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  • Minonian's Avatar
    Today, 11:53 AM · 26 replies and 158 views.
    10/10. Nuff said!
  • biohazard15's Avatar
    Today, 11:52 AM · 9207 replies and 787065 views.
    Тайм-аут и сброс при обстреле были добавлены непосредственно во время беты, так сказать, "по отзывам покупателей", и сделаны были наспех, так что в релизе все может измениться (и наверняка изменится). Не исключено, что и этот баг неким образом исправят - например, введут счетчик выстрелов. 105 соплей - и карета превращается в тыкву.
  • Red Anders's Avatar
    Today, 11:52 AM · 48 replies and 715 views.
  • PanTast's Avatar
    Today, 11:51 AM · 21 replies and 346 views.
    Dear Kenneth. I somehow understand your problem. It may be due to some server/data problem. I personally dont care what systems I had visited and what systems I have tagged. I would happily offer all my first discoveries for improvements that the stellar forge may do to our galaxy. And I think we need some improvements. I wouldn`t even mind if we get a cleared new galaxy completely unexplored at all to get rid of all the little mistakes like beige planets and the sector differences in the skybox. And I think you should not let this spoil your fun playing the game. I hope you did it for the experience you've had. The memories of all these wonderful journeys through the galaxy will be yours forever. And you've made these wonderful videos. Don't do it for the credits. Don't do it for the glory. Do it for the awe and the immersion and the fun. o7
  • Cosmo's Avatar
    Today, 11:51 AM · 63 replies and 1577 views.
    What is your source? Did you datamine the beta files?
  • Max Factor's Avatar
    Today, 11:50 AM · 54 replies and 715 views.
    There are normally stations nearby where you can transfer your ship to which is sufficient for me. Sure it would be more convenient to have them at the engineers base, but it could the that the engineer just doesn't want loads of ships cluttering up his base. You can always have your modules at the engineers base though. Just go in you biggest ship, and then send for your modules and mod them. Probably cheaper then bringing all your ships.
  • optimal_909's Avatar
    Today, 11:49 AM · 9497 replies and 951875 views.
    Superb footage! And the inner petals' animation is nothing short of spectacular.
  • Charles Erika von Hackbeil's Avatar
    Today, 11:49 AM · 59 replies and 7408 views.
    Impressive work. Thanks Q and friends, you are outstanding members of the community.
  • Moribus's Avatar
    Today, 11:48 AM · 54 replies and 715 views.
    I can understand having ships for different purposes, but why are you guys talking about doing up ships en mass? In what situation are you purchasing more than one ship and needing to get them engineered up so badly that you need ship transfer options at Engineers?
  • abyssdj's Avatar
    Today, 11:45 AM · 9497 replies and 951875 views.
    Because they're baddies, and it's a game.
  • kingbankai's Avatar
    Today, 11:45 AM · 3 replies and 39 views.
    Yeah. It's dumb that they don't use the escape pods. Seems that FDev didn't put 100% to this feature. Hell I would mine paying a "sorry I got us blown up" fee when you do your rebuy. Which is another thing that needs reworked. Why be apart of the navy if you are still paying 50mil if your Vette' gets blown up...
  • AiryKai's Avatar
    Today, 11:44 AM · 7 replies and 156 views.
    AiryKai replied to a thread [ED64 - 2.3.11] [BGS] Election without missions in PC & Mac Bug Reports
    Thus, BGS system is deliberately doing everything possible to have one of the factions had no chance to win. How the system chooses which faction will win?
  • MadMunkee108's Avatar
    Today, 11:43 AM · 9497 replies and 951875 views.
    Maybe a little off-topic, but I've been thinking about the recent cinematic, and am less than excited about the "shoot first, don't ask questions" approach on display. Wouldn't it be worth a try to contact and communicate with the Tharg? They've so far been peaceful and curious towards us - interdictions and scans - and given us some messages, so why not answer them in kind? We've already decoded the morse/letter pair/wireframe messages in the UA audio (which still totally blows me away, well done you FD & Canonn geniuses), so why not send a message back? I've been thinking it'd be worth submitting a CG to help Canonn build thousands of small devices (Known Artefacts) to shoot out into the Pleiades, all transmitting a message of some sort (tbd, but wireframes of Tharg ships would be the first response that comes to mind) in the audio morse/letter pair structure they've given us. Is this a crazy/stupid/worthless idea?
  • concentric's Avatar
    Today, 11:42 AM · 5 replies and 88 views.
    I guess this would at least make it easier to balance, with less consequences to consider, than the possibilty to split modules.
  • Max Factor's Avatar
    Today, 11:40 AM · 87 replies and 2253 views.
    That could be just the game used as an example, or the software wasn't ready yet. But from what I have read on the forums, OpenVR already supports these wider FOV and it just asks for it from the game.
  • Fray's Avatar
    Today, 11:39 AM · 13 replies and 229 views.
    You faceplanted into a star? If so - and I know I say this a lot around here - when exploring or traveling far, jump FA-off, as in; when under conventional thrusters disable flight assist (at max throttle input), then enter SC/supercruise. Then jump as normal. From then on, every jump you make will drop you at zero throttle, so there's absolutely no danger whatsoever of mistakes. Jumping FA-off's slower, as you need to raise speed again at each drop, so if you're really trying to get a move on it's not the best way to travel beyond the bubble - but it will always be the safest. When exploring beyond the Sol bubble - and far enough out beyond the discovered/claimed systems, it's the only way to travel, as I scan every single primary body I drop at (it's usually done when I've nosed around the system map inspecting possible bodies to approach for a DSS/detailed surface scan). Entering SC FA-off is also handy for re-entering supercruise when very close to a point of interest (a world you're still...
  • lunithy's Avatar
    Today, 11:39 AM · 63 replies and 1577 views.
  • QA-Mark's Avatar
    Today, 11:39 AM · 1 replies and 63 views.
    Checking the page in question, that text does not seem to be present anymore.
  • Whitehair's Avatar
    Today, 11:37 AM · 7 replies and 156 views.
    Whitehair replied to a thread [ED64 - 2.3.11] [BGS] Election without missions in PC & Mac Bug Reports
    Use "Thank you".
  • 777Driver's Avatar
    Today, 11:37 AM · 2 replies and 17 views.
    Obsidian's video shows the side by side comparison. I am definitely seeing a large difference, cliffs and ridges and mountains used to be very defined, now the mesh resolution is much lower. I'll post a link to Obsidians video when I'm home.
  • Ozric's Avatar
    Today, 11:37 AM · 33 replies and 1674 views.
    Now that was truly intense, very nice job indeed ilmostro
  • zZCannonFoddaZz's Avatar
    Today, 11:37 AM · 23 replies and 499 views.
    zZCannonFoddaZz replied to a thread Trading. in PlayStation 4
    Trade profit and missions that are given as trade are the only things that count towards trade rank. Not just net profit! you have answered it yourself as the Ram Tah guardians mission counts towards trade rank and is pure profit! Read the last part of the post in the link below.
  • GelfBride's Avatar
    Today, 11:36 AM · 4359 replies and 490069 views.
    Love the app but could you get it to move elite to foreground whilst in frame-shift, and only move it back once it has read the log file entry created when ship arrives in new system. because at the moment i get a few seconds of black screen just after arriving in a system, whilst this can add a little extra excitement to the game as you fly blind into the nearest star, i think were actual to hit the star or get interdicted whilst waiting for my screen to to clear i would be very annoyed with an otherwise flawless app. thank you
  • amcb10's Avatar
    Today, 11:36 AM · 6 replies and 4362 views.
    Look here, you can run more than 1 account on the same PC.
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