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  • Loriath's Avatar
    Today, 11:20 AM · 463 replies and 75786 views.
    HG, is there anything we can do to help once 3.0 drops to make it easier to make changes to ED Engineer for the new version?
  • Van R Flyheight's Avatar
    Today, 11:20 AM · 411 replies and 11938 views.
    Not when you compare reward difference which does not make up for the grade restriction. This point has been debunked. Please produce either a new point or data to prove otherwise. Oh wait you have none because you haven't flown enough time in a passenger hauler to have conducted enough study. If you had you'd be Elite in exploration. It is not lording but just pointing out that 310mil profit is very little to achieve Elite in exploration therefore I know for a fact that you are horribly inexperienced in this field to state your opinions as facts. You continously Wrt your experience. Well wrt my experience as a triple elite, multibillionaire, you are wrong.
  • Vandaahl's Avatar
    Today, 11:20 AM · 11 replies and 233 views.
    Took a mission yesterday that was going to provide me with 4 CIF's, only to receive 2 bio conductor whatevers when I completed the thing. "Thanks"
  • verminstar's Avatar
    Today, 11:18 AM · 26 replies and 907 views.
    Must be an rng mechanic in play cos Im the same, never even seen a thargoid which reminds me...if theres no picture, then it may as well didnt happen otherwise just about anyone could claim just about anything. Regardless, as I still havent so much as seen an alien, its difficult to justify taking arms up against them. Things would have to escalate a helluva lot more than random hyperdictions outside elites version of a shopping mall to actually qualify as a threat...
  • Flapdrol1337's Avatar
    Today, 11:18 AM · 1 replies and 13 views.
    Elite in VR is only possible on the pc. Currently there is no VR on the xbox. Microsoft might start supporting their "mixed reality" headsets on the one x but they've not announced it yet.
  • JohnRoberts's Avatar
    Today, 11:17 AM · 6 replies and 157 views.
    OK, here is another version of my Corvette, with the mining stuff taken off, and then redone with all the engineering mods moved to "maxed out" at the same level under the new engineering system. (This is as per ED Shipyard and Beta 3, so there is more for things to be different in the final release). The shields are now at 6247.9KI / 4272.8TH / 7497.5EX (effective). Jump range is a little more than 19Ly, which exceeds my goal of 17Ly. No Power Plant mod was needed with these weapons (so, you can armour it), and there is still a C7 and 2 C4 bays empty (could think about upping the Shield Cell Bank, but I barely use it). Finally, Hull is at 4407.8KI / 5289.4TH / 3778.1EX (effective), which is pretty awesome, but I've not properly explored the option here. Given the jump range is 1.5Ly over my target value, I can add more mass (and use more power). Best of all, I pretty much have all the mats I need to directly to convert to this build on Tuesday. This is a massive buff to this ship (I mean, my...
  • Vandaahl's Avatar
    Today, 11:16 AM · 26 replies and 907 views.
    They can't, they'll need a permit :D No Goid is gonna grind an Elite rank for that.
  • Elbizor's Avatar
    Today, 11:15 AM · 1 replies and 0 views.
    It may have always been like that, I don't know. If not .....
  • FILMNOIR's Avatar
    Today, 11:15 AM · 0 replies and 0 views.
    Hey, I'm looking for a decent guide on how to setup the T.16000M FCS (Flight Control System) flight stick and the TWCS (Thrustmaster Weapon Control System) throttle? I've done some research and the only things I can see of benefits on the T.A.R.G.E.T. Software (Or similar software) is improved S-Curve & Deadzone and MACRO's? I've tried plug and play in ED and felt there wasn't enough curve on default. Also keen to use the HOTAS for example for multiple functions such as Targeting & UI navigation. Is this right? Also I'm not 100% sure how to load a custom bind/config in ED? Do you map existing ED keyboard structure into T.A.R.G.E.T and just run it or do you also create a custom bind also in ED? As there seems to me to be multiple methods?
  • Loriath's Avatar
    Today, 11:15 AM · 1381 replies and 152789 views.
    I guess we really won't know if there are any Sneak Changes that will cause issues until 3.0 drops, but I assume that the problem in the Journals that you had to code around has been acknowledged by FD? Really find CL a Huge Help even when I am in the Bubble.
  • Susanna's Avatar
    Today, 11:14 AM · 0 replies and 0 views.
    I have to confess this was a great reminder of the ENORMOUS learning curve that ED demands of its would-be pilots! So you have my respect if you are still with ED and are more than 2 months in to your learning curve. You are probably over the worst of it! You don't Git Gud at ED, you only get more comfortable with it...
  • YinYin's Avatar
    Today, 11:12 AM · 3 replies and 0 views.
    Keep in mind that the speed stays the same for all controllers. So longer range means longer collection time. Especially in untargeted (slower) mode.
  • Robert Maynard's Avatar
    Today, 11:12 AM · 47 replies and 2913 views.
    Presumably, if introduced, it would be a bonus for playing in either of the game modes where players can meet other players?
  • rlsg's Avatar
    Today, 11:12 AM · 411 replies and 11938 views.
    I disagree - The multi-role for starters can not carry Luxury passengers therefore whether it can carry more economy passengers is actually moot. The Beluga, and Anaconda both have their place in the current balance structure and while the Anaconda can haul ALOT of stuff be it people or cargo, it can not carry Luxury passengers - this restriction does make the relative capability moot. Where cargo is concerned, there are no comparable restrictions on what types of cargo can be carried and quantity is the ONLY meaningful metric from a balance perspective in that particular case. Passenger modules on the other hand have ship specific variants which make quantity a less relevant factor when comparing the Luxury line of ships with vessels of other types.
  • roryclague's Avatar
    Today, 11:11 AM · 26 replies and 1440 views.
    This is speculation, or course, but I would guess that reflection nebulae like the Pleiades should be very common in regions packed with dense clusters of bright stars near the plane where there is a lot of dust in the interstellar medium. It would be neat to have both more variety but also just more nebulae, both reflection types in the core, as I mentioned, but also emission nebulae added to parts of the galaxy where they seem to be missing, like the far northern and eastern parts of the galaxy
  • lpluss's Avatar
    Today, 11:10 AM · 25 replies and 403 views.
    the way i do it is with my keelback on hold position at around 10-15 km away from base, with the fighter take out the missile launchers at the base first,, fly below 100 meters take out the skimmers. as at that level the laser turrets will miss u. Then redock with my keelback and supercruse out and fly back in and all should be respawned.. repeat untill missions done
  • thundernuns's Avatar
    Today, 11:10 AM · 8 replies and 112 views.
    thundernuns replied to a thread Love exploring in Exploration
    I love that thread. "Bring a jump drive with at least 20ly+"'d struggle to have a range that low today unless you were in a FGS or worse
  • dAlexis's Avatar
    Today, 11:08 AM · 0 replies and 0 views.
    Info about 7% was found here: No conflicts can happen below 7% influence. I spotted at least civil wars lower this value. But maybe it works in old bubble, not in Colonia. And we do not receive conflict with the figures below (latest is pending state, no pending conflicts)
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