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  • Krash's Avatar
    Today, 6:43 AM · 27 replies and 614 views.
    Krash replied to a thread Codex Selfie in Dangerous Discussion
    Never had an issue with the interface.
  • Krash's Avatar
    Today, 6:43 AM · 27 replies and 614 views.
    Krash replied to a thread Codex Selfie in Dangerous Discussion
    I spent a couple hours on Krash's face. I don't think I could reproduce that look from scratch if I wanted to.
  • Logarou's Avatar
    Today, 6:42 AM · 1 replies and 0 views.
    Logarou replied to a thread [ED64 - 3.3 Horizons] planetary analysis mission (fr) in PC Bug Reports
    I find the same problem in the system TZ ARIETIS 3
  • TRLOS's Avatar
    Today, 6:41 AM · 0 replies and 0 views.
    It would be extremely useful if you could include the Bookmarks on the left UI Panel instead of always having to go into the Galaxy Map all the time. A possible location of the bookmarks page could go on the bottom left of the UI Panel under the Navigation Tab. So you'd have Galaxy Map, System Map, Bookmarks. That way, we could just go to the bookmarks and plot a route directly to wherever they want to go. Maybe even give it a similar layout to the standard Navigation tab where you would have the Bookmark Name and how far it is from your current location.
  • metatheurgist's Avatar
    Today, 6:41 AM · 6 replies and 74 views.
    So..what do you think Animal Meat is in the commodities market? :)
  • steampvnc1880's Avatar
    Today, 6:40 AM · 0 replies and 0 views.
    steampvnc1880 started a thread [ED64 - 3.3 Horizons] Mapped World Highlight L/R Eye Discrepancy in PC Bug Reports
    IP Protocol IPv6 Date & Time of Occurrence 8:00 PM 12/14/18 Frequency 3 VR?
  • Ozram's Avatar
    Today, 6:40 AM · 37 replies and 670 views.
    Ozram replied to a thread [ED64 - 3.3 Horizons] Bounty Gained fighting in CZ in PC Bug Reports
    and happened again. Be lovely to have some proactive action on this. The CG is now a bust for me.
  • metatheurgist's Avatar
    Today, 6:39 AM · 24 replies and 370 views.
    Actually it is Jameson cobra easy if you do the exploit. Granted some people are having trouble finding a HGE to start the process.
  • cpbtrading's Avatar
    Today, 6:39 AM · 7329 replies and 617905 views.
    Handy thing to have.
  • Kayweg's Avatar
    Today, 6:37 AM · 2 replies and 27 views.
    Have you tried realistic or simulator battles in Warthunder ? In simulator mode you're restricted to cockpit view and it features a much more realistic flight model. I don't know if it can match dedicated simulations like IL-2, just wanted to point it out.
  • Пепелац и Гравиц's Avatar
    Today, 6:37 AM · 5534 replies and 676117 views.
    только самые упоротые анти-релогеры не накрабили себе таким образом ВСЕ материалы. Завоз очередного абуза состоялся!
  • Red Zephyr's Avatar
    Today, 6:37 AM · 9 replies and 95 views.
    Mining/farming is not a skill, it's an activity. Material farming is an activity that doesn't take a great deal of skill, at that. It's also beside the point. I have plenty of materials. Lasers don't take fuel. You might be thinking of rails or plasmas with 'plasma slug' experimental, which are also beside the point of this thread. I'll reiterate for you: I'm fine with going back to the station to restock, or even using synthesis on occasion (like PvP), but I'd like a slightly larger ammo pool so I can stay in combat a little longer between restocks in light of ships generally getting tankier. It's really not as big a request as you are making it out to be. I play on Open. If I go to a CZ, I'll happily do my PvE grind for the BGS, but I also may encounter a CMDR sometimes. I want a little more staying power with a loadout that is more effective than the usual PvE build with lasers, and is fun to use. Notice I'm not asking for a damage buff across the board to deal with health inflation. I just...
  • Jmanis's Avatar
    Today, 6:36 AM · 34 replies and 779 views.
    Sure. The less healies-for-feelies botting exploiters around, the better. I'd fight the wars for free, but apparently people don't believe players who don't care for credits exist. Frankly, I've done just fine for income with the way wars currently are, as has everyone else who's fought them to date. For the record, I've fought in several conflict zones and still made =~ 50m inbetween bouts just today.
  • iFred's Avatar
    Today, 6:31 AM · 14 replies and 294 views.
    Especially the guy who had that Beautiful modeswitch idea.
  • RedMcG's Avatar
    Today, 6:28 AM · 513 replies and 119783 views.
    I had the same thing. The following link is a bug report for this issue: https://forums.frontier.co.uk/showthread.php/463093-MSVCP140-DLL-Missing-From-Computer?p=7237796&viewfull=1#post7237796 To fix your problem, follow the link from Non Grata and install the Visual C++ 64 bit Redistributable (and maybe add your voice to the bug report so the next person won't fall victim).
  • CMDR Smorgas Of Borg's Avatar
    Today, 6:27 AM · 3 replies and 62 views.
    This happens to me on every attempt to run FSS while playing in my ASP Explorer. FSS always runs from what seems to be the center of the ship.
  • UNST3RBLICH's Avatar
    Today, 6:26 AM · 204 replies and 4390 views.
    Thanks again, Vin, for showing me how this really works. I had a blast! No pun intended (ok maybe just a little). See you in the black! o7
  • Phazon Xenomorph's Avatar
    Today, 6:24 AM · 48 replies and 1226 views.
    Forget it, he isn't capable of understanding. The mechanic itself doesn't even make sense either. We have ships with variable jump ranges that use said jump range to punch wormholes essentially for our ship to travel through, and can now reverse engineer Alien technology of both Thargoid and Guardian origin (both species which are still far superior to us, but we can still make rudimentary copies of their stuff now)... yet somehow our scanning equipment gets downgraded by over a thousand years because this is how it's done roughly in real life today... the new system is trash and I think Iskariot isn't capable of understanding that. If anything the "truckers honk" as he puts it was way more advanced... If you can send out ships that punch holes in reality to travel in seconds to a completely different star system, then it only makes sense for scanners to be able to instantly give at least a vague impression of what's out there (ADS + Honk + sys map, old way ) to see if your time is worth poking more into...
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