, because even many hardcore hardware enthusiasts (and gamers) that have hundred core cpu and multiple titan gpus are still using just average audio setup. just search for real time audio (or sound) propagation or real time audio videos in youtube and you may get amazed on what actually could've been achieved, but as exactly what I was talking about, even in these videos you'd hard pressed to actually experience the quality if your audio setup that you use to view these video isn't adequate :D it's also evident that to this date on the pc world there's no effort to adopt modern digital output from the hardware itself, there's no soundcard with HDMI or display port output AFAIK for example, even then from the software side itself, the industry doesn't support that kind of connection easily, windows don't allow you to use both display port for your display and...
  • Agony_Aunt's Avatar
    Today, 6:11 AM · 2047 replies and 95687 views.
    He's also assuming CIG is telling the truth in that they scrapped a near working product because it wasn't up to scratch. To be blunt though, its messed up either way. Either: a) They are outright lying and it was nowhere near ready for release in the first place. This is quite believable considering they have been telling people since 2014 it was close to release. That is either just lies or incomeptence. Considering we can see from the SC side that loads of stuff still isn't working right and loads of tech and ships needed for SQ42 simply are not there, it seems like even if they had quests and locations done, it was quite clearly nowhere near ready for release anyway. OR
  • oogabooga's Avatar
    Today, 6:05 AM · 3 replies and 17 views.
    oogabooga replied to a thread game 2 broken plz fix in Modes
    can someone tell why there is no damage against gankers
  • Kaocraft's Avatar
    Today, 6:05 AM · 14 replies and 367 views.
    Until those volcanos start ejecting conductive ceramics and core dynamics composites I don't see much of a problem. Plus y'know it's nice to have *something* to gain by visiting those sites in the first place.
  • Riverside's Avatar
    Today, 6:00 AM · 281 replies and 4356 views.
    Most of my gameplay revolves around achieving goals. I want to reach that system, I want to complete a mission, I want to dock at that port. Sometimes I meet other players while doing this and sometimes their actions are in conflict with the achievement of my goal. I don't need to kill them, I only need to survive, to escape, to give them the slip. Armour & shields can be handy, speed generally more so and unlike armour & big shields, speed is also useful for more than those rare adversarial encounters so I prioritise it and other stats that similarly improve the chances of my goal being achieved. The foe only has a few seconds to stop me, I appreciate it isn't easy for them. Must be boring, all that waiting for someone to show up.
  • disorganise's Avatar
    Today, 6:00 AM · 224 replies and 3915 views.
    Watched some of the vids..... Wow.... Such a challenge. It's so impressive how you have to coordinate pressing the fire button once and.... Well, that's it really :/
  • Brianna of Ardagh's Avatar
    Today, 5:59 AM · 1 replies and 24 views.
    Brianna of Ardagh replied to a thread [ED64 - 3.3.02 Horizons] Benitoite Fragment stuck inside Asteroid in PC Bug Reports
    I can corroborate this bug report. I've seen it under two similar situations. 1. When I've blasted off a fragment from a split asteroid while core mining. The fragment will clip inside the asteroid, usually destroying my limpet. On one occasion it clipped back out and I was able to scoop manually. 2. The collector limpet flies up to grab a fragment too close to the asteroid and knocks it into the asteroid, again the fragment clips inside and the limpet gets destroyed. Just tonight I lost 2 fragments on two different void opal cores.
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